<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-7931077483840320775</id><updated>2012-01-12T18:11:50.634-08:00</updated><category term='7th Saga'/><category term='3 Days Zoo Mystery'/><category term='10 Year Commitment'/><category term='11th Hour'/><category term='5 Days a Stranger'/><category term='3 Skulls of Toltecs'/><category term='9'/><category term='7th Guest'/><title type='text'>PC Game Walkthrough</title><subtitle type='html'>PC and Console Game Walkthrough | Cheat | Strategy | Hints | pc game walkthrough | game strategy | game guide | game tactics | game secrets | games walkthrough download | game hints | game console | playstation walkthrough | dvd game | complete walkthrough | game faq | solution for game | game tutorial</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamewalkz.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-4045765003186683521</id><published>2012-01-12T16:41:00.000-08:00</published><updated>2012-01-12T16:44:01.134-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='11th Hour'/><title type='text'>11th Hour Walkthrough 3</title><content type='html'>&lt;span style="font-weight: bold;"&gt;11th Hour Walkthrough 3&lt;/span&gt;. Your next riddle is "What kind of jewelry is angrier." You must solve a puzzle before you can solve this riddle. Go to Jul. Heine's room and click on the jewelry box. The object of this Jewel Puzzle is to match the colors of the touching sides of the gems. Double click the jewels to make them turn. You can move the positions of the jewels by single clicking the one you want to move and then single clicking the position you want to move to. Once you solve this puzzle, click on the mirror vanity and then on the small earring in the center to solve the riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "You might hear a well mannered cockney." Go to the attic. Now go through the wooden door. On the ground in front of you is a Beehive Puzzle. Click on it. Once again you are playing against Stauf. This is the same type of puzzle as the microscope puzzle in the 7th guest. There is no absolute solution. Keep trying. Count on losing at least 3 times before you win.&lt;br /&gt;Your next riddle is "Instrument is sharp but is missing its head." Go to the music room. You must solve another puzzle before you can solve the riddle. The Furniture Puzzle is on top of the fireplace mantel. This is probably the toughest puzzle in the game. It should take you at least 90 move to solve it. Once you solve this puzzle, click on the harp in this room to solve the riddle.&lt;br /&gt;Your next riddle is "A defective truck with a crane." Go up the stairs. Click on the Nutcracker figure which is just outside the Game Room door in the hallway. This solves the riddle. Your next riddle is "Look at key missing first." Go into the games room and click on the eyeball on the pool table to solve the riddle. Your next riddle is "Disabled cutting edge." Go to Ham. Temple's room and click on the dagger in the headboard to solve the riddle. Your next riddle is "unreasonable reason." Go to the attic and click on the train to solve the riddle. Your next riddle is "Paper used in unusual thesis." Go to Mrtn. Burden's room and click on the bed sheets to solve the riddle. Your next riddle is "Adroit holding a sharp instrument." Go to the kitchen and click on the clever in the wall to solve the riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "A deserted arthropod." Go to the dinning room and click on the dessert on the table. This is another puzzle you must play against Stauf. The object is to get 4 of your candies in a row (horizontally, vertically or diagonally) to win. Your next riddle is "6632646254626455466." Click on the white lion state at the top of the stairs to solve the riddle. Your next riddle is "Drink left at sea." Go to Ed Knox's room and click on the glass of wine (port) to solve the riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "Snake, baby, trap." You must solve a puzzle before you can solve this riddle. Go to the Doll Room. Click on the Bishops Puzzle located on the dresser. The object of this puzzle is to swap the positions of the white and black bishops. It will take you at least 18 moves. This one is fairly simple. Once you solve it, click on the floor boards under the shelf with the ballerina statue on it. You will go through the floor. Now click on the big, pink rattle to solve the riddle. Your next riddle is "A letter from Greece." Go to the grandfather clock and click on the number 11 on the face of the clock.**&lt;span style="font-style: italic;"&gt;SAVE YOUR GAME HERE&lt;/span&gt;**&lt;br /&gt;&lt;br /&gt;Your next riddle is "This eight letter word has kst in the." Go to the library and click on the desk. Now click on the pen and ink holder to solve the riddle.Go to the doll room and then through the floor boards again. Now click on the toy doll house on the floor. This is the final puzzle of the game and, of course, you play against Stauf. To win you must get five of your "stones" in a row (any direction) or capture five pairs of Stauf's stones. To improve your odds, I suggest you leave a space between your first few stones. I also find it easier to capture Stauf's stones than to form a line of five.Once you solve this puzzle, you will be faced with an 11th hour decision. Only one of the choices is truly correct. &lt;span style="font-weight: bold;"&gt;End of 11th Hour Walkthrough&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-4045765003186683521?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4045765003186683521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4045765003186683521'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/11th-hour-walkthrough-3.html' title='11th Hour Walkthrough 3'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-5375186307528164786</id><published>2012-01-12T16:38:00.000-08:00</published><updated>2012-01-12T16:41:32.654-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='11th Hour'/><title type='text'>11th Hour Walkthrough 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;11th Hour Walkthrough 2&lt;/span&gt;. Your next riddle is "Skedaddled." Go to the Library and click on the desk to solve this riddle. Your next riddle is "Part of the body examined in doctors office." Go to the art gallery and click on the torso of the white statue on the floor to solve this riddle. Your next riddle ".Sounder."can be solved by going back to Brian Dutton's room and clicking on the bottle of champagne on the floor (the same one as before). Your next riddle is "Animal Sullied Street." You must solve a puzzle before you can solve this riddle. Go to the games room and click on the white Pool Balls. There are nine balls. Choose them in this order:76 85 4 92 13To solve the riddle, click on the picture of dogs in this room and then on the Irish Setter. Your next riddle is "JFCR VX QCTF." To solve the riddle go to the main foyer and click on the FACE of the grandfather clock.&lt;br /&gt;&lt;br /&gt;Your next riddle is "ZV GOTDY OD MPY." You must solve a puzzle before you can solve this riddle. Go to the bathroom upstairs and click on the Spider Puzzle which is on the floor at the end of the bathtub. Think of this puzzle as points on a compass where N=north, E=east, S=south, W=west etc. Do the following moves in order:NE to S SE to W W to NE SW to N N to SE SE to W NW to E E to SW SW to N N to SE S to NW NW to E E to SW NE to S S to NW W to NETo solve the riddle, click on the straight razor on the bathtub. Your next riddle is "Fruit Loop on Stove." Go to the dinning room and click on the picture of fruit. Now click on the orange to solve the riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "&lt;span style="font-style: italic;"&gt;Dreams abound of arming the rebels&lt;/span&gt;." You must solve a puzzle before you can solve this riddle. Go to Ed Knox bedroom. Click on the full length mirror next to the door. This Mirror Puzzle is simply a sliding tile game. You must rearrange the tiles to form a consistent picture. If you click at the bottom of your screen to restart the puzzle, you will see what the end result should look like. Once you solve this puzzle, click on the picture above the fireplace in this room to solve the riddle. Your next riddle can be solved by going to the Library and clicking on the picture near the telescope.&lt;br /&gt;Next, go to the Chapel and click on the concrete slab with the picture of a triangle in the middle next to the wooden door. The object of the puzzle is to create an unbroken path of your color (red) which touches all three sides of the triangle. You play this one against Stauf. Although there is no absolute solution, this one is fairly simple to win. I suggest you start in the middle of the second to bottom row and work to the sides and down one. You get a video clip after you solve it. Your next riddle is "Put an olive in a stein." Go to Brian Dutton's room and click on the TV to solve this riddle. Your next riddle is "A vital instrumental part." Go to the chapel and click on the organ to solve this riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "22233642-736846873." You must first solve a puzzlebefore you can solve this riddle. Go to the attic. There is a model train set on the floor. Click on the Train Puzzle. To solve the puzzle you must spell the word STAUF. Use the switcher to move the train between the tracks. This one is fairly easy although it may take a long time. Once you solve this riddle, look for the table with chess pieces on it in this room. Click on the table. Now click on the white rook to solve the riddle. Your next riddle is "Light piece from great orchestra." Go to the chapel and click on the torch which is on top of the alter to solve this riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "Cheesy gadget that sounds larger." You must solve a puzzle before you can solve this riddle. Go to the kitchen and click on the Plate Puzzle which is on the wooden block table. The object of the puzzle is to stack two plates at each of the points on the star. To solve the puzzle I suggest you do the following. Draw a rough picture of the star on a piece of paper and then number all of the positions of the plates from 1 to 10 starting at the top and working clockwise (to the right). Now move your plate in the following manner:Move the plate at position 6 to position 9 Move the plate at position 4 to position 1 Move the plate at position 2 to position 7 Move the plate at position 8 to position 5 Move the plate at position 10 to position 3Now click on the grater on the stove to solve the riddle.-Your next riddle is "500=100=0." To solve this riddle go to the lab. There is a cart with a bottle and some trays on it. Beside the bottle on this tray is a 7th Guest CD-ROM disk (not the box). Click on this disk.&lt;br /&gt;&lt;br /&gt;Your next riddle is ".&lt;span style="font-style: italic;"&gt;Pearlies won't rot&lt;/span&gt;." To solve this riddle go to the bathroom and click on the toothpaste which is on the sink. Your next riddle is "Slyness holding shipment in choppe." You must solve a puzzle before you can solve this riddle. Go to Ham. Temple's room and click on the cube which is on the bottom shelf of the night stand. To solve this Cube Puzzle do the following:Select the #4 to the right of the starting point then select the #1 to the right then the #3 to the upper right then the #1 to the lower right (the #4 and #6 will appear automatically) next select the #2 to the upper left of the #6 then the #1 directly above. That's it.In the same room click on the guillotine to solve the riddle. Your next riddle is ".Rise." Go to Mrtn. Burden's room and click on the Pyramid Puzzle on the small table. To solve to puzzle you must unscramble two 15 letter words. The first word is "Unintentionally" and the second word is "straightforward." Now click on the red (living) rose in the vase on the nightstand to solve your riddle. &lt;span style="font-weight: bold;"&gt;Continue to 11th Hour Walkthrough 3&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-5375186307528164786?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5375186307528164786'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5375186307528164786'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/11th-hour-walkthrough-2.html' title='11th Hour Walkthrough 2'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3599097538499162841</id><published>2012-01-12T16:32:00.000-08:00</published><updated>2012-01-12T16:36:28.000-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='11th Hour'/><title type='text'>11th Hour Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;WALKTHROUGH FOR THE 11TH HOUR THE SEQUEL TO THE 7TH GUEST&lt;/span&gt;. Few people know that you can move from room to room in the 11th hour by clicking on available rooms from your Map in the Game Book. This saves time traveling around the house. You can also use your right mouse button to eliminate transitions (i.e. moving from one spot to another).Once you finish the game you will be awarded with an "Open House" file which will allow you access to all rooms, puzzles, videos etc. the next time you start the game (same as with the 7th Guest).&lt;br /&gt;&lt;br /&gt;Walkthrough:At the start of the game your cursor will be blinking. This indicates that you should look at your Game Book. Do this by clicking at the top of the screen. Your Goal is to try to save Robin (your female companion) and, if possible, to destroy the evil house. In order to do this you must solve puzzles and find the solutions to many riddles. Puzzles are 3D games which you can virtually manipulate. Riddles are given to you to solve by Stauf through your Game Book. Open your Game Book. Your first riddle is "Winter coat worn for a mixer." To solve this riddle, go to the Library and click on the bottle of tonic water which is on top of the fireplace. You will get to watch a video clip.&lt;br /&gt;&lt;br /&gt;Your next riddle is "Rolling rock, bottle cap." You must solve a puzzle before you can solve this riddle. Go to Brian Dutton's room (see your map) and click on the Cash Register Puzzle at the back, right side of the room. The object of the puzzle is to make both sides of the display equal one another. Since you start with 162, both sides must equal 81. To solve the puzzle do the following: In the top row, depress the number 25, and the last three keys (5,10,10). In the bottom row depress the last four keys (10,10,1,10). In this room you will notice a champagne bottle on the floor close to the TV click on it. Now click on the cork to solve the riddle .&lt;br /&gt;Your next riddle is "Artsy, excited, lecher." Your must first solve a Chess Puzzle before you can solve this riddle. The chess puzzle is in the main foyer on a table near the grandfather clock. Click on the puzzle. To solve it, switch the positions of the white and black knights. To solve the riddle you must go to the Art Gallery. To get there you must click on the middle of the grandfather clock. You travel through a secret passage into the gallery (Stauf will say "Ohh bad move). Click on the painting above the statue on the floor (directly in front of you). To solve the riddle click directly on the Man-Beast thing in the center of the painting.&lt;br /&gt;&lt;br /&gt;Your next riddle is "A heart attack could put you in the ground." You must solve a puzzle before you can solve this riddle. Go to the Library. You will see a series of books on a shelf between two skulls. Click on these books. The object of the Book Puzzle is to put all of the green books on the left and all of the red books on the right. Two books are moved at a time. There are ten spaces between the skulls and only eight books. In my solution I tell you to count books. Count only the books and imagine that the two free spaces don't exist. Count from left to right. Use these four moves to solve the puzzle:Move the 2nd and 3rd books. Next move the 3rd and 4th books. Next move the 6th and 7th books and finally the 1st and 2nd books. You will notice a Globe of the earth in this room. click on it to solve the riddle.&lt;br /&gt;&lt;br /&gt;Your next riddle is "Battleground." Go to Brian Dutton's room and go through the door on the right side of the bed. This is the passage into the Chapel. Go through the wooden door into the Lab. You must solve another puzzle before you can solve the riddle. The puzzle is on the counter beside a large green bottle. You play this Mouse Trap Puzzle against Stauf! The object of the puzzle is to create a path for the mouse to travel into the orange door (the one on the right of your screen). Playing a maze piece causes the other pieces in the row to slide over or in a column to slide up and down. This puzzle is tough and there is no absolute solution (sorry). Once you solve the puzzle, you can then solve the riddle by clicking on the RX pill box which is on the counter in front of the green bottle. Your next riddle is "Bars deter cuckoo bird." Click on the picture of birds opposite the grandfather clock in the main foyer. Now click on the Robin.&lt;br /&gt;&lt;br /&gt;Your next riddle is "Modern art flourishes under the sun." Go through the clock into the gallery. There is a picture on the wall of a young girl in a blue dress. There is a picture of modern art on the floor under this painting. Click on this modern art. It is another puzzle you play against Stauf. The object is to choose the last possible spot. It may take a few attempts to get the hang of this one. You get a video clip after you solve it. &lt;span style="font-weight: bold;"&gt;Continue to 11th Hour Walkthrough 2&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3599097538499162841?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3599097538499162841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3599097538499162841'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/11th-hour-walkthrough.html' title='11th Hour Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-476353838919355358</id><published>2012-01-12T16:29:00.000-08:00</published><updated>2012-01-12T16:31:59.612-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='10 Year Commitment'/><title type='text'>10 Year Commitment Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;10 Year Commitment Walkthrough&lt;/span&gt; :&lt;br /&gt;&lt;br /&gt;* Blue key is given at the start of the game.&lt;br /&gt;* Get the paper from the left side of the door.&lt;br /&gt;* Wet the paper in the water on the floor.&lt;br /&gt;* Get the ball from the green metal barrel.&lt;br /&gt;* Click the ball on the milk.&lt;br /&gt;* Get the gray handle from the end of the green pipe.&lt;br /&gt;* Get the green box between the pipes.&lt;br /&gt;* Click the wet paper on the poster and see the numbers "16 0"&lt;br /&gt;* Put the handle on the safe.&lt;br /&gt;* Enter "160" on the safe and get the knife in it.&lt;br /&gt;* Cut the green box with the knife and get the photo.&lt;br /&gt;* Open the safe again and use blue key on the blue box.&lt;br /&gt;* Get the paper and finish the game one of the endings.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;End of 10 Year Commitment Walkthrough&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-476353838919355358?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/476353838919355358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/476353838919355358'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/10-year-commitment-walkthrough.html' title='10 Year Commitment Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-2046060767633203678</id><published>2012-01-09T14:46:00.000-08:00</published><updated>2012-01-09T14:49:13.998-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='9'/><title type='text'>9 PC Walkthrough 3</title><content type='html'>&lt;span style="font-weight: bold;"&gt;9 PC Walkthrough 3&lt;/span&gt;. On ours we had to move up the keyboard to the right five notes counting both white and black keys. Using the chart from the tool shed, the right and left side will overlay. Using the notation clues fill in the blank spaces in the second row by matching the &lt;span style="font-weight: bold;"&gt;shaded boxes&lt;/span&gt;. In the first column add the first two rows of arrows to get the third row (f you have 4 arrows right in top box and 2 arrows left in the second box, the third box will be 2 arrows right). When finished this will be the sequence for the notation clue from the race car. Now play music from notation clues. When it is right, you will hear noises from the monkey above. We played all the notation clues, and the monkey was holding 4 coins to give to &lt;span style="font-style: italic; font-weight: bold;"&gt;Isadora&lt;/span&gt; We used the blue coin first and got the key. Go up the red stairway the the hallway. Turn right and go forward to the attic door. Use key on door, open door. Go ahead twice to &lt;span style="font-weight: bold;"&gt;puzzle&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Watch the way the figures move to figure out how to get to the door at the other end. This one is kind of tough. When you reach the door, turn left and click on the chest. Get the elevator card. Turn right and push button, enter elevator. Turn left and put card in panel. Turn left and move handle to basement. Go forward, you will get a gun. Shoot all the rats, you must reload when the cylinder is empty by clicking on the cylinder in the lower left. You can turn your pistol into a machine gun by holding down on the control key and shooting a rat. When the clip is empty, you must repeat the process. Watch out for the big rats coming in from the hole ahead and a little to the left. It takes about five shots to kill them. This was one of the hardest sequences to finish for us. When all of the lights are lit, go forward to the boarded up door, turn right. Click on the paper, and get the &lt;span style="font-style: italic;"&gt;monacle&lt;/span&gt;. Put &lt;span style="font-weight: bold;"&gt;monacle&lt;/span&gt; in muse machine.&lt;br /&gt;&lt;br /&gt;After the muse machine blows up, listen to the twins, and follow them down. Turn left and click on boat. Explore. Click on anything that lights up, and look at it. The green on the palette is to tell you that green is the missing color in the color number notation clue at the left end of the T-shaped hall. On ours, green was three beats, or play the note three times. Now for the &lt;span style="font-weight: bold;"&gt;most nerve wracking puzzle in the game&lt;/span&gt;. Go to the organ. Here is where you will need your organ keyboard chart again, and the completed chart from the tool shed. Play the notes on the totems from left to right using your second keyboard chart. When you run into a shaded box, play the first note on the top of the totem, then move up or down the keyboard the number of arrows indicated on the notation clue from the tool shed. If the note is colored, play that note that many times, if the box is colored, play the sequence that many times. &lt;span style="font-weight: bold;"&gt;End of 9 PC Walkthrough&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-2046060767633203678?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/2046060767633203678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/2046060767633203678'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/9-pc-walkthrough-3.html' title='9 PC Walkthrough 3'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-662149926703099519</id><published>2012-01-09T14:40:00.000-08:00</published><updated>2012-01-09T14:44:47.761-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='9'/><title type='text'>9 PC Walkthrough 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;9 PC Walkthrough 2&lt;/span&gt;. Starting from the left side of the keyboard, assign the letters and their corresponding symbols to the keys using both black and white keys. you will notice that there are two letters missing from the alphabet since there are only &lt;span style="font-weight: bold;"&gt;24 keys&lt;/span&gt;. We found it best to make a chart of the keys with the alphabet right above them, or we'll E-Mail you our chart. Look down, get mouse. Back out, turn right, go forward, turn left, go to cat tapestry, put mouse in bowl, but don't enter yet (this takes you to the chasm). Turn left, click on center tapestry to enter guitar book room, read guitar book, make notes on letters to tune guitar, look in three drawers below. Make note,or print the music notation clue in the center. Remember the letter of the guitar string, but don't take it. &lt;span style="font-style: italic;"&gt;Now for the Chasm&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Go to the cat tapestry&lt;/span&gt; and click on it, go ahead into the Chasm. You will pass through a door. Turn right and go ahead 1 time. Turn left, go ahead twice, turn left, go ahead once. You will be facing the skull. Turn left and go ahead once, turn left, go ahead once to the bar. Open the right hand panel, click on the center and drag left. Get the bottle. turn left twice, go ahead once, turn right, go ahead once back to the skull. With the skull to your back, turn right, go ahead once, turn right, go ahead twice, turn left to the door. With your back to the door, go ahead once, turn right, go ahead once, turn left, go ahead to the skeleton. Turn right and give bottle to skeleton, and get bone. Turn right, go ahead once, turn right, go ahead once, turn left, go ahead twice to the door. Open the door back to the tapestry room. Go to the garage door in the center of the upstairs hallway. Click on handle in middle and drag up. Give bone to dog. &lt;span style="font-weight: bold;"&gt;Explore&lt;/span&gt;. In the car is another notation clue.&lt;br /&gt;&lt;br /&gt;Go to the robot and click on him. Pick the car on the right, the slowest one. Right after you click on the starting lights hold down on the mouse button until the race is over. May take several times. When you have won, listen to the robot. Turn right twice and go to the round tool shed left of the door. Click on handle and drag right. Look at the notation clue and draw it or print screen. Get spark plug. Look at notation clue in floorboard of car, and draw it. Go to muse machine and put in spark plug. Go back to garage, and get &lt;span style="font-weight: bold;"&gt;toothed wheel&lt;/span&gt;. Look down and enter hole. Face Skeleton, then turn right, go ahead once, turn right, go ahead once, turn left, go ahead twice to the door. Turn left and go ahead 1 time. Turn left, go ahead twice, turn left, go ahead once. You will be facing the skull. Look down, and click ! on the center of compartment. Put toothed wheel in empty spot. Here, since every game is different, you will have to experiment. The goal is to have all 12 holes showing pink. Our arrangement was 1, 3, 4, 2. The secrete is to add the total of pink dots on each wheel, and turn the top wheel until all available pink dots are showing. When you get the wheels aligned properly, look up, and click on the skull to enter the Dolly room. Explore.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Go click on guitar case in the chair&lt;/span&gt;. She will tell you she needs a string. Go up the steps, enter the skull. Turn right, go ahead once, then turn left, go ahead one to the bar. Open the left hand or center panel, get string. Turn left twice, go ahead once, turn right, go ahead to the skull, enter skull. Give string to guitar. Tune the guitar using the tuning box on the left. Notice that the guitar head is bent down, so tune from bottom to top with the guide from the guitar book. Get the tuning fork. Go to the white door, and click in the middle. Go put it in the muse machine. Go back to the Dolly room at the left end of the t shaped hall. After you enter the door, turn right, and go to the ball machine. You must align the cups to get the ball the the bottom of the board. We found it best to turn the lower cups first to see which way they will turn. This is fairly easy, it only took us a couple of tries. &lt;span style="font-weight: bold;"&gt;Click on the ball and draw the notation clue&lt;/span&gt;. There are 2 notation clues! on this sheet.&lt;br /&gt;&lt;br /&gt;The first one is for the &lt;span style="font-weight: bold;"&gt;jungle organ&lt;/span&gt;. The second one is missing the second note, this will be the letter of the unused guitar string in the left drawer in the guitar book room Go to guitar picture tapestry, the first one to the right of the throne and click on it. Using the clues from top of the stairs, microwave, and cat picture, drag correct pieces to center to build guitar. Pull up on toggle to watch movie. Turn right, open door and get vacuum tube. Since the twins take it from you, go back to the Dolly room, climb the stairs, enter the skull. Turn right, go ahead once, turn left, go ahead once, go ahead once over the bar. &lt;span style="font-style: italic;"&gt;Turn left twice&lt;/span&gt;, go forward, open the chest marked time bomb, get the vacuum tube, back away, go ahead twice, turn right, go ahead once, turn right, go ahead to skull, enter skull. Put vacuum tube in muse machine. Go to the organ. Build another keyboard chart below the first one, take the first symbol from the sheet music and place it and the letter on the second chart as indicated on the sheet music, then continue your alphabet from there, wrapping around at the end of the keyboard back to the beginning of the keyboard on the left. Continue to &lt;span style="font-weight: bold;"&gt;9 PC Walkthrough 3&lt;/span&gt;.&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-662149926703099519?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/662149926703099519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/662149926703099519'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/9-pc-walkthrough-2.html' title='9 PC Walkthrough 2'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-4944805327474921050</id><published>2012-01-09T14:30:00.000-08:00</published><updated>2012-01-09T14:39:39.191-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='9'/><title type='text'>9 Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;9 PC Walkthrough&lt;/span&gt;. First open the envelope and read the will, the code for the door is at the bottom. Be sure to include the dashes. Then push enter button. Open the gate. Grab the Monacle and you will fall down the stairs don't worry that the Twins take the &lt;span style="font-style: italic;"&gt;Monacle&lt;/span&gt;, you will get it back later. Listen to Salty whenever he comes up, he will give you clues. Explore the Lobby. To the right of the furnace is a ladder, go up and get the CD. Put CD in empty holder to the left of the ladder, turn on fuel. Face furnace (boiler) and turn red wheel to the right and fill boiler. Push red button, when gauge read 7 pull red knob down. Go to the steps on the opposite side of the room and go down the left side. Pull the lever and hold it for a second or two. Turn right twice and you will see the water wheel turning. This powers up the bridge to the Organ and the neon "&lt;span style="font-style: italic;"&gt;Muse&lt;/span&gt;" light below you. Turn right and get coin. Put coin in Isadora's machine and listen to what she says. The grub means nothing.&lt;br /&gt;&lt;br /&gt;Just something wierd. Go up the ladder beside &lt;span style="font-weight: bold;"&gt;Isadora&lt;/span&gt; to the balcony. Click on the center of the door and solve the match the sounds puzzle. This changes with each game and is time consuming but not difficult Go straight ahead to the &lt;span style="font-weight: bold;"&gt;Muse Machine&lt;/span&gt; and look it over. on the way back look at the back of the door to see the chart of what goes in the Muse Machine. Go to the Organ. Turn left and look and touch the Dog skeleton. Just something fun to do. Pull the lever beside the canal and a bridge comes up. Go forward to the Organ. Look up at monkey. Read sheet music on Organ. Play notes from left to right &lt;span style="font-weight: bold;"&gt;WITH NO STOPS&lt;/span&gt;. You should hear some music. Go to the &lt;span style="font-weight: bold;"&gt;Tiki Gods&lt;/span&gt; guarding the door beside the stairs. They should laugh and let you into the &lt;span style="font-style: italic;"&gt;Drum Room&lt;/span&gt;. Explore. Go through the door at the opposite end of the room into the T-shaped hall. Look over juke box. Turn left and go forward to end of hall.&lt;br /&gt;&lt;br /&gt;Turn left and touch sign with colors, it should start blinking, the number of blinks for each color will be important later. Look at the other picture opposite. Just weird, not important as is the dripping sac thing at the other end of the hall. Now go to the other end of the hall. Turn right and touch the cat picture. Remember the part of the guitar that you see there. (this is called a notation clue) Click to open the door and watch the Salty sequence. Listen to what Salty says when he comes out. Go back to Drum Room to the masks and click on them for mask puzzle. The masks have to be in order from left to right. Each mask must have a characteristic of one next to it. Try the round face with big eyes at the left, then the next with big eyes, then the next with funny fangs, and so on. &lt;span style="font-weight: bold;"&gt;IMPORTANT&lt;/span&gt; Make a note of the color of the background and the masks to use on the &lt;span style="font-style: italic;"&gt;Juke Box&lt;/span&gt;. Use that on the &lt;span style="font-style: italic;"&gt;Juke box&lt;/span&gt; and the needle falls through the record and drops the gear. look down and open the grate and get the gear. Go to the Clown pole which is at the top of the stairs and down the ladder.&lt;br /&gt;&lt;br /&gt;Turn left and click on the heart revealing the gears. Pull the bottom gear all the way down. (it takes twice) Pull the left gear down twice. Insert the gear you have in the center. This will reverse the walkway right above you to let you in the upstairs hallway. Be sure to go to the CD to the right of Isadora and turn it over to get the number of the song to play for Salty. Also be sure to turn left at the top of the stairs and look under &lt;span style="font-style: italic; font-weight: bold;"&gt;Thurston's picture&lt;/span&gt; for another notation clue. Go upstairs. Turn left and listen to &lt;span style="font-weight: bold;"&gt;Thurston&lt;/span&gt;. just fun stuff. Go to microwave looking thing and open it and look at another notation clue. Go to &lt;span style="font-weight: bold;"&gt;Victrol&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;a&lt;/span&gt; and set lever to the number of song on the CD you just looked at. Push button and Salty goes crazy. Go to the end of the hall and look into binoculars, just shows chasm. Turn left and turn board over and get first notation clue with music to play on the Organ. Write this down or push the "&lt;span style="font-style: italic;"&gt;PrintScreen&lt;/span&gt;" button and go to Paint and paste and print.&lt;br /&gt;&lt;br /&gt;This is a pain, because you have to quit the game, but we found it the best way. Go to elevator and push button. Go in and turn left and push whatever lights up. Turn left and move lever to 1. (2 is where you are and the basement doesn't work yet) Attic you can go up and look but not enter. Exit elevator and go down the stairs, across to the ladder and up. Go to drum room, turn right, click on drum with face on it. Turn left, go to drum machine, pull lever on left side. Pull all the buttons down and listen to the drum solos. When ready push red button and play "Simon Says" with drummer. Get maraca from drummer. Go to muse machine and insert maraca. Go to door in right side of &lt;span style="font-weight: bold;"&gt;T-shaped hall&lt;/span&gt;. Enter tapestry room, turn right. Click on tapestry. Enter room, and turn gears to show thone ( eye under screen will be blinking). Go set in thone, push red button, make note of the alignment of letter and symbol. Go to door, turn right, click on tapestry, enter, align wheel of fortune with clue from throne. This sequence of symbols and letters will be applied to the Organ keyboard. Continue to &lt;span style="font-weight: bold;"&gt;9 PC Walkthrough 2&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-4944805327474921050?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4944805327474921050'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4944805327474921050'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2012/01/9-walkthrough.html' title='9 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-248380275640148962</id><published>2011-12-30T23:04:00.000-08:00</published><updated>2011-12-30T23:04:00.101-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7th Saga'/><title type='text'>7th Saga Walkthrough Part 3</title><content type='html'>&lt;span style="font-weight: bold;"&gt;7th Saga Walkthrough Part 3&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Runes&lt;/span&gt;:Wind teleports to any previously visited townWater restores HPsStar increase defenseMoon increase attack powerLight increase &lt;span style="font-weight: bold;"&gt;MagicSky&lt;/span&gt; restores MPsWizard ? items that can be bought in stores:. &lt;span style="font-weight: bold;"&gt;Potn Potion&lt;/span&gt; restores HPs. Potn Potion restores HPs. Potn Potion restores all HPs. &lt;span style="font-weight: bold;"&gt;MHerb&lt;/span&gt; Magic Herb restores MPs. MHerb Magic Herb restores MPs. Antid Antidote cures poison and petrification. M Water Magic water revives one slain character. &lt;span style="font-weight: bold;"&gt;Rcvry&lt;/span&gt; Recovery restores all HPs and MPs. &lt;span style="font-weight: bold;"&gt;Exigate&lt;/span&gt; Exit gate allows you to exit from any dungeon or castle. &lt;span style="font-weight: bold;"&gt;Winball&lt;/span&gt; Wind ball allows you to teleport to any town previously visited. &lt;span style="font-weight: bold;"&gt;B Power&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bottle of Power&lt;/span&gt; doubles attack power for one battle. B Prtct Bottle of Protection doubles defense power for one battle. &lt;span style="font-weight: bold;"&gt;B Aglty&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bottle of Agilit&lt;/span&gt;y increases agility by for one battle.  &lt;span style="font-weight: bold;"&gt;Msquit&lt;/span&gt;o Mosquito absorbs enemy's HPs to you. &lt;span style="font-weight: bold;"&gt;M Siphn&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Magic siphon&lt;/span&gt; absorbs enemy's MPs to you. &lt;span style="font-weight: bold;"&gt;B Fire&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bottle of Fire&lt;/span&gt; attacks with fire ball.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;B Ice&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bottle of Ice&lt;/span&gt; attacks with ice spears. &lt;span style="font-weight: bold;"&gt;B Fossl&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Bottle of Fossil&lt;/span&gt; petrify one enemy temporarily. &lt;span style="font-weight: bold;"&gt;S Dstry&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Shield destroye&lt;/span&gt;r decreases enemy's defense power by half. Vacuum Vacuum attacks one enemy with black hole. &lt;span style="font-weight: bold;"&gt;Mirror&lt;/span&gt; Mirror deflects Petrify spell. Harp Harp protects from &lt;span style="font-weight: bold;"&gt;Vacuum spell&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;Opal. Pearl. Topaz. Ruby. Saphr Saphire. Emrld Emerald. Dmnd DiamondStore in town sells:Lemele. Rablesk. Bonro. Melenam none.Zellis Eygus none.Pell. Guntz none.Patrof Bone. Dowaine Pang. Belaine Telaine Pedal. Polasu Pandam Brush. Tiffana Bilthem Valenca Bugask Guantz Pharano Pasanda Ligena Melenam Palsu&lt;/span&gt;. Airship weapons that can be bought in weapon shops: &lt;span style="font-weight: bold;"&gt;Swords&lt;/span&gt;: &lt;span style="font-weight: bold;"&gt;Axe&lt;/span&gt;: &lt;span style="font-weight: bold;"&gt;Rod&lt;/span&gt;: &lt;span style="font-weight: bold;"&gt;Dagger&lt;/span&gt;:. Psyte. Fire Petr. Light Anim. Psyte. Tide. Saber Kryn. Anim. Conf. Fire Anger Anger Brill Kryn Natr. Power Desp Brill Desp Natr Cour. Kryn Fear Desp. Fear Myst Fear Myst Immo. Fire Hope. Insa Immo. Ansc. Doom. &lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Vict&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Weapon store&lt;/span&gt; in town sells: Swords Axe Rod DaggerLemele Rablesk Bonro Zellis Pell Patrof Bone Dowaine Pang Belaine " Telaine Pedal Polasu Pandam Brush Tiffana Bilthem Valenca Bugask Guantz Pharano Pasanda Ligena Melenam Palsu Airship " Muramasa Sword G Armors that can be bought in &lt;span style="font-weight: bold;"&gt;armor shops&lt;/span&gt;: Armors: Robe: Shield: Others:. Pyst. Cttn. Xtri Scarf Anim. Silk. Kryn. Mask Royl. Xtre. Cour. Kryn Cour. Seas. Brill Blck Brav. Hope. Just. Brill. Mystc Anger Sound Fort Vict Myst Scale Desp Anger. Chain Conf Mystc. Kryn Myst Frtn. &lt;span style="font-weight: bold;"&gt;Immo&lt;/span&gt; Immo Armor store in town sells: Armor Robe Shield OthersLemele Rablesk Bonro Zellis Pell Patrof Bone Dowaine Pang Belaine Telaine Pedal Polasu Pandam Brush Tiffana Bilthem Valenca Bugask Guantz Pharano Pasanda Ligena Melenam Palsu Airship. End of &lt;span style="font-weight: bold;"&gt;7th Saga Walkthrough&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-248380275640148962?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/248380275640148962'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/248380275640148962'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/7th-saga-walkthrough-part-3.html' title='7th Saga Walkthrough Part 3'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3349783781908553746</id><published>2011-12-30T20:15:00.000-08:00</published><updated>2011-12-30T20:15:01.336-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7th Saga'/><title type='text'>7th Saga Walkthrough Part 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;7th Saga Walkthrough Part 2&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Cave of Beore&lt;/span&gt; Don't waste time in the cave. &lt;span style="font-weight: bold;"&gt;Luze&lt;/span&gt; Defeat the dragon to get to the Sky Rune. If someone stole it don't worry. Use the Wind Rune to go to each town. Step outside the town. If the town flashes in the crystal display one of the apprentices inside the town has the stolen rune. Defeat him and get the rune back. Search the ground for the "&lt;span style="font-style: italic;"&gt;Crystal of Peace&lt;/span&gt;". You can stop the war between &lt;span style="font-style: italic; font-weight: bold;"&gt;Belaine and Telaine&lt;/span&gt; with it. See the &lt;span style="font-weight: bold;"&gt;King of Telaine&lt;/span&gt; when you have returned. &lt;span style="font-weight: bold;"&gt;Padal&lt;/span&gt; Try to find Commander &lt;span style="font-weight: bold;"&gt;Prosa&lt;/span&gt;. North tower Any of the apprentices can enter this tower. The Warp Tile at the top will bring you to Grime Tower. &lt;span style="font-weight: bold;"&gt;Cave of Laosu&lt;/span&gt; This is the secret cave you heard about in Pang. Go South from &lt;span style="font-style: italic;"&gt;Padal&lt;/span&gt; until mountains. Go west along the mountains to find the invisible entrance. &lt;span style="font-weight: bold;"&gt;Polasu&lt;/span&gt; You may find &lt;span style="font-style: italic;"&gt;Commander Prosa&lt;/span&gt; here. If you keep pressing him he will eventually promise to give you the &lt;span style="font-style: italic;"&gt;Moon Rune&lt;/span&gt; if you can bring back the childrens from the Serpent in the &lt;span style="font-style: italic;"&gt;castle of Bara&lt;/span&gt;n. Don't go to the castle of Baran from here. It will be much better if you go from Tiffana. If you defeat the Serpent and &lt;span style="font-weight: bold;"&gt;Prosa&lt;/span&gt; refuses to give you the rune but instead asks you to find Pegim go to Zellis and find him then return and Prosa will give you the &lt;span style="font-weight: bold;"&gt;Moon Rune&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Pandam&lt;/span&gt; Nothing special Brush After you get all Runes talk to &lt;span style="font-style: italic; font-weight: bold;"&gt;Rarsa&lt;/span&gt; and find &lt;span style="font-weight: bold; font-style: italic;"&gt;Brantu&lt;/span&gt;. He will let you use the glider to fly to the northwest continent.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Tiffana&lt;/span&gt; Talk to the king in the castle and you will be promised the reward of G if you find the princess. &lt;span style="font-weight: bold;"&gt;Baran castle&lt;/span&gt; Use the side door to enter. &lt;span style="font-weight: bold;"&gt;Bilthem&lt;/span&gt; You cannot do anything here until you defeat &lt;span style="font-weight: bold;"&gt;Doros&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Bilthem&lt;/span&gt; castle There is a door on the first floor with stairs behind it. Go through the second floor to reach the stairs then use them to reach the basement. Find the key under the table and open the jail where the old man is. Talk to the old man (&lt;span style="font-style: italic;"&gt;father of Doros&lt;/span&gt;) and get the "&lt;span style="font-weight: bold;"&gt;STAR&lt;/span&gt;" from him. With the "&lt;span style="font-weight: bold;"&gt;STAR&lt;/span&gt;" you will be able to defeat &lt;span style="font-weight: bold;"&gt;Doros&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;Vallince&lt;/span&gt; You crash landed here. Nothing special. &lt;span style="font-weight: bold;"&gt;Cave of Kapel&lt;/span&gt; You will lose your magic when you exit this cave. &lt;span style="font-weight: bold;"&gt;Bugask&lt;/span&gt; Nothing special. Guanta Talk to the Mayor who cursed you. After you get the "&lt;span style="font-style: italic;"&gt;Moonlight&lt;/span&gt;" from "&lt;span style="font-style: italic;"&gt;Metal Pison&lt;/span&gt;" he will remove the curse for you. (&lt;span style="font-weight: bold;"&gt;Cheat&lt;/span&gt;: Use the Wind Rune to go back to the main continent. Ask another apprentices to join you. Since that apprentice has not been cursed he/she can use magic. You will have an easier time in the cave of &lt;span style="font-weight: bold;"&gt;Bulnsel&lt;/span&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cave of Bulnsel&lt;/span&gt; It is Pison again this time as "&lt;span style="font-style: italic;"&gt;Metal Pison&lt;/span&gt;". Defeat him and get the Moonlight. (This is a good place to build up your level and get enough money. You will need it later on.) &lt;span style="font-weight: bold;"&gt;Gorfun&lt;/span&gt; Defeat the dragon with magic and not physical attack. You will need the "Moonlight" to be able to defeat &lt;span style="font-weight: bold;"&gt;Gariso&lt;/span&gt;;every time he becomes invisible use it. Pharano You will wake up here in this town after you defeat Gariso and get hit by lightning from &lt;span style="font-weight: bold;"&gt;Lemele&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;Gorsia&lt;/span&gt;). Go south to Pasanda to find out more. &lt;span style="font-weight: bold;"&gt;Pasanda&lt;/span&gt; Talk to Belma who has just returned from Ligena. Ligena Talk to the elder. You will be informed about what happened. Talk to &lt;span style="font-weight: bold;"&gt;Ropesu&lt;/span&gt; with G you will be able to fly in his AIRSHIP to &lt;span style="font-weight: bold;"&gt;Melenam&lt;/span&gt; (You can avoid paying the G if you search in each room behind the shelf. When you are aboard the AIRSHIP talk to the pilot only or else you will be kicked out). &lt;span style="font-weight: bold;"&gt;Melenam&lt;/span&gt; Can't do too much until you got the letter from Palsu. Once you got the letter Tafuro will show you the lab. Dr. Fail will inform you about the invention Foma. After you talked to everybody in the lab take the AIRSHIP back to Ligena first then come back for the fight. Palsu Get a letter from the old woman to bring to her son Tafuro to Melenam. Airship After you defeat &lt;span style="font-style: italic;"&gt;Foma&lt;/span&gt; and Melenam sinks you can talk to everyone on the AIRSHIP. Barluca This is the place you have heard in either Bugask or Gunta before you fight Gariso in Gorfun. GoNE and find the town of Saro's followers.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Saro's followers&lt;/span&gt;' You will hear about the cave in the west and Saro.town It is a good place to rest. There is no shop here so you have to make your way back to the Airship to shop if you need to. Cave in the west Follow the trail of &lt;span style="font-style: italic;"&gt;Tetujins&lt;/span&gt; and you will find Saro. Two guards are there guarding Saro. It may be wise to save your progress after you defeat the first one. Once you find Saro and talk to him you can go back to the town of Saro's followers and get all seven Runes from them. Gorfun East NE from the town of &lt;span style="font-style: italic;"&gt;Saro's followers&lt;/span&gt;. The floor is a maze. Follow the trail of Tetujins and look for stairs to go up.  When you find Gorsia use the Runes in the following order (in my opinion there may be a better order): Wizard it will block Gorsia's power for a short period and he will be visible. Light it will deflect his spells and attack him. Water it will reduce Gorsia's dark power by half. Sky it will weaken &lt;span style="font-weight: bold; font-style: italic;"&gt;Gorsia's magic power&lt;/span&gt;. Moon it will weaken Gorsia and reduce his attack power by half. Star it will reduce &lt;span style="font-weight: bold; font-style: italic;"&gt;Gorsia's defense power&lt;/span&gt; by half. Wind it will reduce &lt;span style="font-style: italic; font-weight: bold;"&gt;Gorsia's agility&lt;/span&gt;. Next on &lt;span style="font-weight: bold;"&gt;7th Saga Walkthrough&lt;/span&gt;&lt;span style="font-weight: bold;"&gt; Part 3&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3349783781908553746?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3349783781908553746'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3349783781908553746'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/7th-saga-walkthrough-part-2.html' title='7th Saga Walkthrough Part 2'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-1065995485025938615</id><published>2011-12-30T08:02:00.000-08:00</published><updated>2011-12-30T08:02:00.861-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7th Saga'/><title type='text'>7th Saga Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;7th Saga Complete Walkthrough&lt;/span&gt;. The level of the main character listed are applicable to Kamil. Yoursmay vary by or.  &lt;span style="font-weight: bold;"&gt;Lemele's castle&lt;/span&gt; Receive the crystal from &lt;span style="font-weight: bold;"&gt;King Lemele&lt;/span&gt;. Lemele Buy potion and drink water (in the fountion inside the house) to refill the HP by. Fight monsters outside the town to build up level. Rablesk To proceed further you need the key to open the "&lt;span style="font-style: italic;"&gt;Gate of the Earth&lt;/span&gt;". The ghost of a dog called Romus is in Aran castle and has the key. Talk to Gain in the tavern to get the promise of a MAP when you obtain the key and open the gate. &lt;span style="font-weight: bold;"&gt;Aran castle&lt;/span&gt; You have to be at least level to be able to survive and challenge &lt;span style="font-style: italic;"&gt;Romus&lt;/span&gt; (see cheat note). OR You have to be level to be able to beat &lt;span style="font-style: italic;"&gt;Romus&lt;/span&gt; normally in the first attempt. (cheat: at level you will have a tough time to defeat &lt;span style="font-style: italic;"&gt;Romus&lt;/span&gt; but there is a way. &lt;span style="font-weight: bold;"&gt;Let him defeat you&lt;/span&gt;; when you are revived get the whistle from the old couple in the house in the lower righthand corner of the town. &lt;span style="font-style: italic;"&gt;Use the whistle when you fight with Romus&lt;/span&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Gate of the Earth&lt;/span&gt; You will meet Pison here. You have to be around level to defeat him. &lt;span style="font-style: italic;"&gt;Bonr&lt;/span&gt;o Find Gain to get the &lt;span style="font-weight: bold;"&gt;MAP&lt;/span&gt;. Enlist other apprentices to your party (they won't fight you here). If they refuse raise your level and ask again. (In my case at level Kamil asks Olvan to join him). If your main character is &lt;span style="font-style: italic;"&gt;Lux&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Esuna&lt;/span&gt; you might be able to get a ship ride to  Pandam.Zellis Find the historian &lt;span style="font-style: italic;"&gt;Brantu&lt;/span&gt;. You need him in your party to open the big stone in Cave of Melenam. If you haven't enlisted anyone's help in Bonro you should ask around here. Or if you change your mind about your partner try asking around here. (In my case Kamil drops Olvan and enlists Lux). After this town don't talk to any apprentices unless you want a fight. Cave of Melenam When you enter find the red flashing light in your crystal display. It is the Wind Rune. Get it first before doing anything. It will be wise to get out and save yourself when you got the Wind Rune. When you get to the exit (blocked by stone) Brantu will open it. &lt;span style="font-weight: bold;"&gt;Melenam&lt;/span&gt; Nothing special here. You cannot save here. Use the Wind Rune to go back to &lt;span style="font-weight: bold;"&gt;Zellis&lt;/span&gt; to save. Cave to Eygus Pison is here again. He becomes Red Pison and is tougher than before. You need to be at least level to beat him. &lt;span style="font-weight: bold;"&gt;Eygus&lt;/span&gt; Nothing special here. One man will show you to the entrance to a tunnel that leads to the continent.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Cave to Pell&lt;/span&gt; Go down the stairs in the back room of the house in Eygus to enter the cave. Pell South SE from the exit of the cave. You will meet an unemployed singing digger hanging out at the traven. Talk to him and later you can offer him a job. Stock up on items; there is no shop in Guntz. Guntz South SE of Pell. Guntz needs water. If you keep pressing the town sage he will eventually promise to give you the Water Rune if you can bring water back to Guntz. Use Wind Rune to go back to Pell and bring the digger here. &lt;span style="font-weight: bold;"&gt;Patrof East of Guntz&lt;/span&gt;. One of the apprentice has grasped control of Patrof and rules from the castle. Find a hidden passage to the castle under one of the tombstones. Get B. Power. Patrof castle You should be level to. Fighting method:. B.Power defense attack (attack again if needed) An easy way: answer YES to join the bad apprentice so you can go through the front gate. After you save come back to the bad apprentice and say YES you've changed your mind. &lt;span style="font-weight: bold;"&gt;An easier way&lt;/span&gt;: let your main character die before you talk to the bad apprentice. In the battle revive your main character. You will get the Star Rune after you defeat the bad apprentice.&lt;br /&gt;&lt;br /&gt;Bone Get the remote control from a lost kid from Bonro. You won't find him if you haven't got the &lt;span style="font-weight: bold;"&gt;Star Rune&lt;/span&gt;. Cave of Milto Find the unusual section of the wall. Use the remote control on it to reveal an opening. Inside you'll find a scientist who has created a submarine. He'll take you to Dowaine. Dowaine A boy in town will sell you items valued between and G for G. Pang Pang is kingdom of the Dwarves. If Olvan is part of your party you'll hear about the secret Cave of Laosu. Search the ground for Potions. &lt;span style="font-weight: bold;"&gt;Grime tower&lt;/span&gt; Only Olvan can use the entrance to this tower and he must use a Gold Key acquired in Bone. At the top is a Warp Tile that leads to the North tower. Belaine Belaine is a industrial city. There are a lot of weapon shops so visit each before making a purchase. If you have a wizard in your party you should get the "&lt;span style="font-style: italic;"&gt;Muramasa Sword&lt;/span&gt;" for the wizard. If you only have Kamil and Lux like I do don't bother (it is not as good as those in the normal weapon shops). Telaine The old man who lives next to the castle will tell you about &lt;span style="font-style: italic;"&gt;Luze and the Sky Rune&lt;/span&gt;. Continue to &lt;span style="font-weight: bold;"&gt;7th Saga Walkthrough Part 2&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-1065995485025938615?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/1065995485025938615'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/1065995485025938615'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/7th-saga-walkthrough.html' title='7th Saga Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3495360566599485281</id><published>2011-12-29T20:43:00.000-08:00</published><updated>2011-12-29T20:43:00.097-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7th Guest'/><title type='text'>7th Guest Walkthrough Part 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;7th Guest Walkthrough Part 2&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Knights in the Bathroom: &lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Swap the Black and White Knights. Solution: I've solved this through brute force. It took enough moves that I don't plan to document it here. &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Flip over all the cards. Only cards &lt;span style="font-style: italic;"&gt;adjacnet&lt;/span&gt; too or in line on a row/column over already flipped cards can be flipped. Through the Microscope: &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: You are Blue, have more blue pieces left at the end of the game. To create a new Blue move one square in any direction. You can more up to two squares in ANY direction including diagonals, you may jump other cells. This is the &lt;span style="font-weight: bold;"&gt;PIT&lt;/span&gt;'s: &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Make your way along the colored bricks to reach the &lt;span style="font-weight: bold;"&gt;FINISH block&lt;/span&gt;. There is a methodology you need to follow to complete this.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;HINTS&lt;/span&gt;: You do not need to step om all the colored bricks to win. Every third brick you step on needs to be purple. When stepping on the &lt;span style="font-weight: bold;"&gt;FINISH&lt;/span&gt; brick it must be the third in that sequence. &lt;span style="font-weight: bold;"&gt;SOLUTION&lt;/span&gt;: The Book in the library says that each color represents a number, and that the next move depends upon what color/number you are starting from. Flip Picture: &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Using the control buttons around the edges retore the picture back to it's correct state. Each time the puzzle is restated it is scrambled different. &lt;span style="font-weight: bold;"&gt;SOLUTION&lt;/span&gt;: When the picture is displayed correctly before being scrambled the squares of it are numbered 1 to 9 as show below. Memorize the section and it's number as shown below.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;BUTTONS&lt;/span&gt;: Clicking on B1 increments the picture shown in squares 1,4 and 7 to the next picture in sequence. If picture 9 was shown then picture 1 is displayed in that square. Clicking on B2 increments squares 2,5 and 8. Clicking on B3 increments squares 3,6 and 9. Clicking on buttons B7,B8 or B9 decrement their column. Clicking on buttons B10,B11 or B12 increment the picture on their row. Clicking on buttons B4,B5 or B6 decrement their row. Note: I had the best luck resetting the puzzle until I got one that had the same pattern in columns 1 and 2. I was then able to increment column 3 to the same pattern. I was then able to increment row 1 and 2 until all 9 squares had the SAME picture. I then set column 2 to the picture before column 3. I then set column 1 to be the picture before column 2. I then decremented the rows 1 and 2 until I had the complete picture. Spelling Blocks: &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Rearrange the blocks to spell the correct three words. &lt;span style="font-weight: bold;"&gt;CONTROL&lt;/span&gt;: Clicking on the TOP of a column slides the lower two blocks up, the top one goes to the bottom. The opposite is true by clicking on the &lt;span style="font-weight: bold;"&gt;BOTTOM&lt;/span&gt; of a column. Clicking on the &lt;span style="font-weight: bold;"&gt;RIGHT&lt;/span&gt; edge of a row slides the row to the right. The rightmost block goes to the left edge. Again the opposite is true for the &lt;span style="font-weight: bold;"&gt;LEFT&lt;/span&gt; edge. The blocks always initialize to the same configuration:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;EDITOR'S NOTE&lt;/span&gt;: This solution was included at the end of the file. It has been put in this section of the document because it is part of this puzzle.  Here's solution for 'Spelling Blocks' puzzle: Now you should have something like this: &lt;span style="font-weight: bold;"&gt;GET BOY TAD&lt;/span&gt;. P.S. I solved this with pure force...took about 5 seconds to find this solution using very simple C program on 486/33.... Piano Bar: OBJECTIVE: Follow the song through 18 notes repeating in a 'Follow the leader' type of game. SOLUTION: I taped a piece of paper to my screen and marked all the keys on it. Then I numbered the keys 1,2,3...18 as they were played. I believe this is the Sequence Only part of the Keyboard is shown. I've entered this in two different formats, use the one you find easiest to follow. The musical solution is: Follow the Leader through the 18 note melody by playing the following keys. &lt;span style="font-style: italic;"&gt;The Piano pictured is an accurate repro of a real piano&lt;/span&gt;. Play in sequence: Low B, up an octave to &lt;span style="font-style: italic;"&gt;B, F#, G, E, D#, E, F#, E, Low B, up an octave to B, C, B, A, G, F#, E, F#&lt;/span&gt;. For those who have a little trouble, it may help to remind that 'B' is located to the right of any three key black sequence. Stauf's Face:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Restore &lt;span style="font-style: italic;"&gt;Stauf's face&lt;/span&gt; to normal. &lt;span style="font-weight: bold;"&gt;NOTES&lt;/span&gt;: This is simular to the crypt puzzle except that each section of the puzzle can be in &lt;span style="font-weight: bold;"&gt;THREE states&lt;/span&gt;. The sequence like this: &amp;gt; &lt;span style="font-style: italic;"&gt;NORMAL &amp;gt; Red &amp;gt; Green (Or is it Green &amp;gt; Red?)&lt;/span&gt; Star Knifes. &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Remove knives by jumping over them with another knife. To win you must have only one knife left on the board. &lt;span style="font-weight: bold;"&gt;SOLUTION&lt;/span&gt;: I've numbered the nodes like this: SkyScraper. &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Find the proper path throught the windows to clear each section. &lt;span style="font-weight: bold;"&gt;SOLUTION&lt;/span&gt;: You start on the &lt;span style="font-weight: bold;"&gt;BOTTOM&lt;/span&gt; section, click on window #1 and follow then in order. Some of them will automatically turn on when another is clicked. Click the next on that needs to be lite when some are automatically turned on. End of &lt;span style="font-weight: bold;"&gt;7th Guest Walkthrough&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3495360566599485281?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3495360566599485281'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3495360566599485281'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/7th-guest-walkthrough-part-2.html' title='7th Guest Walkthrough Part 2'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3632495806196863569</id><published>2011-12-29T08:31:00.000-08:00</published><updated>2011-12-29T08:31:00.684-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='7th Guest'/><title type='text'>7th Guest Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;7th Guest Solutions to various problems encountered.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Telescope in the Library: &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Spell out the sentence by clicking on the letters. After selecting a letter the next one selected MUST be connected to the last via a canal on the map of Mars. &lt;span style="font-style: italic;"&gt;Click on the Letters starting with the T at the bottom to spell&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;THERE IS NO POSSIBLE WAY &lt;span style="font-weight: bold;"&gt;Spiders on the Star&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Cover all the purple circles around the edge of the star with spiders. NOTE: The puzzle is won when all but one circles have been covered with a spider. The spiders will move alone one of the lines from the starting circle to the ending circle.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;SOLUTION&lt;/span&gt;: OR Click any purple circle to start. Click on either purple circle connected via the lines to the one from step 1 to have the spider move to there. Pick a purple circle so that after the spider moves he will be on the circle from step #1 above. Click on the circle from step #1 above to have the spider move to it. Pick a purple circle so that after the spider moves he will be on the circle from step #3 above. Click on the circle from step #3 above to have the spider move to it. Continue this way around the star, picking a spot so that the spider can move to the place you CREATED the last spider on. &lt;span style="font-style: italic;"&gt;Skulls and Headstones in my cake&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: All 6 guest's need to receive an equal share of cake. The problem is that the pieces given to each guest must touch on a side. The final shape of the pieces for each guest doesn't matter. The S's represent sections with a SKULL, the H's sections with a Headstone. The section without an H or S are just icing. Solution: Click on all 5 pieces with the number 1. After they fly from the cake click on all 2's, then 3's, 4's, 5's and finally 6's. All 6 guests received 5 pieces total consisting of 2 skulls, 2 headstones and 1 icing. &lt;span style="font-style: italic;"&gt;Eight queens that do NOT get along&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Position eight queens on the board so that no queen can capture another queen. NOTE: Queens can move in any direction including diagonals for as many squares as they want. Solution: &lt;span style="font-style: italic;"&gt;Blood flow&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Open/Close gates so that the blood can flow from the heart to the end. NOTE: Click the heart to get the blood flowing when you think you have it. The easiest strategy I found was to start from the end. Click the gates and you will notice that the end with the little ball is fixed. Click the gates open and closed so that there is a continuous path for the blood to follow. By staring at the end this path is obvious.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Find your way through the maze to the basement. Another puzzle awaits you there. NOTE: The room with the Bishop puzzle has a maze on a carpet. This is also the map to the basement. The maze is recreated below. The lengths of sections in the actual maze seem different than the map indicates even though the overall relationship of openings etc. seems correct. Can's in the pantry:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Rearrange the can's so that they make a complete sentence. The only VOWEL is Y. Here is a hint from the game: Bashful nomad, craftily, agilely, meet secretly near my underground vault. And here is the final solution: Shy gypsy slyly spryly tryst by my crypt Letter Flowers on my bedspread:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;OBJECTIVE&lt;/span&gt;: Make a sentence from the letters on the bedspread. Notes: From the last selected letter the next letters that can be used are either 5, 3, 3 or 5 letters away. NOTE: The STARS are used as spaces. Here is the flow for the answer: &lt;span style="font-weight: bold;"&gt;KEY&lt;/span&gt;: &lt;span style="font-style: italic;"&gt;Spaces to move Letter Grating&lt;/span&gt; Ain't it?&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Move the grate parts around so that the circle cut in two of them is over the opening. The bottom one protects you from the spikes. I've numbered the six position's of the grates like this: 1 2 3 4 5 6 Click on these position's to arrange the grates so that you can get through: 5 (You should now have a completed circle) &lt;span style="font-style: italic;"&gt;Coins on the Briefcase&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Turn over ALL coins. Once a coin is turned over only the coins along the column above/below or on the row to the right/left of it can be flipped. There are two puzzles in the sequence. Solution: Bishop's needing a change: OBJECTIVE: Swap the bishop's out, white to black. Notes: You DO not have to move White/Black/White/Black etc. You can start with Black or White AND can &lt;span style="font-style: italic;"&gt;move multiple Black or White Bishop's in a row&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;SOLUTION&lt;/span&gt;: By numbering the board as show follow the moves in the numerical order under the #'s columns.(IE: 1,2,3,4,5,6,7 etc) Crypt in the basement: &lt;span style="font-weight: bold;"&gt;OBJECTIVE&lt;/span&gt;: Get the lid's all closed before the dead escape. There are 9 coffins arranged like this: Notice that clicking 2,4,6 or 8 has no effect on 5. One more thing: Several times while trying to click on #9 I managed to instead click while the right beckoning hand was displayed. This exits the puzzle early. Be sure you have the EYE before clicking in a coffin. Although I am sure there is a nice algorithm for this solution I still have not found it. I have managed to solve it by brute force only. By resetting the puzzle I usually find a fairly easy one to solve within a few minutes. Continue to&lt;span style="font-weight: bold;"&gt; 7th Guest Walkthrough Part 2&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3632495806196863569?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3632495806196863569'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3632495806196863569'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/7th-guest-walkthrough.html' title='7th Guest Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-6377965742132066258</id><published>2011-12-28T20:03:00.000-08:00</published><updated>2011-12-28T20:03:01.087-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='5 Days a Stranger'/><title type='text'>5 Days a Stranger Walkthrough Part 2</title><content type='html'>&lt;span style="font-weight: bold;"&gt;5 Days a Stranger PC Game Walkthrough Part 2. &lt;/span&gt;After reading this, we need to find the "Object" we're looking for. First of all, grab the teddy off the bed. Head over to the library. find a book about the occult. Read it for info on how to find the "&lt;span style="font-weight: bold;"&gt;Object&lt;/span&gt;" we're looking for. Head down to the &lt;span style="font-style: italic;"&gt;TV Room&lt;/span&gt;. If you don't remember, go downstairs to the lounge, then head through that back door. In here, &lt;span style="font-style: italic;"&gt;grab the cord attached to the TV&lt;/span&gt;. Now, head to the back yard. Take the twig by the tree stump here. While you're out here, go ahead and drop in the shed and take the pickaxe. Now, use the cord on the teddy, then use that on the stick. Head back into the kitchen and check the cabinets under the sink. Use the teddy on the salt. Go back up to &lt;span style="font-weight: bold;"&gt;Matthew's Bedroom&lt;/span&gt;. Now, use the teddy on the bed. In case you don't feel like following the stick, head back down to the kitchen. Use the pickaxe on the wall. Down here, you have to use the finder to locate a spot on the floor. It's in the &lt;span style="font-style: italic;"&gt;southeastern&lt;/span&gt; area of the room. After the indicator is pointing straight down, an area of the floor can be used. Use it.&lt;br /&gt;&lt;br /&gt;Head back to the hunting room. If you've forgot, its through the dining room, east to the lounge, through the TV room, then voila. Go over to the broken jar. Touch the idol. Day Four Seem's like we're locked in. Go ahead and talk to the window. If you care about plot, talk to Simone about everything. To advance the story, talk to Simone about "&lt;span style="font-style: italic;"&gt;What makes you think I killed Phillip, Anyway?&lt;/span&gt;" followed by "&lt;span style="font-style: italic;"&gt;I was possessed by the ghost!&lt;/span&gt;" followed by "&lt;span style="font-style: italic;"&gt;It possessed me just like it did when I killed AJ&lt;/span&gt;." followed by "&lt;span style="font-style: italic;"&gt;I'm delirious with guilt most of the time&lt;/span&gt;". Pick up your tie. Use the &lt;span style="font-style: italic;"&gt;lockpick&lt;/span&gt; on the door. Head to the upstairs hallway. Now would be a good time to &lt;span style="font-weight: bold;"&gt;SAVE&lt;/span&gt;. When ready, go to the eastern most exit, the bathroom. Wait until the welder is on the floor mat, then use the floor mat.&lt;br /&gt;&lt;br /&gt;Day Five The whole point of the conversation is to make sure you're understanding the plot so far. First, go into the room behind you. &lt;span style="font-weight: bold;"&gt;Talk to Jim&lt;/span&gt; to retrieve the items from the Welder. Now, go to the library and search the same row of occult books for another. Give it a good &lt;span style="font-style: italic;"&gt;looksee&lt;/span&gt;. Now we need to make another detector. To do this, head downstairs to the lounge. Take the scissors off the Dresser. Now, use the scissors on the Apron. Use the strip on the mask, then use the mask on the machete. Head back to the kitchen and dip it in salt. Finally, go to the basement and wave it over the &lt;span style="font-weight: bold;"&gt;manacles&lt;/span&gt;. It'll lead you to the upstairs bathroom. The area you're looking for is just below the sink. Now, use the scissors on the detector, then use the machete to pry up the tiles. Take the body. Head back downstairs. Go to the hunting room and use the body on the floor. Now, use either the apron or the mask on the remains. Now, go talk to Simone and Jim. As them both to meet you in the hunting room. Jim is upstairs in Matthew's room and Simone is in the lounge. Back in the Hunting Room, use the Teddy on Jim. Then grab the rifle off the wall and use it on Simone. Now, use the Black Magic book on yourself. Kick back and enjoy the ending. Books Article It's an article cut out from a magazine called Treasure Hunting Monthly. &lt;span style="font-weight: bold;"&gt;THE MYSTERY OF THE DEFOE MANOR&lt;/span&gt; &lt;span style="font-style: italic;"&gt;DeFoe Manor&lt;/span&gt;, one of the countyr's more notorious stately homes, is renowned for being a great source of untold wealth, but what is the curse that surrounds the creaking house?&lt;br /&gt;&lt;br /&gt;The mansion was built in the early 19th century by the legendary explorer Roderick DeFoe, in celebration of his retirement and marriage. Sir Roderick disappeared along with his only son, on the fifteen year anniversary of his wife's sudden death. After that, the house fell into the possession of a succession of heirs, most of whom died or disappeared in mysterious circumstances. The house as left abandoned after the last heir was thought to have died in 1946, until the recent appearance of Clarence &lt;span style="font-weight: bold;"&gt;DeFoe&lt;/span&gt;, who managed to prove his connection to the lineage and inherit the house. Family History A History of the &lt;span style="font-style: italic;"&gt;DeFoe Family&lt;/span&gt;: Volume VII &lt;span style="font-style: italic;"&gt;Roderick DeFoe&lt;/span&gt;, later &lt;span style="font-style: italic;"&gt;Sir Roderick DeFoe&lt;/span&gt;, is probably the most famous of the lineage. Using a lot of the inheritance he attained when his parents died suddenly, he embarked on a series of adventures througought the globe, earning quite a reputation as a colonial explorer. He retired from adventuring at the age of 40 when he met his future bride, &lt;span style="font-weight: bold;"&gt;Belinda Rothman&lt;/span&gt;, and feel instantly in love. He built a luxury manor in the English countryside, and the couple moved in as soon as work was complete. By all accounts, the couple were deliriously happy, which is what made Belinda's sudden death, while giving birth to their only son, Matthew, all the more tragic.&lt;br /&gt;&lt;br /&gt;Sir Roderick was in mourning for a long time, leaving the up bring in of Matthew in the hands of numerous nannies and tutors. When he finally did start taking an interest in his son, he was known to be bitterly disappointed as his son rejected the idea of joining the army, preferring to pursue art and literature. As Matthew neared the age of 15, however, he and his father seemed to grow closer. They didn't always see eye to eye, but they seemed to understand each other, and offer unconditional love. An then, on &lt;span style="font-weight: bold;"&gt;Matthew's 15th birthday&lt;/span&gt;, he and &lt;span style="font-style: italic;"&gt;Roderick&lt;/span&gt; disappeared. A servant found bloodstains in one of the rooms, but no bodies were found. The fate of Sir Roderick and his wayward son remains a mystery to this day, the first of many mysterious disappearances connected to the &lt;span style="font-weight: bold;"&gt;DeFoe&lt;/span&gt; line and the family house. Continue to &lt;span style="font-weight: bold;"&gt;5 Days a Stranger Walkthrough Part 3&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-6377965742132066258?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/6377965742132066258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/6377965742132066258'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/5-days-stranger-walkthrough-part-2.html' title='5 Days a Stranger Walkthrough Part 2'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-2253020511860444244</id><published>2011-12-28T11:15:00.000-08:00</published><updated>2011-12-28T11:15:00.235-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='5 Days a Stranger'/><title type='text'>5 Days a Stranger Walkthrough Part 3</title><content type='html'>&lt;span style="font-weight: bold;"&gt;5 Days a Stranger PC Game Walkthrough Part 3. &lt;/span&gt;Newspaper It's a copy of the local paper, dated last Friday. &lt;span style="font-weight: bold;"&gt;HEIR TO DEFOE ESTATES FOUND DEAD&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Sir Clarence DeFoe&lt;/span&gt;, last ot the longrunning &lt;span style="font-style: italic;"&gt;DeFoe&lt;/span&gt; line, was found dead yesterday in his home. DeFoe, 24, was found hanging from a tree in the front yard of the &lt;span style="font-style: italic;"&gt;DeFoe Manor&lt;/span&gt;. His recent bride, &lt;span style="font-weight: bold;"&gt;Julia Swanson DeFoe&lt;/span&gt;, was also found dead in the mansion, apparently stabbed to death. &lt;span style="font-style: italic;"&gt;Inspector Jacob Barnes&lt;/span&gt;, the officer in charge of the investigation, has closed the case. "&lt;span style="font-style: italic;"&gt;There's no mystery here&lt;/span&gt;" he said. "&lt;span style="font-style: italic;"&gt;DeFoe&lt;/span&gt; killed his wife and then himself. We have already disproved the possibility of a third party." &lt;span style="font-weight: bold;"&gt;Sir Clarence's solicitor&lt;/span&gt;, &lt;span style="font-weight: bold;"&gt;Michael Cheasham&lt;/span&gt;, however, has gone on record questioning the &lt;span style="font-style: italic;"&gt;Inspector's judgement&lt;/span&gt;. "The last I saw &lt;span style="font-weight: bold;"&gt;Sir Clarence&lt;/span&gt;, he was infinitely content. He would never have commited such an act. Plus there was no suicide note." Diary The diary of &lt;span style="font-weight: bold;"&gt;Sir Roderick DeFoe&lt;/span&gt;. &lt;span style="font-style: italic;"&gt;March 5th, 1805&lt;/span&gt; Work on the house is going well. It should be completed by the end of July. &lt;span style="font-weight: bold;"&gt;Belinda&lt;/span&gt; is already excited about the forthcoming wedding, and spends many hours of the day going over even the smallest details over and over again. Not since our early courtship has she been so giddy with joy. It softens my heart to see her smile, and she smiles often. I am wondering why I didn't retire sooner. &lt;span style="font-style: italic;"&gt;August 12th, 1805&lt;/span&gt; I am only now having the opportunity to write this, as it has been a most hectic day. The wedding went without a hitch, and the house was ready for us to move in as soon as the ceremony was over. &lt;span style="font-style: italic;"&gt;Belinda&lt;/span&gt; insisted on consummating our marriage immediatly.&lt;br /&gt;&lt;br /&gt;I am sure, dear diary, this house can expect to hear the laughter of children before 1806 is out. &lt;span style="font-style: italic;"&gt;February 14th, 1806&lt;/span&gt; A romantic day for our announcement; the physician has just left, confirming that &lt;span style="font-weight: bold;"&gt;Belinda&lt;/span&gt; is with child, a child we can expect to be born in June. We have already decided to name the child Matthew if a boy, or Jane if a girl. &lt;span style="font-style: italic;"&gt;June 28th, 1806&lt;/span&gt; Belinda is dead, I will never forget her face, ash grey, contorted with pain. The child is healthy, Would that it had never come about and spared me this fresh hell. &lt;span style="font-style: italic;"&gt;May 24, 1820&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Matthew&lt;/span&gt; showed me the painting of the grounds he had created. I worry about the boy. Why can't he have healthier interests, like soldiering? The painting was fair, I suppose, but I would rather my child be less of a weakling. &lt;span style="font-style: italic;"&gt;June 28th, 1821&lt;/span&gt; It is the anniversary of the night I unleased a horror. A horror which I tonight shall remove from this world. May God forgive me. That's the last entry. Diary The secret diary of Matthew DeFoe. June 28th, 1814 Today is my eigth birthday. &lt;span style="font-style: italic;"&gt;Nanny said I would doon be a big strong man like my father.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I wanted to see him today, but he wouldn't come out of his study all day. Nanny says he always get cross on this day, but it's not because of me. &lt;span style="font-style: italic;"&gt;August 5th, 1817&lt;/span&gt; I found a new friend. He is behind the door in the kitchen and he doesn't have a name. He likes me to sit and talk to him, but father gets very angry when he finds me doing this. I asked father who the boy behind the door was, but he told me there was no boy behind the door and it was just a silly fantasy. &lt;span style="font-style: italic;"&gt;May 24th, 1820&lt;/span&gt; I showed father the painting I just finished. He said it was quite good, which is the best thing he has ever said. While he was in the good mood, I asked if I could go and look behind the door in the kitchen. He pretended not to hear me.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;June 28th, 1821&lt;/span&gt; My father has done a terrible thing. All this time he pretended there was no boy behind the door, and now this. There is blood all over the kitchen floor. I will do what I can. Then we can be a family together and be happy. That's where it ends, except for a little ink blot just underneath the text. Book It's a book on white magic. &lt;span style="font-weight: bold;"&gt;FINDING A PERSON FROM THEIR POSSESSION&lt;/span&gt;. Tie the possession in question to a stick and dip it in salt. Next, wave it over the place where the subject sleeps. When you hold it in front of you, the object should now indicate in which direction the owner lies. End of &lt;span style="font-weight: bold;"&gt;5 Days a Stranger Walkthrough&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-2253020511860444244?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/2253020511860444244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/2253020511860444244'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/5-days-stranger-walkthrough-part-3.html' title='5 Days a Stranger Walkthrough Part 3'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3940479961224324088</id><published>2011-12-28T08:55:00.000-08:00</published><updated>2011-12-28T08:55:00.055-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='5 Days a Stranger'/><title type='text'>5 Days a Stranger Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;5 Days a Stranger PC Game Walkthrough&lt;/span&gt;. &lt;span style="font-weight: bold;"&gt;5 Days a Stranger&lt;/span&gt; is the first game in the Chzo Mythos, also known as the DeFoe Quadrilogy. The series includes Trilby's Notes, &lt;span style="font-weight: bold;"&gt;7 Days a Stranger&lt;/span&gt;, and &lt;span style="font-weight: bold;"&gt;6 Days a Sacrifice&lt;/span&gt;. Chronologicaly, this game comes first, followed by Trilby's Notes, &lt;span style="font-weight: bold;"&gt;6 Days a Sacrifice&lt;/span&gt;, and finally, &lt;span style="font-weight: bold;"&gt;7 Days a Skeptic&lt;/span&gt;. I recommend that you play this game first, followed by &lt;span style="font-weight: bold;"&gt;7 Days a Skeptic&lt;/span&gt;, Trilby's Notes, and finally &lt;span style="font-weight: bold;"&gt;6 Days a Sacrifice&lt;/span&gt;. This is a spoiler free walkthrough, and such, I will only include what to do. You have my personal guarantee that there will be NO plot spoilers in this guide. If you want to know the plot for this game, view my Plot Analysis that can be found on ANY of the aforementioned games pages.&lt;br /&gt;&lt;br /&gt;There are a few things you should know. &lt;span style="font-weight: bold;"&gt;5 Days a Stranger&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;Hearby refered to as 5DAS&lt;/span&gt;), is a classic point and click adventure game. The keyboard is hardly used any; the only time you'll need it is for saving, taking screenshots, etc. You'll notice that during &lt;span style="font-style: italic;"&gt;noncutscene&lt;/span&gt; portions, there will be a bar across the bottom of the screen. This bar contains four buttons. The first is two footsteps. That's the walk command, fairly self explanatory. The second is an eyeball. Click on this, then an object to investigate it more closely. The third icon is a hand. Use this on an object to to activate it. Examples include using it to open a door. The fourth is a thought bubble with an exclamation point in it. Use this on a person to speak with them. Also, whenever you move your cursor over an object, it's name will be displayed on the status bar. This &lt;span style="font-weight: bold;"&gt;walkthrough&lt;/span&gt; is presented in a bullet format. That means I will use a list to present what to do. Most of the &lt;span style="font-weight: bold;"&gt;walkthrough&lt;/span&gt; will be typed as such. I've also divided it into days, so it'll be much more easy to find what you need. With all that said, let the game begin. &lt;span style="font-style: italic; font-weight: bold;"&gt;Walkthrough Day One&lt;/span&gt; After the &lt;span style="font-style: italic;"&gt;cutscene&lt;/span&gt;, try to use the window.&lt;br /&gt;&lt;br /&gt;Now, use the door. After the &lt;span style="font-style: italic;"&gt;cutscene&lt;/span&gt;, head downstairs. Go through the eastern door. Go through the other door here. Go through the other door. After the &lt;span style="font-style: italic;"&gt;cutscene&lt;/span&gt;, head back to the foyer. In the foyer, go upstairs. Talk to the woman trying to force her way into a door. After the conversation, head back downstairs into the foyer. This time, take the western exit. Take the other door out of here. Take the blue door to the outside. Out here, use the tree. Now talk to the tree. After the &lt;span style="font-style: italic;"&gt;cutscene&lt;/span&gt;, head back to the lounge. In case you've forgotten, go through the kitchen to the dining room, through the dining room into the foyer, and through the foyer to the eastern exit. Now, thoroughly interrogate the guests. You have to ask everyone three questions in order to proceed with the game. After talking with Phil, he'll give you an article. This is important, so don't forget about it. After you've completely interrogated everyone, you'll proceed to day 2.&lt;br /&gt;&lt;br /&gt;Day Two After the &lt;span style="font-style: italic;"&gt;cutscene&lt;/span&gt;, use the western door in here. Now, head through the western door here. Talk with Jim on all subjects. Now, head to the backyard. Here, walk all the way to the right, just past the pipeline. Talk with Phil. To advance the story, ask "Was it you who dug up the yard?". followed by What are you doing with that metal detector?", followed by "How do you know the tomb's there?" followed by "Can I borrow your metal detector?" Now, head back to the foyer and go upstairs. Look for the door with the broken lock. It's the one closest to the stairs. In the library, go ahead and talk with Simone about all subjects. Now, on the left bookcase, look on the second shelf from the top for two yellow books next to each other. Use these to get map of the Defoe Manor. Go ahead and take a peak. When &lt;span style="font-style: italic;"&gt;satisified&lt;/span&gt;, go ahead and go back to the backyard and talk to Phil. Use the plan on Phil. He'll give up the metal detector. Head back to the pool. Use the metal detector on the pipeline. On the pile of dirt you're led to, use it to reveal a panel. Use the panel. Walk back over to the panel. Use the ladder. Day Three To start off, remember the article Phil gave you? Go ahead and give it a read. You have to in order to advance the plot. Now, head through the western door. Pick up the newspaper by the front door. Go ahead and read it as well.&lt;br /&gt;&lt;br /&gt;Make your way through the house to the back yard. If you want, talk to Phil in the dining room; he doesn't have much to say. Surprise! Go ahead and use your car to obtain the &lt;span style="font-style: italic;"&gt;lockpicks&lt;/span&gt;. Let's put them to use, open up the door to the shed here using the &lt;span style="font-style: italic;"&gt;lockpicks&lt;/span&gt;. Go ahead and take the saw off the wall. Head back out. Go back into the house and head upstairs to the library. In here, talk to Jim. To advance, ask him "What are you doing?" followed by "Do you want to tag along with me?" While in here, locate the Defoe Family History book. Now, make your way ALL the way back to the backyard. Most specifically, stand by the tree. With Jim standing near you, use the saw on the tree. Now go back upstairs. Go to the door to the right, last on the north row. Use your &lt;span style="font-style: italic;"&gt;lockpicks&lt;/span&gt; to open this door. Inside, use the wardrobe and take the book inside. Read it. Now, head over to the window. Use it once to open it, then again to enter. Out here, use your Grolly (Umbrella) and use it on the crack on the roof. Use the window. In here, use the nightstand to get another diary. Read this one to. &lt;span style="font-weight: bold;"&gt;5 Days a Stranger Walkthrough Part 2&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3940479961224324088?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3940479961224324088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3940479961224324088'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/5-days-stranger-walkthrough.html' title='5 Days a Stranger Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-1909003524928046084</id><published>2011-12-27T20:55:00.000-08:00</published><updated>2011-12-27T20:55:00.212-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Skulls of Toltecs'/><title type='text'>3 Skulls of Toltecs Part 2 Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;3 Skulls of Toltecs Walkthrough&lt;/span&gt;. Use parrot on confession box. Talk to parish and ask him to call Friar Anselmo. Then you can enter &lt;span style="font-style: italic;"&gt;Anselmo's room&lt;/span&gt; and pick up a ticket. Open trunk and look inside you will get a gun belt. Exit church and go into the bank. Use cassock and talk to cashier. Try to retrieve golden skull from bank and when you are told the safe is jammed tell him that you will tell other customers to retrieve their money from bank. Then put off cassock and tell the cashier that you want to retrieve your money because &lt;span style="font-weight: bold;"&gt;Anselmo&lt;/span&gt; told you to cashier will ask you to try unlocking a strong box. In the vault use dynamite with handle and use matches with dynamite. &lt;span style="font-weight: bold;"&gt;BANG!&lt;/span&gt; Now go to saloon, go upstairs and use magic cloud. Go down and pick up a bucket. Now go to well and use bucket with well. Use handle. You will get a golden skull. Examine it to pick a stethoscope from it. Now go into church, go to belfry (its in the upper left corner) and there click on &lt;span style="font-weight: bold;"&gt;Dickson's balcony&lt;/span&gt; to jump there. Open right drawer and look inside (you get a manual).&lt;br /&gt;&lt;br /&gt;Read manual. Exit room. Open another door. Pick up pillows and rip them using a knife (one of them contains a fake $100 bill). Now go to canyon and talk to general. Give him a hat and gun belt. Enter a cave (its just above his head). Pick up cards. Exit cave. Now drive to waterfall. Climb up and use rope with rock to get to the hidden cave. Click on bars to discover a hidden entrance to monastery. Drive to fort. Enter sergeant's room its in the bottom right corner. Talk with sergeant and ladies. Give a bottle to sergeant. Reenter room and tell ladies that sergeant is drinking &lt;span style="font-style: italic;"&gt;whisky&lt;/span&gt;. Then you can pick up a 'Star Of Free Mexico' medallion from a board. Look at it to get a cork screw. Use corkscrew and tabasco bottle to open it. Now go back to general and give him medal. Also tell him where the hideout is and join him there. Ask him about his plan and items you need to succeed. Give him a balloon. &lt;span style="font-weight: bold;"&gt;Exit cave&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;Go to saloon and talk to sheriff. Ask him to join the game and tell him you've got dollars. Then use chair. When the cards are dealt click on 'OK' and then choose 'C' option and use cards with fake bill in your inventory. You will be arrested. Pick up a rock (just near your leg) and use it on &lt;span style="font-style: italic;"&gt;Pettyboom&lt;/span&gt;. Pick up a dart from Dickson's ass. Use dart on the ring at the ceiling. Go to town. Go to &lt;span style="font-weight: bold;"&gt;BTS&lt;/span&gt; and open station door and try to enter. Now close/open/close etc door about 10 times (I know its ridiculous but it freaking works...) keeping the door closed at the end. Next go to signal and move handle. If you did all correctly stationmaster will die, if not, then try again a trick with door. Enter station and pick up a book from shelves. Look at it. Use equipment. Exit door. After movie go to the fort. Talk with warden about &lt;span style="font-weight: bold;"&gt;prisoners' malnut rition&lt;/span&gt; and he'll ask you about food. Now go to kit chen and use bottle of tabasco on bowl with rice. Exit kitchen and use triangle (just above the door of kitchen). This should trick the warden. Now go and unlock jail door with jail key. Talk to Bull about &lt;span style="font-style: italic;"&gt;stethoscopes&lt;/span&gt; and he'll tell you he could try unlocking the safe. Now go to the patio and talk to soldiers. This should help Bull to sneak into the room. Now go to colonel's door and go to safe. After movie go to saloon and talk with Anselmo and &lt;span style="font-weight: bold;"&gt;Leconte&lt;/span&gt;. Tell them general's plan for attack.&lt;br /&gt;&lt;br /&gt;Tell &lt;span style="font-weight: bold;"&gt;Anselmo&lt;/span&gt; about hidden cave in waterfall and give uniform to &lt;span style="font-weight: bold;"&gt;Leconte&lt;/span&gt;. Now go to the hideout and go to the tower to talk to general. Tell him you have 1nd and 2nd tasks he gave you and then go downstairs and just 'use fabric' to complete 3rd task. Now go back to general and tell him you have done everything. After movie click 'open door' in the distance. Once inside, open 1st door on your left and enter. Use wheel. Pick up a ball from &lt;span style="font-weight: bold;"&gt;John Nodoffsky's leg&lt;/span&gt;. Go back to general and use rope on cannon. Move cannon. Use ball with cannon. Move cannon. Use rope on cannon to get back to general. Again enter monastery. Walk a bit to the right and open the most distant door. Enter it. Open all 4 drawers and go to hose. Use hose and tap of barrel. Go through window. Use hose and another window the one above main entrance. Use hose on gunmen and then use matches on books near them. Enter main entrance. Pick up green book and look at it. Go up the stairway and use a key on the door. After movie move carpet and look at the drawing. Go left and move sun symbol. Now go to the very right and enter cave. End of &lt;span style="font-weight: bold;"&gt;3 Skulls of Toltecs PC Game Walkthrough&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-1909003524928046084?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/1909003524928046084'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/1909003524928046084'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-skulls-of-toltecs-part-2-walkthrough.html' title='3 Skulls of Toltecs Part 2 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-5308319771834423301</id><published>2011-12-27T08:46:00.000-08:00</published><updated>2011-12-27T08:46:00.518-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Skulls of Toltecs'/><title type='text'>3 Skulls of Toltecs Walkthrough</title><content type='html'>&lt;span style="font-weight: bold;"&gt;3 Skulls of Toltecs PC Game Walkthrough&lt;/span&gt;. This one is kinda buggy one, so I don't guarantee you will get to final. Move Buck (the killed man). Talk to Friar Bacon (when I mean talk I mean you should talk all topics). This one is kinda buggy one, so I don't guarantee you will get to final. He will notice Buck is missing. Pick up pickaxe (twice because you pick up pick and picket, not a whole pickaxe). Use picket with Friar Bacon. You will knock him out. Pick up his cassock. Use donkey. Select left arrow. Talk with &lt;span style="font-weight: bold;"&gt;French army soldier&lt;/span&gt;. Return back to canyon and use don key to select right arrow now and get to Big Town. Enter door. Look into wooden bucket (you get a screw).&lt;br /&gt;   &lt;br /&gt;Go up the ladder. Move 'P' sign and go downstairs to collect it. Exit house. Go left to the well. Talk with the man, who fell into well. Go to Big Town Station (&lt;span style="font-style: italic;"&gt;BTS since this point&lt;/span&gt;). Enter it and talk to telegraphist. Look at the teleprinter. Exit &lt;span style="font-weight: bold; font-style: italic;"&gt;BTS&lt;/span&gt;. Go left. Open a box near entrance to General Store. Look into the box (you will collect logs). Enter local jail. Talk with &lt;span style="font-style: italic;"&gt;Mortimer&lt;/span&gt; &lt;span style="font-style: italic;"&gt;Pettyboom&lt;/span&gt;. Exit jail. Go to the saloon. Talk to layabout. To enter saloon you need to tell him you learnt in the same school with him and tell him that that &lt;span style="font-style: italic;"&gt;M.Pettyboom&lt;/span&gt; was the 'super sucker' in your school. Then he should let you in. Once inside talk to sheriff and barman (you will need to get an empty whisky bottle from latter). Once you got it, examine it to see the location of the whisky plant. Talk with thug. Go upstairs and open right door. Talk with dancer you need her to tell you where her girlfriend keeps her money.&lt;br /&gt;&lt;br /&gt;Look into the keyhole of the left door. Exit saloon. Talk to young lady about guy called Dickson when she begins to ask about his appearance use the following pattern of res p&lt;span style="font-style: italic;"&gt;onses: CEBD&lt;/span&gt;. Then talk to old lady on the &lt;span style="font-weight: bold;"&gt;roc king chair&lt;/span&gt;. Then go to General Store and tell the shopkeeper that his mother calls him. He will leave and you can fetch some stuff: sugar, bis &lt;span style="font-style: italic;"&gt;cuits&lt;/span&gt;, cigars, coffee, carrots. Now return to stable. Give carrot to your donkey and pick up hat from donkey's head. Go to church and talk to parish. Open a door to the right and try to pick up a ticket on the table (you can't now). Go to jail again and tell him that a coffee maker doesn't belong to jail and he will let you pick it up (tell him because it belongs to saloon when he asks why he should do it). Now use coffee on coffee pot. Go to the entrance to &lt;span style="font-weight: bold;"&gt;BTS&lt;/span&gt; and use water tank with coffee maker. Use screw on trolley. Now go to bank (a door near jail's door).&lt;br /&gt;&lt;br /&gt;Talk to cashier and borrow some money from him; also try to open bank account. Now ride back to monastery and buy tobacco light from French soldier. Now go back to BTS and use trolley you can drive to following locations: waterfall, Indian village, Fort and a &lt;span style="font-style: italic;"&gt;cemetary&lt;/span&gt;. When you have visited one of these locations you can get there clicking on the 'map' icon at the bottom of the screen and choosing a location to go to. Drive to &lt;span style="font-style: italic;"&gt;cemetary&lt;/span&gt;. Pick up a rope. Talk to parrot. Give biscuits to parrot and pick parrot up after you do. Use pickaxe (to assemble it just use pick on picket at your inventory) on the plot of land the one which is the 'most fertile' when you examine it. Look furrows. Now leave and drive to Indian village. Pick up knife. Enter the closest tent via rip on its side. Pick up bottles (you get a magic cloud). Pick up candle. Exit tent. Talk to &lt;span style="font-style: italic;"&gt;apache&lt;/span&gt; near totem pole. Talk to &lt;span style="font-style: italic;"&gt;apache&lt;/span&gt;, guarding meeting in the leftmost tent he will ask you to bring him an item. Now drive to 'Forest' location on map there pick up fabric, hanging on tree (twice). Use knife on the gum on other tree. Enter cabin. Pick up the fishing rod. Talk with Tom about &lt;span style="font-weight: bold;"&gt;whisky ingredients&lt;/span&gt;. Exit cabin. Use fishing rod with river to get a horn. Drive to Fort Apache now. Talk with engine driver.&lt;br /&gt;&lt;br /&gt;Enter fort. Talk to &lt;span style="font-style: italic;"&gt;Lieutinant&lt;/span&gt;. Open kitchen door. Open cupboard, pick up tabasco. Open a trap door on the roof. Use fishing rod on trap door to fetch some dynamite. Talk to look out guard to learn which musical instrument needs to be played in order to lower the flag (answer:bugle). So use horn and pick up lowered flag. Now look at the window in the center of the fort and talk to &lt;span style="font-weight: bold;"&gt;Colonel Leconte&lt;/span&gt;. Next time you look in window give him a flag. Exit fort. Now drive to Indian village. Give chewing gum to the &lt;span style="font-style: italic;"&gt;apache&lt;/span&gt;, guarding meeting. Go inside. Agree to smoke a pipe of peace. When it will be your turn just use tobacco light with pipe. After scene enter other tent the one you wasn't before (in the distance). Look into the basket and pick up a box of matches. Return to tent where you have smoken a pipe of peace and look into cauldron you will get barley seeds. Now go back to fort and enter colonel's room. Move barrel to kick it to your trolley. Pick up french uniform and a sponge. Use sponge on alarm above door to the left. Go to fort's jail and talk with sleepy jailer. Exit jail and enter a laundry which is run by a Chinese. Talk with him and give him french uniform for cleaning. Pick up a bowl of rice here and reenter laundry to collect clean uniform. Examine uniform to find a key in pocket.&lt;br /&gt;&lt;br /&gt;Go to colonel's room and unlock door with a key you have found. Examine safe. Go to kitchen and use logs on oven, matches on oven, coffee maker on hotplate and finally pick up the coffee maker. Use rice on empty bowl on another hotplate. Now head to monastery and use coffee maker on sleeping Mexican. You need to call him an impostor and ask him about revolutionary hideout whereabouts. Now go to &lt;span style="font-style: italic;"&gt;cemetary&lt;/span&gt; and use barley seeds with furrows and then use magic cloud. Collect barley. Now go to &lt;span style="font-weight: bold;"&gt;BTS&lt;/span&gt; and use water tank with barrel. Use sugar with barrel and then barley with barrel. Finally use 'P' sign on barrel and deliver the barrel to &lt;span style="font-weight: bold;"&gt;whisky&lt;/span&gt; maker. At Indian village use empty bottle with barrel and try to pick up a golden skull. After movie go back to Big Town and give balloon to old lady she will mend it for you. Go to church. Use candle with can delabra and use matches with candle. Continue to &lt;span style="font-weight: bold;"&gt;3 Skulls of Toltecs Walkthrough&lt;/span&gt; &lt;span style="font-weight: bold;"&gt;Part 2&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-5308319771834423301?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5308319771834423301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5308319771834423301'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-skulls-of-toltecs-walkthrough.html' title='3 Skulls of Toltecs Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-7275559127788203725</id><published>2011-12-26T11:32:00.000-08:00</published><updated>2012-01-12T16:54:03.523-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Part 6 Walkthrough</title><content type='html'>Magnate's office: &lt;a style="font-weight: bold;" href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-5-walkthrough.html"&gt;3 Days Zoo Mystery Part 5&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Play Sudoku:&lt;/span&gt;&lt;br /&gt;Click the keypad and fill up the number fields. Each number may only appear once horizontal and vertical. Find all needed items&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Police Station:&lt;/span&gt;&lt;br /&gt;Find the three books and give them to the sheriff. Get all items and give them to him also. Match three or more balls of the same color by swapping two balls. Play, until the color test tubes are filled. Find the wanted items and give it to the sheriff. Now you have to copy the dna. In the middle, you see numbers from 15. Move your mouse on the 1 and you see, that a certain part of the dna is marked. By clicking left on the 1 (or any other number), you will change this part . Click it, till both sides do look the same. When you think, all looks the same, click "compare"&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Bar:&lt;/span&gt;&lt;br /&gt;Find all the wanted items. In the mini game, you will see different shapes in different colors. The colors are not of any interest, but the shapes. Place all shapes into the box, with out overlapping. The box has to be filled up completely and you can't turn the shapes. Now find the needed keys and key rings. The mini game wants you find a matching pair of keys on each of the five cards.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Hotel Room:&lt;/span&gt;&lt;br /&gt;Pick up the camera from the night stand and find the items. Find the differences. Move the desk lamp left side, get the laptop out of the inventory and click it at the socket. Click the laptop. Play the Match3 game, till you found all your letters for the password. Get the lock pick and open the look of the door. Use the lock pick to move up the first spring of the lock. If it falls down, go on looking for one that stays on top. Now look for the second one. If you choose the wrong one, the first one will also fall down. So you first have to lift the first one again and then look for the right second one. If you choose the right on, you can go on looking for the next. Please have a look at the screenshot to see the right order. Seen from left right (18) you have to use the following order: 6, 4, 8, 3, 5, 2, 7, 1&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Dock:&lt;/span&gt;&lt;br /&gt;Find the items. Repair the ship. Find all items and give them to the captain. Now you have to solve a math problem. Each flag is standing for a number, you see at the bottom. Solve the math problem, you already see now. Place the correct flags at their places. 8983=6, 15+32=47, 27+49=76, 5636=20.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Dump near the old circus:&lt;/span&gt;&lt;br /&gt;Find the items. Click the container door at the right side. Place the teddy on top, the car in the middle and the pyramid at the bottom shelf of the container. Now click the caravan door left and find more items. After finding all rings, click the door of the white caravan. You have to find a position with the ring that it will fall through the rods into the bowl. Which ring goes in which bowl does not matter. After this, the caravan door opens and you receive the oil. Get the oil and the can out of the inventory and click the door of the caravan in the back left. Give all items to the man standing in the door. Another labyrinth is awaiting you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Old Warehouse:&lt;/span&gt;&lt;br /&gt;Click the truck. The hook and chain are hanging at the rope with the wash. Get it out of your inventory and click the truck again. Find the wanted items and click them also at the truck. Now click the box left side of the door. After you foand all items, click it at the box. Now you have to do a phantom picture of the clown. Find afterwards the items and use them to repair the ladder. Find the last items.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Bar:&lt;/span&gt;&lt;br /&gt;Give the bartender the recipe form your inventory. Talk with the man, who is coming along. Give the dish to the man and now talk to the next one and the next customer. Get the stuff out of the microwave the same way as you did with the keys in the fish tank at the beginning. After serving all customers, the bartender is coming back. You have to play mahjongg with checks. You have to click away two equal looking checks. Checks which are covered by others you can't pick.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Former Director's house:&lt;/span&gt;&lt;br /&gt;Find all wanted items. After this, you have to bring them in the right order. Columns from left to right: red, blue, green, purple, yellow. Rows from left to right: Animal, weigh, food, footprint, sketch. Find the needed items and give them to the former director. Place all items at their original place. Enjoy the end. &lt;span style="font-weight: bold;"&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough.html"&gt;End of 3 Days Zoo Mystery&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-7275559127788203725?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/7275559127788203725'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/7275559127788203725'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-6-walkthrough.html' title='3 Days Zoo Mystery Part 6 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-5959774339645102679</id><published>2011-12-26T10:56:00.000-08:00</published><updated>2012-01-12T16:53:07.001-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Part 5 Walkthrough</title><content type='html'>&lt;i&gt;&lt;b&gt;Magnate's room&lt;/b&gt;&lt;/i&gt;: &lt;b&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-4-walkthrough.html" target="_blank"&gt;3 Days Zoo Mystery Part 4.&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;Click the paper bin right side and pick up all the papers. Reassemble the picture after You can turn the pieces by right click. A piece at the correct place will get dark and can't be moved anymore. Move the chair a little to the side and get the golden head. Place it on the sphinx on the desk and click the grandfather clock. Find the parts of the clock and after this the billiard balls. Now click the colored shred behind the chair. Reassemble the stained window. Now search for the symbols, you can see on the window. After you found them, get the photo out of the desk drawer. Find the deer and place them at the wall. The glasses belong to the champagne bottle left low corner. The other door of the desk opens. Get out the note&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Zoo Lodge:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Find the animals. Follow the traces in the labyrinth and bring the animals into their boxes. Find the items, the animals stole. Replace the items. Click the box behind the guard and connect the wires&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Zoo Administration:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Find the wanted items. Now click the fish tank and collect the letters. Find all dogs and place them into the picture frame left side. After finding all gears, click them at the safe, you found behind the dog picture. Place the gears, so that all move. The safe opens, grab the book&lt;br /&gt;Former director's house. Get the stuff, the former director needs. Give all to him and collect the rest. In the upper part you see three pans with the symbol of food, on the top you have the food. In the middle there are little balls. Your goal is it, to drop the food at the right place so that it can fall down into the pan. That is showing it’s symbol. The food has to find it’s way between the little balls, so you have to find out, where is. The best spot to start. If you fail, you will get another trial. Now give the former director the green stuff and look for the pictures. Give him the picture. Find the differences&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Library:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;First click on the music box at the fireplace. While the search scene, you will have to use the plazmatron same time at the chair and the table, otherwise, you wont be able to find the feather. Place all items on the music box. Click the music box again and it will show a color sequence you have to replay. Remind the sequence and click the right order of colors at the books left in the shelf. The correct order is: dark blue, light green, pink, light blue, purple, light red, yellow. A compartment on top of the music box appears. Click it and find the keys for it. After finding all, click the compartment and place the keys in the right order. Have a good look, which key turns which other keys with it. The key marked with a red circle in the screenshot will turn just it’self. Get the documents out of the compartment and find the wanted items&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Bar:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Find all wanted items. After it you will have to fix the fish get the parts from the bar. Place it back above the bar. Find the foot and hand prints. In the following mini game you have to find on each card one matching pair. Find the wanted items&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Magnate's house, hall:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Click the piano and follow the sequences, The keys will have symbols, so that it is more easy to replay it, Diamond, Star, Moon, Diamond, Star, Moon, Spades, Clubs, Diamond, Star, Moon, Spades, Clubs, Heart, Triangle, Diamond, Star, Moon, Spades, Clubs, Heart, Triangle, Spades, Heart, Diamond, Star, Moon, Spades, Clubs, Heart, Triangle, Spades, Heart, Star, Moon. Find the needed items &lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-6-walkthrough.html"&gt;&lt;b&gt;3 Days Zoo Mystery Part 6 Walkthrough&lt;/b&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-5959774339645102679?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5959774339645102679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/5959774339645102679'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-5-walkthrough.html' title='3 Days Zoo Mystery Part 5 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3088479795336242668</id><published>2011-12-26T10:49:00.000-08:00</published><updated>2012-01-12T16:52:07.319-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Part 4 Walkthrough</title><content type='html'>&lt;b&gt;Police Station.&lt;/b&gt; &lt;b&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-2-walkthrough.html" target="_blank"&gt;3 Days Zoo Mystery Part 3&lt;/a&gt;&lt;/b&gt;.&lt;br /&gt;First you will have to find word, which are relevant to the police work. Click the first letter, hold the left mouse button pressed and drag the to the last letter, where you can release it. The words are only hidden horizontal from left to right. You are looking for (seen from top to bottom): 1st row: Pistol, 2nd row: Handcuffs, 4th row: Armor, 5th row: Gloves, 8th row: Badge, 9th row: Binoculars, 11th row: Hound, 12th row: Magnifier. Now you have find the objects. Give the objects all to the sheriff. Now you have to copy the face by clicking the arrows left and right. When you start with the chin, the rest is coming by it self, as you only have to look at the outlines when they do fit, it’s the right part. Find the rest of the items that are wanted.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Dock:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Get all the stuff, the captain needs. On the boat you will have to place the items at the right spot. Unfortunately the game will already show you a shadow, where you have to click the item. Now you have to find shoes, tires, roses and bananas. The pictures in the bar are only an example so you will not only find red roses for example, but also white ones. Now place all objects in the corresponding crates. The next mini game is waiting. Your goal is it, to bring the blocks onto the tiles with the same symbols. By clicking a block, you will see arrows left, right, top and bottom. With this arrow, you are moving the blocks. By clicking the arrow, the block will always go in the clicked direction, till a wall or another block stops it. For the solution please have a look at the screenshot.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Laboratory:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;First click the alien and find the hammer afterwards. Give the hammer to the alien and find the next one he wants. Give it to him also and find the next one. Where there are only three sketches left, click the door lock right side. You have to activate the five lamps, by connecting the cables. You turn the cables around by clicking them. You can easily see, if they are at the right place, as only then they will have a real connection. Start top left. Now you can find the three sketches. Reassemble the picture by clicking two tiles they will swap places. To come back to the main lab use the door left from the bridge. Click the device on the table in the left low corner and find all parts. Four will be left, so enter the door to the right and look there for the rest. Go back and place the parts from your inventory on the desk low left corner. You have to reassemble the device with right click you can turn them. From now on, you can use the plazmatron as well with it you can make objects disappear for. a moment to see, if needed items are behind or ander it. Items, you can use the Plazmatron with, will highlight, when you move the mouse with the Plamatron over it. Find the needed items in here and the other room. Get all items out of the inventory and place them at the tower, right next to the bell jar. in the middle of the room. Place all chips at the right place, you can turn them with right click. Now click the crystal in the middle, where the glass jar was standing before.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Police Station:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Give the crystal from your inventory to the sheriff. Now you have to construct 4 phantom pictures again. Talk to the clown and click the blue folder on the desk. After finding all items, get them out of your inventory and click them onto the blue folder. On top you will see the objects that you need to have at the bottom. Your goal is it . Follow the line, that is connected with the box, to see where it ends and click the object into it. Find the papers. Reassemble the note by placing the paper pieces at the right spot. With right click you can turn the pieces. Pieces, which are at the right place, get dark and can't be moved anymore. Place the note afterwards onto the folder on the desk.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Magnate's house, hall:&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Find all items and give them to the butler. Now you have to reassemble the pictures. Find the needed items. Then find the records, use plazmatron at the piano and place them into the music device there. Now bring the records in order use the screenshot to anderstand the numbers in the step by step walkthrough below blue 3 and 4 and red 2 down, red 7 to the right, blue 5 down, blue 3,4 and 5 to the left, red 1,6 and 7 to the right, red 6 and 7 down, all reds to the right, blue 1,3,4 and 5 down, blue 7 down, red 8 to the right, red 5,6,7 and 8 to the left, all red to the right, all red to the left, blue 7 and 8 to the right, blue 6, 7, and 8 down, blue 3 to 8 to the right, all blues down, 4 to 8 to the right, all red to the left, all blue to the right. &lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-5-walkthrough.html"&gt;&lt;b&gt;3 Days Zoo Mystery Part 5 Walkthrough&lt;/b&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3088479795336242668?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3088479795336242668'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3088479795336242668'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-4-walkthrough.html' title='3 Days Zoo Mystery Part 4 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-4890722045761939799</id><published>2011-12-26T10:40:00.000-08:00</published><updated>2012-01-12T16:51:17.286-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Part 3 Walkthrough</title><content type='html'>&lt;b&gt;Zoo Administration&lt;/b&gt;. &lt;b&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough_26.html" target="_blank"&gt;3 Days Zoo Mystery Part 2&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;Click the fish tank and you will get a list of things, you have to look for After finding all, you will find them in your inventory, right side Pick them up and click them at the fish tank. The first mini games: You have to get out the five keys by using the magnet.&lt;br /&gt;&lt;br /&gt;By clicking left, the magnet will fall down. If it comes onto a key, the key will stick at it and the rod will move it up. By dragging to the left or right, you can change direction, but you can't change the height of the key. If a fish touches the key with the mouth, it will drop down again. You have to find the right moment to let the magnet fall down. When you are done, click the painting with the horse at the wall behind the desc You do not know the combination, so you first have to collect all numbers Click them from your inventory onto the safe Now you get 7 circles. The one in the middle cannot be moved, all others you can move by clicking them. You have to assemble the picture of an elephant A circle that is at it’s right position cannot be moved anymore Get the note out of the safe.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;At the bar&lt;/b&gt;:&lt;br /&gt;After collecting all cups and plates, give them to the bartender Now you have to fill the trays with the food according to the silhouettes make sure, that you fill a tray before it reaches the left end Collect the bottles You will have to place them on the shelf at the back wall When you click a bottle, the correct shadow on the shelf will be highlighted Now clean the bar by collecting the papers and the spider web Now bring the bowls in the right order if red is right side or left side at the end, does not matter. Use the lower spot to place bowls there also. You are allowed to take as many bowls as you want at the same time, but you can only place a smaller bowl onto a bigger one, not the other way around.&lt;br /&gt;I marked the bowls with numbers for the step by step walkthrough always grab the number and place it as told blue 1 down, blue 5 and 6 to the right, red 1 (with the ones above) down, blue 3 to the left, red 5 and 6 to the left, red 4, 5 and 6 down, blue 6 to the left, red 4, 5 and 6 to the right, red 3, 4, 5, 6 down, blue 1,2,3 and 6 to the right, blue 6 to the left, blue 5 and 6 to the right, red 3,4,5,6 to the left, all red down, blue 5 and 6 to the left, 4, 5, and 6 to the right, red to the left.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Uncle's house&lt;/b&gt;:&lt;br /&gt;All lamps can be moved to the left and right, so that you can see better For the last cat, grab the rifle (right low corner) and shoot the bottle in front of the painting at the top The painting drops down and you can get the cat. You have to bring the numbers now in the right order 1 left upper corner 15 low right corner By clicking a tile, it will move to a free spot. While doing this a bonus will load when it’s full you can swap two numbers by clicking them.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;&lt;b&gt;Now find the needed objects &lt;/b&gt;&lt;/i&gt;&lt;br /&gt;Get them out of the inventory and place them on the scale To place an object on the scale click it and click it on one of the scale pans You will have to bring the scale in balance by placing all objects on the scale pans You can do it by try and error or find out the weight for each object and then count or have a look at the screenshot ;)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Police Station&lt;/b&gt;:&lt;br /&gt;Get the documents from your inventory and give it to the sheriff. After finding all donuts, give them to him also and then click the coffeemaker, in the other room, left side. Find all ingredients to make coffee Place all parts at the right place to fix the machine. Give the coffee to the sheriff and find all folders When you found all get them out of the inventory and click them at the file cabinet left side. You will have to bring them in the right order use the already placed once for orientation The columns have to show the same color the rows have to show the same theme Right placed folders are getting dark and can't be moved anymore For top to bottom: First row are animal Second row are geometric symbols in black and white Third row are letters Fourth row are vehicles The last row show black symbols Now give red folder from your inventory to the sheriff. &lt;b&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-4-walkthrough.html"&gt;3 Days Zoo Mystery Part 4&lt;/a&gt;.&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-4890722045761939799?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4890722045761939799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/4890722045761939799'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-2-walkthrough.html' title='3 Days Zoo Mystery Part 3 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-3324497442270435109</id><published>2011-12-26T01:52:00.000-08:00</published><updated>2012-01-12T16:49:27.803-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Part 2 Walkthrough</title><content type='html'>&lt;span class="short_text" id="result_box" lang="en"&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough.html"&gt;3 Days Zoo Mystery Part 1&lt;/a&gt;&lt;/span&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;span class="hps"&gt;&lt;/span&gt;. Slider puzzle 2&lt;/span&gt;: You see tiles, marked with a symbol and blocks marked with the same symbol. It’s your goal to place a block on a field with the same symbol. But when you move a block, it will always go in the pointed direction till it will be stopped by a wall or another block. Coordinate your blocks, till all are laying on the right position. &lt;span style="font-weight: bold;"&gt;3 Days Zoo Mystery PC Game Walkthrough Part 2&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Wires&lt;/span&gt;: Connect the wires by clicking them into the right position, till all lamps get energy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Micro chips&lt;/span&gt;: You see a parts of micro chips in bottom bar place them at the right spot in the micro chip above.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Labyrinth&lt;/span&gt;: To have to rows of boxes in one row you see objects at the boxes, the others are empty. The others are connected by lines. You have to find the two boxes with are connected with each other and place the objects inside the empty box, according to the one, the line is connected with.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Find the difference&lt;/span&gt;: Find the 10 differences between the two pictures.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Memory&lt;/span&gt;: Turn two cards and find the matching pairs But there is a difference to normal memories: Here you have to find animals and their foot. For example: Monkey and banana, tiger and meat.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Gears&lt;/span&gt;: Place the gears so that they are all connected. At the end they all have to move start with connecting the one at the right side. &lt;span style="font-style: italic; font-weight: bold;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Food in pans&lt;/span&gt;: In the upper part you see three pans with the symbol of food on the top, you have the food. In the middle there are little balls. Your goal is it, to drop the food at the right place so that it can fall down into the pan that is showing it’s symbol. The food has to find it’s way between the little balls, so you have to find out, where is the best spot to start. If you fail, you will get another trial.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Key activation&lt;/span&gt;: Click the keys with the mouse, so that they point to the little lamp. The lamp will be activated then. All but one key do not only turn it self but also one or more other keys. Find the right combination and do the key, which is only turning it self at last.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Matching pairs&lt;/span&gt;: You will be shown a paper with a lot of different symbols. Only two are matching. Find and click this two you will play, till you have three different papers right&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Follow the sequence&lt;/span&gt;: A piano plays a melody and you have to replay it. There are symbols shown on the keyboard that makes it easier to recall. If you hit a wrong key, the piano will show the complete sequence again.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Sudoku&lt;/span&gt;: You will have to fill the four 4x4 squares with the numbers 1 4. Each row and column is only allowed to contain each number once.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Match 31&lt;/span&gt;: Match 3 or more balls of the same color to fill the test tubes left. When all test cubes are full, you win.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Match 32&lt;/span&gt;: Match 3 or more balls of the same color to fill the test tubes. For each filled test tube you will receive a letter for the needed password.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Open the lock&lt;/span&gt;: With a lock pick you have to move up the single parts of the key. Find out the right order as the already moved up parts will fall down again, if you click the wrong part.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Maths with flags&lt;/span&gt;: You have three math problems, shown with flags. Each flag is equivalent to a number, you see at the bottom. Replace the flag with the numbers and find the results.&lt;br /&gt;Mahjongg with checks: Just click always the two free laying checks away. &lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-part-2-walkthrough.html"&gt;&lt;span style="font-weight: bold;"&gt;Continue to 3 Days Zoo Mystery 3&lt;/span&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-3324497442270435109?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3324497442270435109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/3324497442270435109'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough_26.html' title='3 Days Zoo Mystery Part 2 Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-7931077483840320775.post-6072986758884844977</id><published>2011-12-25T21:12:00.000-08:00</published><updated>2012-01-12T16:47:19.772-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3 Days Zoo Mystery'/><title type='text'>3 Days Zoo Mystery Walkthrough</title><content type='html'>&lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough.html"&gt;&lt;span style="font-weight: bold;"&gt;3 Days Zoo Mystery PC Game Walkthrough&lt;/span&gt;&lt;/a&gt;. There is no time limit. The book shows you your next goals for in case that you forgot. Use the question mark for a hint. It will renew fast, but it costs you 100 points. Later in the game you can also use the plazmatron, which will let disappear objects from the scene for a moment, so that you can only see, what you you are looking for. When you mouse cursor changes into a question mark, something has to be done, like a puzzle. When your mouse cursor changes into a hand, you will have move this object. You should talk to the persons around you. Sometimes they will have important informations for you. For fast wrong clicking you will get a point punishment. You can skip mini games, if you want, but you will have to do a search scene instead For doing a mini game you will receive 1.500. If you skip the mini game you will not receive any points for the solving the search scene. Some of the mini games, you will play twice or three times, but always in different variations.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Minigames:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Fish tank/Microwave&lt;/span&gt;: It’s your goal to get the key out of the fish tank/microwave, with out touching the swimming around fishes/beams. Do you touch one of it, the key will fall down again move your mouse with the key left and right to find your way.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Turning discs&lt;/span&gt;: Your goal is it to reproduce a picture. The middle disc will not move, so you should start with the next ring. Move the discs by clicking till the picture is complete. Discs, which are in the right position can't be moved anymore.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Food trays&lt;/span&gt;: You will see three trays moving from right to left in the middle of the scene. They only show the silhouettes of different kind of foods. In the lower part, food is moving in a bar. Get the right food and place it on the according shilohuette on the tray. Each tray has to be complete, before it reaches the end of the treadmill.&lt;span style="font-style: italic; font-weight: bold;"&gt; &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Staples of bowls/records&lt;/span&gt;: You do get two staples with bowls/records in two different colors in different sizes. Your goal is it, to staple the bowls/records from big to small from bottom to top. Use the empty compartment, for moving the plates around. You can click move more than one bowl/record the same time, just click the lowest one of the staple you want to move.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Slider puzzle&lt;/span&gt;: Bring the tiles in the right order by clicking a tile to move it to an empty spot next, over or under it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Swap puzzle&lt;/span&gt;: Bring the tiles in the right order. By clicking two tiles the will swap places.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Parts puzzle&lt;/span&gt;: Place the parts at the right place to build or fix something. All parts can be turned with right click.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Scale puzzle&lt;/span&gt;: Your goal is it, to bring the scale in balance, while putting all objects on the two scale pans. When you weight each object, you can see it’s single weight that might help you to solve the puzzle quickly. But of course, you can also do it with "try and error".&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Repair the coffee machine&lt;/span&gt;: After finding all parts of the coffee machine place them at the right spot. To do so, click one of the parts from the left side bar and click it at the right spot left side. Parts which do not belong at this spot, will not be placed at all.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Sort objects&lt;/span&gt;: All objects have to be brought in the right order, according to their color and the symbol. Columns have to show the same color, rows have to show the same theme of symbols. You will get a few objects already in there to have a start. Objects which are at the right place can't be moved anymore.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Word puzzle&lt;/span&gt;: Find the words which are connected to the police. The words are only hidden horizontal from left to right.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Copy face/dna/clown&lt;/span&gt;: On the right side of the screen you will see how the object you have to copy looks like, left side you will have to copy. To change the image on the left side, use the arrows left and right. When you think, you have all five changing parts right, click the compare button.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic; font-weight: bold;"&gt;Replace objects&lt;/span&gt;: Your goal is it, to place all objects at their right spot. When clicking an object, you will see a small image, showing a part of the location. Find it and click the object there. Continue to &lt;a href="http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough_26.html"&gt;&lt;span style="font-weight: bold;"&gt;3 Days Zoo Mystery Walkthrough 2&lt;/span&gt;&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/7931077483840320775-6072986758884844977?l=gamewalkz.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/6072986758884844977'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/7931077483840320775/posts/default/6072986758884844977'/><link rel='alternate' type='text/html' href='http://gamewalkz.blogspot.com/2011/12/3-days-zoo-mystery-pc-game-walkthrough.html' title='3 Days Zoo Mystery Walkthrough'/><author><name>Ayiek</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
