showrecentposts({"version":"1.0","encoding":"UTF-8","feed":{"xmlns":"http://www.w3.org/2005/Atom","xmlns$openSearch":"http://a9.com/-/spec/opensearchrss/1.0/","xmlns$georss":"http://www.georss.org/georss","id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775"},"updated":{"$t":"2009-10-19T15:21:20.442-07:00"},"title":{"type":"text","$t":"PC Game - Walkthrough"},"subtitle":{"type":"html","$t":"| cheats | walkthrough | tips n tricks | game guide   | game tactics | strategy | games | game walkthrough | game strategy | world of warcraft | walkthru | game secrets | pc cheat | pc game | game online | free games download | multiplayer online games | game hints | game console | playstation | playstation 2 | playstation 3 | wii | xbox | dvd game | nintendo | game boy | dreamcast | sega |"},"link":[{"rel":"http://schemas.google.com/g/2005#feed","type":"application/atom+xml","href":"http://gamewalkz.blogspot.com/feeds/posts/default"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default?alt\u003djson-in-script\u0026orderby\u003dpublished"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/"},{"rel":"hub","href":"http://pubsubhubbub.appspot.com/"},{"rel":"next","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default?alt\u003djson-in-script\u0026start-index\u003d26\u0026max-results\u003d25\u0026orderby\u003dpublished"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"}}],"generator":{"version":"7.00","uri":"http://www.blogger.com","$t":"Blogger"},"openSearch$totalResults":{"$t":"1583"},"openSearch$startIndex":{"$t":"1"},"openSearch$itemsPerPage":{"$t":"25"},"entry":[{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-7614702492105948725"},"published":{"$t":"2009-02-01T09:11:00.000-08:00"},"updated":{"$t":"2009-02-01T09:11:18.638-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Championship Manager 2 - mini-tips"},"content":{"type":"html","$t":"Submitted by: kumayl hassan\u003cbr /\u003eE-mail: goldiman2002@yahoo.com\u003cbr /\u003e\u003cbr /\u003eSend any queries to the above email address.\u003cbr /\u003e\u003cbr /\u003eAdded in this version:\u003cbr /\u003e**A new cheat founded by me.\u003cbr /\u003e**Add some general hints of mine.\u003cbr /\u003e**Add a very useful formation to use.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003ePart 1: All the cheats for CM2.\u003cbr /\u003e-------------------------------------------------\u003cbr /\u003e(Note: All of the cheats below can be done on any\u003cbr /\u003eversion of CM2.)\u003cbr /\u003e-------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eTIPS No.1 - Exit the game without saving.\u003cbr /\u003e---------------\u003cbr /\u003eThere is a simple and easy way to boot to DOS prompt\u003cbr /\u003eor Windows without\u003cbr /\u003ehaving to save your game. Simply just press the\u003cbr /\u003easterisk(*) key on your\u003cbr /\u003ekeyboard and you'll be able to quit immediately\u003cbr /\u003ewithout saving. This is\u003cbr /\u003ean essential trick because you can just return to the\u003cbr /\u003egame and start off\u003cbr /\u003ewith your previous savegame. In this way, you can\u003cbr /\u003enever lose a match.\u003cbr /\u003eJust save up before any match and exit if you lost it.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTIPS No.2 - Prevent your star players from leaving.\u003cbr /\u003e---------------\u003cbr /\u003eEver managed a lower division club and some of your\u003cbr /\u003estar players(star???)\u003cbr /\u003ewanted to leave for a bigger club? Well this nifty\u003cbr /\u003etricks will prevent\u003cbr /\u003ethem from doing so. Place your unhappy players on loan\u003cbr /\u003eand when some big\u003cbr /\u003eclubs approached them, simply reject their offers. In\u003cbr /\u003ethis way, your star\u003cbr /\u003eplayers will stay on your club.\u003cspan class\u003d\"fullpost\"\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTIPS No.3 - Manage International jobs.\u003cbr /\u003e---------------\u003cbr /\u003eI'm sure many of you would like to be manager of one\u003cbr /\u003eof the International\u003cbr /\u003eteams, but it takes too long for you to do so. The\u003cbr /\u003efollowing steps will\u003cbr /\u003eallow you to manage International jobs. Look up for\u003cbr /\u003ethe team's manager's\u003cbr /\u003ename (eg. Terry Venables for England), then add a new\u003cbr /\u003eplayer to your game\u003cbr /\u003eand put down the manager's name instead. \u003cbr /\u003eEg. when you want to manage England, simply add a new\u003cbr /\u003eplayer and put the\u003cbr /\u003ename as \"Terry Venables.\"\u003cbr /\u003e\u003cbr /\u003e(Note: You can only manage the teams that are\u003cbr /\u003ecorrespond to your league\u003cbr /\u003egame, Italy for Italian CM2, Germany for German CM2\u003cbr /\u003eetc.)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTIPS No.4 - Buy any interested players for \"FREE\".\u003cbr /\u003e---------------\u003cbr /\u003eThis is the best cheats for CM2 as of now. This cheat\u003cbr /\u003eallows you to buy\u003cbr /\u003eany interested players for \"FREE\". Yes I mean\u003cbr /\u003e\"FREE\"!!!! Approach any \u003cbr /\u003eplayers that you think will most probably join you.\u003cbr /\u003eFor the asking price,\u003cbr /\u003eplace as much value as you can(mostly double the\u003cbr /\u003eoriginal value), until\u003cbr /\u003ethe opposite club accept your offer immediately, then\u003cbr /\u003epress 'OK.' Next,\u003cbr /\u003ego to 'adjust offer' and change the value to 'FREE',\u003cbr /\u003ethen press 'CANCEL'\u003cbr /\u003eand you will exit the screen. Wait for the players to\u003cbr /\u003enegotiate his \u003cbr /\u003eweekly wages and accept his conditions. If the player\u003cbr /\u003eeventually joins \u003cbr /\u003eyou, he will be available for FREE !!!\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTIPS No.5 - Exchange players cheats. (For unpatched\u003cbr /\u003eCM2)\u003cbr /\u003e----------------\u003cbr /\u003eWhen one of your lousy player is wanted by a club, set\u003cbr /\u003ethis player's\u003cbr /\u003easking price to a very high value (20M). Then approach\u003cbr /\u003eone of the player \u003cbr /\u003eyou want from the team that targets your player and\u003cbr /\u003emake an exchange of \u003cbr /\u003eplayers. The opposition club will agree to your\u003cbr /\u003eexchange offer, thus you\u003cbr /\u003ecan get the player you want provided he is available.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTIPS No.6 - Shortlist players that are going to\u003cbr /\u003eretire. (For unpatch CM2)\u003cbr /\u003e---------------\u003cbr /\u003eShortlist those great players who are going to retire\u003cbr /\u003esoon, eg.Klinsmann, \u003cbr /\u003eRomario, Koeman, Gullit etc. When they eventually\u003cbr /\u003eretire, those on your \u003cbr /\u003eshortlist will be replaced by a very young player but\u003cbr /\u003ewith the same \u003cbr /\u003eabilities as the previous retired player. You will\u003cbr /\u003ethen get many young yet\u003cbr /\u003etalented players in your squad, usually they cost very\u003cbr /\u003echeap.\u003cbr /\u003e\u003cbr /\u003eTIPS No.7 - Buy your favourite star player. (just\u003cbr /\u003eadded)\u003cbr /\u003e---------------\u003cbr /\u003eEver wanted to buy your favourite star player but they\u003cbr /\u003ewon't join you? I\u003cbr /\u003ehave found a way by making them join your club. First\u003cbr /\u003ewhen you start a new\u003cbr /\u003egame, put down the manager name as the player's name\u003cbr /\u003e(eg. Cantona, Maldini)\u003cbr /\u003eand when the player is available, try to buy him and\u003cbr /\u003ehe's yours.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003ePart 2: General hints of CM2.\u003cbr /\u003e--------------------------------------------------\u003cbr /\u003e(Just some general hints from me.)\u003cbr /\u003e--------------------------------------------------\u003cbr /\u003e##When you start a new game and you find that some of\u003cbr /\u003eyour young players'\u003cbr /\u003eattribute is very good, beware! Cos they do not\u003cbr /\u003eusually play that good in\u003cbr /\u003eactual matches. You can loan them out and wait until\u003cbr /\u003ethey are about 22-23\u003cbr /\u003ein age then try them out. Young players do lack\u003cbr /\u003eexperience, aren't they?\u003cbr /\u003e\u003cbr /\u003e##Try not to put your fowards as midfielders, they\u003cbr /\u003eusually play as support\u003cbr /\u003erole or as striker.\u003cbr /\u003e\u003cbr /\u003e##Bear in mind that wingers must be good in creativity\u003cbr /\u003eand pace, as well as\u003cbr /\u003estamina to make long and fast runs.\u003cbr /\u003e\u003cbr /\u003e##Try not to use slow defenders, as they will allow\u003cbr /\u003efast opponent attackers\u003cbr /\u003eto break through. They are also slow to run back to\u003cbr /\u003edefence.\u003cbr /\u003e\u003cbr /\u003e##Sweeper must be good in headers and marking, as well\u003cbr /\u003eas strength. They do\u003cbr /\u003enot need much pace though.\u003cbr /\u003e\u003cbr /\u003e##It is best to have a striker good in creativity and\u003cbr /\u003eone good in shooting.\u003cbr /\u003eOne can provide for the other to score, which is a\u003cbr /\u003every good tactic, rather\u003cbr /\u003ethan having two sharp shooter, but their chances of\u003cbr /\u003escoring is much lesser.\u003cbr /\u003e\u003cbr /\u003e##I don't find playing anchor a good tactic as they\u003cbr /\u003eusually do not play \u003cbr /\u003ethat good in matches. Well, that's my idea anyway.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003ePart 3: Very useful formation to use.\u003cbr /\u003e-------------------------------------------------\u003cbr /\u003e(Below is a good formation which I use, and I won most\u003cbr /\u003eof the game.)\u003cbr /\u003e-------------------------------------------------\u003cbr /\u003e\u003cbr /\u003e     A       A               A \u003d Attacker\u003cbr /\u003e   .           .\u003cbr /\u003e  .             .        \u003cbr /\u003e .               .       \u003cbr /\u003eLF    ^     ^    RF          LF \u003d Left Forward     RF\u003cbr /\u003e\u003d Right Foward\u003cbr /\u003e      |     |\u003cbr /\u003e      |     |\u003cbr /\u003e      |     |\u003cbr /\u003e^    MF     MF    ^          MF \u003d Midfield / Attacking\u003cbr /\u003eMidfielder\u003cbr /\u003e|                 |\u003cbr /\u003e|                 |\u003cbr /\u003e|                 |\u003cbr /\u003e|                 |\u003cbr /\u003e|                 |\u003cbr /\u003e|                 |          LB \u003d Left Back        RB\u003cbr /\u003e\u003d Right Back\u003cbr /\u003eLB      CB       RB          CB \u003d Center Back\u003cbr /\u003e        SW                   SW \u003d Sweeper\u003cbr /\u003e\u003cbr /\u003e        GK                   GK \u003d Goalkeeper\u003cbr /\u003e\u003cbr /\u003eTactic to use: Direct style\u003cbr /\u003e___________________________\u003cbr /\u003e\u003cbr /\u003e### This unofficial tips \u0026 tricks for CM2 will end\u003cbr /\u003ehere at the moment, if\u003cbr /\u003ethere are any more cheats found out by you, please\u003cbr /\u003esend them in to me,\u003cbr /\u003ewhich I will then put then down here. ###\u003cbr /\u003e\u003cbr /\u003eSpecial thanks to those who submit their cheats to me\u003cbr /\u003eand those who found\u003cbr /\u003eout the cheats. Also thanks to all CM2 fans all over\u003cbr /\u003ethe world for greatly\u003cbr /\u003esupporting this game and hope you enjoy your time\u003cbr /\u003eplaying CM2. Last but \u003cbr /\u003enot least, I must sincerly thanks Domark for releasing\u003cbr /\u003ethe worlds greatest\u003cbr /\u003emanager football simulation game. Cheers !!!  :)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eContact me:\u003cbr /\u003e---------------\u003cbr /\u003eEmail address   : goldiman2002@yahoo.com\u003cbr /\u003eampionship manager 2.\u003c/span\u003e\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-7614702492105948725?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7614702492105948725"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7614702492105948725"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/02/championship-manager-2-mini-tips.html","title":"Championship Manager 2 - mini-tips"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-2727611304040415975"},"published":{"$t":"2009-01-28T09:06:00.000-08:00"},"updated":{"$t":"2009-01-28T09:06:02.145-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Championship Manager 2 - Hints and Tips"},"content":{"type":"html","$t":"Submitted by: kumayl hassan\u003cbr /\u003eE-mail: goldiman2002@yahoo.com\u003cbr /\u003e\u003cbr /\u003eChampionship Manager 2 is a football (known as soccer\u003cbr /\u003eto some of you) management simulation\u003cbr /\u003ecomputer game. This game allows you to take on the job\u003cbr /\u003eof managing a football team and gives you\u003cbr /\u003eall the options a real life manager would have - such\u003cbr /\u003eas a buying and selling players in a world wide\u003cbr /\u003etransfer market, choosing tactics, formations and\u003cbr /\u003estyles of play.\u003cbr /\u003e\u003cbr /\u003eTeam Formations\u003cbr /\u003e\u003cbr /\u003eAn almost infinite amount of formations can be used\u003cbr /\u003e(if you like silly formations that is, but 4-4-2,\u003cbr /\u003eChristmas Tree etc, are all possible). Each player\u003cbr /\u003ebeing able to be placed in five positions across the\u003cbr /\u003efield ( left, center left, central, center right,\u003cbr /\u003eright) either as sweeper, defender, anchor, midfield,\u003cbr /\u003esupport and attack. It is even possible to place your\u003cbr /\u003egoalkeeper up front in one last ditched\u003cbr /\u003eHiguita/Schmeichel style attempt for an all out\u003cbr /\u003eattack.\u003cbr /\u003e\u003cbr /\u003eThere are 15 pre set team formations to choose from\u003cbr /\u003eranging from Ultra Defensive to All Out Attack\u003cbr /\u003eand you can of course customize any of these\u003cbr /\u003eformations.\u003cbr /\u003e\u003cbr /\u003eThe team formation can be changed at any point during\u003cbr /\u003ethe match (and between matches and you\u003cbr /\u003ewill be warned if the opposition team makes a change\u003cbr /\u003ein tactics and you can look at their tactics\u003cbr /\u003escreen and take counter measures).\u003cbr /\u003e\u003cbr /\u003eThe placing of players in a formation is easily done\u003cbr /\u003eby using the mouse to drag the players name on\u003cbr /\u003eto a representation of the football pitch and into the\u003cbr /\u003eposition you want him to play.\u003cbr /\u003e\u003cbr /\u003ePlayer Runs\u003cbr /\u003e\u003cbr /\u003eEach player can be given instructions on the type of\u003cbr /\u003eruns he should be making during the match. This\u003cbr /\u003eis done from the same screen as the team formation by\u003cbr /\u003eusing the right mouse button to draw an\u003cbr /\u003earrow from the player to where he should be running.\u003cbr /\u003eSo for example if you want wing back type\u003cbr /\u003eplayers then you can draw an arrow from the full backs\u003cbr /\u003eright down the length of the pitch and this\u003cbr /\u003ewill instruct that player to make runs down the side\u003cbr /\u003eof the field to put crosses in etc.\u003cbr /\u003e\u003cbr /\u003eSome of the pre-set formations as mentioned above will\u003cbr /\u003ealso include the type of runs the players\u003cbr /\u003ewould make in these type of formations.\u003cbr /\u003e\u003cbr /\u003ePlaying Styles\u003cbr /\u003e\u003cbr /\u003eThere are three types of playing styles you can\u003cbr /\u003einstruct your team to use:\u003cbr /\u003e\u003cbr /\u003eLong Ball This is where the ball is hit long and high\u003cbr /\u003eup front into zones asoppose to any target man.\u003cbr /\u003eEven if the defenders win the ball, advancing\u003cbr /\u003emidfielders and strikers are quick to close down\u003cbr /\u003epossession and try and win back the ball. A lot of the\u003cbr /\u003elower division teams would employ this style\u003cbr /\u003eof play, sometimes known as a 'percentage game'.\u003cbr /\u003ePassing This is where the team would build up the play\u003cbr /\u003eby short passing movements. Examples of\u003cbr /\u003ethis style would be Liverpool, Newcastle, and Notts\u003cbr /\u003eForest. \u003cbr /\u003eDirect This is where the ball is played from the back\u003cbr /\u003eto the forward players, without necessarily\u003cbr /\u003ebeing passed through the midfield. This differs from\u003cbr /\u003eLong Ball, in that passes are aimed at particular\u003cbr /\u003eplayers (e.g. a targetman), rather than just booted\u003cbr /\u003einto areas. Examples of teams playing this style\u003cbr /\u003eare Blackburn and Everton.\u003cbr /\u003e\u003cbr /\u003eObscure Features of CM2\u003cbr /\u003e\u003cbr /\u003eThis section covers those features which may not be\u003cbr /\u003ecovered by the manual or the README.TXT\u003cbr /\u003efile and which may have gone unnoticed by you. So read\u003cbr /\u003eon and you may discover some more useful\u003cbr /\u003efeatures of the game.\u003cbr /\u003e\u003cbr /\u003eRight Mouse Button\u003cbr /\u003e\u003cbr /\u003eClicking on Done using the right mouse button when in\u003cbr /\u003ethe main menu will advance the calendar on a\u003cbr /\u003edaily basis as opposed to using the left mouse button\u003cbr /\u003ewhich will generally advance the calendar to\u003cbr /\u003eyour next fixture. This will be helpful when you want\u003cbr /\u003eto avoid missing transfer deadlines or when\u003cbr /\u003ewanting to buy new players etc.\u003cbr /\u003e\u003cbr /\u003eSpace Bar\u003cbr /\u003e\u003cbr /\u003ePressing the space bar during a match sequence will\u003cbr /\u003espeed up the match.\u003cbr /\u003e\u003cbr /\u003eOverall-Home-Away Record\u003cbr /\u003e\u003cbr /\u003eOn any league table by clicking on the Overall Record\u003cbr /\u003eat the top of the table you will be able to see\u003cbr /\u003ethe Home Record - click again you'll see the Away\u003cbr /\u003eRecord.\u003cbr /\u003e\u003cbr /\u003eDescription of player match stats\u003cbr /\u003e\u003cbr /\u003eIn the player stats screen for any match - by hovering\u003cbr /\u003ethe mouse over the titles for each column of\u003cbr /\u003estats you will have a box appear which contains a\u003cbr /\u003edescription of what these stats mean.\u003cbr /\u003e\u003cbr /\u003eTeam Progress Graph\u003cbr /\u003e\u003cbr /\u003eBy clicking the mouse on the position number of any\u003cbr /\u003eteam in any league or group table you will see\u003cbr /\u003ethat teams progress within the table in the form of a\u003cbr /\u003egraph.\u003cbr /\u003e\u003cbr /\u003eView Match Option\u003cbr /\u003e\u003cbr /\u003eYou may view any match by clicking on the v for versus\u003cbr /\u003eon a fixture list. This will turn the v to view.\u003cbr /\u003eClicking a second time will revert back to v again.\u003cbr /\u003e\u003cbr /\u003em and escape keys\u003cbr /\u003e\u003cbr /\u003ePressing the m or escape key will return you to the\u003cbr /\u003emain menu at the next possible opportunity.\u003cbr /\u003ePlease note that to get the computer's attention\u003cbr /\u003erepeatedly pressing or holding down the key may be\u003cbr /\u003enecessary.\u003cbr /\u003e\u003cbr /\u003eMatch Stats of Played Games\u003cbr /\u003e\u003cbr /\u003e: By clicking on the score (from any type of results\u003cbr /\u003escreen) of any played game within one season\u003cbr /\u003ewill allow you to see all the stats for that match.\u003cbr /\u003e\u003cbr /\u003eManager History\u003cbr /\u003e\u003cbr /\u003e: By clicking on the managers name in the general info\u003cbr /\u003escreen of the Squad screen this will enable\u003cbr /\u003eyou to see the entire history of that manager.\u003cbr /\u003e\u003cbr /\u003eTransfer Deadlines\u003cbr /\u003e\u003cbr /\u003e: In the player search screen, when the players names\u003cbr /\u003eare in grey this means the transfer deadline of\u003cbr /\u003ethe country in which that player is playing has\u003cbr /\u003epassed. So this means any player in grey writing\u003cbr /\u003ecannot be bought. \u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eDescription of Player Ratings\u003cbr /\u003e\u003cbr /\u003eThis is a description of the categories used in the\u003cbr /\u003erating of players. These have been divided into five\u003cbr /\u003esections: \u003cbr /\u003e\u003cbr /\u003e     Footballing skills\u003cbr /\u003e     Goalkeeping skills \u003cbr /\u003e     Physical Attributes \u003cbr /\u003e     Mental Attributes \u003cbr /\u003e     Hidden Ratings \u003cbr /\u003e\u003cbr /\u003eFootballing skills\u003cbr /\u003e\u003cbr /\u003eCreativity: Whether he can create goalscoring chances\u003cbr /\u003efor his team-mates with incisive passes,\u003cbr /\u003eheaders, flick-ons etc.\u003cbr /\u003eDribbling: Whether he can take on and beat defenders\u003cbr /\u003eto create dangerous situations from which a\u003cbr /\u003egoalscoring chance might arise. \u003cbr /\u003eFlair: Whether he has the tendency to do the\u003cbr /\u003eunexpected, for example shoot from 30 yards, or try\u003cbr /\u003esomething brilliant. \u003cbr /\u003eHeading: Whether he is good in the air and wins\u003cbr /\u003eheaders either in defense or attack\u003cbr /\u003eMarking: Whether he has the ability to track an\u003cbr /\u003eopponent and mark him out of the game.\u003cbr /\u003eOff the Ball: Whether he makes good runs into space\u003cbr /\u003ewhich can lead to a shot/header on goal if he\u003cbr /\u003eis given the ball. \u003cbr /\u003ePassing: Whether he can pass the ball where he wants\u003cbr /\u003eit. \u003cbr /\u003ePositioning: Whether he has good defensive positional\u003cbr /\u003esense and rarely gets caught out of position.\u003cbr /\u003eSet Pieces: Whether he can make use of set piece\u003cbr /\u003esituations(corner, free kick) either by making a\u003cbr /\u003ecreative pass or a direct shot on goal.\u003cbr /\u003eShooting: Whether he scores goals.\u003cbr /\u003eTackling: Whether he is good at making tackles to\u003cbr /\u003edispossess an opponent.\u003cbr /\u003eTechnique: Whether he has good control, first touch,\u003cbr /\u003eand all round technical ability \u003cbr /\u003e\u003cbr /\u003eGoalkeeping skills\u003cbr /\u003e\u003cbr /\u003eShot Stopping: This is their ability to save shots.\u003cbr /\u003ePassing: This is their accuracy when kicking or\u003cbr /\u003ethrowing the ball out.\u003cbr /\u003eSet Pieces: This is their ability to defend set\u003cbr /\u003epieces, line up the wall etc.\u003cbr /\u003ePositioning: This is their positioning for shots,\u003cbr /\u003ecrosses etc.\u003cbr /\u003eAerial Ability: This is their ability in the air, for\u003cbr /\u003eexample when handling corners and crosses.\u003cbr /\u003eRushing Out: This is whether he can rush out quickly\u003cbr /\u003ein one-on-one situations. \u003cbr /\u003e\u003cbr /\u003ePhysical Attributes\u003cbr /\u003e\u003cbr /\u003eAggression: Whether he goes in hard when competing for\u003cbr /\u003ethe ball, without necessarily being dirty. \u003cbr /\u003eInjury Proneness: Whether he is often out of action\u003cbr /\u003ewith injuries. The higher the rating the more\u003cbr /\u003elikely the player is to get injured \u003cbr /\u003ePace: Whether he has speed and acceleration both in\u003cbr /\u003eand out of possession. \u003cbr /\u003eStamina: Whether he can keep going at the end of the\u003cbr /\u003emost grueling matches.\u003cbr /\u003eStrength: Whether he has strength in holding off\u003cbr /\u003eopponents to keep possession or in competing to\u003cbr /\u003ewin the ball.\u003cbr /\u003e\u003cbr /\u003eMental Attributes\u003cbr /\u003e\u003cbr /\u003eDetermination: Whether he keeps battling, even when\u003cbr /\u003ethe odds are against him. \u003cbr /\u003eInfluence: Whether he can motivate and inspire\u003cbr /\u003eteam-mates, as for example a captain would.\u003cbr /\u003eIntelligence: Whether he can read the game and make\u003cbr /\u003egood decisions about when to sit back, push\u003cbr /\u003eup etc.\u003cbr /\u003e\u003cbr /\u003eHidden Ratings\u003cbr /\u003e\u003cbr /\u003eBig Occasion: Whether he rises to the occasion in big\u003cbr /\u003egames, play- offs, top of the table clashes,\u003cbr /\u003ecup finals, etc. \u003cbr /\u003eCharacter: Whether the player reacts badly to on/off\u003cbr /\u003ethe field events. On the field this could be\u003cbr /\u003ewhether he reacts to provocation, off the field\u003cbr /\u003ewhether he reacts to being dropped, fined etc. The\u003cbr /\u003ehigher the rating the more likelythe player will react\u003cbr /\u003ebadly to on/off the field events. \u003cbr /\u003eConsistency: Whether he normally performs to his\u003cbr /\u003eability and rarely has an off day.\u003cbr /\u003eDirtiness: The amount of bad fouls, bookings and\u003cbr /\u003esending off a player is likely to commit/get. You\u003cbr /\u003ecan tell who has a high rating for this because of the\u003cbr /\u003eamount of fouls, yellow and red cards he has, or\u003cbr /\u003ethe number of disciplinary points a player has\u003cbr /\u003eaccumulated.\u003cbr /\u003eAbility: This is an overall rating of how good the\u003cbr /\u003eplayer is now.\u003cbr /\u003ePotential Ability: This is a rating of how good the\u003cbr /\u003eplayer could become. For a young player his\u003cbr /\u003eability will tend to rise towards his potential\u003cbr /\u003eability as he gets older; for a player at his peak his\u003cbr /\u003eability\u003cbr /\u003ewill tend to be equal to his potential ability; for an\u003cbr /\u003eolder player his ability will tend to drop below his\u003cbr /\u003epotential ability. The ability rating is therefore a\u003cbr /\u003evariable rating and all the other ratings are relative\u003cbr /\u003eto\u003cbr /\u003ethis rating and the potential ability rating.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTo arrange friendlies, carry out the following:\u003cbr /\u003e\u003cbr /\u003e   1.Go to Squad details screen of the squad you are\u003cbr /\u003emanaging. \u003cbr /\u003e   2.Click on Fixtures and Results icon. \u003cbr /\u003e   3.Choose Full Season Calendar option. This will\u003cbr /\u003egive a full calendar of each day of the year\u003cbr /\u003e     with all the fixtures and all the dates where no\u003cbr /\u003efixtures have been arranged. \u003cbr /\u003e   4.Click on home or away icon depending if you want\u003cbr /\u003eto play a friendly home or away. \u003cbr /\u003e   5.A full list of squads will appear (all the\u003cbr /\u003eEnglish ones and use More Teams to display foreign\u003cbr /\u003e     teams) - click on the squad you would like to\u003cbr /\u003earrange a friendly against. \u003cbr /\u003e   6.A screen will appear showing you the dates\u003cbr /\u003eavailable for a friendly (if any) with that team and\u003cbr /\u003e     also the dates not available for a friendly. \u003cbr /\u003e   7.Click on which date you would like to play - i.e.\u003cbr /\u003eclick on where it is written Free date for\u003cbr /\u003e     friendly with 'team name' - there may be more\u003cbr /\u003ethan one date available. \u003cbr /\u003e   8.You will be then asked to confirm the arrangement\u003cbr /\u003eof a friendly against the chosen team. After\u003cbr /\u003e     confirmation has been given the friendly has been\u003cbr /\u003earranged. \u003cbr /\u003e   9.You can also cancel friendlies by using the\u003cbr /\u003eCancel icon on the full calendar screen - click on\u003cbr /\u003e     this so it becomes white then click on the name\u003cbr /\u003eof the team you want to cancel the friendly\u003cbr /\u003e     with - you will then be asked to confirm the\u003cbr /\u003ecancellation.\u003cbr /\u003e\u003cbr /\u003eRemember you will not be able to play any team you\u003cbr /\u003ewant - because the other team may not be\u003cbr /\u003eavailable or because they are a much bigger club than\u003cbr /\u003eyou - so don't expect to be able to play\u003cbr /\u003eBayern Munich if you are manager of Rochdale !\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eApplying for vacant jobs\u003cbr /\u003e\u003cbr /\u003eYou will get a message on screen each time a club has\u003cbr /\u003ea vacant manager position. If you would like\u003cbr /\u003eto be put forward for consideration this is how you do\u003cbr /\u003eit.\u003cbr /\u003e\u003cbr /\u003e   1.Go to Manager Info in the main menu. \u003cbr /\u003e   2.Go to Job News. \u003cbr /\u003e   3.You will see a all the clubs which have no\u003cbr /\u003emanager. \u003cbr /\u003e   4.Click on the name of the club you would like to\u003cbr /\u003emanage \u003cbr /\u003e   5.The squad screen of this team will appear. In the\u003cbr /\u003etop right hand corner you will see the apply\u003cbr /\u003e     icon. Click on this to put yourself forward for\u003cbr /\u003ethe job. \u003cbr /\u003e   6.You will be then asked for confirmation. \u003cbr /\u003e   7.you will only receive notification if you are\u003cbr /\u003eoffered the job or will realize you that your\u003cbr /\u003e     application has not been successful when you see\u003cbr /\u003enotification of who has got the job.\u003cbr /\u003e\u003cbr /\u003eRemember it will probably only be worth applying for\u003cbr /\u003ejobs when you have built up some sort of\u003cbr /\u003ereputation. You will start to build up a reputation\u003cbr /\u003ewhen you have had some success with a club for at\u003cbr /\u003eleast two seasons.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eWho should you buy?\u003cbr /\u003e\u003cbr /\u003eThe following players are great values and perform\u003cbr /\u003eVERY well. (this list is subjective)\u003cbr /\u003e\u003cbr /\u003e     Jimmi Nielsen GK Denmark \u003cbr /\u003e     Neil Lennon AMC Crewe \u003cbr /\u003e     Viktor Leonenko FC Dinamo Kiev\u003cbr /\u003e     David Bardsley DR QPR\u003cbr /\u003e     John De Wolf SW/DC Wolves\u003cbr /\u003e     Michael Galloway AML NottsC\u003cbr /\u003e     Richard Rufus\u003cbr /\u003e     Sergi Yuan\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-2727611304040415975?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2727611304040415975"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2727611304040415975"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/championship-manager-2-hints-and-tips.html","title":"Championship Manager 2 - Hints and Tips"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-8630615602803630723"},"published":{"$t":"2009-01-25T09:05:00.000-08:00"},"updated":{"$t":"2009-01-25T09:05:00.500-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Championship Manager 2"},"content":{"type":"html","$t":"Submitted by: kumayl hassan\u003cbr /\u003eE-mail: goldiman2002@yahoo.com\u003cbr /\u003e\u003cbr /\u003eGOOD BUYS\u003cbr /\u003e---------\u003cbr /\u003eYoung talented players, aged 16-25\u003cbr /\u003e\u003cbr /\u003eFor players with more than one position (POS) and/or\u003cbr /\u003emore\u003cbr /\u003ethan one side, the pos/side listed first is the\u003cbr /\u003epreferred pos/side.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eNAME               TEAM                POS       SIDE\u003cbr /\u003e--------------------------------------------------------\u003cbr /\u003eRichard Wright     Ipswich Town        Gk        -    \u003cbr /\u003e \u003cbr /\u003eShane Higgs        Free Transfer       Gk        -    \u003cbr /\u003e \u003cbr /\u003eJohn Cheesewright  Free Transfer       Gk        -    \u003cbr /\u003e \u003cbr /\u003eJimmi Nielsen      Free Transfer       Gk        -    \u003cbr /\u003e \u003cbr /\u003eNeil Hopper        Free Transfer       Gk        -    \u003cbr /\u003e \u003cbr /\u003eJason Trinder      Free Transfer       Gk        -    \u003cbr /\u003e \u003cbr /\u003eDejan Stefanovic   Red Star            D         C    \u003cbr /\u003e \u003cbr /\u003eJohn Richardson    Exeter City         D         C    \u003cbr /\u003e \u003cbr /\u003eDean Richards      Wolverhampton       D         C    \u003cbr /\u003e \u003cbr /\u003eDewhurst                               D         C    \u003cbr /\u003e \u003cbr /\u003eLarus Sigurdsson   Stoke City          D         C/L/R\u003cbr /\u003e \u003cbr /\u003eDavid Tuttle       Sheffield Utd       D         C\u003cbr /\u003eRichard Rufus      Charlton Athletic   D         C    \u003cbr /\u003e \u003cbr /\u003eNeil Whitworth     Kilmarnock          D         C    \u003cbr /\u003e \u003cbr /\u003eDarren Purse       Leyton Orient       D/F       C    \u003cbr /\u003e \u003cbr /\u003eGary Hobson        Hull City           D         C/L  \u003cbr /\u003e \u003cbr /\u003eTony Vaughan       Ipswich Town        D         C/L  \u003cbr /\u003e \u003cbr /\u003ePhil Gilchrist     Oxford United       D         C/R\u003cbr /\u003eJose Santa         Columbia            D         R    \u003cbr /\u003e \u003cbr /\u003eA. Fernandez       Columbia            D         C    \u003cbr /\u003e \u003cbr /\u003eJohn Rattle        Cambridge Utd       D         R\u003cbr /\u003eBen Thatcher       Millwall            D         R/L  \u003cbr /\u003e \u003cbr /\u003eChris Coleman      Crystal P (now Bl)  D/SW      C/L  \u003cbr /\u003e \u003cbr /\u003eSpencer Whelan     Chester City        D/SW      C/R  \u003cbr /\u003e \u003cbr /\u003eDavid Unsworth     Everton             D/SW      C    \u003cbr /\u003e \u003cbr /\u003eDaniel Prodan      Steua Buchuresti    D/SW      C    \u003cbr /\u003e \u003cbr /\u003eSteve Howey        Newcastle United    D/SW      C    \u003cbr /\u003e \u003cbr /\u003eSteve Watson       Newcastle United    D/M       C/R  \u003cbr /\u003e \u003cbr /\u003eChristian Ziege    Munich              D/M       L    \u003cbr /\u003e \u003cbr /\u003eRoberto Carlos     Inter Milan         D/M       L    \u003cbr /\u003e \u003cbr /\u003eIan Chapman        Brighton \u0026 Hove A   D/M       L    \u003cbr /\u003e \u003cbr /\u003eManuel Paulo Sousa Juventus            DM        C    \u003cbr /\u003e \u003cbr /\u003eRoy Keane          Manchester Utd      DM        C    \u003cbr /\u003e \u003cbr /\u003eDavid Beckham      Manchester Utd      M         C/R\u003cbr /\u003eDino Baggio        Parma               M         C    \u003cbr /\u003e \u003cbr /\u003eIlie Dumitrescu    Tottenham H         M         C    \u003cbr /\u003e \u003cbr /\u003eEdgar Davids       Ajax                M         C/L  \u003cbr /\u003e \u003cbr /\u003eJason Peake        Rochdale            M         C/L  \u003cbr /\u003e \u003cbr /\u003eLee Durrant        Ipswirch Town       M         L    \u003cbr /\u003e \u003cbr /\u003eLeonardo           Gamboa Osaka        M/D       L\u003cbr /\u003eSimon Davey        Preston North End   AM        R/C  \u003cbr /\u003e \u003cbr /\u003eGareth Ainsworth   Preston North End   AM        C/R/L\u003cbr /\u003e \u003cbr /\u003eOyvind Leonhardsen Wimbledon           AM        C/L/R\u003cbr /\u003eRodney Rowe        Huddersfield Town   AM        R/L  \u003cbr /\u003e \u003cbr /\u003eClaudinho          Brazilian team ??   AM        L (?)\u003cbr /\u003e \u003cbr /\u003eDanny Murphy       Crewe Alexandra     AM        C    \u003cbr /\u003e \u003cbr /\u003eSteve Bushell      York City           AM        C    \u003cbr /\u003e \u003cbr /\u003eNeil Lennon        Crewe Alexandra     AM        C    \u003cbr /\u003e \u003cbr /\u003eJovan Stankovic    Red Star Belgrade   AM        C    \u003cbr /\u003e \u003cbr /\u003eFinidy George      Ajax Amsterdam      AM        R    \u003cbr /\u003e \u003cbr /\u003eScott Taylor       Leicester City      AM        R    \u003cbr /\u003e \u003cbr /\u003eDarren Anderton    Tottenham H         AM        C    \u003cbr /\u003e \u003cbr /\u003eDel Piero          Juventus            F         C/L  \u003cbr /\u003e \u003cbr /\u003eJon McCarthy       Port Vale           F         C/R  \u003cbr /\u003e \u003cbr /\u003eDaniel Fonseca     Roma                F         C/R/L\u003cbr /\u003e \u003cbr /\u003ePaul Scholes       Manchester Utd      F         C\u003cbr /\u003eJulen Guerrero     Athletico Bilbao    F         R    \u003cbr /\u003e \u003cbr /\u003eW. Kowalczyk       Legia Warzawa       F         C    \u003cbr /\u003e \u003cbr /\u003eIvica Mornar       Hadjuk Split        F         C    \u003cbr /\u003e \u003cbr /\u003eRonaldo            PSV Eindhoven       F         C    \u003cbr /\u003e \u003cbr /\u003eEdmundo            Flamengo            F         C    \u003cbr /\u003e \u003cbr /\u003eJames Beattie      Free Transfer       S         C\u003cbr /\u003eStan Collymore     Liverpool           S         C    \u003cbr /\u003e \u003cbr /\u003eAlan Shearer       Blackburn Rovers    S         C    \u003cbr /\u003e \u003cbr /\u003eKanu               Ajax Amsterdam      S         C\u003cbr /\u003ePatrick Kluivert   Ajax Amsterdam      S         C\u003cbr /\u003eRobert Taylor      Brentford           S         C\u003cbr /\u003eNick Forster       Brentford           S         C\u003cbr /\u003eViktor Leonenko    Dinamo Kiev         S         C\u003cbr /\u003eJuan Desouza       Wycombe Wanderers   S         C\u003cbr /\u003eRobbie Fowler      Liverpool           S         C\u003cbr /\u003eNiculescu          Inter Sibiu         S         C\u003cbr /\u003eTeddy Sheringham   Tottenham H         S         C\u003cbr /\u003eHeiko Herlich      Dortmund            S         C\u003cbr /\u003eThomas Brolin      Leeds United        AM        C\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eGood players, aged 26+\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eNAME               TEAM                POS       SIDE\u003cbr /\u003e--------------------------------------------------------\u003cbr /\u003eKevin Miller       Millwall            Gk        -\u003cbr /\u003eOleg Luzhny        Dinamo Kiev         D         C/L\u003cbr /\u003eMarcelo Balboa     Nuevo Leon          D         C\u003cbr /\u003eJurgen Kohler      Borussia Dortmund   D         C\u003cbr /\u003eMike Stockwell     Ipswich Town        D/M       R\u003cbr /\u003eMarc Rieper        West Ham United     D/SW      C\u003cbr /\u003eMarcel Desailly    AC Milan            D/SW      C\u003cbr /\u003ePaolo Maldini      AC Milan            D/SW      C/L\u003cbr /\u003ePeter Smith        Oldham Athletic     D/M       C/R\u003cbr /\u003eMatthias Sammer    Borussia Dortmund   SW/M      C\u003cbr /\u003eDennis Wise        Chelsea             M         C/R\u003cbr /\u003eNicola Berti       Inter               M         C/L\u003cbr /\u003eStefan Effenberg   Bor.Mönch.Gladbach  M         C\u003cbr /\u003eAliosha Asanovic   Hadjuk Split        AM        C\u003cbr /\u003eAndreas Moller     Borussia Dortmund   AM        C\u003cbr /\u003eJari Litmanen      Ajax Amsterdam      AM        C\u003cbr /\u003eGianfranco Zola    Parma               AM        C\u003cbr /\u003eBrian Laudrup      Glasgow Rangers     AM        R\u003cbr /\u003eLombardo           Juventus            AM        R\u003cbr /\u003eMario Basler       Werder Bremen       AM        C/R\u003cbr /\u003eRoberto Baggio     AC Milan            F         C\u003cbr /\u003eDejan Savicevic    AC Milan            F         C\u003cbr /\u003eEric Cantona       Manchester United   F         C\u003cbr /\u003eLinton Brown       Hull City           F         R\u003cbr /\u003eJurgen Klinsmann   Bayern Munich       S         C\u003cbr /\u003eGeorge Weah        AC Milan            S         C\u003cbr /\u003eAnthony Yeboah     Leeds United        S         C\u003cbr /\u003eSteve Bull         Wolverhampton W     S         C\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eGood players for the CM2 Italian League (not as\u003cbr /\u003edetailed)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eNAME                   TEAM                   POS   \u003cbr /\u003eSIDE \u003cbr /\u003e----------------------------------------------------------\u003cbr /\u003eMark Juliano           Juventus               SW/D  \u003cbr /\u003eC/L  \u003cbr /\u003eStefano Sachetti       Lazio                  D/M    L\u003cbr /\u003e   \u003cbr /\u003eRoberto Carlos         Inter Milan            D/M    L\u003cbr /\u003e   \u003cbr /\u003eManuel Paulo Sousa     Juventus               DM     C\u003cbr /\u003e   \u003cbr /\u003eDino Baggio            Parma                  M      C\u003cbr /\u003eFrancesco Statuto      Roma                   M      C\u003cbr /\u003e   \u003cbr /\u003eNicola Berti           Inter Milan            M     \u003cbr /\u003eLC   \u003cbr /\u003eGianfranco Zola        Parma                  AM     C\u003cbr /\u003e   \u003cbr /\u003eLombardo               Juventus               AM     R\u003cbr /\u003e   \u003cbr /\u003eIlie Dumitrescu        Tottenham Hotspur      A/M   \u003cbr /\u003eC/L  \u003cbr /\u003eAlessandro Del Piero   Juventus               F     \u003cbr /\u003eC/L\u003cbr /\u003eJoao Pinto             FC Porto               F     \u003cbr /\u003eL/C  \u003cbr /\u003eDomingos               FC Porto               S      C\u003cbr /\u003e   \u003cbr /\u003eStan Collymore         Liverpool              S      C\u003cbr /\u003e   \u003cbr /\u003ePierluigi Casiraghi    Lazio                  S      C\u003cbr /\u003e   \u003cbr /\u003ePaolo Maldini                                         \u003cbr /\u003e   \u003cbr /\u003eAlessio Tacchinardi\u003cbr /\u003eWalter Zenga                                          \u003cbr /\u003e   \u003cbr /\u003eRonaldo                                               \u003cbr /\u003e   \u003cbr /\u003eEric Cantona                                          \u003cbr /\u003e   \u003cbr /\u003eDavid Platt\u003cbr /\u003eDarren Anderton\u003cbr /\u003eSteve McManaman\u003cbr /\u003eRoberto Baggio\u003cbr /\u003eGeorge Weah\u003cbr /\u003e\u003cbr /\u003eHINTS:\u003cbr /\u003e-----\u003cbr /\u003eLook at the free transfer market, occasionally you'll\u003cbr /\u003efind young\u003cbr /\u003etalents and good players there.\u003cbr /\u003e\u003cbr /\u003eLook at developing and under-inflated transfer markets\u003cbr /\u003esuch as East Europe,\u003cbr /\u003eAmerica and Africa. You can pick up many good players\u003cbr /\u003eat a cheap prize from there.\u003cbr /\u003e\u003cbr /\u003eListen to your scouts, and try to sign players that\u003cbr /\u003eare \"Highly Recommended\".\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-8630615602803630723?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8630615602803630723"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8630615602803630723"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/championship-manager-2.html","title":"Championship Manager 2"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-7830667368728753474"},"published":{"$t":"2009-01-23T09:05:00.000-08:00"},"updated":{"$t":"2009-01-23T09:05:00.577-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Challenge of the Five Realms"},"content":{"type":"html","$t":"Walkthrough\u003cbr /\u003e\u003cbr /\u003eMain Plot\u003cbr /\u003e\u003cbr /\u003eBallytogue\u003cbr /\u003e----------\u003cbr /\u003eIn the castle, talk to Hastings who is located outside the the bedroom\u003cbr /\u003ein the hall. Then go to the basement and pick up the spell components\u003cbr /\u003eand other objects in the kitchen and weapons room. You should also\u003cbr /\u003etalk to Wilagon Blacklost in the kitchen. He will give you the book of\u003cbr /\u003eEquus. Go to Shiliko's hut in the northwestern corner of Ballytogue.\u003cbr /\u003ePick up all the items. Next, go to the bar next to the pawn shop and fight\u003cbr /\u003ethe Hammerhead Brothers. Take the items left after combat to the bar in\u003cbr /\u003ethe southwest corner of the city and recruit Sir John Oldcastle.\u003cbr /\u003e\u003cbr /\u003eFarinor\u003cbr /\u003e--------\u003cbr /\u003eFirst, talk to the beggar in the northern part of the city. He will offer\u003cbr /\u003eto sell your a Spirit Lamp. Buy it, as it is necessary to recruit the\u003cbr /\u003eAlveolan King. To recruit Cynna Bane, talk to Thurias Foolkiller, then\u003cbr /\u003ethreaten him. Follow what he tells you to do. This will involve stepping\u003cbr /\u003einto a trap, so make sure that you are well fed and rested to survive the\u003cbr /\u003edamage.\u003cbr /\u003eGo back and talk to and threaten him again. Go to Cynna Bane's hut\u003cbr /\u003eand do what she asks you to do. Talk to her again and she will join\u003cbr /\u003eyour party.\u003cbr /\u003e\u003cbr /\u003eSouthFrost\u003cbr /\u003e------------\u003cbr /\u003eKill the Reyal monsters located in the northeastern part of the city.\u003cbr /\u003eNext go south and talk to Azron. He will reward you for killing the\u003cbr /\u003eReyals by telling your where to find the witch Cagliostra and give\u003cbr /\u003eyou the Witch's Orb to get past the traps.\u003cbr /\u003e\u003cbr /\u003eFremont\u003cbr /\u003e---------\u003cbr /\u003eYou can recruit the wizard Heltura by just talking to her. Deostrus\u003cbr /\u003ewill tell you the location of the Hidden Wizard's Guild if you bring\u003cbr /\u003ehim his beloved Marinda from Pendar.\u003cbr /\u003e\u003cbr /\u003eGreenberry\u003cbr /\u003e-----------\u003cbr /\u003eTalk to Mayor Zamtine, he will give you the key to the Archives. Go\u003cbr /\u003eto the Archives and fight the Goromond Knights located there. Pick\u003cbr /\u003eup the Decree Banishing Magic. Go to the town square and buy the\u003cbr /\u003eEnchanted Oil to use in the Spirit Lamp.\u003cbr /\u003e\u003cbr /\u003eSilvermoor\u003cbr /\u003e-----------\u003cbr /\u003eTalk to all the artists and writers that you find and buy what they're\u003cbr /\u003eselling. Go to the theatre in the centre of the city. Take the theatre\u003cbr /\u003ecostumes and the spell components.\u003cbr /\u003e\u003cbr /\u003ePendar\u003cbr /\u003e-------\u003cbr /\u003eBuy the ship's passage. Cast the revisibility spell. Go to the world\u003cbr /\u003emap and choose Sea of Belgron. You will enter realm of Thalassy.\u003cbr /\u003e\u003cbr /\u003eThalassy\u003cbr /\u003e---------\u003cbr /\u003eYou will enter in Arrado. Talk to the Emperor who is south- west of\u003cbr /\u003ethe city. Next go to the Sunken ship and use the search command to\u003cbr /\u003efind Laxalt's Speargun. Take the weapon to the Emperor. The cast\u003cbr /\u003ethe Friend spell on the whale Voolz. Talk to the Emperor, he will join\u003cbr /\u003eyour party. Take the crown from his inventory and place it in your.\u003cbr /\u003eIf you do not do this and he leaves your party for any reason or is\u003cbr /\u003ekilled, you cannot win the game. (The applies to all 5 crowns.)\u003cbr /\u003eBe sure to pick up a Vial of Thalassian Water.\u003cbr /\u003e\u003cbr /\u003eBuntonderry\u003cbr /\u003e------------\u003cbr /\u003eBuy meat from one of the 2 butchers. One will sell you spoiled meat\u003cbr /\u003eand the other will sell you good meat. Make sure you get some of the\u003cbr /\u003egood meat. Go to the middle barn on the left side of the city. In the barn,\u003cbr /\u003ecast an open lock spell (or pick the lock) on the door on the left. Enter\u003cbr /\u003ethe silo and fight the bandits. Talk to the Sheriff, he will join your\u003cbr /\u003eparty.\u003cbr /\u003eGo to the barn in the lower left hand corner of the city and talk to Felrid.\u003cbr /\u003eHe will join your party. Felrid is needed to complete the game, so keep\u003cbr /\u003ehim safe.\u003cbr /\u003e\u003cbr /\u003eSkyhold\u003cbr /\u003e---------\u003cbr /\u003eGo to the brewery on the left side of the map. Pick up some ale.\u003cbr /\u003e\u003cbr /\u003eAl-Bahdri\u003cbr /\u003e---------\u003cbr /\u003eGo to the southern part of the city. Drop the ale and meat. Talk to Haggian\u003cbr /\u003ethe gnome. Enter the mountain area to the south. Fight the lions, ogres and\u003cbr /\u003esnakes. Enter the cave on the north edge of the map. Talk to Sir Valakor.\u003cbr /\u003eHe will join your party if you have the Queen's diamond ring. Leave the cave\u003cbr /\u003eand enter the portal to Alveola.\u003cbr /\u003e\u003cbr /\u003eAlveola\u003cbr /\u003e--------\u003cbr /\u003eFind King Aramacan. You can find him in his castle in the centre of the\u003cbr /\u003ecity. Talk to the king then use the spirit lamp The King will join your party. \u003cbr /\u003eBe sure to pick up some Alveolan Soil. Visit a pawn shop and purchase a shovel.\u003cbr /\u003e\u003cbr /\u003eCastle Cast the Fly spell and enter the castle through the hole in Thiris-\u003cbr /\u003ethe roof. Walk 6 paces north of the ststue in the entry hall and use the shovel\u003cbr /\u003eto dig up the scrolls of Shamar. It is not easy to find, so just keep trying\u003cbr /\u003e'till you hit the right spot.\u003cbr /\u003e\u003cbr /\u003eCastle Enter the Castle and fight the guards. Go to the basement Duras- and\u003cbr /\u003etalk to Queen Feya's Spirit. She will give you the Spirit Chains, a\u003cbr /\u003enecessary item for the Slay Evil spell to kill Grimnoth. Take the King's Knighting\u003cbr /\u003esword \u003efrom the room on the first floor's east wing.\u003cbr /\u003e\u003cbr /\u003eCastle Go to Pendar. From Pendar choose the world map and choose\u003cbr /\u003eVentrax- Castle Ventrax. You are now on the island of Jupiles. Enter the\u003cbr /\u003ecastle and speak with Kuvey Lyter. In exchange for the Knighting sword\u003cbr /\u003ehe will give you knights and archers to aid in your quest. To leave the\u003cbr /\u003eisland, you must choose Pendar from the world map.\u003cbr /\u003e\u003cbr /\u003eThornkeep\u003cbr /\u003e-----------\u003cbr /\u003eGo to the church in the middle of the city. Enter the church and talk to\u003cbr /\u003eBrother Mallochius. He will give you the Ring of Transforming. Then\u003cbr /\u003etalk to Thermar the Holy, he will give you the Crystal Ball in exchange\u003cbr /\u003efor the Scrolls of Shamar. The Crystal Ball tells you the components\u003cbr /\u003enecessary for the Restoration spell.\u003cbr /\u003e\u003cbr /\u003eCommington Find the Tree Knights (Blaxton's Knights) in the north of the\u003cbr /\u003eForest- forest. Talk to Sir Blaxton only once. He will try to kill you if\u003cbr /\u003eyou speak with him a second time. The portal to Fraywood is behind the Tree\u003cbr /\u003eKnights. You can get to it 3 ways: fly over the knights, kill them, or give\u003cbr /\u003ethe Ring of Transforming to Sir Blaxton. If you use the Ring, the knights will\u003cbr /\u003ejoin your party.\u003cbr /\u003e\u003cbr /\u003eFraywood\u003cbr /\u003e-----------\u003cbr /\u003eFirst, talk to the King. Find the culprit (Brodo) behind the practical joke\u003cbr /\u003eplayed on him. To do this, first talk to and then threaten the Apothecary,\u003cbr /\u003eFaris. Take the note that he gives you to the King. Then go to the other\u003cbr /\u003eApothecary, Ladrian, who is standing outside in the northwest corner.\u003cbr /\u003eBuy the Broche Powder. Next find Brodo in his house and talk to him.\u003cbr /\u003ePick up the wine and give it to him, the Broche powder is automatically\u003cbr /\u003eadded. Go back to the King and tell him that Brodo has been taken care\u003cbr /\u003eof. The King also wants you to take care of the Razers in Commington\u003cbr /\u003eForest. Go through the portal and back to Commington Forest.\u003cbr /\u003eTalk to the 4 Razers and persuade them to stop cutting down the forest.\u003cbr /\u003eAfter this is done, go back to the King in Fraywood and he will join your\u003cbr /\u003eparty. You also need to find the Unicorn Horn in Fraywood. First, talk to\u003cbr /\u003eGwin Aerlynbane. Cast a truth spell on Rianen Aerlynbane. She will tell\u003cbr /\u003eyou where the Chastity Belt Key is to be found. Take the Key to Gwin\u003cbr /\u003eand use it. She will join your party. When you leave the building, the\u003cbr /\u003eUnicorn will be there. Talk to him. Use the search command to find an\u003cbr /\u003eAcorn in Fraywood before leaving.\u003cbr /\u003e\u003cbr /\u003eVinazia\u003cbr /\u003e--------\u003cbr /\u003eTo get to Vinazia without losing anyone in your party, you must do one\u003cbr /\u003eof 3 things when going there: teleport, buy passage and disguise yourself\u003cbr /\u003ewith the theatre costumes, or book private passage with the sailor Kier\u003cbr /\u003ePlanck (found in a tavern in Galraven). Fight your way to the castle.\u003cbr /\u003eOnce inside the castle fight your way to the second floor. On the second\u003cbr /\u003efloor, you will find Duke Goromond. Kill the Duke and retrieve the Crown\u003cbr /\u003eof Alonia.\u003cbr /\u003e\u003cbr /\u003eMt. Shasta\u003cbr /\u003e-----------\u003cbr /\u003eFirst, find the Giant's house at the top of the mountain. Take one of his\u003cbr /\u003epoems. The portal to Aerieus is found in the cave. You must defeat the\u003cbr /\u003edragon in the cave. If the revisibility spell has been cast, the portal will\u003cbr /\u003eappear.\u003cbr /\u003e\u003cbr /\u003eAerieus\u003cbr /\u003e--------\u003cbr /\u003eFirst, talk with the King and discover the assassin (Senator Tonerridge)\u003cbr /\u003ewho is out to kill the King by casting the Truth spell on NPC's. Next, bring\u003cbr /\u003eSenator Glorenzia the Newspaper from Burano (get the Newspaper from\u003cbr /\u003eRenjac Taskmaster by first casting a Truth spell on him and then bringing\u003cbr /\u003ehim the Parchment Paper and Ink supply from Fenaysia). Third, talk to\u003cbr /\u003eSenator McKlennia, then go to Nyxx and talk to Quetzl Too, you will then\u003cbr /\u003ereceive the Book of Wisdom. By rescuing Chauncey Garedener from the\u003cbr /\u003ePeregrine Rogues in Nyxx and returning him to the home of Aramdrac\u003cbr /\u003eMason in Fenaysia, you will receive a Vial of Aeriean Air.\u003cbr /\u003e\u003cbr /\u003eRuddiquid\u003cbr /\u003e----------\u003cbr /\u003eAfter you collect all 5 crowns go to Castle Thiris and enter the portal to\u003cbr /\u003eRuddiquid. AFter entereing, cast the Restoration Spell. You must fight your\u003cbr /\u003eway through the maze to finally come upon Grimnoth himself. You must cast\u003cbr /\u003ethe\u003cbr /\u003eSlay Evil spell on Grimnoth. Demons are very difficult to beat but you can\u003cbr /\u003euse magic and weapons on them. Skeleton warriors are killed only by magic.\u003cbr /\u003eBeezleroths sometimes bounce magic back at you, so it is not always a good\u003cbr /\u003eidea to cast an explode spell on them.\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-7830667368728753474?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7830667368728753474"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7830667368728753474"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/challenge-of-five-realms.html","title":"Challenge of the Five Realms"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-8676376827478505476"},"published":{"$t":"2009-01-21T09:04:00.000-08:00"},"updated":{"$t":"2009-01-21T09:04:00.384-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Cavewars FAQ"},"content":{"type":"html","$t":"1. What is Cavewars?\u003cbr /\u003e\u003cbr /\u003e Cavewars is Avalon Hill's game of exploration and conquest\u003cbr /\u003e underground in the world of Ibido. 8 races, each with their\u003cbr /\u003e own special abilities and weaknesses, wage a war for survival \u003cbr /\u003e in the 5 levels of caverns under the surface of Ibido.\u003cbr /\u003e Research Technologies and Magic to develop new weapons to\u003cbr /\u003e overcome and conquer.\u003cbr /\u003e\u003cbr /\u003e2.  Are there any cheat codes?\u003cbr /\u003e CAVE Godmode, gives you 250000 of everything, and all the spells \u003cbr /\u003e and technologies.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e3. What are the system requirements?\u003cbr /\u003e -IBM or 100% Compatible\u003cbr /\u003e -100% Microsoft Compatible mouse\u003cbr /\u003e -VESA (1.2) Compliant SVGA video card\u003cbr /\u003e -CD-ROM drive\u003cbr /\u003e -8MB Ram\u003cbr /\u003e -MS-DOS 5.0 or higher(will run in Win95)\u003cbr /\u003e -486DX or better\u003cbr /\u003e -15MB free hard drive space\u003cbr /\u003e\u003cbr /\u003e4. I have an ATI Video card, and I am getting an error about the video, or\u003cbr /\u003e\u003cbr /\u003ea blank screen when I try to run the game.\u003cbr /\u003e \u003cbr /\u003e You need to load a VESA driver for your video card.  You can get\u003cbr /\u003e a shareware VESA driver, UNIVBE, from Scitech Technology.\u003cbr /\u003e\u003cbr /\u003e5. I have a Rendition based 3D card (3D Blaster, Screamin' 3D) and the\u003cbr /\u003egame\u003cbr /\u003ecrashes with a DOS4/GW error every time I try to play.\u003cbr /\u003e\u003cbr /\u003e Some of the newer 3D cards are not completely VESA 1.2 compatible.\u003cbr /\u003e However, download the Cavewars 1.2 patch, and this will solve\u003cbr /\u003e  this problem.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e6. When I start the game, I get a message about sound effects being\u003cbr /\u003edisabled,\u003cbr /\u003eeven though I have a sound card.\u003cbr /\u003e \u003cbr /\u003e You must have a 100% Soundblaster compatible sound card.  In\u003cbr /\u003e              addition, the \"SET BLASTER\" line needs to be in the\u003cbr /\u003eAutoexec.bat file,\u003cbr /\u003e              and the IRQ must not be higher than 7.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e7. The game locks up when I try to save a game.\u003cbr /\u003e\u003cbr /\u003e You select a slot, then the mouse cursor is locked until you type \u003cbr /\u003e in a name for  the saved game at the top entry box and hit enter. \u003cbr /\u003e\u003cbr /\u003e Then you can choose SAVE,  or just Close if you decide you don't\u003cbr /\u003e \u003cbr /\u003e want to save that game.\u003cbr /\u003e\u003cbr /\u003e8. How can I tell how far along I am in researching something?\u003cbr /\u003e\u003cbr /\u003e You can't.  Since there are no random events in the game, this \u003cbr /\u003e gives the feeling of chance to the game, since you never know when\u003cbr /\u003e\u003cbr /\u003e the next breakthrough will come.  This is after all, research,\u003cbr /\u003ejust \u003cbr /\u003e as it is in real life.  It also adds some tension to the game, \u003cbr /\u003e since you can't plan based on having a researched item by a \u003cbr /\u003e particular time.  \u003cbr /\u003e\u003cbr /\u003e9.  How can I tell if food or minerals are in my cities range?\u003cbr /\u003e\u003cbr /\u003e Click on the Eye, choose control.  That will show a colored \u003cbr /\u003e square on the small map around each of your cities, anything in \u003cbr /\u003e that square is in that particular cities control.\u003cbr /\u003e\u003cbr /\u003e10.  When I ship population between cities, they don't use food.\u003cbr /\u003e\u003cbr /\u003e Correct.  They don't use food from the cities,(they eat off the \u003cbr /\u003e land en route).  There is a trade-off involved, however.  You\u003cbr /\u003emight \u003cbr /\u003e try shipping population back and forth to alleviate food\u003cbr /\u003eshortages, \u003cbr /\u003e but population in transit does not contribute to research, \u003cbr /\u003e production, defense, or magic.\u003cbr /\u003e\u003cbr /\u003e11.  I use some of the magic spells multiple times.  Is there a quicker\u003cbr /\u003eway \u003cbr /\u003ethan going to the spellbook, choosing the spell, etc.\u003cbr /\u003e\u003cbr /\u003e Hit the \"s\" key.  That will cast the last spell chosen. This comes\u003cbr /\u003e\u003cbr /\u003e in handy when you're mapping the levels.\u003cbr /\u003e\u003cbr /\u003e12.  Do I need the CD in to run the game? \u003cbr /\u003e\u003cbr /\u003e You need the cd in to start the game, but once the game is up and \u003cbr /\u003e running, you can take it out and replace it with your favorite \u003cbr /\u003e music cd.    Hit TAB to bring up the cd player within the game.\u003cbr /\u003e\u003cbr /\u003e13.  How do I change the CD play mode?\u003cbr /\u003e\u003cbr /\u003e There is a small button in the lower right-hand corner of the \u003cbr /\u003e cdplayer box that switches between random, repeat, and regular\u003cbr /\u003emode.\u003cbr /\u003e  The current mode is listed in the cd info, random, repeat,\u003cbr /\u003eregular(shows\u003cbr /\u003e              nothing).\u003cbr /\u003e\u003cbr /\u003e14.  The manual says that all the races must be unique, but I ran across a\u003cbr /\u003e\u003cbr /\u003ecity the same race as mine.\u003cbr /\u003e\u003cbr /\u003e The computer player races will be unique, but neutral cities(those\u003cbr /\u003e\u003cbr /\u003e with white flags) will sometimes be the same race as your own.\u003cbr /\u003e\u003cbr /\u003e15.  I am constantly running out of food.  What can I do?\u003cbr /\u003e\u003cbr /\u003e Build your cities in the area of food deposits.  Make sure you \u003cbr /\u003e research Cave tech, since that increases the food production of \u003cbr /\u003e your cities.  Once you get high enough, you can get food from\u003cbr /\u003eblank \u003cbr /\u003e spaces as well as those with food deposits.  Try shipping \u003cbr /\u003e population back and forth some, since they don't eat from you food\u003cbr /\u003e\u003cbr /\u003e stores.(see 9 above for the trade-off).\u003cbr /\u003e\u003cbr /\u003e16. I'm trying to select a city with units on it, and I keep selecting the\u003cbr /\u003e\u003cbr /\u003eunits.\u003cbr /\u003e\u003cbr /\u003e Right-click on a city to select it.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e17.  Can I tell what the enemy units are before I attack them?\u003cbr /\u003e\u003cbr /\u003e As long as you can see them(they are visible to your units), just \u003cbr /\u003e right-click on them like you do with your own units.  You can then\u003cbr /\u003e\u003cbr /\u003e tell what you are going up against. Note: Invisible units in a\u003cbr /\u003estack\u003cbr /\u003e with visible units will not be shown when you right click.\u003cbr /\u003e\u003cbr /\u003e18.  The playback toggle doesn't work.\u003cbr /\u003e\u003cbr /\u003e The playback toggle is only active when there are more than 1\u003cbr /\u003ehuman \u003cbr /\u003e players.  If you are just playing against the computer, that \u003cbr /\u003e function is disabled.\u003cbr /\u003e\u003cbr /\u003e19.  I don't have the manual handy.  How can I tell what a spell does \u003cbr /\u003ebefore I cast it?\u003cbr /\u003e\u003cbr /\u003e Right-click on the spell in the spell book and in the space below,\u003cbr /\u003e\u003cbr /\u003e it will describe what that particular spell does.\u003cbr /\u003e\u003cbr /\u003e20.  Are summoned creatures shackled by the particular race's range/melee \u003cbr /\u003emodifiers?\u003cbr /\u003e\u003cbr /\u003e No.  Same goes for tanks and things like that.\u003cbr /\u003e\u003cbr /\u003e21.  How many people die per turn if you don't have enough food?\u003cbr /\u003e\u003cbr /\u003e How ever many people you don't have enough food for, plus 2-3%, \u003cbr /\u003e so you don't get the not enough food message every turn.\u003cbr /\u003e\u003cbr /\u003e22. How do mounts affect combat?\u003cbr /\u003e\u003cbr /\u003e Faster movement, and the modifiers spelled out in the index.\u003cbr /\u003e (i.e., +1 to attack for Balthi).\u003cbr /\u003e\u003cbr /\u003e23. Do my excess resources go to waste?\u003cbr /\u003e\u003cbr /\u003e When you allocate production via the slider bars, any excess \u003cbr /\u003e production goes toward your next unit, then to research.  Toil is\u003cbr /\u003e never wasted.\u003cbr /\u003e\u003cbr /\u003e24. What is the best race to play?\u003cbr /\u003e\u003cbr /\u003e Each race has their own unique strengths and weaknesses. There is\u003cbr /\u003e no way to say which particular race is the best.  Check future \u003cbr /\u003e issues of the General(call 1-800-999-3222 to subscribe) for \u003cbr /\u003e articles detailing strategies and play from the viewpoint of the \u003cbr /\u003e different races.\u003cbr /\u003e\u003cbr /\u003e25. Can I choose how many cavern levels to play with?\u003cbr /\u003e\u003cbr /\u003e If you download the latest version (1.11 or 1.2), you can select\u003cbr /\u003e how many levels to play with. Note that you may dig to any level,\u003cbr /\u003e but the computer players will not. Make sure the levels.fdg file\u003cbr /\u003e              is in the \\DLGS subdirectory.\u003cbr /\u003e\u003cbr /\u003e26. Where can I get the latest patch?\u003cbr /\u003e Updates to all of Avalon Hill's games are kept on http://www.\u003cbr /\u003eavalonhill.com.\u003cbr /\u003e\u003cbr /\u003e27. Is there a tutorial for the game?\u003cbr /\u003e               Yes. The \"Beginner's Guide to the Underworld\" can be found\u003cbr /\u003eon\u003cbr /\u003ewww.avalonhill.com.\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-8676376827478505476?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8676376827478505476"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8676376827478505476"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/cavewars-faq.html","title":"Cavewars FAQ"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-8274811401652051592"},"published":{"$t":"2009-01-19T09:03:00.000-08:00"},"updated":{"$t":"2009-01-19T09:03:00.786-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Cave Story"},"content":{"type":"html","$t":"-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eFrom somewhere, a transmission...\u003cbr /\u003e\u003cbr /\u003eCave Story Walkthrough/FAQ\u003cbr /\u003eBy: LinkGanonSlayer (aka Trav)\u003cbr /\u003eEmail- kefka_xvi@yahoo.com\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eTABLE OF CONTENTS\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eI. Introduction\u003cbr /\u003eII. Version History\u003cbr /\u003eIII. Walkthrough\u003cbr /\u003e i. First Cave\u003cbr /\u003e ii. Mimiga Village\u003cbr /\u003e iii. Egg Corridor\u003cbr /\u003e iv. Grasstown\u003cbr /\u003e v. Sand Zone\u003cbr /\u003e vi. Labyrinth\u003cbr /\u003e vii. Waterway\u003cbr /\u003e viii. Egg Corridor? (Redux)\u003cbr /\u003e ix. Outer Wall: Coming soon\u003cbr /\u003e x. Plantation: Coming soon\u003cbr /\u003eIV. Legal Stuff\u003cbr /\u003eV. Contact Information\u003cbr /\u003eVI. Conclusion\u003cbr /\u003e \u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eI. Introduction\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eHello, I'm LinkGanonSlayer, and this is my first walkthough. It's for the\u003cbr /\u003efreeware game \"Cave Story\" by Pixel. It's an action/shooter/rpg in the vein\u003cbr /\u003eof Metroidvanias. It's also free, and probably the best freeware game out \u003cbr /\u003ethere. Anyway, I hope this guide proves to be useful to those who use it.\u003cbr /\u003e\u003cbr /\u003eThe default controls for Cave Story are...\u003cbr /\u003e\u003cbr /\u003eArrow Keys- Move, Aim Up/Down, (Down opens doors and examines things)\u003cbr /\u003eZ- Fire\u003cbr /\u003eX- Jump\u003cbr /\u003eA- Switch weapon left\u003cbr /\u003eS- Switch weapon right \u003cbr /\u003eQ- Item menu\u003cbr /\u003eW- Map (once you have the map system)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eII. Version History\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eVersion 0.6 9/26/07\u003cbr /\u003eWalkthrough completed up to the end of Egg Corridor (Redux).\u003cbr /\u003e\u003cbr /\u003eVersion 0.5 9/24/07\u003cbr /\u003eWalkthrough completed up to the end of the Labyrinth.\u003cbr /\u003e\u003cbr /\u003eVersion 0.25 9/20/07\u003cbr /\u003eWalkthrough completed up to the end of the Sand Zone.\u003cbr /\u003e\u003cbr /\u003eVersion 0.1 9/19/07-\u003cbr /\u003eWalkthrough completed up to the end of Grasstown.\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eIII. Walkthrough\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003ei. First Cave\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eThe game begins with a short cutscene. Shortly after, you gain control of your\u003cbr /\u003echaracter, a small robot. The monitor displaying a heart will completely re-\u003cbr /\u003estore your health if you press down near it, and the floppy disk will save the\u003cbr /\u003egame. From where you start, save if you like and then head towards the door at\u003cbr /\u003ethe top. (X is the default jump button) Be careful though, because it's\u003cbr /\u003epossible to drown in the water if you don't know what you're doing. \u003e_\u003e To open\u003cbr /\u003edoors, press down.\u003cbr /\u003e\u003cbr /\u003eIn this room, head left until you reach a set of spikes. Carefully jump over\u003cbr /\u003ethem (it may be sort of tricky at first, so you should practice a bit). Further\u003cbr /\u003eleft is another set of spikes, and at this point that's an insta-death if you\u003cbr /\u003ehit them. Avoid the bats (you can't do anything to them yet) and jump up to the\u003cbr /\u003e\u003dLIFE CAPSULE\u003d (+3). Your maximum health goes up by 3! Head down and right,\u003cbr /\u003eavoiding bats until you reach the water. Get a short running start and jump\u003cbr /\u003eacross it, then keep heading right. When you reach the head shaped rock with an\u003cbr /\u003eopening, go inside. \u003cbr /\u003e\u003cbr /\u003eThis is the Hermit Gunsmith's place. Open the treasure chest to \"borrow\"....\u003cbr /\u003ethe \u003dPOLAR STAR\u003d, your first weapon! Now, another short cutscene. Leave the \u003cbr /\u003eroom, and get ready to shoot.\u003cbr /\u003e\u003cbr /\u003eZ is the default firing button. Press it to shoot your Polar Star. Head left\u003cbr /\u003euntil you reach a few monsters, and let them have it. You can aim upwards \u003cbr /\u003ewhile on the ground and downwards when you jump. When you kill the monsters,\u003cbr /\u003ea few orange triangles should pop out of them. These are Experience, and will\u003cbr /\u003elevel up your weapon if you pick up enough. If you get hit, however, you lose\u003cbr /\u003esome experience(and health, duh \u003e_\u003e), so watch out.\u003cbr /\u003e\u003cbr /\u003eKeep heading up the path (while shooting enemies) until you reach the door with\u003cbr /\u003ethe Floppy disk (Save) sign over it. Enter and save, then exit and start \u003cbr /\u003eheading right. You see those weird looking blocks? You can shoot them with\u003cbr /\u003eyour Polar Star and they'll disappear. Shoot the blue enemies then head for the\u003cbr /\u003edoor...But shoot it first, because it's an enemy. \u003c_\u003c Enter it for another\u003cbr /\u003ecutscene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003eii. Mimiga Village\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eAfter the cutscene, talk to the creature on the ground. He's King, a Mimiga.\u003cbr /\u003eAfter that, head right and up until you reach a door leading to Yamashita Farm.\u003cbr /\u003eIn this small area, head right and into the water for a \u003dLIFE CAPSULE\u003d (+3)!\u003cbr /\u003eNow, head back to where King is and then go into the door on the left. In the\u003cbr /\u003ewater of this area, you should notice a sparkling object. Head in and grab the\u003cbr /\u003e\u003dSILVER LOCKET\u003d. On your way out, another Mimiga, Toroko, will run away from\u003cbr /\u003eyou when she sees you. She knocks King over on her way out and then keeps \u003cbr /\u003erunning on. To the right you should see a save door, so enter and use it. \u003cbr /\u003eGo a small ways further right then jump down onto the ledge to the left.\u003cbr /\u003eWalk right off of it, then jump to the treasure chest for the \u003dMAP SYSTEM\u003d.\u003cbr /\u003eYou can now press W (or your set map button) to view a map of the areas you go\u003cbr /\u003eto. Now, go down and enter the building below. Toroko pops out of the back-\u003cbr /\u003eground. Shoot her once, and then talk to her....\u003cbr /\u003e\u003cbr /\u003eHUZZAH!\u003cbr /\u003e\u003cbr /\u003eYour first boss, Balrog, breaks the door down. After the cutscene, he asks if\u003cbr /\u003eyou are going to fight him. Say yes, because even though you can skip this \u003cbr /\u003efight....don't. \u003e_\u003e\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: BALROG\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eHe isn't hard at all, especially if you have the Level 2 or 3 Polar Star. All\u003cbr /\u003ehe really does is run and jump, and he deals minimal damage. Just shoot him \u003cbr /\u003euntil he's down, it's really quite simple. After the battle (or lack thereof) \u003cbr /\u003ehe'll fkee. Er, flee. \u003cbr /\u003e\u003cbr /\u003eLeave, then head up and save if you want. Then, go to the right until you reach\u003cbr /\u003ea mimiga that's wearing goggles. Talk to him, and when he leaves, enter the \u003cbr /\u003edoor he was standing in front of. In the graveyard, watch out for the red\u003cbr /\u003eenemy. He can only be hit from behind, so avoid him if you want. Get up the the\u003cbr /\u003elarge grave at the top (killing the mushrooms along the way) and search it for\u003cbr /\u003e\u003dARTHUR'S KEY\u003d. Head out of the graveyard now.\u003cbr /\u003e\u003cbr /\u003eNow, go to the bottom left area of the village. Open the door of the brown \u003cbr /\u003ehouse with your new key and go inside. There's a save point here, so use it if\u003cbr /\u003eyou like, then examine the computer. When the option comes, choose yes to\u003cbr /\u003epermit teleportation to the Egg Corridor. Examine the teleporter, choose \u003cbr /\u003e\"Egg Corridor\", and off you go!\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003eiii. Egg Corridor\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eThis place is crazy. The white thing sliding across the floor means death.\u003cbr /\u003eWith that in mind, head down to the left, and when the white thing starts \u003cbr /\u003emoving right, head down, to the right, then jump up to the \u003dLIFE CAPSULE\u003d (+3). \u003cbr /\u003eWait for it to pass to the right again, then head back up to where you started.\u003cbr /\u003eNow, head right. The elephant enemies don't take much to kill, but watch out\u003cbr /\u003efor the bugs flying around. Keep heading the same direction until you reach\u003cbr /\u003ethe Mimiga Sue and a large, seemingly mutated mimiga. Watch the cutscene, then \u003cbr /\u003emove right again until you reach another save door. Enter it, save, then go \u003cbr /\u003eup to the other door at the top of the room. \u003cbr /\u003e\u003cbr /\u003eHere, move left and jump to the left at the very edge of the ledge. Then, jump\u003cbr /\u003eagain to get a \u003dLIFE CAPSULE\u003d (+4)! Now, keep heading right until you get to\u003cbr /\u003eanother save door. (Not the Abode room) Getting here may be a little tricky, \u003cbr /\u003eso time your jumps and again, watch out for the bugs, as they can knock you\u003cbr /\u003eright into the path of the white blur of death. In this new room, save and\u003cbr /\u003eride the elevator to the top floor. Head right and open the treasure chest\u003cbr /\u003efor the \u003dMISSILE LAUNCHER\u003d a new weapon! The missile launcher levels up just\u003cbr /\u003elike the Polar Star, but uses missiles (ammo) that can be found as pickups.\u003cbr /\u003eTo switch weapons, press S or A.\u003cbr /\u003e\u003cbr /\u003eLeave this room, and head left until you see an egg with the number 6 on it.\u003cbr /\u003eWait for the blur to pass, then head down and jump up into it. Inside, you'll\u003cbr /\u003efind the \u003dI.D. CARD\u003d. Leave the egg, then head right again until you reach the\u003cbr /\u003eegg numbered 1. Use the ID card here and the shield to the right in the Egg\u003cbr /\u003eCorridor will be lowered, allowing you to pass. Like always, watch out for the \u003cbr /\u003eblur, then head right past the lowered shield. After a cutscene...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: IGOR\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eIgor has two attacks. Run and jump into you, and shooting white balls out of\u003cbr /\u003ehis mouth. None of this is too terribly hard to avoid, and you can shoot the\u003cbr /\u003eballs as they come out of his mouth, rendering that attack usless. With a \u003cbr /\u003eLVL 3 Polar Star, this is a breeze. With missiles, it couldn't be easier.\u003cbr /\u003eJust shoot and avoid until he's dead. \u003cbr /\u003e\u003cbr /\u003eAfter the battle, enter the door on the left. Talk to Sue for a cutscene.\u003cbr /\u003eWhen it's over, leave and enter the door to the right. Heal, refill \u003cbr /\u003e(the health monitors also refill your missiles) and save, then head all the\u003cbr /\u003eway back to the teleporter and teleport out of the Egg Corridor. (And on the\u003cbr /\u003eway back, level up your weapons if you haven't already.)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003eiv. Grasstown\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eThere's a small cutscene as you return to village. When it's over, leave the \u003cbr /\u003ehouse and jump up to where Sue is. (She's in a cage.) Talk to her, then go back\u003cbr /\u003eto Arthur's house. Use the teleporter and select Grasstown, and you'll tele-\u003cbr /\u003eport there. \u003cbr /\u003e\u003cbr /\u003eNow, another new area. First, talk to Santa, the Mimiga standing right near\u003cbr /\u003ethe entrance. He'll tell you about his key, so head right. The small green\u003cbr /\u003eenemies shouldn't be a problem, but watch out for the large blue ones. It \u003cbr /\u003ereally hurts when they slam into the ground (on top of you.) After a bit of\u003cbr /\u003ewalking, you'll see \u003dSANTA'S KEY\u003d on the ground. Pick it up. Go a bit further\u003cbr /\u003euntil you get to the platforms with the star blocks in-between them. From\u003cbr /\u003ethe top platform, jump to the left onto the block that's hanging down,\u003cbr /\u003ethen up to the next one (this one may take more than one try, but it's not\u003cbr /\u003ethat difficult.) Walk off this block to the left, then jump to the top block\u003cbr /\u003eon the left. Jump up and to the right for a \u003dLIFE CAPSULE\u003d (+5). Now, head \u003cbr /\u003eback to Santa.\u003cbr /\u003e\u003cbr /\u003eAfter you give him the key, go inside his house and talk to him. You'll get\u003cbr /\u003ethe \u003dFIREBALL\u003d, another new weapon. It's a pretty useful weapon when it's \u003cbr /\u003efully leveled up, allowing you to bounce fireballs over hills and hit the\u003cbr /\u003eenemies on the other side. Save if you want, then head out of his house.\u003cbr /\u003e\u003cbr /\u003eGo right past where the key was and keep heading in that direction until you\u003cbr /\u003eget to a set of spikes with long red points. Kill all of the bats before you \u003cbr /\u003eattempt to jump over, because these spikes kill you in one hit regardless of\u003cbr /\u003ehow much health you have. After the spikes, keep going right until you reach\u003cbr /\u003eanother house. Enter it. Inside, talk to the purple Mimiga, then examine the\u003cbr /\u003efire. She'll tell you about an item you need, so head back outside.\u003cbr /\u003e\u003cbr /\u003eWHOAMG flying jellyfish. Head back to where you picked up Santa's Key now. \u003cbr /\u003eKill all of the small enemies then get up to the hanging platform with a \u003cbr /\u003estar block over it. Shoot upwards several times until the large Jelly starts\u003cbr /\u003ecoming down, then jump down and keep shooting up until it dies. It'll drop\u003cbr /\u003ea treasure chest, which contains \u003dJELLYFISH JUICE\u003d. Take it, then go back to\u003cbr /\u003eMimiga Village.\u003cbr /\u003e\u003cbr /\u003eFrom Arthur's, head to the house near the graveyard marked \"Assembly Hall\" \u003cbr /\u003e(there's a sign in front). Inside, use Jellyfish Juice on the fire. You'll\u003cbr /\u003eget the \u003dBUBBLER\u003d, another new weapon! The bubbler is pretty useless until\u003cbr /\u003eit's leveled up, but when it is you can charge a large amount of bubbles\u003cbr /\u003eand hit your enemies with all of them at once. Now, head back to Grasstown.\u003cbr /\u003e\u003cbr /\u003eGet another Jellyfish Juice then go to Santa's house. Use it on the fire for\u003cbr /\u003ethe \u003dCHARCOAL\u003d. Leave, then get another Juice and head for the purple Mimiga\u003cbr /\u003e(Chaco's) house. Use the juice on the fire here too. (\u003c_\u003c) Now you can get\u003cbr /\u003ethrough the other side! \u003cbr /\u003e\u003cbr /\u003eHere, carefully jump across the chasms, killing the bats as you go, until\u003cbr /\u003eyou reach a gravestone shaped enemy. These guys shoot right back at you if\u003cbr /\u003eyou hit them, so be sure to jump after you attack them. After you kill the\u003cbr /\u003eenemy, jump over the two sets of death spikes. Keep heading right, (there\u003cbr /\u003eare quite a few enemies, including a new frog enemy) until you reach a \u003cbr /\u003etower with a skull on it. Inside, shoot straight up once, then get out of\u003cbr /\u003ethe way QUICKLY. Jump up the the platform on the left and shoot the trap \u003cbr /\u003ethat's still on a star block (don't shoot the block) until it explodes,\u003cbr /\u003ethen jump over to the star block, shoot up, and jump up to a \u003dLIFE CAPSULE\u003d\u003cbr /\u003e(+5). Shoot the trap that's on the ground and leave the room.\u003cbr /\u003e\u003cbr /\u003eNow, head over to the building on the left. The door is locked, so examine\u003cbr /\u003ethe crack near the pink vehicle. Say that you'll help, and you'll get the\u003cbr /\u003e\u003dRUSTY KEY\u003d. It isn't the key to this building, so head left. Jump up to\u003cbr /\u003ewhere the save door is (save if you want) and then jump to the area above\u003cbr /\u003ethe door. Head right, and jump across the platforms to the treasure chest\u003cbr /\u003efor a \u003dMISSILE EXPANSION\u003d (+5). Now, go back to the ground and left until\u003cbr /\u003eyou reach a door marked \"Power Room\" and use the Rusty Key to enter it.\u003cbr /\u003e\u003cbr /\u003eInside, examine the blue screen and set the power to on.\u003cbr /\u003e\u003cbr /\u003e\"INTRUDER ALERT! COMMENCE DESTRUCTION!!\"\u003cbr /\u003e\u003cbr /\u003eUh oh, you're going to fight the robot! Not.\u003cbr /\u003e\u003cbr /\u003eHUZZAH!\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: BALROG II\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eHe has a few new attacks this time around, but he's still not very hard.\u003cbr /\u003eNow he can shoot out white balls ala Igor as well as fly up and slam into the \u003cbr /\u003eground (small white balls appear when he lands). A level 3 Fireball is a pretty \u003cbr /\u003egood choice, because it tears him apart. If you don't have that, pretty much\u003cbr /\u003eany weapon will work.\u003cbr /\u003e\u003cbr /\u003eHe'll escape again when it's over. Examine the robot and pull it out. He says\u003cbr /\u003ethat he'll make you a bomb if you get him the right ingredients. You already \u003cbr /\u003ehave charcoal, so first you need to go back and get some jellyfish juice.\u003cbr /\u003eSince the power is back on, you can use the fans to jump higher and avoid \u003cbr /\u003eusing the juice to get past Chaco's house. Once you have the juice, head back\u003cbr /\u003eto the building that the man is trapped inside. Examine the crack again for\u003cbr /\u003ethe \u003dGUM KEY\u003d. Now, get on the vent a bit right and jump up to the building on\u003cbr /\u003ethe left. Enter, and open the chest for a \u003dMISSILE EXPANSION\u003d (+5). An enemy\u003cbr /\u003ewill pop out of the fireplace, so be ready to dodge and attack. Now, leave \u003cbr /\u003ethe room and head right. When you reach a large gap with death spikes, get a\u003cbr /\u003erunning start and jump as you reach the edge of the platform. Ride up the\u003cbr /\u003event and save, then run to the left and jump at the edge of the platform again\u003cbr /\u003eto get across. (The fan boosts your horizontal distance) Do the same for the\u003cbr /\u003enext jump (the fans will blow you on the platform so it might take more than\u003cbr /\u003eonce) Then enter the door with the gum key.\u003cbr /\u003e\u003cbr /\u003eOpen the chest for the \u003dGUM BASE\u003d, and a cutscene will play. Afterwards...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: BALFROG\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eYeah, Misery turned him into a giant frog. Anyway, if you have a Level 3 \u003cbr /\u003eFireball, it's the perfect weapon for this fight. When he gets near, use the \u003cbr /\u003efans to hop over him, then when he opens his mouth, get right next to it and\u003cbr /\u003eshoot upwards so that the fireballs land in it. He has several attacks, such\u003cbr /\u003eas the ability to shoot red projectiles and slam into the ground and cause \u003cbr /\u003emore frogs to appear(shoot them for EXP and health) . He can be difficult the \u003cbr /\u003efirst time, but the fireball makes this battle a lot easier. Just watch out\u003cbr /\u003ewhen you're on the fans, it's easy to get hit. \u003cbr /\u003e\u003cbr /\u003eWhen the battle is over, he'll flee again. Head back to the robot (Malco) and\u003cbr /\u003egive him your Gum Base, Jellyfish Juice, and Charcoal. He'll give you the \u003cbr /\u003e\u003dEXPLOSIVE\u003d. Head to the door of the building with the man inside, and use \u003cbr /\u003ethe explosives on the door. After a cutscene, head back to Mimiga Village.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003ev. Sand Zone\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eCutscene. Afterwards, talk to everyone in the room. When you're done, go to\u003cbr /\u003ethe teleporter and choose the Sand Zone.\u003cbr /\u003e\u003cbr /\u003eOnce you're here, start heading left. Someone's here, but they walk out to the\u003cbr /\u003eleft when they notice you. Keep going left until you reach a shaft leading up.\u003cbr /\u003eJump up, shooting the brown bugs as you get higher, until you reach the top.\u003cbr /\u003eShoot out the star blocks, jump up and head left into the door.\u003cbr /\u003e\u003cbr /\u003eWalk left just a bit. There's a small cutscene, and then....\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: CURLY BRACE\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eYou can't use the missile launcher on her, so don't even try. If you have any\u003cbr /\u003eother Level 3 weapon, though, use it. Shoot her while she's running around, but\u003cbr /\u003ewhen she stops and you hear a \"voom\" (\u003e_\u003e) sound, be ready to jump, because \u003cbr /\u003eshe's a CHARGIN' HER LAZER. It's actually a machine gun, but it packs a punch,\u003cbr /\u003eso don't get hit. The Mimigas that run around her can be shot, but not killed,\u003cbr /\u003eso unless they're really bothering you, ignore them. The fireball is also a \u003cbr /\u003egood weapon to use if you don't have the Polar Star at Level 3, but the small\u003cbr /\u003eMimigas often get in the way of the fireball shots. When you jump over her,\u003cbr /\u003eshe changes directions, so be wary of that.\u003cbr /\u003e\u003cbr /\u003eWhen the battle's over, answer no. \u003cbr /\u003e\u003cbr /\u003e/////////////\u003cbr /\u003eDECISION TIME\u003cbr /\u003e\\\\\\\\\\\\\\\\\\\\\\\\\\\u003cbr /\u003e\u003cbr /\u003eCurly will ask you if you want to trade your Polar Star for her Machine Gun.\u003cbr /\u003eHowever, if you choose the machine gun you lose the ability to get two other\u003cbr /\u003e(and in my opinion, better) weapons later on in the game. With the machine gun\u003cbr /\u003eat level 3, you can jump, aim downwards, and shoot to hover. However, the ammo\u003cbr /\u003eisn't limitless (although it does recharge itself) so you can't hover forever.\u003cbr /\u003eThe Machine Gun will make the Sand Zone much easier, as well as part of the \u003cbr /\u003enext area, but the other two weapons are better in my opinion.\u003cbr /\u003e\u003cbr /\u003eAfter you've chosen, enter the door to the left and save/recharge. From the\u003cbr /\u003edoor, jump up and to the left. Now, look at your map. If you want them, \u003cbr /\u003e\u003dCURLY'S UNDERWEAR\u003d are at the bottom right. Now, pick up the \u003dPUPPY\u003d and head \u003cbr /\u003eback to where Curly is, and then back to the Sand Zone area.\u003cbr /\u003e\u003cbr /\u003eHead right until you come to a place with a lot of star blocks and some sun\u003cbr /\u003eshaped enemies. Shoot a row of the blocks out and shoot the enemy until it \u003cbr /\u003esplits, then shoot the split pieces. Now, use the star blocks as make-shift\u003cbr /\u003estairs, and shoot them in a way that enables you to reach the \u003dLIFE CAPSULE\u003d\u003cbr /\u003e(+5). Shoot the next sun enemy the same way that you shot the first and then\u003cbr /\u003eshoot some of the star blocks on the other side so you can jump across. DON'T\u003cbr /\u003efall in the sand below, because within lurks a sandcroc, and it'll chomp down\u003cbr /\u003eon you if you land in its sand.\u003cbr /\u003e\u003cbr /\u003eContinue on in the same manner until you get to 2 sets of 6 blocks. Shoot out\u003cbr /\u003ethe top set and jump up to the pawprint marking (you can go through markings\u003cbr /\u003elike this) and head right. There's a save disk in this small area, so use it\u003cbr /\u003eand jump through the paw-print to the right. Unless you need EXP, don't shoot \u003cbr /\u003ethe star block and let the trapped sun enemies out, just stay at the top. \u003cbr /\u003eYou'll only have to fight one sun, so keep going right until you get to a \u003cbr /\u003eheal/refill monitor (Don't worry, no sand crocs). Use it then go right to the\u003cbr /\u003elarge cluster of star blocks. Examine them closely, there are death traps \u003cbr /\u003ehiding in the blocks. Just shoot a straight line through the bottom and go \u003cbr /\u003eright until a cutscene begins. Then...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: OMEGA\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eAs soon as he comes out of the sand, get right next to him and pound him with\u003cbr /\u003efireball shots. I don't suggest any other weapon, because it's easily the best\u003cbr /\u003eway to take him out. The things he shoots out can be shot (the red ones anyway,\u003cbr /\u003eavoid the solid sand colored ones) and they drop EXP, health and missiles. \u003cbr /\u003eOnce Omega's down to about half health, he'll start jumping in the air and \u003cbr /\u003esending out a lot of the red things. Just don't get crushed and use the same\u003cbr /\u003egeneral tactics (Fireball, up close, etc.) until he EXPLODES.\u003cbr /\u003e\u003cbr /\u003eNow that that's over, go left until you get to the Sunstones. They'll open\u003cbr /\u003ewhen you get near, so when they do head down. Shoot the bone-dino things that\u003cbr /\u003eare jumping around and keep heading down until you notice an opening to the \u003cbr /\u003eleft. Go into it and head left until you get a door, then go inside.\u003cbr /\u003e\u003cbr /\u003eTalk to the woman, Jenka, for a cutscene. You'll give her the puppy, and when\u003cbr /\u003eit's over she'll ask you to find the four others. Leave her house, then head \u003cbr /\u003eback up to the Sunstones. To the right, below them, there's a paw-print \u003cbr /\u003emarking, so shoot out the star blocks, go through it, and head right. The path\u003cbr /\u003edead ends into a \u003dLIFE CAPSULE\u003d (+5) and a chest. Open it for a....\u003dPUPPY\u003d!\u003cbr /\u003eHead back to Jenka and talk to her again to hand it over.\u003cbr /\u003e\u003cbr /\u003eLeave her house then head down until you reach a sign marked \"This way to Sand\u003cbr /\u003eZone Storehouse\". Now, head right. There are a few new enemies, such as bone\u003cbr /\u003edinos that spit bones at you, giant green birds, bone heads with legs (they \u003cbr /\u003emove quite fast) and a new dino that jumps around and spits bones at you. Go\u003cbr /\u003eright until you get to the new dino, kill it, then approach the puppy. Let it\u003cbr /\u003erun into the wall and turn around, then press down as it passes over you. Take\u003cbr /\u003ethe \u003dPUPPY\u003d back to Jenka (and talk to her again. Also save if you want)\u003cbr /\u003e\u003cbr /\u003eHead back down to the Sand Zone Storehouse sign, and then kill every single\u003cbr /\u003ebonehead/green bird combo. It makes this part a lot less annoying. Now, jump\u003cbr /\u003eacross the platforms and up to the paw print blocks. Jump through them and\u003cbr /\u003ehead left to find another puppy...but it goes inside the building.\u003cbr /\u003e\u003cbr /\u003eAll I can say for this room is...USE THE MAP. Don't fall into the small area \u003cbr /\u003ewith a skull, because a sandcroc is there. The room is pitch black, so jump \u003cbr /\u003efollowing the map until you reach the \u003dPUPPY\u003d, then head back to Jenka again.\u003cbr /\u003e\u003cbr /\u003eAfter you've given her the puppy, head back down and kill all the birds/bone-\u003cbr /\u003eheads. Jump across the platforms again, only this time keep heading right (and \u003cbr /\u003edon't go up into the pawprint blocks). Once you've gotten across to the other\u003cbr /\u003eside, equip the fireball and shoot the walking boneheads (if you have a level\u003cbr /\u003e3 machine gun, you can just float up to the top and over most of the enemies).\u003cbr /\u003eAfter they're dead, go right and jump up, then jump left and kill the enemy \u003cbr /\u003ethat spits bones at you. Head up, kill the enemies, then go right. \u003cbr /\u003e\u003cbr /\u003eNow, if you have a Level 3 bubbler, equip it. Jump to the right onto the \u003cbr /\u003eplatform that the green bird is near, and kill it then jump over. Charge\u003cbr /\u003eyour bubbler, because a lot of birds are about to appear. Kill the birds,\u003cbr /\u003ethen jump over again. There's a swarm of 'em now. Repeatedly charge and shoot\u003cbr /\u003ethe bubbler, and be careful not to use up all of your ammo. If you're charging \u003cbr /\u003eof the time, you won't get hit. If you don't have a level 3 bubbler here just\u003cbr /\u003euse your main weapon, although it might take a little more effort. \u003cbr /\u003e\u003cbr /\u003eOnce ALL of the birds are dead, jump across until you reach solid land (and be\u003cbr /\u003ecareful not to fall into the death spikes.) Go right until you pass a door and\u003cbr /\u003ereach the wall, then jump on the blocks to the left over to the last \u003dPUPPY\u003d!\u003cbr /\u003eHold on though, don't go back to Jenka just yet. Shoot the two star blocks up\u003cbr /\u003eahead to find a save disk and a heal/refill monitor. Now, go back to Jenka's.\u003cbr /\u003e\u003cbr /\u003eBalrog's here. He's taken the storehouse key and done something to the puppies.\u003cbr /\u003e(D:) After he leaves, talk to Jenka and give her the puppy. She'll give you a\u003cbr /\u003e\u003dLIFE POT\u003d, an item that fully restores your health once. Now, leave and head\u003cbr /\u003eback to where the last puppy was. Save/refill, and go inside the now unlocked\u003cbr /\u003estorehouse.\u003cbr /\u003e\u003cbr /\u003eThere's a cutscene. When it's over..........\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: TOROKO X/FRENZIED TOROKO\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003e..She's ingested one of the red flowers, so now she's going berserk. WATCH OUT\u003cbr /\u003efor the blocks that she throws at you, because they really hurt. Pretty much\u003cbr /\u003eall she does is throw blocks, which turn into flowers than can trip you up.\u003cbr /\u003eThe missiles aren't all that effective, so use your main weapon and the fire-\u003cbr /\u003eball. This battle can be pretty annoying the first time, but if you use the \u003cbr /\u003eSand Zone's usual boss tactic (get near, fireball, etc) and dodge most of the \u003cbr /\u003eblocks you should be fine. If you run under her when she jumps and throws a \u003cbr /\u003eblock, you probably won't get hit.\u003cbr /\u003e\u003cbr /\u003eNow, once that's over...She's dead. Talk to King, and he dies as well...\u003cbr /\u003eBut...he leaves behind his \u003dBLADE\u003d, one of my favorite weapons. It's a single\u003cbr /\u003eshot(on screen at once) weapon that deals a large amount of damage, and is very\u003cbr /\u003euseful for bosses. Leave the storehouse now.\u003cbr /\u003e\u003cbr /\u003eHUZZAH! Balrog slams you into the ground and Misery teleports you both away to\u003cbr /\u003ethe Labyrinth. \u003e_\u003c\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003evi. Labyrinth\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eWelcome to the Labyrinth. For starters, shoot the star block to the right and\u003cbr /\u003esave. Now, head to the left and jump up. Jump up and to the right, killing the\u003cbr /\u003eenemies (the level 3 bubbler or the blade work pretty well) and keep heading \u003cbr /\u003eup. When you reach the left side again, jump up on to the single block and jump\u003cbr /\u003eup and around to the top of the blocks above. Jump right now, and head further\u003cbr /\u003eup. When you get to the left side AGAIN, kill the three enemies and jump down\u003cbr /\u003eto the \u003dLIFE CAPSULE\u003d (+5).\u003cbr /\u003e\u003cbr /\u003eNow, head up again and when a large block starts moving, jump on to it. Then,\u003cbr /\u003ejump on to the block to the left and on to the ledge. Use the next set of three\u003cbr /\u003emoving blocks to get up to the terminal on the top right, then use it to open\u003cbr /\u003ethe door below. Now, jump down all the way to the bottom and save, then enter \u003cbr /\u003ethe door.\u003cbr /\u003e\u003cbr /\u003eNew enemy here, a roach type thing. One blade hit will talk it out. Head left \u003cbr /\u003epast the water, jump up to the right, then up onto the ledge. Head left again \u003cbr /\u003eand jump over the large block when it passes (there's only a small space to\u003cbr /\u003ejump) then head down and jump on top of the next moving block and up to the\u003cbr /\u003edoor. \u003cbr /\u003e\u003cbr /\u003eHead right until you reach the roach enemies, then enter the door. Inside, save\u003cbr /\u003ethen...\u003cbr /\u003e\u003cbr /\u003e/////////////\u003cbr /\u003eDECISION TIME\u003cbr /\u003e\\\\\\\\\\\\\\\\\\\\\\\\\\\u003cbr /\u003e\u003cbr /\u003eIf you didn't get the Machine Gun from Curly, you can trade your Polar Star and\u003cbr /\u003eFireball to the roach at the counter for the Snake, a new weapon. It goes\u003cbr /\u003ethrough walls, making it the perfect weapon for a cautious person. If you want\u003cbr /\u003eit, get it, but the final weapon is even better.\u003cbr /\u003e\u003cbr /\u003eAfter you make your choice, leave and head right again. There are several \u003cbr /\u003eroach enemies here, and some fly, so watch out. When you reach a door, don't \u003cbr /\u003eenter yet, as there's something to get first. Jump up to the purple enemy (BUT\u003cbr /\u003eDON'T KILL IT) and jump on top of it (and hold right) as it jumps to shoot you. \u003cbr /\u003eIf you did it  right, you should be knocked up to the ledge and a star block.\u003cbr /\u003eIf you have the Level 3 machine gun, use it to get up here. Now, head right and\u003cbr /\u003eto the door. Inside, there's a chest containing the \u003dARMS BARRIER\u003d. Now, when\u003cbr /\u003eyou take damage, the amount of weapon energy lost will be halved! Head out and\u003cbr /\u003eback to the door on the bottom of the room.\u003cbr /\u003e\u003cbr /\u003eIn here, save then talk to the doctor, nurse, and Curly. The doctor will give \u003cbr /\u003eyou the \u003dCLINIC KEY\u003d. Leave, then head back up the platforms, but this time go\u003cbr /\u003eleft and use the key to open the door here. Open the chest for the \u003dCURE-ALL\u003d.\u003cbr /\u003eThen....\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: POOH BLACK\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eDARK BALROG?! No, not really. He's not really that hard, and I say...blade all \u003cbr /\u003ethe way! Especially the Level 2 one, because you can really spam some damage in\u003cbr /\u003eif you get close. All he really does is jump into the air and try to crush you,\u003cbr /\u003eand it's obvious where he's going to land. A pushover, really.\u003cbr /\u003e\u003cbr /\u003eHead back to the doctor and give him your Cure-All. Talk to Curly, leave,\u003cbr /\u003ecome back (and if she's still here, talk again), save, then leave again and \u003cbr /\u003ehead to the right. Go right until you reach a block heading down, and before it\u003cbr /\u003ereaches the bottom, jump around it and on top of it, and ride it up. Dodge the\u003cbr /\u003espikes and avoid being crushed, then jump down to the right. Go around the \u003cbr /\u003eblock coming up and head right again. Kill the roaches as you go, until...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: MONSTER X\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eEveryone that I've recommended Cave Story to has had trouble with this guy. \u003cbr /\u003e\"How do I beat that tank thing?!\" \"Argh I'm going to stop playing!\" Honestly,\u003cbr /\u003ehe isn't that hard. Use the blade. (Level 2 or 3)\u003cbr /\u003e\u003cbr /\u003eFirst, clear out all of the roaches. It'll make your time a lot easier. Then,\u003cbr /\u003eget on the treads and jump back and forth until it stops. Get in between and\u003cbr /\u003espam upward shots. (You should hit the 4 green things in the center when it \u003cbr /\u003eopens.) Continue this until they're all gone.\u003cbr /\u003e\u003cbr /\u003eNow, when it stops, you can actually damage it. It'll send out green fish \u003cbr /\u003ethings that fly around in circles. (You can kill 'em for pickups). Anyway,\u003cbr /\u003ewhen it stops, spam the heck out of that Level 2 or 3 blade. Soon, he'll be \u003cbr /\u003efinished. His true form (some weird looking animal) will fly off the screen,\u003cbr /\u003ethen you're good to go! Head right to the door.\u003cbr /\u003e\u003cbr /\u003eCutscene. Something will fall on to the ground below you. Ignore it unless you\u003cbr /\u003ewant the okay ending. Jump up and save, then go into the previous room and kill\u003cbr /\u003eroaches for health (if you need it). Then, look on the left ledge. There's a \u003cbr /\u003ered dot on it. Get a running start and jump right when you get to the dot. You\u003cbr /\u003eshould land on the other side. If you have the machine gun, it's easy to get \u003cbr /\u003eover. Enter the door, then talk to Curly. Get on the left side of the rock and\u003cbr /\u003epush. (Press down) The two of you aren't strong enough, lolz.\u003cbr /\u003e\u003cbr /\u003eHuzzah!\u003cbr /\u003e\u003cbr /\u003eSort of funny cutscene, then...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: BALROG III \u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eIt's him! Again. This time, he can fly a lot further and fire missiles at you\u003cbr /\u003ethough. He can also grab on to you you a short amount of time, and throw you at\u003cbr /\u003ethe wall. Just dodge his attacks, jump over him, and use your weapon of choice.\u003cbr /\u003e(Mine happens to be the Blade at this point in the game. \u003e_\u003e) He should be \u003cbr /\u003edown in no time. And this time, for good! Sort of. \u003e_\u003e \u003cbr /\u003e\u003cbr /\u003eHe'll use his super duper macho strength to throw the rock out of your way. :D\u003cbr /\u003eThen, as he leaves, the \u003dSUPER MISSILES\u003d will fall from the ceiling. :D :D\u003cbr /\u003eSave, then head into the door.\u003cbr /\u003e\u003cbr /\u003eTeam Attack! Curly's now following you around with her weapon. She's quite use-\u003cbr /\u003eful if you don't want to get hit, just have her take everything out (Although \u003cbr /\u003ethat might take a while.) Head right, and shoot the cocoon things for health\u003cbr /\u003eand other pickups. The floating fans are easy to avoid, just jump, shoot, jump, \u003cbr /\u003eshoot, jump, shoot, until they're taken out. There's also a new roach enemy, \u003cbr /\u003eand this one has armor. Just hit it in the front. But watch out, it throws \u003cbr /\u003estuff at you. Keep heading right until you reach the set of 3 fans. Either use\u003cbr /\u003ethe level 3 bubbler or let Curly handle them. Now, head right again until you \u003cbr /\u003efind a way to head down. \u003cbr /\u003e\u003cbr /\u003eOnce you've gone down, head left. There are more cocoons, as well as a new \u003cbr /\u003eenemy. It releases a bunch of mini blue things. Once you shoot it enough it'll\u003cbr /\u003estop. Keep heading left, and jump off the small point of land on to the boxes.\u003cbr /\u003eFurther left, you'll have to avoid (or jump in and take out, but don't drown)\u003cbr /\u003emore blue things as you make a long jump. After the first \"long\" jump. Get on\u003cbr /\u003etop of the block. This jump is a bit harder. If you jump too high, you'll hit\u003cbr /\u003ethe ceiling. Don't overshoot it, and land on the single block, then jump left \u003cbr /\u003eagain. It might take more than once to make it, but you'll end up doing it \u003cbr /\u003efine.\u003cbr /\u003e\u003cbr /\u003eNow, head left again. There are a bunch of the armored roaches, so use the fire\u003cbr /\u003eball if you have it. If not, let Curly take them out. Jump over the spikes, \u003cbr /\u003euse the terminal, then head down. Ignore the teleporter at the bottom unless\u003cbr /\u003eyou have the Level 3 machine gun, but if you do, enter it and save.\u003cbr /\u003e\u003cbr /\u003eNow, head right. If you kill the center of the enemies ahead before the ones \u003cbr /\u003eon the outside, they'll all charge you, so watch out for that. Just keep\u003cbr /\u003eheading right until you reach a door. \u003cbr /\u003e\u003cbr /\u003eCutscene. Then save and enter the door to the right. Jump up and activate the\u003cbr /\u003eterminal to open the shutters. Head to the one that Curly's standing by and \u003cbr /\u003eshoot it from the bottom several times. Now, talk to Curly and then go back to\u003cbr /\u003ethe terminal to lower the lift block. Go down to where it was lowered and head\u003cbr /\u003eright. Be careful not to drown, and keep going right until you activate another\u003cbr /\u003eterminal. The last shutter will open, so head inside after you go back and \u003cbr /\u003esave. Don't talk to Curly yet. Instead, go to the bottom right of the room \u003cbr /\u003euntil you see something sparkling in the water. Take the \u003dTOW ROPE\u003d. Now, go\u003cbr /\u003eback and talk to Curly. Cutscene. Then.....\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: CORE\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eThe Core of this entire island is your next boss. Curly's knocked out at the \u003cbr /\u003estart, but eventually she'll wake up to help. Use the Blade, Missiles, or the\u003cbr /\u003eMachine gun if you have it. Head right, and the Core should open up. Every time\u003cbr /\u003ethis happens, you should pelt it with relentless attacks. It'll send out little\u003cbr /\u003esperm shaped things (yes, sperm) \u003e_\u003e as well as things like the roaches throw\u003cbr /\u003eat you. Drowning is also a major possibility, so be sure to be out of the water\u003cbr /\u003ewhen it starts rising. If you start to get pushed back, watch out, because the\u003cbr /\u003eenergy balls about to be shot at you are probably the Core's most damaging \u003cbr /\u003eattack. Eventually, you'll have taken him down. But once you do, is it really \u003cbr /\u003eover....?\u003cbr /\u003e\u003cbr /\u003eThere's a cutscene. Then, the water starts rising. You can't do anything but \u003cbr /\u003esit there until you black out. Another cutscene. It looks like Curly doesn't \u003cbr /\u003ewant you to die, and has given you her \u003dAIR TANK\u003d Use the Tow Rope on her to \u003cbr /\u003ecarry her on your back, then leave the core room to the left. Save, then enter\u003cbr /\u003ethe statue's mouth to head to the next area. Whew, you're finally done with \u003cbr /\u003ethis Labyrinth.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003evii. Waterway\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eHead left into the water, (past the one block) and keep going until you pass\u003cbr /\u003ea vent thing and reach solid ground. Kill the bats here, then jump up and to \u003cbr /\u003ethe left up to the other side. Continue left (watch out for spikes, they deal\u003cbr /\u003elike 10 damage) and then jump in the current that's heading right. Ride the\u003cbr /\u003ecurrent, and jump over spikes when you get to them until you reach an area with\u003cbr /\u003ea large amount of jellyfish. Kill them all. Then, jump down and to the left \u003cbr /\u003einto the current. Ride it through this area (you'll have to shift directions\u003cbr /\u003eto get through) but DO NOT FALL DOWN TO THE RIGHT AFTER YOU'VE MADE IT THROUGH.\u003cbr /\u003eWas that a bit excessive? Eh, maybe, but it's for a good reason. Once you're in\u003cbr /\u003enonmoving water, jump to the right and up to the door. If you do happen to \u003cbr /\u003efall, reset and start the waterway over(Esc+F2 resets). Watch out for the bat\u003cbr /\u003eand enter the door. \u003cbr /\u003e\u003cbr /\u003eSave, then rest in the bed. Curly's off your back now, and in the bed. \u003cbr /\u003eExamine the computer, then go to the bookshelf on the right and examine it.\u003cbr /\u003eRead the notebook. Then, go to Curly and press down and drain the water from \u003cbr /\u003eher. Try and talk to her twice, and when it asks \"Do you want to leave her \u003cbr /\u003ehere?\", say no. Save, then exit out of the door.\u003cbr /\u003e\u003cbr /\u003eNow, jump down into the current. You'll be blasted to the left. The first two\u003cbr /\u003esets of spikes aren't very hard to get over, but the third takes some pretty \u003cbr /\u003egood timing to avoid damage. (I actually got hit by them just now, \u003e_\u003e). Once \u003cbr /\u003eyou're in non-moving water again, jump down into the current. There are a lot\u003cbr /\u003eof spikes, but none of them are too hard to get past if you jump at the right\u003cbr /\u003etimes. (i.e, right when you get to them). Keep heading right until....\u003cbr /\u003e\u003cbr /\u003e\"Something's coming!!\"\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: MECHA FISH\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eAfter the Core battle, this is cake. Just unload on him; You can easily get \u003cbr /\u003ebehind him and blast his fish butt with any weapon. You can only aim to the \u003cbr /\u003eright though, so you'll have to be careful. Swimming into him does like 10 \u003cbr /\u003edamage, and the blocks do 8 I think. If you can kill him without being hit,\u003cbr /\u003eyou'll get the \u003dALIEN MEDAL\u003d, which is pretty worthless. \u003cbr /\u003e\u003cbr /\u003eAfter the battle, Curly drifts away.... You wind up in the Reservoir at the \u003cbr /\u003eMimiga Village. Leave it and head down to Arthur's House. As you approach the\u003cbr /\u003eteleporter... Booster comes out of it. There's a cutscene, and he gives you the\u003cbr /\u003e\u003dBOOSTER v2.0\u003d! Go into the item menu and equip it, then save/refill. Leave \u003cbr /\u003eArthur's house now. Try it out! You can boost in any direction, and use it to\u003cbr /\u003eget to places you couldn't reach before! For instance... Head to the cliff over\u003cbr /\u003ethe Reservoir door. Then, boost up. There's some blocks hanging down. Get up on\u003cbr /\u003etop of them and use them to get up to the door above you. \u003cbr /\u003e\u003cbr /\u003e\"What? First Cave? What the heck am I doing here?\" Well, if you have the Snake\u003cbr /\u003eor Machine Gun, nothing, so leave now and skip to the next paragraph. If you\u003cbr /\u003estill have the Polar Star, however...Go down to where you first obtained it.\u003cbr /\u003eTalk to the man here. He'll yell at you for stealing his gun, lol. \"\u003dPOLAR \u003cbr /\u003eSTAR\u003d taken...\" He'll talk to you some more. \"You can keep this gun. After I\u003cbr /\u003efinish it, of course!\" :D :D :D \u003dPOLAR STAR\u003d became the \u003dSPUR\u003d! This is my \u003cbr /\u003efavorite main weapon, and for good reason. You can charge it; You don't have\u003cbr /\u003eto level it up, and you can shoot level 3 polar star shots without worry of the\u003cbr /\u003eweapon losing power. Head out the door. There are a lot of enemies now, but \u003cbr /\u003elike it matters. Your new Spur will eat them for breakfast. Charged shots are \u003cbr /\u003efun. Now, head back to Arthur's house, and teleport to the Labyrinth. Head \u003cbr /\u003eto the room before the hospital place, the room where you could have gotten the\u003cbr /\u003eSnake. There are a lot of roaches on the way here, but with the Spur... well, \u003cbr /\u003eyou get the picture. Head to the roach at the counter and talk to him. He'll\u003cbr /\u003egive you the \u003dWHIMSICAL STAR\u003d. Now, charge your Spur. Little green stars that\u003cbr /\u003edeal minor damage (and go through walls) will be floating around you. \u003cbr /\u003e\u003cbr /\u003eHead back to Arthur's House and use the teleporter to go to the Egg Corridor.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003eviii. Egg Corridor? (Redux)\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003eWhoa, this place sure is different, huh? Head right past the dead Sky Dragon \u003cbr /\u003e(o.o). There are a lot of bugs here, and some of the spikes on the ceiling will\u003cbr /\u003efall on to you, so watch out. When you reach what used to be Egg 12, shoot the \u003cbr /\u003edragon through to hole (Snake, Spur or Bubbler) until it dies. On charged Spur\u003cbr /\u003eshot \u003d dead dragon. Open the chest for a \u003dMISSILE EXPANSION\u003d (+5). Now, keep \u003cbr /\u003eheading right until you get to the door. \u003cbr /\u003e\u003cbr /\u003eDeath traps galore! Shoot the blocks under them, then get out of the way and \u003cbr /\u003ejump up to the door. (You've done this kind of thing before, in Grasstown).\u003cbr /\u003e\u003cbr /\u003eHead right again. There are more dragons, as well as new enemy that explodes \u003cbr /\u003e5 seconds after you first shoot it, so kill it fast! Also, a lot of the spikes\u003cbr /\u003efall here. Keep going to the right until you reach egg 4. The spike above will\u003cbr /\u003efall, so get under it, move out of the way, shoot it, then jump up and kill the\u003cbr /\u003edragon. Go right to the open window and press down. Jump down to the treasure\u003cbr /\u003echest for a \u003dMISSILE EXPANSION\u003d (+5). Then...\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003eBOSS: DRAGON SISTERS\u003cbr /\u003e-------------------------------------------------------------------------------\u003cbr /\u003e\u003cbr /\u003eWow, this is easy. Whenever they open their mouths, pound them with your main \u003cbr /\u003eweapon. If they stick their tounges out, shoot them as well. If they ever even \u003cbr /\u003eget off an attack, it's not hard to avoid. But seriously, you shouldn't have \u003cbr /\u003eany trouble.\u003cbr /\u003e\u003cbr /\u003eSave, then head to the right and press down on the open window. Move, because\u003cbr /\u003ea spike is falling right there. Just boost through, killing the dragons, until\u003cbr /\u003eyou get to a save room. Enter and save/refill then enter the room to the left\u003cbr /\u003eof the save door.\u003cbr /\u003e\u003cbr /\u003eExamine the computer. Cutscene. When you're given an option, say no. (Unless \u003cbr /\u003eyou want to watch the game's worst ending). After the cutscene is over, enter \u003cbr /\u003ethe door to the right.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003eix. Outer Wall\u003cbr /\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eCOMING SOON!!\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eIV. Legal Stuff\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eThis entire document is (C) 2007 LinkGanonSlayer. All trademarks are property \u003cbr /\u003eof their respective owners. This may be not be reproduced under any \u003cbr /\u003ecircumstances except for personal, private use. It may not be placed on any \u003cbr /\u003eweb site or otherwise distributed publicly without advance written permission.\u003cbr /\u003eUse of this guide on any other web site or as a part of any public display is \u003cbr /\u003estrictly prohibited, and a violation of copyright.\u003cbr /\u003e\u003cbr /\u003eThe following websites are allowed to use this FAQ.\u003cbr /\u003e\u003cbr /\u003ewww.gamefaqs.com\u003cbr /\u003ewww.supercheats.com\u003cbr /\u003ewww.cheatchannel.com\u003cbr /\u003ewww.cheatbook.de\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eV. Contact Information\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eIf you see a mistake in the guide, want to add to it, or want to use it on your\u003cbr /\u003esite, email me at kefka_xvi@yahoo.com. Be sure to include \"Cave Story FAQ\" or \u003cbr /\u003esomething in the subject line.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eVI. Conclusion\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThis guide will be updated frequently as I type it. Most likely daily, but \u003cbr /\u003eI might miss a day or two.\u003cbr /\u003e\u003cbr /\u003e-------------------------------------------------------------------------------\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-8274811401652051592?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8274811401652051592"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/8274811401652051592"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/cave-story.html","title":"Cave Story"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-3932054266039246624"},"published":{"$t":"2009-01-17T09:02:00.000-08:00"},"updated":{"$t":"2009-01-17T09:02:00.650-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Cave Adventure"},"content":{"type":"html","$t":"there r 3 separate areas - the wellhouse, stream \u0026 cave.\u003cbr /\u003eu start out in the wellhouse area.\u003cbr /\u003emap ur own way to the rest of the areas (too many dummy rooms).\u003cbr /\u003e\u003cbr /\u003ewellhouse area\u003cbr /\u003eget saw, axe, plank, bucket.\u003cbr /\u003e\u003cbr /\u003estream area\u003cbr /\u003efill bucket with water at stream. drop plank to cross stream.\u003cbr /\u003eget rock, key \u0026 torch.\u003cbr /\u003e\u003cbr /\u003ecave area\u003cbr /\u003etree - climb tree. get match. climb. chop tree with axe\u003cbr /\u003echasm - drop plank.\u003cbr /\u003erusty grate - oil grate.\u003cbr /\u003eglass block - cut glass with diamond. get chest combination.\u003cbr /\u003echest - open chest. 56294\u003cbr /\u003ebarbed wire - cut wire with saw.\u003cbr /\u003eweed - wear mask. kill weeds with weedkiller\u003cbr /\u003ebasilisk - mirror.\u003cbr /\u003eplant - fill bucket at east/west end of stream. water plant.\u003cbr /\u003emaze - climb plant. swnsenwnwnwsesenwwe\u003cbullet\u003essen\u003cbracelet\u003esnne. climb.\u003cbr /\u003etoad - forget it.\u003cbr /\u003evampire - crucifix.\u003cbr /\u003ewerewolf - load gun with silver bullet. shoot werewolf.\u003cbr /\u003eogre - wear ring of invisibility. don't try to hurt him.\u003cbr /\u003e\u003cbr /\u003ereturn to wellhouse area, drop all items, type \"score\".\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-3932054266039246624?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/3932054266039246624"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/3932054266039246624"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/cave-adventure_17.html","title":"Cave Adventure"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-7994217007599984201"},"published":{"$t":"2009-01-17T08:09:00.000-08:00"},"updated":{"$t":"2009-01-17T08:09:00.896-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Catwoman"},"content":{"type":"html","$t":"___           ___           ___\u003cbr /\u003e     /\\  \\         /\\  \\         /\\  \\\u003cbr /\u003e    /::\\  \\       /::\\  \\        \\:\\  \\\u003cbr /\u003e   /:/\\:\\  \\     /:/\\:\\  \\        \\:\\  \\\u003cbr /\u003e  /:/  \\:\\  \\   /::\\~\\:\\  \\       /::\\  \\\u003cbr /\u003e /:/__/ \\:\\__\\ /:/\\:\\ \\:\\__\\     /:/\\:\\__\\\u003cbr /\u003e \\:\\  \\  \\/__/ \\/__\\:\\/:/  /    /:/  \\/__/\u003cbr /\u003e  \\:\\  \\            \\::/  /    /:/  /\u003cbr /\u003e   \\:\\  \\           /:/  /    /:/  /\u003cbr /\u003e    \\:\\__\\         /:/  /    /:/  /\u003cbr /\u003e     \\/__/         \\/__/     \\/__/\u003cbr /\u003e      ___           ___           ___           ___           ___\u003cbr /\u003e     /\\__\\         /\\  \\         /\\__\\         /\\  \\         /\\__\\\u003cbr /\u003e    /:/ _/_       /::\\  \\       /::|  |       /::\\  \\       /::|  |\u003cbr /\u003e   /:/ /\\__\\     /:/\\:\\  \\     /:|:|  |      /:/\\:\\  \\     /:|:|  |\u003cbr /\u003e  /:/ /:/ _/_   /:/  \\:\\  \\   /:/|:|__|__   /::\\~\\:\\  \\   /:/|:|  |__\u003cbr /\u003e /:/_/:/ /\\__\\ /:/__/ \\:\\__\\ /:/ |::::\\__\\ /:/\\:\\ \\:\\__\\ /:/ |:| /\\__\\\u003cbr /\u003e \\:\\/:/ /:/  / \\:\\  \\ /:/  / \\/__/~~/:/  / \\/__\\:\\/:/  / \\/__|:|/:/  /\u003cbr /\u003e  \\::/_/:/  /   \\:\\  /:/  /        /:/  /       \\::/  /      |:/:/  /\u003cbr /\u003e   \\:\\/:/  /     \\:\\/:/  /        /:/  /        /:/  /       |::/  /\u003cbr /\u003e    \\::/  /       \\::/  /        /:/  /        /:/  /        /:/  /\u003cbr /\u003e     \\/__/         \\/__/         \\/__/         \\/__/         \\/__/\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eCATWOMAN (PC version) WALKTHROUGH\u003cbr /\u003e(c)2004 Barry Scott Will \u003cpyric@cavecreations.net\u003e\u003cbr /\u003eAuthor's Web site: \u003chttp://www.pyric.com/\u003e\u003cbr /\u003e\u003cbr /\u003eThis work is licensed under the Creative Commons Attribution-ShareAlike \u003cbr /\u003eLicense. To view a copy of this license, visit\u003cbr /\u003e  http://creativecommons.org/licenses/by-sa/2.0/\u003cbr /\u003eor send a letter to\u003cbr /\u003e  Creative Commons\u003cbr /\u003e  559 Nathan Abbott Way\u003cbr /\u003e  Stanford, California 94305, USA.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eCatwoman is a trademark of DC Comics.\u003cbr /\u003eCatwoman software is (c)2004 Electronic Arts, Inc.\u003cbr /\u003e\u003cbr /\u003eThis game guide is not official, and is not endorsed by nor associated with \u003cbr /\u003eDC Comics, WB Interactive Entertainment or Electronic Arts.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eASCII title art courtesy of the ASCII Generator at\u003cbr /\u003ehttp://www.network-science.de/ascii/\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                          TABLE OF CONTENTS                             |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003e    Version History\u003cbr /\u003e[1] Overview\u003cbr /\u003e[2] Controls\u003cbr /\u003e[3] Gameplay\u003cbr /\u003e    [3.1] Basic Combat\u003cbr /\u003e    [3.2] Swinging\u003cbr /\u003e    [3.3] Climbing\u003cbr /\u003e    [3.4] Health\u003cbr /\u003e    [3.5] Wild Cat Move\u003cbr /\u003e    [3.6] Scaredy Cat Move\u003cbr /\u003e    [3.7] Alley Cat Move\u003cbr /\u003e    [3.8] Pussycat Move\u003cbr /\u003e    [3.9] Earning Points\u003cbr /\u003e    [3.10] Disarming (100)\u003cbr /\u003e    [3.11] Neck Whip {250)\u003cbr /\u003e    [3.12] Long Range Attacks (400)\u003cbr /\u003e    [3.13] Grapple Flip Kick (500)\u003cbr /\u003e    [3.14] Domination Mode (600)\u003cbr /\u003e    [3.15] Smell Fear (750)\u003cbr /\u003e    [3.16] Pose (850)\u003cbr /\u003e    [3.17] Taunt (850)\u003cbr /\u003e    [3.18] Advanced Cat Sense (1000)\u003cbr /\u003e[4] Walkthrough\u003cbr /\u003e    [4.1] Jewelry Store\u003cbr /\u003e    [4.2] Scrap Yard\u003cbr /\u003e    [4.3] Parking Lot\u003cbr /\u003e    [4.4] Scene 83\u003cbr /\u003e    [4.5] Factory Perimeter\u003cbr /\u003e    [4.6] Hedare Factory\u003cbr /\u003e    [4.7] Mansion Grounds\u003cbr /\u003e    [4.8] Mansion Interior\u003cbr /\u003e    [4.9] Derelict Building\u003cbr /\u003e    [4.10] Performance Center\u003cbr /\u003e    [4.11] Hedare HQ\u003cbr /\u003e[5] Credits\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eVersion History\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e1.00 (2004-08-06)\u003cbr /\u003e     First Release\u003cbr /\u003e\u003cbr /\u003e1.01 (2004-08-07) **Final Release**\u003cbr /\u003e     - Added the locations of two more Blings to [4.11] Hedare HQ\u003cbr /\u003e     - Added ASCII title art\u003cbr /\u003e     - Fixed some typos\u003cbr /\u003e     - This FAQ is full and complete and will no longer be updated\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                           [1] OVERVIEW                                 |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003eFirst, let me point out that, though this guide was written while playing \u003cbr /\u003ethe PC version of Catwoman, it should be similar enough to the PS2, X-Box \u003cbr /\u003eand Gamecube versions that you might be able to use it for those as well.\u003cbr /\u003e\u003cbr /\u003eSecond, let me ask, why are you playing this game? If you have already \u003cbr /\u003espent your hard-earned money on the game and insist on beating it, fine, \u003cbr /\u003ethis walkthrough is for you. Otherwise, cease and desist now and go find \u003cbr /\u003eanother game. You know, one that might actually be fun. Catwoman, the game, \u003cbr /\u003eis worse than Catwoman, the movie.\u003cbr /\u003e\u003cbr /\u003eOf course, some people like it anyway, and others feel obligated to \u003cbr /\u003ecomplete it (like me) because they've already got it. Thus, this game \u003cbr /\u003eguide.\u003cbr /\u003e\u003cbr /\u003eThis walkthrough introduces the basic controls of Catwoman, describes the \u003cbr /\u003especial abilities that can be purchased (and lets you know if they are \u003cbr /\u003eworth the money) and helps you solve the puzzles. This walkthrough cannot \u003cbr /\u003emake the controls easier to operate or improve the poor camera angles in \u003cbr /\u003ethe game. I can tell you what to do, but you'll still have to do it and \u003cbr /\u003ethat's four-fifths of the challenge in this game.\u003cbr /\u003e\u003cbr /\u003eCatwoman is divided into six locations. The first five locations are \u003cbr /\u003esubdivided into two \"scenes\" each. The final location has just one scene. \u003cbr /\u003eEach scene is further divided into checkpoints. Whenever you save your \u003cbr /\u003egame, it is saved as of the last checkpoint you reached.\u003cbr /\u003e\u003cbr /\u003eThe walkthrough is divided into the eleven scenes. Checkpoints are noted in \u003cbr /\u003ethe descriptions, so you can see how far you have to go before you can \u003cbr /\u003esafely quit. I have attempted to include the location of every Bling \u003cbr /\u003efragment in the game (the cat's eye jewels Catwoman collects for bonus \u003cbr /\u003epoints). I may have missed one or two; but, I think I've got them all.\u003cbr /\u003e\u003cbr /\u003eThe game includes a \"comic\" that describes all Catwoman's moves and also \u003cbr /\u003egives access to the purchased abilities (normally only available between \u003cbr /\u003escenes) and a gallery of concept art. As you play the game, most of this \u003cbr /\u003einformation will be unlocked.\u003cbr /\u003e\u003cbr /\u003eSome of the gallery pages, as well as one of the purchased abilities, can \u003cbr /\u003eonly be unlocked by entering a code you find while playing the game. If you \u003cbr /\u003ewant to know the code, go to the end of this guide and look under the \u003cbr /\u003eSPOILER ALERT banner.\u003cbr /\u003e\u003cbr /\u003eNow, on with the show...\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                           [2] CONTROLS                                 |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003eControl in Catwoman is fairly complex. I recommend using a gamepad; \u003cbr /\u003epreferably one with dual analog sticks. I have a 13-button, two-stick plus \u003cbr /\u003eD-pad controller (Nyko AirFlo PC) and just about everything is used by the \u003cbr /\u003egame.\u003cbr /\u003e\u003cbr /\u003eThe navigation controls cause Catwoman to move forward, left, right or \u003cbr /\u003eback. These movements are in relation to the current camera position, not \u003cbr /\u003eCatwoman herself. Thus, pressing forward causes Catwoman to move away from \u003cbr /\u003ethe camera; back causes her to move toward the camera; left is toward the \u003cbr /\u003eleft side of the screen and right is toward the right side of the screen. \u003cbr /\u003eIf you're not experienced with this type of 3D, third-person perspective, \u003cbr /\u003ethis can be confusing, especially when the camera angle changes suddenly. \u003cbr /\u003eWhen Catwoman is crawling on mesh, forward becomes up and back becomes \u003cbr /\u003edown.\u003cbr /\u003e\u003cbr /\u003eYou have limited control of the camera in normal perspective and can pan it \u003cbr /\u003eonly a short distance left or right. If you really want to look around, you \u003cbr /\u003ehave to go into Hunt mode; then you can look in almost any direction (you \u003cbr /\u003ecan't look straight down beneath your feet).\u003cbr /\u003e\u003cbr /\u003eSince you can, and should, remap the controller configuration to suit your \u003cbr /\u003eplaying style, I'll refer to keys/buttons by what they do rather than what \u003cbr /\u003ethey are in the default configuration. My recommendation, with a two-stick \u003cbr /\u003egamepad, is to map one stick to movement and the other stick to combat \u003cbr /\u003emoves. Map one main shoulder button to Crouch/Wall-climb and the other main \u003cbr /\u003eshoulder button to Jump. These are your four primary controls. Place Hunt \u003cbr /\u003emode to a button that is easy to reach and hold. The other controls \u003cbr /\u003e(Domination mode, Pose and Taunt) can be set to anything left since they \u003cbr /\u003eare not used much during normal gameplay.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                           [3] GAMEPLAY                                 |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003eThe game is broken up into eleven scenes, divided among six locations: \u003cbr /\u003eJewelry Store, Night Club, Hedare Factory, Hedare Mansion, Performance \u003cbr /\u003eCenter and Hedare HQ. As you progress through each scene, you will reach \u003cbr /\u003echeckpoints. Whenever you continue your game, it will continue at the last \u003cbr /\u003echeckpoint you reached, if you saved your game after reaching that point. \u003cbr /\u003eYou can also replay scenes by choosing an already completed scene when \u003cbr /\u003econtinuing your game.\u003cbr /\u003e\u003cbr /\u003eThere are many different things Catwoman can do, some of which have to be \u003cbr /\u003epurchased as you play the game.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.1] Basic Combat\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThe combat controls are the same as the navigation controls: forward, back, \u003cbr /\u003eleft and right. Pushing a combat control initiates an action in that \u003cbr /\u003edirection (forward is away from the camera, back is towards the camera, \u003cbr /\u003eleft is to the left side of the screen, right is to the right side of the \u003cbr /\u003escreen). The combat action when Catwoman is standing, hanging on a wall or \u003cbr /\u003ejumping is to use the whip. The combat action when Catwoman is standing \u003cbr /\u003every close to an enemy is a punch. The combat action when Catwoman is \u003cbr /\u003ecrouching is a kick.\u003cbr /\u003e\u003cbr /\u003eThere are many times when you will need to use the whip even when not in \u003cbr /\u003ecombat. Catwoman activates switches, pulls things off the wall, pulls Bling \u003cbr /\u003efragments to herself and occasionally swings from her whip. All these \u003cbr /\u003eactions require using the combat controls. Many of the things that Catwoman \u003cbr /\u003ecan grab with her whip will glow purple to indicate you can interact with \u003cbr /\u003ethem.\u003cbr /\u003e\u003cbr /\u003eTo activate a switch, push the combat control in the direction of the \u003cbr /\u003eobject to whip it. To throw or pull something, push the combat control in \u003cbr /\u003ethe direction of the object and then push the combat control in the \u003cbr /\u003edirection in which you want to throw or pull the object.\u003cbr /\u003e\u003cbr /\u003eCatwoman can also dodge bullets. When a gunman takes aim at you, you will \u003cbr /\u003esee a purple tracking laser. When the tracking laser turns red, the gunman \u003cbr /\u003ehas a lock on you and will shortly fire. Immediately jump, or, better, \u003cbr /\u003ecrouch and roll (press Crouch, then Jump), to dodge the bullet. You can use \u003cbr /\u003ethe tracking laser to find the gunman by following it back to its source.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.2] Swinging\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eCatwoman can swing from poles and from swing points on walls. All poles and \u003cbr /\u003epoints that can be used will glow purple.\u003cbr /\u003e\u003cbr /\u003eTo swing from a pole, jump to the pole and Catwoman will catch and hang \u003cbr /\u003efrom it. If the pole is too far away, you can use the whip to catch the \u003cbr /\u003epole. To swing from the pole, press and hold the Crouch button. To release, \u003cbr /\u003epress Jump.\u003cbr /\u003e\u003cbr /\u003eYou can swing through a series of poles by holding Crouch and Jump; \u003cbr /\u003ehowever, doing this causes Catwoman to make a full revolution around each \u003cbr /\u003epole. In order to ensure you get your Alley Cat bonuses (see below), \u003cbr /\u003erelease the Jump button between each pole and press it again at the right \u003cbr /\u003emoment after Catwoman gets to the next pole (just as Catwoman is passing \u003cbr /\u003eunder the bar). This will be even faster and will help you earn Alley Cat \u003cbr /\u003ebonuses.\u003cbr /\u003e\u003cbr /\u003eYou can also, while holding a pole, climb to the top of the pole and crouch \u003cbr /\u003ethere. Just push Up on the navigational controls. You will do this most \u003cbr /\u003eoften to collect a Bling fragment. You can drop from a pole by pushing Down \u003cbr /\u003eon the navigational controls. If you are hanging from a pole by your whip, \u003cbr /\u003epush Up to climb up and grasp the pole with your hands.\u003cbr /\u003e\u003cbr /\u003eTo swing from a swing point, climb the wall near the swing point and whip \u003cbr /\u003etowards it. Catwoman will grab the point with her whip and you can swing \u003cbr /\u003eback-and-forth by pushing Left-and-Right on the navigational controls. At \u003cbr /\u003ethe height of your swing either press Jump to release your whip or whip \u003cbr /\u003etowards another swing point.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.3] Climbing\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eCatwoman can climb some walls and wire mesh. To climb a wall, press and \u003cbr /\u003ehold Crouch while running at the wall. You may not be able to climb all the \u003cbr /\u003eway to the top of the wall. Part of the puzzle of the game is determining \u003cbr /\u003ewhich walls you can climb and how far you can climb them. Also, Catwoman \u003cbr /\u003ecannot cling to walls forever. After a moment of hanging from a wall, she \u003cbr /\u003ewill begin sliding down.\u003cbr /\u003e\u003cbr /\u003eTo climb a recess in a wall, climb up one side of the recess as far as you \u003cbr /\u003ecan go, then jump to the other side of the recess. Catwoman will cling for \u003cbr /\u003ea moment, so quickly jump back to the other side. Continue in this manner \u003cbr /\u003euntil you reach the top of the recess.\u003cbr /\u003e\u003cbr /\u003eTo climb wire mesh, simply jump onto the mesh (you do not need to press \u003cbr /\u003eCrouch). Catwoman can cling indefinitely to mesh and can crawl in any \u003cbr /\u003edirection. Simply move the navigation controls in the direction you wish to \u003cbr /\u003ego.\u003cbr /\u003e\u003cbr /\u003eTo safely drop from either a wall or wire mesh, press Down on the \u003cbr /\u003enavigational controls and then press Jump.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.4] Health\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eRather than a health bar, Catwoman has a Domination Bar filled with \u003cbr /\u003ediamonds. (Classy, eh?) Whenever you take damage, from a long fall or an \u003cbr /\u003eenemy hitting you, you lose diamonds from your Domination Bar (DB). To \u003cbr /\u003erefill your DB, you have to perform the moves described below and earn \u003cbr /\u003epoints.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.5] Wild Cat Move\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eWild cat moves are earned in combat. Most scenes have a certain number of \u003cbr /\u003eWC moves as part of the scene objectives. The best ways of earning WC \u003cbr /\u003ebonuses are:\u003cbr /\u003e- Hitting an enemy with a thrown object (you throw with your whip)\u003cbr /\u003e- Knocking an enemy into an exit\u003cbr /\u003e- Hitting one enemy into one or more other enemies\u003cbr /\u003e- Disarming an enemy\u003cbr /\u003e- Knocking an enemy into breakable scenery\u003cbr /\u003e- Dropping an enemy off a ledge\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.6] Scaredy Cat Move\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eIf you beat on an enemy long enough, without knocking him or her into an \u003cbr /\u003eexit point, your foe will begin to glow yellow. This indicates he or she is \u003cbr /\u003eafraid of you. Hit them with a combat move while they cower in fear and \u003cbr /\u003eearn a scaredy cat bonus.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.7] Alley Cat Move\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eYou earn alley cat bonuses by quickly completing sections of the obstacle \u003cbr /\u003ecourses. For example, quickly swinging over several bars or quickly \u003cbr /\u003eascending a wall and jumping to a platform can earn an AC bonus. If you \u003cbr /\u003estart a jump/swing sequence and you get the Alley Cat notice; but, you lose \u003cbr /\u003ethe bonus (don't complete the sequence fast enough), go back to the point \u003cbr /\u003ewhere you got the notification and try again. Once you get an AC bonus for \u003cbr /\u003ea particular sequence, you cannot earn a bonus for that sequence again.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.8] Pussycat Move\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eIn order to earn a pussycat bonus, you must successfully use the Pose and \u003cbr /\u003eTaunt moves on an enemy. If you use Pose or Taunt and your foe glows green, \u003cbr /\u003epush the combat control towards the enemy to earn the bonus. There's no \u003cbr /\u003eskill to this, you simply hit the button and hope it works.\u003cbr /\u003e\u003cbr /\u003eWhenever you are about the earn any of the above bonuses, Catwoman will \u003cbr /\u003edisplay a glittering diamond trail as she moves. The type of bonus you are \u003cbr /\u003eabout to earn will appear at the top center of your screen. Continue \u003cbr /\u003esuccessfully and the exact type of bonus and the score will show at the top \u003cbr /\u003ecenter of your screen.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.9] Earning Points\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThe primary goal in Catwoman (besides completing the story) is to earn \u003cbr /\u003epoints. Earning points refills your Domination Bar. Earning points also \u003cbr /\u003eearns diamonds at the end of each scene. Diamonds can be used to purchase \u003cbr /\u003ethe remaining abilities listed below. There are numerous ways to earn \u003cbr /\u003epoints.\u003cbr /\u003e- You earn points for each of the four \"cat moves\" listed above\u003cbr /\u003e- You earn points each time you strike an enemy\u003cbr /\u003e- You earn points for finding Midnight (Scene 3 and after)\u003cbr /\u003e- You lose points if you have to use any of the 9 lives Midnight provides\u003cbr /\u003e- You earn points for completing the Scene Objectives\u003cbr /\u003e- You earn points for collecting Bling fragments\u003cbr /\u003e- You earn points for kicking enemies into an exit point\u003cbr /\u003e- You earn points for kicking enemies into destructible scenery\u003cbr /\u003e- You earn points for your efficiency at hitting your enemies\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.10] Disarming (100)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eCatwoman can disarm enemies with her whip. Stand a few feet away from a foe \u003cbr /\u003ewith weapon drawn and whip towards him or her. Catwoman will latch onto the \u003cbr /\u003efirearm. Then whip in a direction in which you wish to throw the weapon. \u003cbr /\u003eThe ability to disarm enemies costs 100 diamonds and should be your first \u003cbr /\u003epurchase, as it is very useful.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.11] Neck Whip {250)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eYou can grab enemies with your whip and pull them towards you and then \u003cbr /\u003ethrow them at other foes. This is a pretty cool trick. It's not \u003cbr /\u003eparticularly helpful in any way, but once you've got Disarm, Pose and \u003cbr /\u003eTaunt, it's worth the little extra money it costs.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.12] Long Range Attacks (400)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThis ability is supposed to give you longer range when launching your \u003cbr /\u003eattacks. I couldn't tell a difference, so it's probably a waste of \u003cbr /\u003ediamonds.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.13] Grapple Flip Kick (500)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eI could never make this work. There's probably some trick to it I am \u003cbr /\u003emissing. It wouldn't have done much good anyway, as I had no problems \u003cbr /\u003emeeting my Wild Cat objectives just using normal kicks and punches.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.14] Domination Mode (600)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eOnce you purchase this ability, you can enter Domination Mode whenever your \u003cbr /\u003eDomination Bar is full. Domination Mode is a slow-motion mode and is pretty \u003cbr /\u003emuch worthless. I only used it once, and turned it off pretty quickly. When \u003cbr /\u003eusing Domination Mode, your Domination Bar is gradually depleted, so it is \u003cbr /\u003every limited.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.15] Smell Fear (750)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eYou can use Hunt mode during combat to sniff out the weakest enemy: he or \u003cbr /\u003eshe will glow with a yellow halo. Who cares? They're all pansies anyway, \u003cbr /\u003eplus you can't fight in Hunt mode so you set yourself up to get hit. Not \u003cbr /\u003eworth buying.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.16] Pose (850)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eUsing Pose causes Catwoman to make suggestive movements and comments to her \u003cbr /\u003eattackers. If it succeeds in tempting one or more, they will glow green and \u003cbr /\u003eyou can attack them to fulfill the Pussycat objective of the scene. A must-\u003cbr /\u003ebuy if you intend to score 100% in every scene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.17] Taunt (850)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eTaunt works the same way as Pose and is used for the same purpose (meeting \u003cbr /\u003ethe Pussycat Move objective). Instead of being suggestive, Catwoman makes \u003cbr /\u003einsulting remarks to her attackers. If you're intent on meeting all scene \u003cbr /\u003eobjectives, you will need to buy this as well as Pose in case one doesn't \u003cbr /\u003ework.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[3.18] Advanced Cat Sense (1000)\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eIn addition to costing 1000 diamonds, you can't purchase this one until you \u003cbr /\u003ehave unlocked the vault (you can get the code from the SPOILER ALERT \u003cbr /\u003esection at the end of this guide). This ability allows Catwoman to see \u003cbr /\u003eenemies (and Midnight!) through walls while in Hunt mode. It's expensive \u003cbr /\u003eand not very useful; but, that describes just about all of Catwoman's \u003cbr /\u003especial abilities.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                          [4] WALKTHROUGH                               |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003eIn the following walkthrough, I will refer to directions such as left or \u003cbr /\u003eright, or forward or back. These directions all refer to the screen, not to \u003cbr /\u003ethe Catwoman avatar. As the camera angle is relatively fixed, regardless of \u003cbr /\u003ehow Catwoman is facing, this provides the most convenient method of giving \u003cbr /\u003edirection.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.1] Jewelry Store\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 4 Wild Cat Moves\u003cbr /\u003e - 2 Scaredy Cat Moves\u003cbr /\u003e - 2 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 5\u003cbr /\u003e\u003cbr /\u003eAfter an extended cutscene, you begin on a balcony inside the jewelry \u003cbr /\u003estore. This scene, and the next, are basically the tutorial for the game. \u003cbr /\u003eYou'll learn all your basic movements and how to control Catwoman. If this \u003cbr /\u003eis the first time you have played this scene, you will not be able to meet \u003cbr /\u003ethe Pussycat objective, since you have not yet been able to purchase Pose \u003cbr /\u003eor Taunt.\u003cbr /\u003e\u003cbr /\u003eDuring this scene you cannot use Hunt mode, and your whip is not useable \u003cbr /\u003euntil you have reached the second checkpoint.\u003cbr /\u003e\u003cbr /\u003eBegin by running along the balcony and kicking the thug through the glass. \u003cbr /\u003eAfter another cutscene, you'll be facing another thug. Kick him towards the \u003cbr /\u003ecabinet against the wall and he'll fall in and the doors will shut.\u003cbr /\u003e\u003cbr /\u003eAfter another cutscene, they'll be another thug. His compatriot will be \u003cbr /\u003eupstairs shooting at you, so keep moving. Run past the fallen chandelier \u003cbr /\u003eand kick the thug towards the cabinet. He's too far away to go in, so wait \u003cbr /\u003efor him to get up and then kick him again.\u003cbr /\u003e\u003cbr /\u003eYou will then face another thug, but as you chase him down, there will be \u003cbr /\u003eanother extended cutscene during which the police will arrive. After the \u003cbr /\u003ecutscene, grab the Bling and then hightail it to the back corner of the \u003cbr /\u003eshop. Kick the thug through the door and exit into the back room.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eClimb the wall opposite the door to get up on the mesh. Crawl left on the \u003cbr /\u003emesh, over the side wall and drop down into a small hall. Exit through the \u003cbr /\u003edoor.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eIn the courtyard, you will be accosted by two policemen. Your objective is \u003cbr /\u003eto kick them into the garbage containers. One of the dumpsters, once closed \u003cbr /\u003eon the cop, becomes your escape point.\u003cbr /\u003e\u003cbr /\u003eThis is the only extended combat in this scene. So, if you wish to meet \u003cbr /\u003eyour Wild Cat, Scaredy Cat and Pussycat objectives, you will have to toy \u003cbr /\u003ewith the cops for a while. Once you are finished with them, climb the large \u003cbr /\u003edumpster and then climb the wall. Run along the ledge and climb the next \u003cbr /\u003ewall to a ledge with a lot of fans. The police will begin firing at you, so \u003cbr /\u003ekeep moving.\u003cbr /\u003e\u003cbr /\u003eIf you want a Bling, drop down off this wall and then run along it into a \u003cbr /\u003elittle alcove. Climb the wall at the back of the alcove and jump to the \u003cbr /\u003eright onto a ledge. Climb the wall along the back of the ledge and whip a \u003cbr /\u003eBling to you.\u003cbr /\u003e\u003cbr /\u003eHead back to the area where you dropped down to find a pole. Stand under \u003cbr /\u003eit, jump and whip up to grab the pole. Swing and jump over the fence back \u003cbr /\u003einto the courtyard where you fought the police. Head back up to the ledge \u003cbr /\u003ewith all the fans.\u003cbr /\u003e\u003cbr /\u003eRun into the recess at the end of the ledge and climb one wall as far as \u003cbr /\u003eyou can. Jump to the opposite wall and continue jumping back and forth \u003cbr /\u003euntil you reach the top. If you aren't interested in getting your Alley Cat \u003cbr /\u003ebonuses and getting more Bling fragments, then run to your left across some \u003cbr /\u003ewooden planks and skip the next two paragraphs.\u003cbr /\u003e\u003cbr /\u003eAfter ascending the recess, run to your right and climb onto another ledge. \u003cbr /\u003eRun around to the end of the platform and jump to the glowing, purple \u003cbr /\u003ecable. Swing to the next cable and then drop down onto a small platform. \u003cbr /\u003eJump to another platform close by for a Bling.\u003cbr /\u003e\u003cbr /\u003eJump back to the first platform and then jump to the pole on this lower \u003cbr /\u003elevel. Swing to the next pole and then climb on top of it to collect a \u003cbr /\u003eBling. Jump up and whip up to get to the upper cable. Swing over to the \u003cbr /\u003ebalcony to collect another Bling and then jump across onto another ledge to \u003cbr /\u003ethe right.\u003cbr /\u003e\u003cbr /\u003eFind another recess along the wall and climb it. That will trigger another \u003cbr /\u003ecutscene and the end of Scene 1.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.2] Scrap Yard\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 6 Wild Cat Moves\u003cbr /\u003e - 2 Scaredy Cat Moves\u003cbr /\u003e - 2 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 11\u003cbr /\u003e\u003cbr /\u003eAt the start of this scene you will be introduced to Hunt mode. Hunt mode \u003cbr /\u003eis a first-person perspective that can be used whenever you're standing \u003cbr /\u003estill. (You can't use it when hanging on a wall or swinging from a pole.) \u003cbr /\u003eHunt mode not only allows you to look all around you, it also allows you to \u003cbr /\u003esee special items.\u003cbr /\u003e\u003cbr /\u003eObjects that glow white are either destructible scenery (great for earning \u003cbr /\u003eWild Cat bonuses) or are exit points (also useful for earning extra \u003cbr /\u003epoints). You can also usually get a hint of where to go next by finding \u003cbr /\u003eMidnight's trail--some glowing white paw prints that give off a distinctive \u003cbr /\u003eodor symbolized by green smoke rising from them.\u003cbr /\u003e\u003cbr /\u003ePlay around with Hunt mode for a bit; then, head for the dumpsters that \u003cbr /\u003ewill allow you to climb to a ledge and then Crouch through the hole in the \u003cbr /\u003efence.\u003cbr /\u003e\u003cbr /\u003eDrop down into the next courtyard, and then find the wall with Midnight's \u003cbr /\u003etrail and climb it. Run across the small ledge and drop down into the next \u003cbr /\u003ecourtyard. Head to the left and climb another dumpster and up to another \u003cbr /\u003eledge and go through the gate in the fence.\u003cbr /\u003e\u003cbr /\u003eGo to the end of the courtyard and climb the chain link fence. At the top \u003cbr /\u003eof the fence, crawl right until you're over a ledge and drop down. Go to \u003cbr /\u003ethe end of the ledge and drop off into a very small courtyard--to avoid \u003cbr /\u003etaking any damage, jump to the fence and then drop down. Go into the recess \u003cbr /\u003eand ascend to the next ledge.\u003cbr /\u003e\u003cbr /\u003eContinue by dropping down into another little courtyard and then climb the \u003cbr /\u003ewall until you reach the wire mesh. Crawl to the right and then jump off \u003cbr /\u003ewhile holding the Right navigational control. You'll jump across to another \u003cbr /\u003efence. Crawl right some more and then jump right to a ledge. Climb the \u003cbr /\u003efence on the ledge and whip up to collect a Bling. Back down on the ledge, \u003cbr /\u003ewhip at the glowing purple trapdoor to open it. This opens a convenient \u003cbr /\u003eshortcut back to this ledge if you fall trying to make the next jump.\u003cbr /\u003e\u003cbr /\u003eFrom the ledge, jump right to another ledge and whip open the trapdoor. \u003cbr /\u003eDrop back down into the courtyard and then climb the recess made available \u003cbr /\u003ewhen you opened the trapdoor. When you get to the wire mesh, climb up until \u003cbr /\u003eyou reach the top of the ventilation ducts.\u003cbr /\u003e\u003cbr /\u003eJump to the wall near the whip point and then whip towards the point and \u003cbr /\u003eswing and whip to the next point and then to the next. Make sure you get a \u003cbr /\u003egood, high swing going between each point. After the third point, get \u003cbr /\u003eyourself swinging far enough to reach the mesh and then use Jump to release \u003cbr /\u003ethe whip and cling to the mesh. Drop down to the ledge and crawl under the \u003cbr /\u003eventilation duct.\u003cbr /\u003e\u003cbr /\u003eGo down the stairs and then climb the wall and whip up to a swing point. \u003cbr /\u003eGet a good swing going and then release to the left and cling to the wall. \u003cbr /\u003eWhip up to collect a Bling and then whip back to the swing point. Now \u003cbr /\u003erelease when you swing right and cling to the wall; then, jump across to \u003cbr /\u003ethe wire mesh.\u003cbr /\u003e\u003cbr /\u003eCrawl right along the mesh and then jump back to the wall and whip to the \u003cbr /\u003eswing point. Swing right and jump to cling to the wall. Drop down onto the \u003cbr /\u003ecatwalk. Go to the end of the catwalk and kick the barrel down, then jump \u003cbr /\u003eacross to another catwalk. Jump to a third catwalk and then jump over to a \u003cbr /\u003elarge mesh on the wall.\u003cbr /\u003e\u003cbr /\u003eCrawl to the bottom left corner of this mesh and whip a Bling to you. Then \u003cbr /\u003ecrawl to the upper right corner and whip to the swing point. Swing and whip \u003cbr /\u003eto two more swing points and then swing to a mesh on the wall. Jump across \u003cbr /\u003eto a ledge and then climb another ledge.\u003cbr /\u003e\u003cbr /\u003eJump to the pole and swing across to collect a Bling, then drop down. Jump \u003cbr /\u003eonto the wooden platforms and jump up to the top. (Note, if you fall down \u003cbr /\u003efrom the wooden platforms, go back around the corner and ascend the recess \u003cbr /\u003ebelow where you ended your swinging.)\u003cbr /\u003e\u003cbr /\u003eFrom the top of the wooden platforms, jump to a pole, swing to another pole \u003cbr /\u003eand then swing to a small catwalk. Go to the right end of the catwalk and \u003cbr /\u003ewhip a Bling to you. Drop down into the courtyard.\u003cbr /\u003e\u003cbr /\u003eClimb the recess at the end of the courtyard. When you reach the small \u003cbr /\u003eledge near the top, jump across to the taller wall and then jump up and \u003cbr /\u003eout, back to the small ledge and collect a Bling hanging in midair. Getting \u003cbr /\u003ethe positioning of this jump is a bit trying, so only keep at it if you \u003cbr /\u003einsist on a perfect score.\u003cbr /\u003e\u003cbr /\u003eNow walk down the hall, climb the wall next to the fence and then jump, \u003cbr /\u003epressing Right on the navigational controls, to jump over the fence. \u003cbr /\u003eProceed down the hallway.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eExiting from the hallway, you find yourself on a high ledge. Go to the end \u003cbr /\u003eof the ledge, climb the wall and whip right for a Bling. Drop back to the \u003cbr /\u003eledge, jump to the nearby pole, swing to the next pole and then drop down \u003cbr /\u003eonto the wrecked car.\u003cbr /\u003e\u003cbr /\u003eDrop down into the scrap yard. On the side of the wrecking machine is a \u003cbr /\u003eglowing purple panel. Whip it to open two doors in the side of the machine. \u003cbr /\u003eThese will be exit points for a later battle, and it's easier to open them \u003cbr /\u003enow.\u003cbr /\u003e\u003cbr /\u003eRun to the opposite side of the yard, jump up on some crates and jump to \u003cbr /\u003ethe pole. Climb up on the pole and then jump/whip up to another pole. Swing \u003cbr /\u003eto the next pole, climb up and jump to get a Bling. Swing to the next pole \u003cbr /\u003eand then to the top of some boxcars.\u003cbr /\u003e\u003cbr /\u003eDrop down into the side yard, whip the control panel next to the conveyor \u003cbr /\u003ebelt, climb the conveyor belt and jump from the compressed cars to the \u003cbr /\u003eledge with all the crates. Go around to the left side of the ledge and jump \u003cbr /\u003eon the light pole. You'll pull it down, opening a new path.\u003cbr /\u003e\u003cbr /\u003eClimb the conveyor belt and jump to the glowing purple pole. Jump up to the \u003cbr /\u003epole over the catwalk, and then climb on top of it and jump to collect a \u003cbr /\u003eBling. Drop off the pole and walk to the end of the catwalk.\u003cbr /\u003e\u003cbr /\u003eJump towards the pole, in mid-jump whip towards the pole to grab it. Swing \u003cbr /\u003efrom the whip and jump to the next pole, using your whip in mid-jump to \u003cbr /\u003egrab it. Then swing to the boxcars in the other side yard.\u003cbr /\u003e\u003cbr /\u003eFrom the boxcars, jump onto the top of the hanging car and whip to collect \u003cbr /\u003ea Bling. Jump down off the car and kick the nearby pile of barrels to knock \u003cbr /\u003ethe car into a control panel that opens the gate back into the main yard.\u003cbr /\u003e\u003cbr /\u003eEnter the main yard and knock the two guards into the exit points you \u003cbr /\u003eopened earlier. After they have been disposed of, another guard runs out. \u003cbr /\u003eToy with him a bit and then run through the exit he opened.\u003cbr /\u003e\u003cbr /\u003eClimb the brick wall as far as you can, then jump back-and-forth until you \u003cbr /\u003ereach the small ledge. Drop down onto the small ledge below the iron beam.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eClimb the mesh on one side of the ledge and whip a Bling to you. Then whip \u003cbr /\u003ethe control panel to release the beam and smash through the opposite wall. \u003cbr /\u003eUse the poles to swing across. Smash through the glass and drop down into \u003cbr /\u003eone of the courtyards where you started this scene.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eYou'll find yourself in the grasp of a policeman. Use the combat controls \u003cbr /\u003eto kick the cop in front of you and then head-butt the one holding you. \u003cbr /\u003eOnce you have broken free, the two will run away.\u003cbr /\u003e\u003cbr /\u003eFollow them through the door and then kick them into the dumpsters. There's \u003cbr /\u003ea group of bottles on the ground you can use to earn extra points by \u003cbr /\u003ethrowing them at the cops. Once the two are gone, another will come in. \u003cbr /\u003eTake care of him and then run through the door he came through.\u003cbr /\u003e\u003cbr /\u003eYou will come under fire in this courtyard, so quickly run around to the \u003cbr /\u003eright, jump the police cars, run through the gate and down the alley to end \u003cbr /\u003ethe scene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.3] Parking Lot\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 15 Wild Cat Moves\u003cbr /\u003e - 6 Scaredy Cat Moves\u003cbr /\u003e - 10 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 10\u003cbr /\u003e\u003cbr /\u003eYou begin in a dirt lot and you have to fight off three security guards. \u003cbr /\u003eThere are lumber scraps laying around that you can throw at the guards. \u003cbr /\u003eOnce they are defeated, kick down the wood fence next to the guard shack. \u003cbr /\u003eThen, run over to the far end of the yard, climb a concrete column and whip \u003cbr /\u003ea Bling to you.\u003cbr /\u003e\u003cbr /\u003eClimb to the roof of the guard shack and jump to the pole. Swing to the \u003cbr /\u003ethird pole, climb on top of it and jump/whip up to the pole above you. For \u003cbr /\u003ea Bling, turn and swing right. Then swing back and land on the ledge.\u003cbr /\u003e\u003cbr /\u003eRun around the ledge, jump over the gap and continue along the platform. \u003cbr /\u003eYou will see a cutscene in which you are introduced to your \"nine lives\". \u003cbr /\u003eIn every scene from now on, you have to find Midnight. Once you've found \u003cbr /\u003ehim, you can die up to eight times and Midnight will revive you. If you die \u003cbr /\u003enine times...well, it's reload time.\u003cbr /\u003e\u003cbr /\u003eYou've found Midnight for this scene, so climb the wood wall near where you \u003cbr /\u003efell and jump to the pole. Turn and swing up to the ledge. Walk between the \u003cbr /\u003ebuildings, climb the brick wall and use the pole to swing across to the \u003cbr /\u003enext wall.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eDrop down into the courtyard. Continue going down until you are on the \u003cbr /\u003elower landing with the Bling. Climb the wall back towards where you came \u003cbr /\u003efrom, almost to the top, and jump out to catch the Bling. Now climb back up \u003cbr /\u003eto the upper landing, swing across the poles and smash through the window.\u003cbr /\u003e\u003cbr /\u003eAs you progress down the hall, the floor will collapse under you. In the \u003cbr /\u003ehall below, the same thing will happen; however, there's a Bling at the far \u003cbr /\u003eend. Examine the floor closely and you'll see the different texture that \u003cbr /\u003eindicates which part of the floor will collapse. Run onto that bit of \u003cbr /\u003efloor, jump and whip up to a bar running across the hall. Swing over to the \u003cbr /\u003eBling, then drop down into the lower hall.\u003cbr /\u003e\u003cbr /\u003eCrawl through the narrow space in this hall and jump down into the parking \u003cbr /\u003egarage.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eAfter the cutscene, run down the ramp and over to the back corner of the \u003cbr /\u003egarage. Climb the wall next to the ledge and then jump onto the ledge. \u003cbr /\u003eClimb the wall along the back of the ledge and whip a Bling to you. Go to \u003cbr /\u003ethe other end of the ledge and climb the wall along the back of the ledge. \u003cbr /\u003eWhen you can't climb any higher, jump off the wall while pushing Up on the \u003cbr /\u003enavigational controls to catch the pole. \u003cbr /\u003e\u003cbr /\u003eSwing across the poles until you are on the mesh on the opposite wall. \u003cbr /\u003eCrawl left, whip to the swing point and get a good swing going. At the \u003cbr /\u003ehighest left portion of your swing, press Jump to release the whip and \u003cbr /\u003ecling to the wall.\u003cbr /\u003e\u003cbr /\u003eImmediately jump out while pressing Up on the navigational controls to \u003cbr /\u003ecatch the pole. If it looks as if you will miss the pole, use your whip to \u003cbr /\u003ecatch it. This is a difficult jump; don't be discouraged if you miss it a \u003cbr /\u003efew times. Swing across to the recess in the opposite wall.\u003cbr /\u003e\u003cbr /\u003eClimb the recess. When you get to the ledge, jump back to the other wall to \u003cbr /\u003epick up a Bling. Now run around the ledge and jump to the pole. You'll come \u003cbr /\u003eunder fire and will be under fire for the most of the remainder of this \u003cbr /\u003earea, so keep moving.\u003cbr /\u003e\u003cbr /\u003eSwing to the catwalk and follow it until it ends. Watch for sections of the \u003cbr /\u003ecatwalk that get shot out. If you fall down, you have to go and repeat all \u003cbr /\u003ethe preceding actions. From the end of the catwalk, jump to the pole and \u003cbr /\u003eswing to the third pole, climb on top of it, jump/whip up to the pole above \u003cbr /\u003eit and then swing to the catwalk.\u003cbr /\u003e\u003cbr /\u003eOn this catwalk, at the first concrete pillar, climb the wall and whip a \u003cbr /\u003eBling to you. Continue on the catwalk, avoiding the holes that appear. When \u003cbr /\u003eyou get to the end, use the poles to swing up to the highest catwalk level. \u003cbr /\u003eThe gunfire stops at this point. (Good thing, too.)\u003cbr /\u003e\u003cbr /\u003eCarefully jump over the large gap in this catwalk; at the end drop down \u003cbr /\u003eonto a lower catwalk. Go to the end, climb the wall and whip a Bling to \u003cbr /\u003eyou. Then jump out from the wall and whip yourself to a pole. Climb to the \u003cbr /\u003etop of the pole and jump/whip up to another pole. Then swing across to the \u003cbr /\u003eroof of the parking garage.\u003cbr /\u003e\u003cbr /\u003eEnter the room off to the side and take on the thugs. Try to knock one of \u003cbr /\u003ethem into the concrete wall opposite the door you came in. If you get rid \u003cbr /\u003eof all the thugs and that wall hasn't been broken, kick it open. Follow \u003cbr /\u003eArmando down the hall.\u003cbr /\u003e\u003cbr /\u003eIn the next room, kick the thug into the wooden barricade and then through \u003cbr /\u003ethe opening. Follow him down and then crawl through the small opening.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eContinue down, crawling through the small openings until you come out on to \u003cbr /\u003ea landing with a fence and a bunch of high voltage generators. The path is \u003cbr /\u003eto crawl along the fence, but first drop down into the courtyard, defeat a \u003cbr /\u003ecouple of guards and collect a Bling. Then climb back up to the landing and \u003cbr /\u003eclimb on to the fence.\u003cbr /\u003e\u003cbr /\u003eCrawl around to the left until you can drop down on a ledge. Go to the \u003cbr /\u003eother end of the ledge and swing across the poles to another landing. Climb \u003cbr /\u003ethe wall on the other end of this landing and whip a Bling to you. Drop \u003cbr /\u003edown onto the landing and jump across to another landing to your right.\u003cbr /\u003e\u003cbr /\u003eUse the pole to swing across to the fence and crawl to your left. Once you \u003cbr /\u003eare over the wall, drop down and turn the corner. Before dropping into the \u003cbr /\u003ealley, climb one of the walls and jump out to catch a Bling. Drop down into \u003cbr /\u003ethe alley.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eFollow the alley and climb the fence into the parking lot outside the night \u003cbr /\u003eclub. There are four guards to deal with; the exit points are a dumpster \u003cbr /\u003eand a pickup truck on the left side and two chests on the right side. \u003cbr /\u003eYou'll want to be sure you have finished up your Wild Cat and Scaredy Cat \u003cbr /\u003eobjectives by this point.\u003cbr /\u003e\u003cbr /\u003eAfter you've taken care of the guards, kick one of the LED panels next to \u003cbr /\u003ethe door. This will open up some extra poles for you to use. Climb the wall \u003cbr /\u003eabove the dumpster and jump to the pole. Swing across to the trailer and \u003cbr /\u003eclimb onto the landing. Walk to the EXIT doors to end the scene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.4] Scene 83\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 25 Wild Cat Moves\u003cbr /\u003e - 8 Scaredy Cat Moves\u003cbr /\u003e - 3 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 9\u003cbr /\u003e\u003cbr /\u003eAs you can tell from the Scene Objectives, there's a lot of fighting in \u003cbr /\u003ethis scene. You'll also have your first boss fight with Armando at the end \u003cbr /\u003eof the scene.\u003cbr /\u003e\u003cbr /\u003eDrop down from the landing and dispose of the two guards in the room. There \u003cbr /\u003eare three exit points: two chests to the right and the coat check window to \u003cbr /\u003ethe left. There's plenty of trashable furniture in the room, so have fun! \u003cbr /\u003eAfter the first two are finished, a third rushes in. Take care of him and \u003cbr /\u003ethen go through the door he conveniently left open.\u003cbr /\u003e\u003cbr /\u003eRun through the room with all the red couches and into the bar. There are \u003cbr /\u003efour guards here, one packing heat. Kick them into the four chests or scare \u003cbr /\u003ethem away. There's plenty of furniture to break and lots of bottles to \u003cbr /\u003ethrow. After taking care of the guards, climb the wall behind the bar and \u003cbr /\u003ewhip a Bling to yourself.\u003cbr /\u003e\u003cbr /\u003eTo the left of the bar is a wall with two pipes running along the middle. \u003cbr /\u003eWhere the pipes go up to the ceiling, climb up the wall and jump to the \u003cbr /\u003epole. Climb on top of the pole and jump for a Bling. Then swing to another \u003cbr /\u003epole and then to a speaker grille (mesh). Whip down to collect a Bling. \u003cbr /\u003eCrawl around the speaker to the right, crawl down to the bottom of the mesh \u003cbr /\u003eand then jump to another pole. Swing to the platform and head through the \u003cbr /\u003ehallway.\u003cbr /\u003e\u003cbr /\u003eCross the balcony and enter an office. In the corner is a wooden crate. \u003cbr /\u003eKick it to destroy it and then open the panel behind it with your whip to \u003cbr /\u003efree Midnight. In the wall opposite the door is a glass case with a Bling. \u003cbr /\u003eKick it or throw a bottle from the globe minibar (open the bar with your \u003cbr /\u003ewhip) to free the Bling. Now whip the control panel on the desk to open a \u003cbr /\u003edoor in the bar.\u003cbr /\u003e\u003cbr /\u003eWalk out of the office. You can pass the red laser beams, they are just \u003cbr /\u003ethere as a security device. Passing through them alerts a guard of your \u003cbr /\u003epresence, so as you go back over the balcony and through the hall, watch \u003cbr /\u003eout for him. Once you've taken care of the guard, you can drop down into \u003cbr /\u003ethe bar and exit through the door you just opened.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eFollow the service hall, crawling through a hole in the fence, until you \u003cbr /\u003eexit into a courtyard.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eHead to the far end of the courtyard and climb the paneling inside the \u003cbr /\u003escaffold and jump to the pole. Turn around and jump back to the top of the \u003cbr /\u003epaneling and whip to get a Bling. Jump back to the pole and swing across to \u003cbr /\u003eanother pole and then a ledge. Run around the edge, either breaking or \u003cbr /\u003ejumping over the crates, and climb the wall at the end. Jump to another \u003cbr /\u003eledge.\u003cbr /\u003e\u003cbr /\u003eYou will come under fire during this part, so keep moving. Jump to the \u003cbr /\u003epole, climb atop and jump up to get the Bling. Swing to the next pole and \u003cbr /\u003erepeat for another Bling. Finally, swing to the ledge and crawl through the \u003cbr /\u003esmall opening.\u003cbr /\u003e\u003cbr /\u003eFrom the ledge, leap over to the wood platform and climb the wall to get to \u003cbr /\u003ea Bling. Climb back up the ledge and go to the other end and leap off to \u003cbr /\u003eget another Bling. Now head into the large room and take on a lone gunman \u003cbr /\u003ewho is soon joined by three other guards. Once those four are gone, three \u003cbr /\u003emore rush in. After disposing of them, head through the open doors. Follow \u003cbr /\u003ethe hall until you get the cutscene where you knock Armando outside.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eIt is time for your first boss fight. The boss fights (there are four) are \u003cbr /\u003ea bit different. When not stunned, the boss characters can block your \u003cbr /\u003enormal attacks. So you have to run away and throw something at the boss, \u003cbr /\u003eusing your whip. This will damage the boss and also stun him or her so you \u003cbr /\u003ecan attack with some kicks or punches.\u003cbr /\u003e\u003cbr /\u003eThere are a few things laying around in this courtyard that you can throw. \u003cbr /\u003eIf you can knock Armando into some of the breakable items (or he knocks you \u003cbr /\u003einto them) you can get even more things to throw. Just keep moving and \u003cbr /\u003edon't attack up close unless you see stars around his head. About halfway \u003cbr /\u003ethrough the fight some gunmen will come out on the roof and start shooting \u003cbr /\u003eat you. This makes the last half of the fight even more fun.\u003cbr /\u003e\u003cbr /\u003eOnce you defeat Armando, the scene is over.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.5] Factory Perimeter\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 8 Wild Cat Moves\u003cbr /\u003e - 4 Scaredy Cat Moves\u003cbr /\u003e - 8 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 16\u003cbr /\u003e\u003cbr /\u003eBegin by walking around the boxcars and defeating the guard. The dumpster \u003cbr /\u003eis the exit point. Go to the back corner of that section of the yard and \u003cbr /\u003eclimb the wall opposite the scaffold. Jump to a wood platform, jump to the \u003cbr /\u003epole and then swing to the mesh panel.\u003cbr /\u003e\u003cbr /\u003eCrawl left on the mesh, whip to the swing point and swing to the next \u003cbr /\u003esection of mesh. Crawl left until you reach the end of the mesh, then jump \u003cbr /\u003eto the boxcars you saw when you first entered. Go left, and jump back to \u003cbr /\u003ethe next section of mesh.\u003cbr /\u003e\u003cbr /\u003eCrawl left. When you reach the end of the mesh, crawl near the bottom of \u003cbr /\u003ethe mesh (be careful not to let go of the mesh!) and then jump out to grab \u003cbr /\u003ethe pole. Swing across to the last pole, then climb on top of it and jump \u003cbr /\u003eto collect a Bling. Swing to the ledge and release Midnight from the \u003cbr /\u003eglowing purple panel.\u003cbr /\u003e\u003cbr /\u003eJump down, walk between the two sets of boxcars and destroy the security \u003cbr /\u003ecamera using your whip. Defeat the four guards who come out of the office. \u003cbr /\u003eThe only exit point is one of the boxcars. After they are gone, use the \u003cbr /\u003ejump back-and-forth method to climb the boxcars. From the left boxcar, jump \u003cbr /\u003eto the mesh panel, whip to the swing point and swing across to the ledge. \u003cbr /\u003eClimb the wall and whip a Bling fragment to you.\u003cbr /\u003e\u003cbr /\u003eOn the ledge, in between two columns, is a guard. Defeat him, then use the \u003cbr /\u003ejump back-and-forth method to climb the columns (look for Midnight's trail \u003cbr /\u003eon one of the columns). Jump left to a small platform. Get behind the \u003cbr /\u003evertical mesh panel (the side facing the building) and wait for the green \u003cbr /\u003esteam to stop blowing. Jump on the panel and climb to the top.\u003cbr /\u003e\u003cbr /\u003eWait for the green steam to stop then jump to the mesh panel on the \u003cbr /\u003ebuilding. Crawl right and drop down onto the ventilation ducts. Go to the \u003cbr /\u003eright to a platform. Wait for the green steam to stop and jump up to the \u003cbr /\u003ewire mesh and climb up. As you climb, a guard will break out a window on \u003cbr /\u003eyour left and start shooting. Crawl near him and use your whip to pull him \u003cbr /\u003eout of the window.\u003cbr /\u003e\u003cbr /\u003eContinue up the mesh and use the swing point to get to the next section of \u003cbr /\u003emesh. A guard will now break out a window above you. Crawl up near him and \u003cbr /\u003epull him out with your whip. Crawl left and use the swing point to get to \u003cbr /\u003ethe next mesh panel.\u003cbr /\u003e\u003cbr /\u003eCrawl up and then right. Use the swing point to get to the next section of \u003cbr /\u003emesh. Crawl right, then jump up and out to get to the platform. Walk to the \u003cbr /\u003eend of the platform and jump to the pole. Drop down to the lower pole and \u003cbr /\u003ethen drop to the lower platform. Defeat the guard, then climb the wall near \u003cbr /\u003ethe mesh column and whip a Bling to you. Go to the other end of the \u003cbr /\u003eplatform and do the same. Now crawl up the mesh column to get back to the \u003cbr /\u003efirst platform.\u003cbr /\u003e\u003cbr /\u003eUse the poles to swing across to a mesh column. Climb as high as you can, \u003cbr /\u003ethen jump across to another mesh column. Repeat until you get to a small \u003cbr /\u003eplatform. Jump on to the vertical mesh panel and crawl left. Jump across to \u003cbr /\u003ea mesh panel on the building and then whip to the swing point to the left. \u003cbr /\u003eGet a good swing going (you should pick up a Bling while swinging) and whip \u003cbr /\u003eto the next swing point. Swing to the small platform and then jump across \u003cbr /\u003eto the top of a ventilation duct.\u003cbr /\u003e\u003cbr /\u003eGo left and drop down on the platform. A guard will break out a window \u003cbr /\u003eabove you. You have to climb on the wall in order to whip him out of the \u003cbr /\u003ewindow. Once that is done, climb the wall next to the window and whip to \u003cbr /\u003ethe swing point. Swing over to the L-shaped mesh panel and crawl left and \u003cbr /\u003eup.\u003cbr /\u003e\u003cbr /\u003eJump down on some ventilations ducts and then drop down to a small platform \u003cbr /\u003ewith a Bling. Whip the Bling to you, then crawl under the ducts back to the \u003cbr /\u003elarger platform and repeat the steps needed to get to the L-shaped mesh \u003cbr /\u003epanel on the wall. Grab the pole with your whip and press Jump to release \u003cbr /\u003efrom the mesh. Swing along the poles to another mesh panel. Climb to the \u003cbr /\u003etop and jump to a ventilation duct.\u003cbr /\u003e\u003cbr /\u003eClimb the wall and whip to the swing point. Swing to the left to a mesh \u003cbr /\u003epanel. Crawl left and whip to the swing point. Swing to a mesh panel. Crawl \u003cbr /\u003eup, wait for the steam to stop and crawl over the top to a ledge.\u003cbr /\u003e\u003cbr /\u003eWalk along the platform until you get to a security door. Defeat the guard \u003cbr /\u003ethat comes out of the door and destroy the camera. Climb the wall to the \u003cbr /\u003eleft of the door and jump to a ventilation duct. When you get to the recess \u003cbr /\u003ewith the Bling, use the jump back-and-forth technique to ascend the recess \u003cbr /\u003eand collect the Bling.\u003cbr /\u003e\u003cbr /\u003eDrop down onto the lower duct, then go left on the slightly lower duct and \u003cbr /\u003euse your whip to collect a Bling. Head right and climb the ducts until you \u003cbr /\u003ereach a balcony.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eSave your game. Collecting the next Bling can be a bit tricky. Use Hunt \u003cbr /\u003emode to locate the Bling along the balcony to the left. There's a wall \u003cbr /\u003ekeeping you from walking directly to it, but there is a door that has \u003cbr /\u003efallen and is partially hanging off the balcony. You have to position \u003cbr /\u003eyourself just right to jump to that door.\u003cbr /\u003e\u003cbr /\u003eThe poor choice of camera angle doesn't help. If you fall, you should land \u003cbr /\u003enear the security door so there's not much retracing of steps. If you do \u003cbr /\u003efall all the way down, just reload rather than climb all the way back up. \u003cbr /\u003eOr, just ignore this Bling altogether if you just want to complete the game \u003cbr /\u003eand are not worried about getting a perfect score.\u003cbr /\u003e\u003cbr /\u003eBack on the main balcony, go through the open doors. Follow the hallway \u003cbr /\u003euntil you have to drop down into another hallway.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eContinue along this hall until you reach a large room. Defeat the security \u003cbr /\u003eguards in here and destroy the security cameras. The exit points for this \u003cbr /\u003eroom are behind panels on the walls. Find the glowing purple panels and \u003cbr /\u003epull them open with your whip so you can kick the guards out of the room.\u003cbr /\u003e\u003cbr /\u003eFind the control panel with three lights: red, yellow and green. Kick it to \u003cbr /\u003ecause a large canister to dock with the central machine. Go to the opposite \u003cbr /\u003ewall and kick the small control panel three times to move another large \u003cbr /\u003ecanister out to the center of the room.\u003cbr /\u003e\u003cbr /\u003eFind the door you came in and climb the wall next to it and whip a Bling to \u003cbr /\u003eyou. Then head for the opposite corner of the room and climb the brick wall \u003cbr /\u003ethat is next to a mesh column. Jump to the top of the column, then jump \u003cbr /\u003eback to the wall and whip a Bling to you.\u003cbr /\u003e\u003cbr /\u003eJump back to the column and use the pole to swing across to a catwalk. Jump \u003cbr /\u003eto the top of one of the canisters you moved and then to the pole and swing \u003cbr /\u003eacross to a mesh panel. Crawl left on the mesh and drop onto a catwalk.\u003cbr /\u003e\u003cbr /\u003eGo to the end of the catwalk and kick the barrel to move another large \u003cbr /\u003ecanister out into the center of the room. Swing over to the pole over the \u003cbr /\u003ecanister and drop onto it. Use the pole to the left to swing to a mesh \u003cbr /\u003epanel on the wall.\u003cbr /\u003e\u003cbr /\u003eCrawl right and use the swing point to get to another mesh panel. Jump to \u003cbr /\u003ethe pole and swing to another canister. Swing over to a mesh panel on the \u003cbr /\u003ewall, crawl right and drop onto a catwalk. Hit the control panel with your \u003cbr /\u003ewhip to open the exit from this room. Swing across to the catwalk and exit \u003cbr /\u003ethe room.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eIn the next room, drop down to the center and go through the hall to emerge \u003cbr /\u003eon the roof of the factory. Defeat the guards and destroy the security \u003cbr /\u003ecameras. Find the two large canisters at the opposite end of the roof from \u003cbr /\u003ethe glass ceiling. Whip the control panels nearby to move the canisters \u003cbr /\u003etowards each other, wait for each canister to finish moving and then whip \u003cbr /\u003ethe control panels again to destroy them.\u003cbr /\u003e\u003cbr /\u003eTo the left of the canisters, find the security door in a recess. Climb the \u003cbr /\u003ewall to the left of the door and jump to the catwalk. Jump back to the top \u003cbr /\u003eof the wall and whip the Bling to you. Run around the walk and jump to the \u003cbr /\u003efirst canister. Jump to the back wall and whip a Bling to you. Drop down \u003cbr /\u003eand go back and climb to the catwalk again and then jump all the way across \u003cbr /\u003ethe canisters to another catwalk.\u003cbr /\u003e\u003cbr /\u003eRun around the walk, climb the wall and jump to another catwalk. Jump back \u003cbr /\u003eon the wall and whip the Bling to collect it. Drop back to the catwalk, run \u003cbr /\u003earound, jump to the pole, swing to the platform, jump to the pole and swing \u003cbr /\u003eto the next catwalk. Run around the walk, crouch to crawl under the steam \u003cbr /\u003events, climb the wall and jump to a catwalk. Jump back to the wall, whip \u003cbr /\u003ethe Bling and jump back to the catwalk.\u003cbr /\u003e\u003cbr /\u003eRun around this walk, jump to the pole and swing to the platform. Jump on \u003cbr /\u003ethe wall and whip the Bling. Jump to the next pole and swing to the next \u003cbr /\u003ecatwalk. Wait for the bottom steam vent to stop, then crawl forward past \u003cbr /\u003ethe vents. Continue along the catwalk until you get the cutscene where it \u003cbr /\u003ecollapses under you. If at any time during the following exercise you fall \u003cbr /\u003edown, climb the collapsed ramp to return to the starting point.\u003cbr /\u003e\u003cbr /\u003eYou find yourself next to a steam valve. Use your whip to turn it. Three \u003cbr /\u003epoles will come out of the pipe near you. Jump to the first one, climb on \u003cbr /\u003etop of it, jump and whip up to the next one and repeat to get to the top \u003cbr /\u003epole. Jump to the platform to the left and whip the valve.\u003cbr /\u003e\u003cbr /\u003eJump back to the pole, and drop down to the lowest pole. Swing across to \u003cbr /\u003ethe new pole to the right and jump to the platform. Whip the valve. Repeat \u003cbr /\u003ethe pole-climbing sequence on this side and whip the final valve at the top \u003cbr /\u003eright.\u003cbr /\u003e\u003cbr /\u003eThe boiler will fall through the glass ceiling and the scene will end.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.6] Hedare Factory\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 6 Wild Cat Moves\u003cbr /\u003e - 2 Scaredy Cat Moves\u003cbr /\u003e - 4 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 11\u003cbr /\u003e\u003cbr /\u003eWhip the panel out and crawl through the hole. Go into the control room to \u003cbr /\u003ethe left and use Hunt mode to view footsteps on the floor that describe the \u003cbr /\u003esequence in which you must activate the control panels. You may encounter a \u003cbr /\u003eguard here.\u003cbr /\u003e\u003cbr /\u003eFirst whip the panel closest to the door, then whip the desk panel that is \u003cbr /\u003efurthest from the door. Then whip the other desk panel, and, last, the \u003cbr /\u003elarge panel on the far side of the room. Carts full of boxes will begin \u003cbr /\u003emoving along the track in the main room.\u003cbr /\u003e\u003cbr /\u003eReturn to the main room and wait for a cart to get close and then jump from \u003cbr /\u003ecart to cart to the far side of the room. If you fall off a cart, you can \u003cbr /\u003eclimb back up to the first ledge. There are two Bling fragments that can be \u003cbr /\u003epicked up while you're jumping across. On the far side of the room, whip \u003cbr /\u003ethe panel to open the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eGo through the hall and whip the control panel to open the door. In this \u003cbr /\u003enext room, security lasers cross the room. You can pass through them; but, \u003cbr /\u003eeach time you do a guard runs into the room. You can also turn out the \u003cbr /\u003elights, which restricts the guards' ability to see, by hitting the control \u003cbr /\u003epanel next to the first set of laser beams. If you want to play with the \u003cbr /\u003eguards for a while, you can do so; otherwise, jump over or crawl under the \u003cbr /\u003elasers to the far side of the room.\u003cbr /\u003e\u003cbr /\u003eThere's a drum full of canisters on the right side of the room, and a \u003cbr /\u003esecurity door with a control panel next to it nearby. Grab one of the \u003cbr /\u003ecanisters with your whip and throw it at the control panel. The lasers will \u003cbr /\u003eturn off and a door will open at the other end of the room.\u003cbr /\u003e\u003cbr /\u003eGo through the door into the side room and whip the control panel to move a \u003cbr /\u003ecrane around behind the truck. Jump onto the truck, jump to the pole, swing \u003cbr /\u003eto the muffler held by the crane and swing to the platform. Whip the \u003cbr /\u003econtrol panel and then go back in the main room.\u003cbr /\u003e\u003cbr /\u003eOn the wall where you came in, you will find the panel that hides Midnight. \u003cbr /\u003eFree him and head to the other end of the room. Climb the wall next to the \u003cbr /\u003edrum full of canisters and jump to the catwalk. Jump to the platform and \u003cbr /\u003ewhip the control panel. Walk out on the cart of boxes, climb the wall and \u003cbr /\u003ejump to another platform.\u003cbr /\u003e\u003cbr /\u003eClimb the wall on the back side of the platform. Whip left to collect a \u003cbr /\u003eBling. Whip right to a swing point, swing to the next point and then swing \u003cbr /\u003eto a platform.\u003cbr /\u003e\u003cbr /\u003eNow comes the fun part. From the top of the boxes, jump to one of the \u003cbr /\u003emoving canisters. Ride it around the track, whipping the Bling fragments to \u003cbr /\u003eyou as you pass. When you come up to the other track, jump across to one of \u003cbr /\u003ethe other canisters. Now you have to quickly jump from canister to canister \u003cbr /\u003eto get to the other side. There are two more Bling you can collect here if \u003cbr /\u003eyou have the dexterity to whip them in between jumps. If you fall, you have \u003cbr /\u003eto go back and climb all the way back up.\u003cbr /\u003e\u003cbr /\u003eWhen you finally do make it across, whip the control panel to open the \u003cbr /\u003edoor, go through the hall and whip the next panel to open the next door.\u003cbr /\u003e\u003cbr /\u003eThe next room is full of green laser beams. The green lasers can hurt you \u003cbr /\u003eand you can't pass through them. First, climb the fence and crawl over the \u003cbr /\u003eopening to collect a Bling. Drop down, jump over the first laser, crawl \u003cbr /\u003eunder the next two, jump over the next one, turn left, jump over the laser \u003cbr /\u003eand whip the panel to open the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eProceed through the hall, whip the panel and go through the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eYou are now in a control room above a warehouse floor. The two control \u003cbr /\u003epanels on the wall control a crane. The panel on the right moves the crane \u003cbr /\u003earound the track, the panel on the left rotates the arm of the crane. You \u003cbr /\u003ewill use the crane to jump across the gaps in the next room.\u003cbr /\u003e\u003cbr /\u003eWhip the right panel once and the left panel twice to position the crane \u003cbr /\u003efor the first jump. Jump down out of the control room and go to the next \u003cbr /\u003eplatform. Right at the edge where you climb up on the platform, climb the \u003cbr /\u003esteel wall beam and jump up and out to collect a Bling.\u003cbr /\u003e\u003cbr /\u003eNow position yourself directly across from the crane and jump and whip to \u003cbr /\u003egrab the crane arm. Swing across to the next platform and whip open the \u003cbr /\u003etrapdoor. Jump down and go back and climb into the control room. Whip the \u003cbr /\u003eright panel once and the left panel twice to move the crane into position \u003cbr /\u003efor the next jump.\u003cbr /\u003e\u003cbr /\u003eDrop back down into the room, jump over the laser beams and jump over the \u003cbr /\u003eother laser beams to get in between the two far platforms. Climb the left \u003cbr /\u003eplatform through the trapdoor you opened earlier. Climb the steel beam near \u003cbr /\u003ethe edge of the platform and jump up and out to collect a Bling. Now use \u003cbr /\u003ethe crane to swing across to the other platform.\u003cbr /\u003e\u003cbr /\u003eIf you don't want the last Bling fragment in this room, skip this \u003cbr /\u003eparagraph. Open the trapdoor on the platform. Go back to the control room. \u003cbr /\u003eWhip right control once, left twice and go back to the last platform. Use \u003cbr /\u003ethe crane to swing up to the roof of the control room and collect the \u003cbr /\u003eBling.\u003cbr /\u003e\u003cbr /\u003eLeave by the doors on the last platform. Climb the wall to the left of the \u003cbr /\u003egreen lasers and use the swing points to get across. Whip the panel to open \u003cbr /\u003ethe door and exit to end the scene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.7] Mansion Grounds\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 20 Wild Cat Moves\u003cbr /\u003e - 6 Scaredy Cat Moves\u003cbr /\u003e - 6 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 13\u003cbr /\u003e\u003cbr /\u003eThe action switches to the Hedare mansion, which is nice because we finally \u003cbr /\u003eget a bit of color in the background. Run straight ahead to the main door \u003cbr /\u003eto the gymnasium (the big, white building to the right). Climb the wall \u003cbr /\u003eabove the door, jump up and out and whip to the pole. Swing from your whip, \u003cbr /\u003ejump-and-whip to the next pole and then swing into the garden (you'll pick \u003cbr /\u003eup the Bling on the way).\u003cbr /\u003e\u003cbr /\u003eDefeat the guard; and, if you do not knock him into the glowing electrical \u003cbr /\u003ebox during combat, kick the box after he's gone. The panel hiding Midnight \u003cbr /\u003eis along the bottom of the wall next to the large chest.\u003cbr /\u003e\u003cbr /\u003eWhip open the gate and deal with the guard outside. The exit points are two \u003cbr /\u003elarge chests over by the SUV parked beside the gym. Lead him over there and \u003cbr /\u003ekick him into a chest. Jump on the SUV and then on top of the trellis. Run \u003cbr /\u003eto the end to get a Bling. Jump down and deal with the guard who came in \u003cbr /\u003eresponse to the SUV alarm.\u003cbr /\u003e\u003cbr /\u003eAfter he's gone, kick the electrical box on the garden wall opposite the \u003cbr /\u003eSUV. This will open the side doors into the gym, so head over there and go \u003cbr /\u003ein.\u003cbr /\u003e\u003cbr /\u003eYou've got four guards to fight and a big gymnasium in which to fight them. \u003cbr /\u003eHave fun! After they are defeated, a fifth guard comes out a stairwell, \u003cbr /\u003econveniently leaving the door open. Dispose of him and head up the stairs.\u003cbr /\u003e\u003cbr /\u003eRun all the way around the balcony and kick around two guards. Try to kick \u003cbr /\u003ethem into the glass windows, since you need to destroy them anyway and it's \u003cbr /\u003eworth extra points. After they run away, kick the panel on the back wall \u003cbr /\u003ethree times to lower the scoreboard.\u003cbr /\u003e\u003cbr /\u003eGo back out to the landing and climb up on the boxes near the rail. Jump \u003cbr /\u003estraight up to grab the pole and swing to the scoreboard. Crawl right to \u003cbr /\u003ethe center of the scoreboard and then climb on top of it. Jump up and grab \u003cbr /\u003ethe pole and swing to the large Hedare banner. You can cling to the banner \u003cbr /\u003elike mesh.\u003cbr /\u003e\u003cbr /\u003eCrawl right along the banner and then jump to the right to land on a \u003cbr /\u003ebalcony. Use the poles to swing across to another balcony. In the center of \u003cbr /\u003ethe landing, climb the wall and whip left and right for Bling fragments. \u003cbr /\u003eContinue on to the open door.\u003cbr /\u003e\u003cbr /\u003eExit onto a porch, jump and whip to the pole and swing from the whip to \u003cbr /\u003ejump into the enclosure. Throw tools from the toolbox into the generators \u003cbr /\u003euntil the main gate opens. Exit the enclosure and head through the gate. \u003cbr /\u003eClimb the wall of the brick shed to the right and drop down through the \u003cbr /\u003eopen skylight.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eRun around or climb over the boxes and go into the next room of the shed. \u003cbr /\u003eClimb the boxes and whip two Bling fragments into your collection. Drop \u003cbr /\u003edown, leave the shed and go through the gate in front of you.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eKick the two guards into the dumpster to open the next gate. Ignore the \u003cbr /\u003egate for now and run around the corner. Climb the brick wall right next to \u003cbr /\u003ea park bench and jump out to collect a Bling. Then head through the gate.\u003cbr /\u003e\u003cbr /\u003eJust inside the gate are two Bling fragments, one to each side. Climb the \u003cbr /\u003enearest wall and jump out to collect them. Deal with the guard, and when he \u003cbr /\u003eruns away the next gate will open. Before going through, go up on the main \u003cbr /\u003eporch and climb the wall to the right of the front door and whip a Bling to \u003cbr /\u003eyou.\u003cbr /\u003e\u003cbr /\u003eRun through the gate, down the stairs and kick the two guards into the \u003cbr /\u003edumpster (or scare them away). Go through the next gate and deal with two \u003cbr /\u003eguards. The exit point here is one of the small windows at ground level.\u003cbr /\u003e\u003cbr /\u003eRun to the end of the garden, climb the brick column and jump out to get a \u003cbr /\u003eBling. Climb the wall to the left of where you got the Bling and jump to \u003cbr /\u003ethe left to get to the upper garden. Run to the end of the garden and deal \u003cbr /\u003ewith the guard (the exit point is a window), then climb the wall marked by \u003cbr /\u003eMidnight's trail and jump left to get on to the roof.\u003cbr /\u003e\u003cbr /\u003eClimb up to the balcony and disarm the guard before kicking him off the \u003cbr /\u003eroof. Jump over the rail to the long roof and walk to the end to collect \u003cbr /\u003etwo Bling fragments using your whip. Go back to the balcony and use the \u003cbr /\u003epoles to swing over to another balcony to end the scene.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.8] Mansion Interior\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 15 Wild Cat Moves\u003cbr /\u003e - 4 Scaredy Cat Moves\u003cbr /\u003e - 5 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 10\u003cbr /\u003e\u003cbr /\u003eYou begin in a bedroom, and the doors close on you. Use an item off the \u003cbr /\u003eshelf, or open the globe minibar and use a bottle to break the security \u003cbr /\u003ecamera next to the door. The door will open and a guard will enter. Kick \u003cbr /\u003ehim into the chest and a door on the landing will open.\u003cbr /\u003e\u003cbr /\u003eExit the room, turn left and walk up close to the green lasers. Whip \u003cbr /\u003ethrough them to collect the Bling. Go through the open doors opposite and \u003cbr /\u003ewhip the window to the left to free Midnight.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eGo down the hall and open the globe minibar. Throw a bottle at the security \u003cbr /\u003ecamera to open the door into the library. Enter the library and find the \u003cbr /\u003ebookcase with the glowing, purple feet. Whip the feet (three of them) out \u003cbr /\u003eand the bookcase will fall creating a domino effect that ends with the \u003cbr /\u003ebreaking of a glass door.\u003cbr /\u003e\u003cbr /\u003eCrawl through the hole in the door, collect the Bling and then whip the \u003cbr /\u003eglowing, purple book. A secret door will open in the library and two guards \u003cbr /\u003ewill rush in. Crawl back into the library and deal with the guards.\u003cbr /\u003e\u003cbr /\u003eGo back through the hole, whip the book again and then hurry through the \u003cbr /\u003eopen door. Collect the Bling, kick over the table with the statue on it and \u003cbr /\u003ecrawl through the table to avoid the lasers.\u003cbr /\u003e\u003cbr /\u003eOpen the globe minibar and throw bottles at the two security cameras and \u003cbr /\u003ethe electrical box on the opposite wall. The lasers will start flashing on-\u003cbr /\u003eand-off, so hurry through when they turn off.\u003cbr /\u003e\u003cbr /\u003eGo through the door and down the stairs. Kick the electrical box to cause \u003cbr /\u003ethe lasers to start flashing. Go back up the same stairs and whip the \u003cbr /\u003econtrol panel to open the opposite door. If you go back down the stairs, \u003cbr /\u003ethe door will close; so, instead, jump to the mesh panel on the wall.\u003cbr /\u003e\u003cbr /\u003eCrawl left to the end of the panel, wait for the lasers to turn off and \u003cbr /\u003ejump across to the film screen. Crawl right along the screen, wait for the \u003cbr /\u003elasers to go out and jump to the next mesh panel. Crawl left, wait for the \u003cbr /\u003elasers, jump to the landing and go through the door (when the lasers turn \u003cbr /\u003eoff).\u003cbr /\u003e\u003cbr /\u003eOpen the globe minibar in the hall and throw a bottle at the security \u003cbr /\u003ecamera. Go through the door into a bedroom. After the gas is released, run \u003cbr /\u003eup the stairs, kick the curio cabinet to break it open and throw one of the \u003cbr /\u003eobjects d'art through the window opposite. Go through the window and drop \u003cbr /\u003edown into a koi pond.\u003cbr /\u003e\u003cbr /\u003eGo to the far end of the pond and locate the electrical box. Grab a stone \u003cbr /\u003efrom the fountain and throw it at the electrical box. A path will open \u003cbr /\u003eabove you, and the water will also be electrified. (Burnt koi! Yummmmm...)\u003cbr /\u003e\u003cbr /\u003eJump across the small platforms to the landing. Whip through the small gate \u003cbr /\u003eto get a Bling. Crawl up the wall under the window you jumped out of and \u003cbr /\u003ejump to the pole. Swing across to the trellis and crawl right. Whip the \u003cbr /\u003eplanters out of your way.\u003cbr /\u003e\u003cbr /\u003eJump out to the pole and swing to another trellis. Crawl around to the left \u003cbr /\u003eand jump to another pole. Swing across the poles, stopping to pick up a \u003cbr /\u003eBling along the way, to another trellis. Crawl around to the left, jump to \u003cbr /\u003ethe pole, swing to another trellis.\u003cbr /\u003e\u003cbr /\u003eCrawl to the left, whipping planters out of the way. Make sure you are not \u003cbr /\u003eunder them when you whip them or they'll take you down with them. At the \u003cbr /\u003eend of the trellis, jump to the center trellis and crawl around to the \u003cbr /\u003eright. Jump to the pole and swing across to the glass ceiling.\u003cbr /\u003e\u003cbr /\u003eAfter the cutscene, kick the guards out the window and enter the next room, \u003cbr /\u003ewhich has lots of crystal art sitting on glowing, purple pedestals.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eWalk over to the glass door and whip through it to collect a Bling. Now go \u003cbr /\u003earound the room whipping every pedestal to turn it. Once turned, it will no \u003cbr /\u003elonger glow purple. Make sure every pedestal has been turned, then kick the \u003cbr /\u003eelectrical box. Watch the lasers blow everything up, including the door to \u003cbr /\u003ethe next area. Exit into the main entryway of the mansion.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eYou now have to face three waves of five or six guards each. There's \u003cbr /\u003enothing really to tell you except try to disarm the guards with guns as \u003cbr /\u003equickly as possible.\u003cbr /\u003e\u003cbr /\u003eAfter the final wave, head up to the balcony and jump down near the front \u003cbr /\u003edoor to collect a Bling. Go back up to the balcony, position yourself \u003cbr /\u003eopposite the chandelier with the Bling underneath and jump out and whip to \u003cbr /\u003ehang from the chandelier and collect the Bling. Now head through the open \u003cbr /\u003edoors on the balcony.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eIt's time for your first fight with Laurel Hedare. She's a pushover right \u003cbr /\u003enow. Four hits with a thrown object will take her down. Kick open the curio \u003cbr /\u003ecabinet to get more things to throw at her. The scene ends after your \u003cbr /\u003efight.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.9] Derelict Building\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 8 Alley Cat Moves\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 15\u003cbr /\u003e\u003cbr /\u003eAs you might guess from the scene objectives, there's not much in this \u003cbr /\u003escene but running, jumping and swinging. In fact, it's a little hard to \u003cbr /\u003edescribe this area, as it is kind of chaotic.\u003cbr /\u003e\u003cbr /\u003eIt begins peacefully enough, in the shell of an abandoned building. Climb \u003cbr /\u003ethe stairs opposite your starting point, run out on the platform and jump \u003cbr /\u003eto the pole. Turn around and swing up to another pole and swing to the \u003cbr /\u003eplatform. Go left and free Midnight from his panel behind the crate. Jump \u003cbr /\u003eback on the pole and swing up to a higher pole. Climb on top of the pole \u003cbr /\u003eand jump to the platform. Go up the stairs and climb the small wall in \u003cbr /\u003efront of you.\u003cbr /\u003e\u003cbr /\u003eOh goody! Laurel has hired snipers to kill you! You'll spend most of the \u003cbr /\u003eremainder of this scene under fire and you have to keep moving or you're \u003cbr /\u003egoing to get shot. As if that were not enough, you can't use Hunt mode \u003cbr /\u003ewhile under fire; so, basically, you're running blind.\u003cbr /\u003e\u003cbr /\u003eWhen you start this scene, you hear Catwoman say \"The rooftop's my natural \u003cbr /\u003epath.\" That holds true in this scene. The idea is to stay on the top path. \u003cbr /\u003eThat's the shortest path and the one containing all the Bling fragments; it \u003cbr /\u003eis also the hardest path. You start on the top, so at least you're getting \u003cbr /\u003eoff on the right foot.\u003cbr /\u003e\u003cbr /\u003eStaying on top is a different matter. Platforms will get shot out from \u003cbr /\u003eunder you. There are long jumps to make. All while under fire. I'll \u003cbr /\u003edescribe, as best as possible, the top path. If you do fall, keep moving \u003cbr /\u003eforward until you get to a place where you can climb back up. At that \u003cbr /\u003epoint, if you want to collect any Bling fragments, you can run backwards \u003cbr /\u003eover the top path to get them.\u003cbr /\u003e\u003cbr /\u003eStart by jumping from this ledge to the wood platform below. You'll be \u003cbr /\u003emomentarily motionless because it's a long drop, but keep pressing Jump and \u003cbr /\u003ejump and run to the right as soon as you can move. Keep moving, jumping \u003cbr /\u003eover the next gap to collect a Bling.\u003cbr /\u003e\u003cbr /\u003eRun through the door and jump to the platform. Note the dark color of the \u003cbr /\u003ewood? That means it's about to be shot out from under you. Jump again to \u003cbr /\u003eget to the next ledge. Run through the door for a little peace and quiet.\u003cbr /\u003e\u003cbr /\u003eDo not drop down--the lower portion of this room is where you enter if you \u003cbr /\u003efell previously. Go out through the other door that is on this upper part \u003cbr /\u003eof the room, drop down and climb the fence opposite.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eYou're under fire again. Run through the door, through a small hall and out \u003cbr /\u003eonto a ledge.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eYou have a long row of scaffolding to cross. There are two Bling fragments \u003cbr /\u003eon the upper path; but, they are very difficult to get. The floor will be \u003cbr /\u003egetting shot out from under you as you run toward them, so you have to time \u003cbr /\u003eit just right.\u003cbr /\u003e\u003cbr /\u003eIf you fall down, you may find your way up blocked at the end of the \u003cbr /\u003escaffolding. Just find the nearby recess in the wall and use that to get \u003cbr /\u003eback up to the next ledge.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eRun through the door, out onto another scaffolding. Run along, collecting \u003cbr /\u003eanother Bling and turn the corner. Run to the end, where there is another \u003cbr /\u003eBling, and jump to the pole. If you fall, when you get to the lower poles, \u003cbr /\u003euse your whip to get back up to the upper poles. Swing from your whip on \u003cbr /\u003ethe top pole to catch the Bling.\u003cbr /\u003e\u003cbr /\u003eSwing across the poles to the next scaffold and get another Bling. Turn the \u003cbr /\u003ecorner and run along until you get to the hole in the wall, collecting \u003cbr /\u003eanother Bling in the process. If you fall, there's a fence to climb at the \u003cbr /\u003eend of the scaffolding.\u003cbr /\u003e\u003cbr /\u003eRun through the room and out on to another scaffold. Run along the \u003cbr /\u003escaffold, collecting two more Bling fragments, until you get inside a room. \u003cbr /\u003eDon't drop down--if you fell earlier, you'll come in at the bottom and have \u003cbr /\u003eto climb up. Go through the other door, drop down and climb the fence.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eThis next part is a little tricky. Drop down until you get to the wire \u003cbr /\u003ecatwalk. The glass room below looks inviting, but the roof will fall in \u003cbr /\u003ewhen you jump to it. Besides, there are two Bling fragments to collect. Go \u003cbr /\u003eahead and jump to the roof of the room below, let yourself fall in and head \u003cbr /\u003eback the way you came.\u003cbr /\u003e\u003cbr /\u003eGo up the ramp and jump back to the platform, picking up a Bling. Climb the \u003cbr /\u003ewall to the left and jump back to the ledge next to the glass room, getting \u003cbr /\u003ethe other Bling Run around the room and find the ramp. Go up the first ramp \u003cbr /\u003eand about halfway up the second ramp. Jump over the side to the vertical \u003cbr /\u003emesh panel and climb to the top.\u003cbr /\u003e\u003cbr /\u003eJump to the glass roof and keep jumping to keep ahead of it falling from \u003cbr /\u003eunder you. At the end there is a Bling, catch it while jumping to a small \u003cbr /\u003eplatform. Immediately jump to the next platform and keep jumping (they fall \u003cbr /\u003eout from under you). There's another Bling when you reach the wall at the \u003cbr /\u003eend of the platforms.\u003cbr /\u003e\u003cbr /\u003eDrop down from the wall, drop down to the ledge to the right and jump the \u003cbr /\u003egap to collect the Bling. Continue to the right, drop down to a ledge and \u003cbr /\u003edrop down to a ramp and go down it to collect another Bling. Now go back up \u003cbr /\u003ethe ramp, turn and jump to the ledge, climb the wall, jump the gap and \u003cbr /\u003eclimb the wall to get back to where you first came down from the wall. \u003cbr /\u003eNOTE: If you fall before or on the small platforms, you will come up this \u003cbr /\u003eramp and collect these Bling fragments as you come.\u003cbr /\u003e\u003cbr /\u003eNow continue to the right, climbing to a ledge, jumping to a catwalk and \u003cbr /\u003ethen climbing to another ledge. Thus ends the most infuriating scene in the \u003cbr /\u003egame (in my opinion, of course).\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.10] Performance Center\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 25 Wild Cat Moves\u003cbr /\u003e - 8 Scaredy Cat Moves\u003cbr /\u003e - 4 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 10\u003cbr /\u003e\u003cbr /\u003eThis is a short scene with only one area and a boss fight; but, it is kind \u003cbr /\u003eof complicated.\u003cbr /\u003e\u003cbr /\u003eWhip the fan next to you to turn it on. Climb the tall scene board next to \u003cbr /\u003eit and jump to a pole. Turn around and swing to a ledge and whip the panel \u003cbr /\u003eto free Midnight. Jump back to the pole and swing out to collect a Bling.\u003cbr /\u003e\u003cbr /\u003eGo to the center of the room and whip another fan to turn it on. Before the \u003cbr /\u003eguards get to you, climb the scene board, jump to the pole and swing to a \u003cbr /\u003eBling. Then have fun destroying all the stage props with the guards. There \u003cbr /\u003eare some large fish and dragon heads behind the scenery on the far side of \u003cbr /\u003ethe room. They make fun exit points for the guards.\u003cbr /\u003e\u003cbr /\u003eOnce a guard comes out of the small, fenced-in enclosure in the corner, \u003cbr /\u003edefeat him and whip the control panel on the wall inside the enclosure. \u003cbr /\u003eClimb the wall next to the control panel and jump left to the elevator \u003cbr /\u003eplatform that just lowered. From the platform, jump to the back wall and \u003cbr /\u003ewhip a Bling to you. Jump back to the elevator platform.\u003cbr /\u003e\u003cbr /\u003eSwing across the poles to a catwalk. Run around the catwalk, jumping the \u003cbr /\u003egaps and defeating the guard that runs out, until you get to the next \u003cbr /\u003ecorner. Whip open the trapdoor to make a shortcut for getting back to this \u003cbr /\u003earea quickly if you fall. Go ahead and drop down it now to collect the \u003cbr /\u003eBling, then climb back up.\u003cbr /\u003e\u003cbr /\u003eSwing across the poles to a small catwalk, whip the Bling to you and whip \u003cbr /\u003ethe control panel. Swing back to the catwalk with the trapdoor and jump to \u003cbr /\u003ethe center catwalk. Jump to the pole and swing to the lighting platform. Go \u003cbr /\u003eright and jump to the mesh panel. Crawl left, whip up for a Bling and jump \u003cbr /\u003eacross to another mesh panel.\u003cbr /\u003e\u003cbr /\u003eCrawl right, whip to the swing point and swing to the next panel. Crawl \u003cbr /\u003eright and jump across to another panel. Crawl left and jump to the lighting \u003cbr /\u003eplatform. You have to take the circuitous route around the platform: turn \u003cbr /\u003ethe corner, jump the gap, use the pole to get across the next gap, jump the \u003cbr /\u003enext two gaps and then use the pole to swing to the center catwalk on the \u003cbr /\u003ewall.\u003cbr /\u003e\u003cbr /\u003eDefeat the guard, go left, jump the gap, whip the control panel, step on \u003cbr /\u003ethe elevator platform and whip the control panel again. Defeat the guard, \u003cbr /\u003ethen go left, climb the wall and jump out to get a Bling. Go back right, \u003cbr /\u003eclimb the recess to the platform, whip the control panel, jump to the high \u003cbr /\u003emesh wall and whip up to collect a Bling.\u003cbr /\u003e\u003cbr /\u003eDrop back down and jump out to the pole from the center catwalk and swing \u003cbr /\u003eto the light platform. Walk around the platform, use the poles to swing \u003cbr /\u003eacross the gap, turn the corner, jump to the mesh panel, crawl left and \u003cbr /\u003ewhip up for a Bling.\u003cbr /\u003e\u003cbr /\u003eJump across to the mesh panel, crawl right and jump across to another \u003cbr /\u003epanel. Crawl left and drop down on the platform. Go around the corner and \u003cbr /\u003euse the poles to swing across. Go around the corner and use the pole to \u003cbr /\u003eswing to the center catwalk on the wall.\u003cbr /\u003e\u003cbr /\u003eDefeat the two guards, go left, jump out to the wall and climb up, then \u003cbr /\u003ejump back to the catwalk to collect the Bling. Head to the right side of \u003cbr /\u003ethe catwalk and go through the doors marked \"Exit\".\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eAfter the cutscene, run down the hall until you get to your third boss \u003cbr /\u003efight, against Tom Lone. Whip the glowing panels on the sides of the \u003cbr /\u003elighting platform to cause some light kits to fall. Use the lights to \u003cbr /\u003ethwack Lone. When he gets to 50% health, he'll hit a button that causes \u003cbr /\u003elights to randomly crash down on the platform, so keep moving.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e[4.11] Hedare HQ\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eScene Objectives:\u003cbr /\u003e - 15 Wild Cat Moves\u003cbr /\u003e - 4 Scaredy Cat Moves\u003cbr /\u003e - 8 Alley Cat Moves\u003cbr /\u003e - 1 Pussycat Move\u003cbr /\u003e\u003cbr /\u003eBling Fragments: 10\u003cbr /\u003e\u003cbr /\u003eYou begin by facing three waves of models (yes, models). First three, then \u003cbr /\u003efour, then five. Some of them are armed; try to disarm them quickly. The \u003cbr /\u003eexit points are the elevator shafts. Send them screaming to their doom--\u003cbr /\u003ethere's no cutscene of them sitting up and shaking their heads at the \u003cbr /\u003ebottom...\u003cbr /\u003e\u003cbr /\u003eAfter the third wave, climb the wall next to the door the models used to \u003cbr /\u003eenter and whip the Bling to you. On the opposite wall, climb on top of the \u003cbr /\u003emain entrance for another Bling. Then head for the wall where the glass was \u003cbr /\u003ebroken for you and climb it. Jump to the platform, then jump back to the \u003cbr /\u003ewall for the Bling.\u003cbr /\u003e\u003cbr /\u003eJump back to the platform and swing across the poles to a mesh panel. Crawl \u003cbr /\u003eup and right and jump to the balcony. Defeat the two models and walk around \u003cbr /\u003ethe balcony. Climb the wall, jump to the pole and swing to the platform. \u003cbr /\u003eMake sure you stand on the slightly protruding edge of the platform and \u003cbr /\u003ejump to the pole.\u003cbr /\u003e\u003cbr /\u003eSwing across to another small platform and jump across to the balcony. \u003cbr /\u003eDefeat the two models and walk around the balcony. Next to the elevator \u003cbr /\u003eshaft, kick out the glass panels and jump to the pole. Swing across to a \u003cbr /\u003emesh panel and crawl left. Jump to the pole, swing to the balcony and \u003cbr /\u003edefeat the models.\u003cbr /\u003e\u003cbr /\u003eGo right, jump to the Hedare logo panel, jump across to the other panel and \u003cbr /\u003ethen jump to the pole. Swing to the mesh panel and crawl left. Jump to \u003cbr /\u003eanother panel, crawl left, jump to another panel, crawl left, jump to a \u003cbr /\u003epole and swing to the balcony.\u003cbr /\u003e\u003cbr /\u003eDefeat the model. Climb the wall to the right of the door and jump out to \u003cbr /\u003eget the Bling. Walk to the left end of the balcony, destroy the scenery and \u003cbr /\u003efree Midnight. Jump to the Hedare banner over Midnight's prison and whip \u003cbr /\u003eleft for a Bling. Go through the elevator doors.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eAfter the cutscene, run around the room you're in until the snipers shoot \u003cbr /\u003edown one of the large blocks that prevent you from reaching the glowing \u003cbr /\u003epurple hook. There are Bling fragments on the wall to either side of the \u003cbr /\u003ecatwalk. Climb the walls and whip up to collect them.\u003cbr /\u003e\u003cbr /\u003eThere's another Bling on the wall to the right of the large billboard. \u003cbr /\u003eClimb the concrete column and whip it to you. Once one of the blocks falls, \u003cbr /\u003eclimb the wall where it was located and whip the hook to release the \u003cbr /\u003ecatwalk and break the billboard. Run into the hallway and through the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eStand between the two turbines and jump first to one and then to the other \u003cbr /\u003euntil you reach the mesh on the turbine that is next to the dropped \u003cbr /\u003ebillboard. Crawl around the mesh and drop down the other side of the \u003cbr /\u003ebillboard; head through the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eLaurel Hedare keeps popping out and shooting at you, and she's a pretty \u003cbr /\u003egood aim. Break the boxes on the wall opposite where you entered and find a \u003cbr /\u003econtrol panel. Whip it to shut out the light and prevent Laurel from \u003cbr /\u003egetting a lock on you.\u003cbr /\u003e\u003cbr /\u003eRun around and wait until she shoots down a banner of herself, then climb \u003cbr /\u003eit, jump to the pole and swing across to a ledge. Jump to the other set of \u003cbr /\u003epoles and swing across, pausing to collect two Bling fragments on the way.\u003cbr /\u003e\u003cbr /\u003eOn the next ledge, break the piles of boxes to reveal a toolbox. Grab a \u003cbr /\u003etool with your whip and throw it at the fan on the left. Crawl through \u003cbr /\u003ewhile the fan is stopped. Drop down to the lower level.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eJump on the mesh on the first turbine, crawl around, jump to the next \u003cbr /\u003eturbine and repeat until you reach the other side of the gap. Climb the \u003cbr /\u003ewall and go through the door.\u003cbr /\u003e\u003cbr /\u003eCheckpoint\u003cbr /\u003e----------\u003cbr /\u003eThis is it! The final fight against Laurel Hedare. Kick apart the cosmetic \u003cbr /\u003ecases to get things to throw at her. When she reaches 50% health, the fight \u003cbr /\u003ewill move outside, and a circling helicopter will be shooting at you.\u003cbr /\u003e\u003cbr /\u003eWhip the control panels on the wall to bring things crashing down and keep \u003cbr /\u003emoving while breaking stuff to find things to throw at Laurel. This part is \u003cbr /\u003efun because Laurel's hair keeps changing color! Watch it, it's pretty \u003cbr /\u003efunny.\u003cbr /\u003e\u003cbr /\u003eAnd thus ends the tale of the Catwoman...\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e ________________________________________________________________________\u003cbr /\u003e|                                                                        |\u003cbr /\u003e|                            [5] CREDITS                                 |\u003cbr /\u003e|________________________________________________________________________|\u003cbr /\u003e\u003cbr /\u003eWritten by and (c)2004 Barry Scott Will\u003cbr /\u003e\u003cbr /\u003eThis work is licensed under the Creative Commons Attribution-ShareAlike \u003cbr /\u003eLicense. To view a copy of this license, visit\u003cbr /\u003e  http://creativecommons.org/licenses/by-sa/2.0/\u003cbr /\u003eor send a letter to\u003cbr /\u003e  Creative Commons\u003cbr /\u003e  559 Nathan Abbott Way\u003cbr /\u003e  Stanford, California 94305, USA\u003cbr /\u003e\u003cbr /\u003e**************************************************************************\u003cbr /\u003e                            SPOILER ALERT\u003cbr /\u003e**************************************************************************\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e              The secret code to unlock the vault is 1940\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-7994217007599984201?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7994217007599984201"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/7994217007599984201"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/catwoman.html","title":"Catwoman"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-4599137144898101975"},"published":{"$t":"2009-01-15T08:07:00.000-08:00"},"updated":{"$t":"2009-01-15T08:07:00.551-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Castles II - Siege \u0026 Conquest"},"content":{"type":"html","$t":"The Armchair Strategist's Guide: Expanded Edition\u003cbr /\u003eby\u003cbr /\u003eVince DeNardo, Interplay Productions, Inc.\u003cbr /\u003eWilliam C. Fisher, Quicksilver Software, Inc.\u003cbr /\u003eWednesday, November 11, 1992\u003cbr /\u003e\u003cbr /\u003e**Manual Correction: Adlib/Sound Blaster Music Conversion Done  By\u003cbr /\u003e**Rick Jackson\u003cbr /\u003e\u003cbr /\u003eBecoming King in CASTLES II demands careful planning and resource\u003cbr /\u003emanagement.  It also requires a clear understanding of the rules of\u003cbr /\u003ethe game.  This document provides a detailed explanation of how to\u003cbr /\u003eplay the game and surmount the obstacles that will be placed before\u003cbr /\u003eyou.  It is an expanded version of the Armchair Strategist's Guide\u003cbr /\u003ethat appears in the CASTLES II manual.\u003cbr /\u003e\u003cbr /\u003eWARNING: This guide offers specific hints and playing techniques for\u003cbr /\u003eCASTLES II.  Players who prefer to learn the subtleties of the game on\u003cbr /\u003etheir own should not read beyond the Artificial Intelligence section\u003cbr /\u003eof this document.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eGeneral Playing Hints\u003cbr /\u003e\u003cbr /\u003eSome subtle aspects of CASTLES II may be lost in a first reading of\u003cbr /\u003ethe manual.  These few pointers may make your first experience with\u003cbr /\u003ethe game much more pleasant:\u003cbr /\u003e\u003cbr /\u003e1. Use the right-hand mouse button to speed up the clock while waiting\u003cbr /\u003e   for an event to occur.  This works in both the Strategic and\u003cbr /\u003e   Tactical modes.\u003cbr /\u003e\u003cbr /\u003e2. Defending military forces are always approximately one-half the\u003cbr /\u003esize of a player's total military force.  The number of soldiers that\u003cbr /\u003ea territory can muster in its defense, in other words, is based on the\u003cbr /\u003etotal size of the army owned by the controlling player.  To be\u003cbr /\u003eprecise, the number of each type of unit is equal to one-half of the\u003cbr /\u003enumber of such units in the player's army, rounding up.  For example,\u003cbr /\u003ea player with three infantry and five archers would defend with two\u003cbr /\u003einfantry and three arc hers.\u003cbr /\u003e\u003cbr /\u003eThe defender still has an edge, however.  The strength of each\u003cbr /\u003eindividual defensive unit is adjusted upward slightly to account for\u003cbr /\u003ethe defender's superior knowledge of the terrain.  The defender also\u003cbr /\u003egets to choose where the battle will be fought.  This offers a\u003cbr /\u003esignificant advantage to the clever player.  Finally, the attacker\u003cbr /\u003ewill have a very difficult time winning unless the odds are greater\u003cbr /\u003ethan 2:1 in its favor (this includes morale, which is not immediately\u003cbr /\u003emeasurable, just as in real life).\u003cbr /\u003e\u003cbr /\u003eThe battle system works both ways: when you are attacked, you defend\u003cbr /\u003ewith half of your forces.  If you lose the battle, you may then launch\u003cbr /\u003ea retaliatory attack on the other player, who will defend with half of\u003cbr /\u003ewhatever forces remain after the first attack.  Also, remember that\u003cbr /\u003eevery unit lost to either player removes one unit of that type from\u003cbr /\u003ethe player's forces.  However, since the defender only fields an army\u003cbr /\u003ehalf the size of its total force, it can never be wiped out in a\u003cbr /\u003esingle battle.  The attacker, however, can be completely eliminated by\u003cbr /\u003ea solid defender.  A counterattack after such a rout is usually\u003cbr /\u003edevastating to the once-proud aggressor.\u003cbr /\u003e\u003cbr /\u003eThe intent of this design is to encourage back-and-forth skirmishing.\u003cbr /\u003eIt also places the greatest risk of loss on the player who has the\u003cbr /\u003emost to gain -- the attacker.  This design applies to both the\u003cbr /\u003ecomputer players and the human players; they abide by exactly the same\u003cbr /\u003erules.  This includes the rule which provides at least one Infantry\u003cbr /\u003eand one Archer to a player with no military forces.  We assume that\u003cbr /\u003eany territory -- human or computer -- is capable of offering some\u003cbr /\u003edefense to an attacker, however meager.\u003cbr /\u003e\u003cbr /\u003e3. Your army's morale is based on the Happiness of your people.\u003cbr /\u003eBattles may be won and lost solely on morale.  It has a very strong\u003cbr /\u003eeffect on the outcome.  Be sure to keep your Happiness at least as\u003cbr /\u003ehigh as that of your neighbors.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eArtificial Intelligence\u003cbr /\u003e\u003cbr /\u003eCASTLES II employs two sophisticated, multi-level artificial\u003cbr /\u003eintelligence engines for the computer players -- one for Strategic\u003cbr /\u003emode, another for Tactical mode.  Only the Strategic AI is discussed\u003cbr /\u003ein this analysis.\u003cbr /\u003e\u003cbr /\u003eThe Strategic AI consists of medium-level and high-level portions.\u003cbr /\u003eActions are initiated through the same task mechanism used by the\u003cbr /\u003ehuman players.  In fact, the AI players were tested by letting one of\u003cbr /\u003ethem run the game in place of the human, even displaying results on\u003cbr /\u003ethe same user interface.\u003cbr /\u003e\u003cbr /\u003eCASTLES II was exhaustively playtested for six months.  Every aspect\u003cbr /\u003eof the gameplay was critiqued and fine-tuned.  This was an especially\u003cbr /\u003ecomplex task for the artificial intelligence routines.  Many of the AI\u003cbr /\u003ealgorithms were rewritten several times until they became satisfyingly\u003cbr /\u003erealistic.  Fortunately, the computer players use the same tasks as\u003cbr /\u003ethe humans.  The tuning factors were based on empirical adjustments\u003cbr /\u003ederived from actual human playtesters.  The result is a series of\u003cbr /\u003eopponents who play at a level equivalent to that of an expert human\u003cbr /\u003eplayer.  The Easy and Impossible difficulty levels in the game were\u003cbr /\u003ecreated by adjusting delicately more than a dozen factors in the\u003cbr /\u003eplaying style of each opponent.\u003cbr /\u003e\u003cbr /\u003eThe medium-level AI maintains appropriate levels of commodities and\u003cbr /\u003emilitary forces, and ensures the safety and security of the kingdom.\u003cbr /\u003eIt issues Gather and Recruit tasks whenever it decides to increase the\u003cbr /\u003elevel of a commodity or increase its military strength.  The medium-\u003cbr /\u003elevel AI can send Merchants (this is a good way to find out if a\u003cbr /\u003ecomputer player is experiencing a shortage of a given resource, by the\u003cbr /\u003eway).  The medium-level AI also starts a Happiness task when the\u003cbr /\u003epeoples' morale drops, sends Scouts to neighboring territories, and\u003cbr /\u003ePolices the realm if it is being Sabotaged or Spied upon.\u003cbr /\u003e\u003cbr /\u003eThe medium-level AI does not think very often.  During playtesting,\u003cbr /\u003ethis AI was found to be extremely agile in its response to changing\u003cbr /\u003econditions in the game -- far more agile, in fact, than any reasonable\u003cbr /\u003ehuman opponent.  The frequency of its thinking was reduced to\u003cbr /\u003ecompensate for this.  One other adjustment was made.  Since the\u003cbr /\u003ecomputer players do not get the benefit of plots or random events,\u003cbr /\u003ewhich often give \"freebies\" to the human player, the AIs were given\u003cbr /\u003ethe ability to obtain one unit of a given resource if no units are\u003cbr /\u003eavailable in their stockpiles and the computer wants to run a task\u003cbr /\u003ethat requires that item.  This also compensates partially for problems\u003cbr /\u003ewhich arise due to their reduced frequency of thinking.  This only\u003cbr /\u003eapplies if they are completely out of that commodity.  The computer\u003cbr /\u003eplayers cannot pile up large stocks of goods in this manner.  Also,\u003cbr /\u003ethey do not possess this special ability at the Easy difficulty level.\u003cbr /\u003e\u003cbr /\u003eThe high-level AIs handle the more complex thinking in the game.  They\u003cbr /\u003euse a modified version of a traditional AI approach to prioritization\u003cbr /\u003eof their various options.  This keeps them from becoming locked into\u003cbr /\u003esimple patterns of action.  Attack, Build Castle, Saboteur, Spy, and\u003cbr /\u003eDiplomat are high-level AI tasks.  The computer evaluates each task\u003cbr /\u003ebased on a large number of variables.  It may decide to attack a\u003cbr /\u003eparticular territory because it contains a commodity that is in short\u003cbr /\u003esupply, or it may back off if it finds a castle there.  It weighs all\u003cbr /\u003eof the possibilities and chooses the one which is the best means of\u003cbr /\u003eachieving its goals.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eStarting the Game\u003cbr /\u003e\u003cbr /\u003eAt the beginning of the game, your focus should be on grabbing\u003cbr /\u003eterritory.  This cannot be done in a haphazard manner, though.  Your\u003cbr /\u003emost important goals should be:\u003cbr /\u003e\u003cbr /\u003e1. Build a solid, defensible perimeter.\u003cbr /\u003e2. Possess all four types of resources.\u003cbr /\u003e3. Crank your economy up to top speed as soon as possible.\u003cbr /\u003e\u003cbr /\u003eMost of the players begin in one corner or another of the map.  The\u003cbr /\u003ebest strategy for these players is to aim for an initial size of five\u003cbr /\u003eor six territories.  Conquer a few immediately, preferably by building\u003cbr /\u003ea \"wall\" of territories that you own, behind which may be a few that\u003cbr /\u003eyou do not yet own but are inaccessible to the other players (the\u003cbr /\u003eother players cannot \"leapfrog\" and get to them).  Then, conquer these\u003cbr /\u003eother territories.\u003cbr /\u003e\u003cbr /\u003eTerritories will revolt if not subjugated by a show of force.  You\u003cbr /\u003emust therefore begin to build castles once you control four or five\u003cbr /\u003eterritories.  Try to build just one castle, preferably in a territory\u003cbr /\u003ewhich borders every other territory that you own.  If you are very\u003cbr /\u003efortunate, or have planned well, the territory in which you build the\u003cbr /\u003ecastle will have Gold as a resource.  Make sure that your castle is at\u003cbr /\u003eleast 100 points strong, so that it will prevent revolts in all\u003cbr /\u003eneighboring territories .  The castle will not prevent revolts until\u003cbr /\u003eit reaches an appropriate level of completion.  Be sure to start\u003cbr /\u003econstruction early enough to ensure that your people will not revolt\u003cbr /\u003ebefore the castle reaches this critical size.  One good way to speed\u003cbr /\u003eup the construction process is to skip the moat: it slows the\u003cbr /\u003econstruction process significantly.\u003cbr /\u003e\u003cbr /\u003ePolitics also plays a critical role in the game, even at this early\u003cbr /\u003estage.  Make sure that your people are happy.  Make sure that the Pope\u003cbr /\u003elikes you.  And try to keep your enemies at bay by buying them off\u003cbr /\u003eoccasionally until you can become strong enough to fight them\u003cbr /\u003eeffectively.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTough Choices\u003cbr /\u003e\u003cbr /\u003eOnce you have your initial territories under control, you may choose\u003cbr /\u003eany one of several approaches to the game.  The game can be won\u003cbr /\u003ethrough military conquest, administrative power, or political\u003cbr /\u003eexpertise, although the obvious military approach is the easiest.\u003cbr /\u003eMake a decision now as to how you wish to proceed, and stick to it as\u003cbr /\u003elong as possible.\u003cbr /\u003e\u003cbr /\u003eThe game will place far more demands on your resources than they can\u003cbr /\u003esupport.  You must decide whether to make your people happy, build\u003cbr /\u003ealliances with your neighbors, build castles, or build a dominant\u003cbr /\u003emilitary force.  Your basic strategy choice will determine which of\u003cbr /\u003ethese will be emphasized.\u003cbr /\u003e\u003cbr /\u003eThere are a few general pointers that apply to any strategy.  Keep\u003cbr /\u003ethese in mind, and you will always be in control -- as much as\u003cbr /\u003epossible, anyhow.  And, lest you think that these pointers are not\u003cbr /\u003eimportant, just remember that the other players ARE using them.\u003cbr /\u003e\u003cbr /\u003e1. Use every ability point that you have.  Even if you are not running\u003cbr /\u003ea Military task, for example, apply the otherwise unused Military\u003cbr /\u003eability points to another task, such as a Gather.  This will serve the\u003cbr /\u003edual purpose of increasing the speed of the gather task and giving you\u003cbr /\u003ethe extra push toward raising your ability rating.  Your Military\u003cbr /\u003eability will not increase as quickly as if you were running Military\u003cbr /\u003etasks, but any contribution in the right direction is helpful.\u003cbr /\u003e\u003cbr /\u003e2. Stay friendly with the Pope.  Monitor your relations regularly.\u003cbr /\u003eRemember that attacking a friend of the Pope (noted by the word\u003cbr /\u003e\"Blessed\" next to that player's name in the Council display) will\u003cbr /\u003ecause your relations with the Pope to decrease by one point.  It is\u003cbr /\u003every easy, therefore, to become excommunicated through carelessness.\u003cbr /\u003e\u003cbr /\u003e3. Stay friendly, or at least on neutral terms (Relations of 4 to 6),\u003cbr /\u003ewith your neighbors.  The better your relations with them, the less\u003cbr /\u003elikely they are to attack or sabotage you.  Also, your Merchants are\u003cbr /\u003elikely to get better deals if they are dealing with friendly parties.\u003cbr /\u003e\u003cbr /\u003e4. Maintain a reasonable army size.  Make it too small, and your\u003cbr /\u003eneighbors may attack when their spies discover that you are a\u003cbr /\u003eweakling.  Make it too large, and the maintenance costs will drag down\u003cbr /\u003eyour economy.\u003cbr /\u003e\u003cbr /\u003e5. Send Diplomats to \"buy off\" enemies who are attacking you.  They\u003cbr /\u003eremember friendly actions and are less likely to attack if they have\u003cbr /\u003ereached a diplomatic agreement recently.  Unfortunately, they cannot\u003cbr /\u003erecall armies who are already in the process of attacking, so your\u003cbr /\u003eDiplomat may be too late to be effective.  Also, enemies remember your\u003cbr /\u003ehostile acts even longer than they remember the nice ones.\u003cbr /\u003e\u003cbr /\u003e6. Think in terms of small campaigns. Before launching attacks, pick a\u003cbr /\u003esmall number of territories to capture, build up your army and then\u003cbr /\u003ego. Don't bite off more than you can chew! After grabbing a couple of\u003cbr /\u003eprovinces, consolidate your gains, rebuild your army and erect castles\u003cbr /\u003efor defense. Never get greedy, as an overextended empire crumbles very\u003cbr /\u003equickly!\u003cbr /\u003e\u003cbr /\u003e7. Always harvest your resources. You will use them up very rapidly as\u003cbr /\u003eeverything you do costs money and/or goods. Try to resist building a\u003cbr /\u003ecastle until your Administrative Rating hits 5, allowing you a second\u003cbr /\u003etask in that category. Then keep harvesting as you build.\u003cbr /\u003e\u003cbr /\u003e8. If you don't have a good mix of commodities in the territories you\u003cbr /\u003e   own, you can still have a good economy. Try to harvest the\u003cbr /\u003e   commodity you have the most of and then trade them for what you\u003cbr /\u003e   need. You'll need good relations with a trading partner to pull\u003cbr /\u003e   this off, but it works well when you don't have access to iron and\u003cbr /\u003e   gold. Always remember that the black market is risky, but it can\u003cbr /\u003e   help bail you out of tight situations.\u003cbr /\u003e\u003cbr /\u003eMilitary Might\u003cbr /\u003e\u003cbr /\u003eMany players initially try to win the game through brute military\u003cbr /\u003eforce.  Unfortunately, being a leader means more than having the\u003cbr /\u003elargest army.  You must also make friends with those who can be most\u003cbr /\u003ehelpful to you.  You must choose your enemies carefully.  And you must\u003cbr /\u003emanage your realm well enough that it does not vanish in a sudden\u003cbr /\u003espate of revolts.  The following hints should assist the determined\u003cbr /\u003emilitarist:\u003cbr /\u003e\u003cbr /\u003e1. Obtain Knights as soon as possible.  Build up to a Military Ability\u003cbr /\u003e   Rating of 6 by recruiting and attacking.  Don't police your realm\u003cbr /\u003e   unless it's essential.  Take a risk in order to build up your\u003cbr /\u003e   forces more rapidly.\u003cbr /\u003e2. Build just enough castles to prevent revolts.  You can build them\u003cbr /\u003e   without moats if you're in a big hurry.\u003cbr /\u003e3. Make sure that you have plenty of Iron and Wood initially, so that\u003cbr /\u003eyou can build a big army.  Then make sure that you have plenty of Food\u003cbr /\u003eand Gold to pay for these forces.  If you lose them due to failure to\u003cbr /\u003epay, you may very well lose the game.\u003cbr /\u003e4. Choose your enemies carefully.  Only attack one at a time.  Trying\u003cbr /\u003eto conquer two at once will almost certainly end in disaster.  Send\u003cbr /\u003eplenty of Diplomats to the other player to keep him off your back.\u003cbr /\u003eBesides, you can get better trading terms with that player until\u003cbr /\u003eyou're ready to attack.\u003cbr /\u003e5. Ambush a weak opponent.  Call a Council and see who is at war with\u003cbr /\u003e   whom.  Then attack a neighbor who is busy fighting someone else.\u003cbr /\u003e6. Don't attack Blessed players unless you have no other choice.  The\u003cbr /\u003e   Pope will cause you a great deal of grief.  You should never need\u003cbr /\u003e   to be excommunicated.\u003cbr /\u003e\u003cbr /\u003eAdministrative Acumen and Political Prowess\u003cbr /\u003e\u003cbr /\u003eCASTLES II may also be won through administrative might and diplomatic\u003cbr /\u003esavy.  A player with six well-chosen territories and many castles can\u003cbr /\u003eprosper and win without spending enormous amounts of effort on\u003cbr /\u003emilitary campaigns.\u003cbr /\u003e\u003cbr /\u003e1. The key to an administrative victory is maintaining the happiness\u003cbr /\u003e   of your people and becoming allies with the other players.  Run\u003cbr /\u003e   Happiness tasks and send plenty of Diplomats to your neighbors.\u003cbr /\u003e2. Focus on obtaining Gold territories.  You will need Gold to buy off\u003cbr /\u003e   your neighbors and the Pope.\u003cbr /\u003e3. Build a moderate-sized standing army.  If your neighbors suspect\u003cbr /\u003e that you have a small army, they are more likely to attack you.\u003cbr /\u003e Remember that losses affect the attacker more than the defender\u003cbr /\u003e (since the defender will never lose more than half of his army in any\u003cbr /\u003e given battle), so you can do a great deal of damage to someone who\u003cbr /\u003e dares attack you.\u003cbr /\u003e4. If you get attacked, send Diplomats.  If relations improve, your\u003cbr /\u003e   opponent will temporarily be less willing to attack again.  Keep up\u003cbr /\u003e   a steady stream of Diplomats and you may be able to avert a second\u003cbr /\u003e   attack.\u003cbr /\u003e5. Send lots of Merchants and Diplomats.  Political Ability points are\u003cbr /\u003e   the most difficult to achieve, but you will have plenty of time to\u003cbr /\u003e   get them since you will be spending fewer resources on military\u003cbr /\u003e   actions.\u003cbr /\u003e6. When other players like you a lot (Relations of 8 or 9), trade will\u003cbr /\u003e   be more advantageous.  You can actually make a profit on trade if\u003cbr /\u003e   you work hard at it.  Every unit in your stockpile puts you closer\u003cbr /\u003e   to victory.\u003cbr /\u003e7. Don't forget that your friends will turn on you when you Claim.\u003cbr /\u003eRelations will drop by one point with every other player.  You will\u003cbr /\u003esuddenly be the target of numerous Saboteurs and Attacks.  Be\u003cbr /\u003eprepared.  Just before you claim, build up a substantial army with\u003cbr /\u003eplenty of Knights and Archers.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eLong-Term Strategy\u003cbr /\u003e\u003cbr /\u003eThe goal of CASTLES II, ultimately, is to survive long enough to\u003cbr /\u003ebecome King.  Once you have established your initial fiefdom, it is\u003cbr /\u003etime to put your overall strategy to the test.  Focus on the elements\u003cbr /\u003ethat you deem most important, as noted above.  We won't tell you how\u003cbr /\u003eto win.  There are many ways to win in CASTLES II, and part of the fun\u003cbr /\u003eis in discovering them for yourself.  However, a few general pointers\u003cbr /\u003efor later in the game may be warranted:\u003cbr /\u003e\u003cbr /\u003e1. Build a buffer of extra points before you Claim.  Once the other\u003cbr /\u003eplayers get wind of your pending coronation, they will become\u003cbr /\u003eincreasingly aggressive toward you.  Claiming reduces relations of all\u003cbr /\u003eother players with you.  This can pull you very rapidly into warfare.\u003cbr /\u003eMake sure that the loss of points due to the drop in relations, plus\u003cbr /\u003ethe drops due to the attacks you will receive, will not be so severe\u003cbr /\u003ethat the Pope decides not reject your claim.\u003cbr /\u003e\u003cbr /\u003e2. Deciding when to Claim is a tricky decision. If you are the first\u003cbr /\u003e   to try, everyone will take their shot at knocking you down. Waiting\u003cbr /\u003e   for someone else to claim first is also a tricky path to follow\u003cbr /\u003e   because you might not have enough time or power to knock him down,\u003cbr /\u003e   and, if more players claim in the meantime, it'll turn into a free-\u003cbr /\u003e   for-all. (Actually that becomes quite a fun endgame to be involved\u003cbr /\u003e   in. Maybe that's not such a bad idea after all!)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eTen Sure Ways to Lose at Castles II\u003cbr /\u003e\u003cbr /\u003e1. Attack two or three other players at once.  Yeah, the more, the\u003cbr /\u003emerrier.  It's fun to send troops in every direction, grabbing\u003cbr /\u003eterritory as quickly as possible.  It's fun to lose troops faster than\u003cbr /\u003eyou can Recruit them.  It's fun to beat back counterattacks every two\u003cbr /\u003eweeks. It's fun to restart the game every ten minutes!\u003cbr /\u003e\u003cbr /\u003e2. Ignore the Pope: attack Blessed players: get Excommunicated. So\u003cbr /\u003ewhat if they are the Pope's friends? So what if eventually this gets\u003cbr /\u003eyou Excommunicated? You're too tough to expect your people to be\u003cbr /\u003ehappy.  Besides, no iron-fisted ruler worth his garde-robe worries\u003cbr /\u003eabout those Holy Rollers.  And don't worry about the precipitous drop\u003cbr /\u003ein your army's morale because your people are unhappy.  Your army is\u003cbr /\u003ethree times bigger than any other in Bretagne -- at least, it was the\u003cbr /\u003elast time you checked.  Besides, you don't need to send no stinkin'\u003cbr /\u003eMerchants.\u003cbr /\u003e\u003cbr /\u003e3. Never send Diplomats.  Diplomats are pansies.  You kill them when\u003cbr /\u003e they come to you.  Why send yours when Relations are always so bad\u003cbr /\u003e anyway?  You don't need no stinkin' friends (see Merchants above).\u003cbr /\u003e Scorched earth --that's your style.  Take no prisoners.  Just build\u003cbr /\u003e an army and kill everyone at once.  No problem.  They'll never have\u003cbr /\u003e time to mount a counterattack.  What if everybody hates you? Huh?.\u003cbr /\u003e What if? Are you talkin' to me?\u003cbr /\u003e\u003cbr /\u003e4.  Trade inefficiently: Rely on the Black Market for scarce goods.\u003cbr /\u003e Trade with people who hate you.  Everyone is out to get you.  You\u003cbr /\u003e have no friends, so why would you expect them to trade advantageously\u003cbr /\u003e with you?  What's so bad about an occasional 2 :1 or 3:1 swap for\u003cbr /\u003e something you really need?  Losing one or two units per trade doesn't\u003cbr /\u003e really add up to much over thirty or forty trades, anyway.  Besides,\u003cbr /\u003e how could you possibly have planned ahead for your needs?\u003cbr /\u003e\u003cbr /\u003e5. Let your army starve or go without paychecks. Why, when you were in\u003cbr /\u003e the military you went six, seven years without eating. Yeah, and when\u003cbr /\u003e you ate all you had to eat were rocks. Yeah, and when you got paid\u003cbr /\u003e you got paid in sticks. Yeah, and they were wet too! After all, you\u003cbr /\u003e only lose one military unit on the first delay.  Why should you care\u003cbr /\u003e if it's your best unit?  You have more Knights than you can use,\u003cbr /\u003e don't you?  And don't worry about the fact that you lose double the\u003cbr /\u003e units after every further delay.  You have more important concerns\u003cbr /\u003e than maintaining an army.\u003cbr /\u003e\u003cbr /\u003e6. Ignore a commodity because it's not important.  Who needs Food,\u003cbr /\u003eexcept to feed the army, recruit Knights, and make people happy?  Who\u003cbr /\u003eneeds Timber, except to build castles, recruit Archers, and make\u003cbr /\u003epeople happy?  Who needs Iron, except to build castles and recruit\u003cbr /\u003eInfantry?  Nobody needs Gold, right?  Right? ... Well, gold maybe ...\u003cbr /\u003e\u003cbr /\u003e7. Don't build castles.  The name of the game is CASTLES II.  But that\u003cbr /\u003ehas nothing to do with it.  You're too busy conquering neighboring\u003cbr /\u003eterritories to worry about those pesky revolts. And who needs double\u003cbr /\u003ecommodities anyway? (see above) And you can always reconquer the\u003cbr /\u003eterritories you lose.  Your neighbors would never even think about\u003cbr /\u003etrying to capture a neutral territory that was once yours.  And how\u003cbr /\u003emuch protection can you really get from a pile of stone?  Ten archers\u003cbr /\u003eposted on the walls can't possibly be very useful.  Why would you ever\u003cbr /\u003eimagine that they might be safer up there, or might be able to shoot\u003cbr /\u003earrows further?  And what possible advantage could there be to\u003cbr /\u003eprotecting all of your Infantry and Knights from enemy Archers?\u003cbr /\u003e\u003cbr /\u003e8. Never, ever Claim the throne.  Why try to win, when you can have\u003cbr /\u003e   lots of fun getting beaten to a bloody pulp year after year?\u003cbr /\u003e   Masochism builds character. No, even better. Claim early. Just as\u003cbr /\u003e   soon as your score creeps up to 7001. Yeah, that'll show everyone\u003cbr /\u003e   just what you think of them. Those sniveling, wimps.\u003cbr /\u003e\u003cbr /\u003e9. Change strategies every year or so. Yeah, keep duckin' and weavin'.\u003cbr /\u003e   Bobbin' and dopin'. Move slowly and in different directions all the\u003cbr /\u003e   time. Those computer players won't know what to do. Who needs to\u003cbr /\u003e   focus on a consistent strategy? Planning never worked for Wile E.\u003cbr /\u003e   Coyote.\u003cbr /\u003e\u003cbr /\u003e10. Never send Scouts and Spies.  Never call a Council.  Why bother\u003cbr /\u003elooking at your neighbors?  They aren't planning any hostile actions.\u003cbr /\u003eYou're perfectly happy with two or three territories on the wrong side\u003cbr /\u003eof the river.  You never worry when a new neighbor shows up.  He\u003cbr /\u003ecouldn't possibly have fifteen military units poised on your border, a\u003cbr /\u003eHappiness of 9, and a serious need for elbow room.  So what if Aragon\u003cbr /\u003ejust marched all the way to Albion's part of the map?  He can't\u003cbr /\u003epossibly be winning the game.  In fact, nobody else could possibly be\u003cbr /\u003edoing better than you.  Just ignore them.  You always win on\u003cbr /\u003eImpossible level, anyway.\u003cbr /\u003e\u003cbr /\u003eAlways Remember! If you lose, it's dumb luck, the computer cheats, you\u003cbr /\u003ehit the wrong key by mistake, and you took your eyes off the computer\u003cbr /\u003eto catch the replay of Brett Hull's hat trick. Good day, eh?\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-4599137144898101975?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/4599137144898101975"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/4599137144898101975"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/castles-ii-siege-conquest.html","title":"Castles II - Siege \u0026 Conquest"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-4574861908551598470"},"published":{"$t":"2009-01-13T08:06:00.000-08:00"},"updated":{"$t":"2009-01-13T08:06:01.069-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Castle of the Winds"},"content":{"type":"html","$t":"Episode Two-Lifthransir's Bane\u003cbr /\u003eREGISTERED VERSION\u003cbr /\u003e\u003cbr /\u003eWritten by Chaz5000\u003cbr /\u003eE-Mail alvintex_99@yahoo.com\u003cbr /\u003e\u003cbr /\u003eCurrent Version:Version 1.00-Updated legal information.\u003cbr /\u003e\u003cbr /\u003eLegal Information:\u003cbr /\u003eCastle of the Winds is copyright Epic MegaGames.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eSECTION 1:Starting the game\u003cbr /\u003eIf you already beat Castle 1, then you can start up Castle 2, and load your\u003cbr /\u003esave game for a starting point.  Otherwise, you can create a character just\u003cbr /\u003elike in the original, except he gets more magic to start out with, and \u003cbr /\u003estarts at a higher level.  Out of the magic you can pick when you start the\u003cbr /\u003egame, select:Light, Phase Door, Magic Arrow, Neutralize Poison, Identify, \u003cbr /\u003eRune of Return, and Lightning Bolt.  These should give you a good range of \u003cbr /\u003eoffensive and defensive magic, outside of there being no healing magic, but\u003cbr /\u003eyou should be able to pick up some at one of the many shops in town.  Now\u003cbr /\u003eshop around in town, and if you are reloading an old game from Castle 1,\u003cbr /\u003esell the loot from Hrungnir's Fortress.  If you're hard up for cash, you can\u003cbr /\u003esell the Amulet of Kings; you no longer need it.  Consult the weapon and \u003cbr /\u003earmor list in the help file to assist you in deciding what to buy. \u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003eSECTION 2:A visit to Lifthransir\u003cbr /\u003eHead north out of town, and go to the dungeon.  Walk all the way north,\u003cbr /\u003eand take a left into the throne room of the shade of the dead king\u003cbr /\u003eLifthransir.  Walk into him twice, then descend the stairs downward.\u003cbr /\u003eThe levels are random from here on down, but I'll point out any special\u003cbr /\u003ethings in each of the dungeon levels . \u003cbr /\u003e\u003cbr /\u003e\"Good walkthroughs. They really helped me. However, I\u003cbr /\u003edid notice something you may have missed while I was\u003cbr /\u003ereading the walkthrough for part 2. In the castle, say\u003cbr /\u003ego to the dead king's shade and talk with him twice,\u003cbr /\u003eand then proceed to the dungeon. However,if you take\u003cbr /\u003ethe hallway going left, past the dungeon stairs, you\u003cbr /\u003ewill enter a large room that has a suit of armor. I\u003cbr /\u003edon't remember what kind of armor, but it was\u003cbr /\u003enon-magical, and the room had an ogre in it. Even if\u003cbr /\u003eyou already have some armor, you COULD go back to town\u003cbr /\u003eand sell it. Also, you can get some gold or silver\u003cbr /\u003efrom the ogre if you kill it.\"\u003cbr /\u003e\u003cbr /\u003eShotgunner\u003cbr /\u003e\u003cbr /\u003eChaz500's Note:I did notice that, but failed to mention\u003cbr /\u003eit.  Thank you for noticing that.\u003cbr /\u003e\u003cbr /\u003eSECTION 3:Welcome to the Dungeon\u003cbr /\u003eDungeon Level 1:Lots of goodies, but nothing of storyline significance.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 2:Same as above.             \u003cbr /\u003e\u003cbr /\u003eDungeon Level 3:Same as above.            \u003cbr /\u003e\u003cbr /\u003eDungeon Level 4:There is a man about to be sacrificed on this level.  Get to\u003cbr /\u003ehim promptly, defeat the monsters surrounding him, and he'll tell you more \u003cbr /\u003eabout the dungeon.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 5:Almost to something important.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 6:A group of killer Wolfmen live down here.  Use a \"Scroll of\u003cbr /\u003eMap Level\" if you have one, otherwise search the level until you find them.\u003cbr /\u003eDefeat them, and continue on your way.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 7:Nothing here but loot.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 8:Still nothing here but loot.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 9:Just another loot-filled level.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 10:Almost to something important.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 11:On this level is your first encounter with a wizard. Defeat\u003cbr /\u003ehim and his minions, and collect the treasure they leave behind.  When you \u003cbr /\u003ereturn to town, go to the castle and you'll be given a set of \"Enchanted \u003cbr /\u003eGauntlets of Slaying\".\u003cbr /\u003e\u003cbr /\u003eDungeon Level 12:Nothing here but loot.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 13:Same as above.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 14:Beware of the Crypt.  Same as most other levels, but has a \u003cbr /\u003ecrypt located in it.  This means Castle Wight city.  Be sure to remember \u003cbr /\u003ethat Castle Wights are the ones that can kill you by draining your \u003cbr /\u003eintelligence.  Oh, yeah, they can drain it in under four turns.  Using \u003cbr /\u003e\"Phase Door\" is highly reccomended.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 15:A rather unremarkable level.  Lots of dangerous critters \u003cbr /\u003elive down here.  After you beat this level, return to town.  Enter the \u003cbr /\u003ecastle and you'll be given a \"Meteoric Steel Helmet.\"  You're also warned\u003cbr /\u003eabout \"The Giant Kings' Throne Rooms,\" rooms filled with giants!\u003cbr /\u003e\u003cbr /\u003eDungeon Level 16:The first throne room of a Giant King is on this level.  \u003cbr /\u003eThe Hill Giant King, Utgardhalok, is the boss of this level.  Beat him and\u003cbr /\u003ehis flunkies, and descend to level 17.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 17:Only one thing to be wary of in this level-A room full of \u003cbr /\u003einanimate statues with a glyph in the center becomes a roomful of ANIMATED \u003cbr /\u003estatues when you step on the glyph.  Fighting statues is stupid(They'll \u003cbr /\u003eprobably lick you in under three turns), so stay away from this room!\u003cbr /\u003e\u003cbr /\u003eDungeon Level 18:Another Giant King to tackle, this time it's Rugnir, The \u003cbr /\u003eStone Giant King.  Beat him and get on with the dungeon.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 19:Elemental City.  Find the first stairway down and descend. \u003cbr /\u003e\u003cbr /\u003eDungeon Level 20:Yet another Giant King to tackle.  Now it's Thyrm, the Frost\u003cbr /\u003eGiant King.  Beat him and descend to level 21.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 21:Just another tough level.  Beat the enemies, descend to \u003cbr /\u003elevel 22.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 22:It's finally the last of the Giant Kings.  Thiassa, The \u003cbr /\u003eFire Giant King, will try to beat you; beat him first and either descend \u003cbr /\u003eto level 23, or return to town for some Pep-talk from The Jarl.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 23:Not much special here-descend to level 24.\u003cbr /\u003e\u003cbr /\u003eDungeon Level 24:Just another tough level.  Enjoy this level-Surtur is on \u003cbr /\u003elevel 25!\u003cbr /\u003e\u003cbr /\u003eDungeon Level 25:Not much here, just Surtur, the hardest enemy in either \u003cbr /\u003eCastle 1 and Castle 2.  Keep your eye on him, he can teleport when the going\u003cbr /\u003egets rough for him, and leave you to fight all of his minions.  He has the \u003cbr /\u003emost powerful magic in the game, and can summon monsters to fight with him, \u003cbr /\u003eeven after you destroyed his minions.  After you defeat Surtur, you win!  \u003cbr /\u003eNo wait, you get the Helmet of Storms.  Now all you have to do is cast \u003cbr /\u003e\"Rune of Return\" and give the helmet to King Lifthranthsir, right.  WRONG!  \u003cbr /\u003eYou have to trek up ALL 25 LEVELS of the dungeon, because \"The Helmet of \u003cbr /\u003eStorms absorbs the Aura Energy.\"  Good luck on your way back up.  After you \u003cbr /\u003emake it back up, THEN you win the game.  Congratulations!\u003cbr /\u003e-----------------------END OF WALKTHROUGH FOR CASTLE 2------------------\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-4574861908551598470?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/4574861908551598470"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/4574861908551598470"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/castle-of-winds.html","title":"Castle of the Winds"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-2922575619138405910"},"published":{"$t":"2009-01-11T08:10:00.000-08:00"},"updated":{"$t":"2009-01-11T08:10:00.970-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Cave Adventure"},"content":{"type":"html","$t":"there r 3 separate areas - the wellhouse, stream \u0026 cave.\u003cbr /\u003eu start out in the wellhouse area.\u003cbr /\u003emap ur own way to the rest of the areas (too many dummy rooms).\u003cbr /\u003e\u003cbr /\u003ewellhouse area\u003cbr /\u003eget saw, axe, plank, bucket.\u003cbr /\u003e\u003cbr /\u003estream area\u003cbr /\u003efill bucket with water at stream. drop plank to cross stream.\u003cbr /\u003eget rock, key \u0026 torch.\u003cbr /\u003e\u003cbr /\u003ecave area\u003cbr /\u003etree - climb tree. get match. climb. chop tree with axe\u003cbr /\u003echasm - drop plank.\u003cbr /\u003erusty grate - oil grate.\u003cbr /\u003eglass block - cut glass with diamond. get chest combination.\u003cbr /\u003echest - open chest. 56294\u003cbr /\u003ebarbed wire - cut wire with saw.\u003cbr /\u003eweed - wear mask. kill weeds with weedkiller\u003cbr /\u003ebasilisk - mirror.\u003cbr /\u003eplant - fill bucket at east/west end of stream. water plant.\u003cbr /\u003emaze - climb plant. swnsenwnwnwsesenwwe\u003cbullet\u003essen\u003cbracelet\u003esnne. climb.\u003cbr /\u003etoad - forget it.\u003cbr /\u003evampire - crucifix.\u003cbr /\u003ewerewolf - load gun with silver bullet. shoot werewolf.\u003cbr /\u003eogre - wear ring of invisibility. don't try to hurt him.\u003cbr /\u003e\u003cbr /\u003ereturn to wellhouse area, drop all items, type \"score\".\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-2922575619138405910?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2922575619138405910"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2922575619138405910"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/cave-adventure.html","title":"Cave Adventure"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-2886223495443824158"},"published":{"$t":"2009-01-11T08:05:00.000-08:00"},"updated":{"$t":"2009-01-11T08:05:00.214-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Castle of Dr.Brain"},"content":{"type":"html","$t":"SparkBoy, Submitted the following Information:\u003cbr /\u003eEmail: sparkboy@dr.com\u003cbr /\u003e\u003cbr /\u003eCASTLE OF DR.BRAIN\u003cbr /\u003e******************\u003cbr /\u003eThe  Hints  are  divided  into 5 sections as follows:\u003cbr /\u003e\u003cbr /\u003e1\u003e The Castle Door, Elevator  Maze  \u003cbr /\u003e2\u003e First Floor \u003cbr /\u003e3\u003e Second Floor \u003cbr /\u003e4\u003e Third Floor \u003cbr /\u003e5\u003e The Basement\u003cbr /\u003e\u003cbr /\u003e1\u003e  The  Castle  Door,  Elevator  Maze \u003cbr /\u003e--------------------------------------\u003cbr /\u003eProblem: How do I open the castle door?\u003cbr /\u003eHint:  When  you  press  the  doorbell, notice which stone flashes and plays a\u003cbr /\u003etone.  Click the hand cursor on that stone. Now two stones will flash and play\u003cbr /\u003etones.  Click  the hand cursor on these stones in the same order they flashed.\u003cbr /\u003eNow,  three  stones will play, et c. Try it, it's fun! \u003cbr /\u003e\u003cbr /\u003eProblem: Help! I'm lost in  the  mazes  of  the  Stone Elevator! \u003cbr /\u003eHint: A really fun way to get throughthese mazes is to just explore. \u003cbr /\u003eTry punching through as many walls as you can!Each  maze has four levels to it. \u003cbr /\u003eYou start at the bottom and work your way up to  the  top.  Sometimes  you  have  \u003cbr /\u003eto  go up and then back down again to get through.  If  you  get  really stuck, \u003cbr /\u003eyou may wish to sketch out each level to help  you  keep  track  of  paths  you've  \u003cbr /\u003ealready  explored.  \u003cbr /\u003e\u003cbr /\u003e2\u003e  First Floor \u003cbr /\u003e---------------\u003cbr /\u003eProblem:The  Math  Marvel  Puzzle Room has me stumped - Novice. \u003cbr /\u003eHint: \u003cbr /\u003eEleven plus twenty-two equals thirty-three, ninety minus eighty equals ten, forty-two\u003cbr /\u003etimes  two  equals  eighty-four,  and  sixty  divided  by twenty equals three.\u003cbr /\u003e\u003cbr /\u003eProblem:  The  Math Marvel Puzzle Room has me stumped - Standard. \u003cbr /\u003eHint: \u003cbr /\u003eTwelve plus  twenty-three  equals  thirty-five, ninety-nine minus thirty-three equals\u003cbr /\u003esixty-six, twenty-two times four equals eighty-eight, and fifty-six divided by\u003cbr /\u003eeight  equals  seven.  \u003cbr /\u003e\u003cbr /\u003eProblem:  The  Math Marvel Puzzle Room has me stumped -Expert.  \u003cbr /\u003eHint:\u003cbr /\u003eTwelve plus eighteen equals thirty, sixty-five minus twenty-one\u003cbr /\u003eequals  forty-four,  five  times fifteen equals seventy-five, and eighty-eight\u003cbr /\u003edivided  by  eleven  equals  eight.  \u003cbr /\u003e\u003cbr /\u003eProblem:  Magic  Square Puzzle solution -Novice.  \u003cbr /\u003eHint:\u003cbr /\u003eArrange the numbers from left to right. The numbers in the top\u003cbr /\u003erow  are  two,  nine, and four. The numbers in the middle row are seven, five,\u003cbr /\u003eand  three.  Finally,  the  numbers  in  the last row are six, one, and eight.\u003cbr /\u003e\u003cbr /\u003eProblem:  Magic  Square  Puzzle solution - Standard. \u003cbr /\u003eHint:\u003cbr /\u003eArrange the numbers\u003cbr /\u003e\u003efrom  left  to  right. The numbers in the top row are sixteen, two, three, and\u003cbr /\u003ethirteen.  The numbers in the second row are five, eleven, ten, and eight. The\u003cbr /\u003enumbers  in  the  third  row  are  nine,  seven, six, and twelve. Finally, the\u003cbr /\u003enumbers in the bottom row are four, fourteen, fifteen, and one. \u003cbr /\u003e\u003cbr /\u003eProblem: Magic Square Puzzle solution - Expert. \u003cbr /\u003eHint: \u003cbr /\u003eArrange the numbers from left to right.\u003cbr /\u003eThe  numbers  in the top row are thirty-one, three, five, and twenty-five. The\u003cbr /\u003enumbers  in  the  second  row are nine, twenty-one, nineteen, and fifteen. The\u003cbr /\u003enumbers  in  the  third row are seventeen, thirteen, eleven, and twenty-three.\u003cbr /\u003eFinally,  the  numbers in the bottom row are seven, twenty-seven, twenty-nine,\u003cbr /\u003eand  one.  \u003cbr /\u003e\u003cbr /\u003eProblem: 15-Sliding Tile Puzzle solution - Novice. \u003cbr /\u003eHint:\u003cbr /\u003eStart with the  top  row  and  work your way down. One useful technique is to snake tiles\u003cbr /\u003einto  position.  Let's  say  you  want  to place the first two numbered tiles.\u003cbr /\u003eFirst,  move  the one tile just under the two position, and the two tile right\u003cbr /\u003eunder  it.  Then  mov  e  other  tiles  so that the empty square is in the two\u003cbr /\u003eposition  and  slide  both  tiles  up. Finally, empty the one position square,\u003cbr /\u003eslide  the  one tile over, then the two tile up. Work your way down the puzzle\u003cbr /\u003ethis  way.  \u003cbr /\u003e\u003cbr /\u003eProblem:  15-Sliding  Tile  Puzzle solution - Standard and Expert.\u003cbr /\u003eHint: \u003cbr /\u003eFor starters, begin with the Novice solution. On the Standard and Expert\u003cbr /\u003eLevel puzzles, the last two rows are a little trickier. Think of those squares\u003cbr /\u003eas  points  around a circle. Let's say you have most of the third row, but the\u003cbr /\u003eten  tile  is out of order, like so -- nine, eleven, ten, and twelve. Move the\u003cbr /\u003ebottom  row  pieces  until  the  empty square is underneath the ten tile. Then\u003cbr /\u003eslide  the  ten  tile  down and rotate both rows together, clearing the square\u003cbr /\u003ebetween  the nine and eleven tiles, with the ten tile underneath it. Slide the\u003cbr /\u003eten  tile  into  position  and rotate the pieces back into their correct rows.\u003cbr /\u003eWhen  you  complete  the  Expert  Level  puzzle,  you'll form a picture of Dr.\u003cbr /\u003eBrain's Castle. \u003cbr /\u003e\u003cbr /\u003eProblem: I've run out of time in the Clock Room! \u003cbr /\u003eHint: \u003cbr /\u003eDid you notice the remote-control panel  beside Dr. Brain's favorite cuckoo clock?\u003cbr /\u003ePress  the  top  button  to  make  the toy Elf start dancing. Press the second\u003cbr /\u003ebutton  from  the  top to turn the clock off and the alarm on. Press the third\u003cbr /\u003ebutton  from  the  top  to  start the clock once again and put away the cuckoo\u003cbr /\u003ebird.  Finally,  press  the  second  button  from  the  top to stop the clock,\u003cbr /\u003efollowed  by  the bottom button to turn off the alarm, and then the top button\u003cbr /\u003eto  stop  the Elf from dancing. You'll have plenty of tim e now. \u003cbr /\u003e\u003cbr /\u003eProblem: Acme Time Clock sand measurement - Novice. \u003cbr /\u003eHint: \u003cbr /\u003eWait until the 25-second hourglass\u003cbr /\u003eruns  out  of  sand,  then immediately flip the 15-second hourglass. Click the\u003cbr /\u003eopen  button  and  the  drawer  will  open.  Problem:  Acme  Time  Clock  sand\u003cbr /\u003emeasurement  -  Standard  and Expert. Hint: Flip the 15-second hourglass three\u003cbr /\u003etimes.  Flip it the first time after the sand runs out of it. Flip it a second\u003cbr /\u003etime  when  the sand runs out of it again. Finally, flip it once more when the\u003cbr /\u003e35-second hourglass runs out. Click the open button and the draw er will open.\u003cbr /\u003eProblem:  What  times do I punch in the Clock Room? Hint: The time to punch on\u003cbr /\u003ethe  first  card  is four forty-eight. The time to punch on the second card is\u003cbr /\u003eeleven  o'clock.  The  time  to  punch on the third card is one forty-five. \u003cbr /\u003e\u003cbr /\u003e3\u003eSecond  Floor\u003cbr /\u003e---------------  \u003cbr /\u003eProblem:I  can't  fix the circuit in the computer room! \u003cbr /\u003eHint:\u003cbr /\u003eStarting  from  the  lower  left-hand  side,  place  the  battery in the first\u003cbr /\u003eposition,  the  switch  in  the  second  position,  the  resistor in the third\u003cbr /\u003eposition,  the  coil  in the fourth position, and finally the capacitor in the\u003cbr /\u003efifth  position.  \u003cbr /\u003e\u003cbr /\u003eProblem:  How do I use the binary conversion computer? \u003cbr /\u003eHint: \u003cbr /\u003eOne  fun  strategy  is to just twiddle each of the zeros to ones until you get\u003cbr /\u003ethe  light  on  right-hand  side  of  each row to turn on. If you examine each\u003cbr /\u003eposition  in a row from right to left, you'll notice the numbers increase by a\u003cbr /\u003epower  of  two.  This  means  wh en you change a zero to one in the right-most\u003cbr /\u003ecolumn  it's  worth  one, then increases to two in the next column, then four,\u003cbr /\u003ethen  eight,  then  sixteen,  then  thirty-  two, then sixty-four, and finally\u003cbr /\u003eone-hundred  and  twenty-eight  in the left-most column. The t otal to the far\u003cbr /\u003eleft is simply a sum of these values. \u003cbr /\u003e\u003cbr /\u003eProblem: How can I get through the robot maze? \u003cbr /\u003eHint: \u003cbr /\u003eTo get through this maze, you'll need to go all the way around the\u003cbr /\u003eouter edges of the maze, moving from left to right. If a swirling circle sends\u003cbr /\u003eyou back to the start of the maze, turn it off by first running the robot over\u003cbr /\u003ea  plus  symbol.  As you move th e robot around the maze gather as many answer\u003cbr /\u003ecards as you can. \u003cbr /\u003e\u003cbr /\u003eProblem: Which robot head do I use in the robot design room?\u003cbr /\u003eHint:  \u003cbr /\u003eYou may wish to use Iron face since it's the honest robot head and will\u003cbr /\u003efollow  your program exactly. If you choose the dishonest Saucer head, it will\u003cbr /\u003edisobey  your  program  exactly. Propeller head is dishonest half the time and\u003cbr /\u003ewill  disobey every second li ne of your program. \u003cbr /\u003e\u003cbr /\u003eProblem: What is the program listing to get the blue book? \u003cbr /\u003eHint: \u003cbr /\u003eProgram listing using the Iron-faced robot\u003cbr /\u003ehead  and  the  fork-shaped  robot arm: \u003cbr /\u003e1. Begin \u003cbr /\u003e2. Move right \u003cbr /\u003e3. Move forward\u003cbr /\u003e4. Move  left  \u003cbr /\u003e5. Turn on \u003cbr /\u003e6. Move right \u003cbr /\u003e7. Move backward \u003cbr /\u003e8. Move left \u003cbr /\u003e9. Move left  \u003cbr /\u003e10.Move  forward  \u003cbr /\u003e11.Move forward \u003cbr /\u003e12.Move forward \u003cbr /\u003e13.Move right \u003cbr /\u003e14.Move  forward  \u003cbr /\u003e15.Move  right \u003cbr /\u003e16.Move forward \u003cbr /\u003e17.Turn off \u003cbr /\u003e18.End \u003cbr /\u003e\u003cbr /\u003eProblem: What is the program listing to get the green plastic clue sheet? \u003cbr /\u003eHint:\u003cbr /\u003eProgram listing  using  the Iron-faced robot head and the dart-gun robot arm: \u003cbr /\u003e1. Begin\u003cbr /\u003e2. Move left \u003cbr /\u003e3. Move forward \u003cbr /\u003e4. Move forward \u003cbr /\u003e5. Move forward \u003cbr /\u003e6. Move right \u003cbr /\u003e7. Move  right  \u003cbr /\u003e8. Turn on \u003cbr /\u003e9. Move left \u003cbr /\u003e10.Move left \u003cbr /\u003e11.Move forward \u003cbr /\u003e12.Move forward  \u003cbr /\u003e13.Turn off \u003cbr /\u003e14.End \u003cbr /\u003e\u003cbr /\u003eProblem: What is the program listing to get the gray  iron  plaque?  \u003cbr /\u003eHint: \u003cbr /\u003eProgram listing using the Iron-faced robot head and the  electromagnetic  robot arm: \u003cbr /\u003e1. Begin \u003cbr /\u003e2. Move left \u003cbr /\u003e3. Move forward \u003cbr /\u003e4. Move forward  \u003cbr /\u003e5. Move forward \u003cbr /\u003e6. Move right \u003cbr /\u003e7. Move left \u003cbr /\u003e8. Turn on \u003cbr /\u003e9. Move right\u003cbr /\u003e10.Move  right  \u003cbr /\u003e11.Move forward \u003cbr /\u003e12.End \u003cbr /\u003e\u003cbr /\u003e4\u003e Third Floor \u003cbr /\u003e--------------\u003cbr /\u003eProblem:I need some tips  on  the Word Search Puzzle! \u003cbr /\u003eHint: \u003cbr /\u003eAll of the words in this puzzle can be\u003cbr /\u003efound in the section of your game documentation entitled Dr. Brain's Ultra Top\u003cbr /\u003eSecret Decoder Grid. Here's a few to help get you started. Moving from left to\u003cbr /\u003eright,  in the top row you'll find TicTacToe; in the secon d row, Golf; in the\u003cbr /\u003ethird  row,  Jacks;  in the eighth row, Chess; and in the tenth row, Cribbage.\u003cbr /\u003eMoving  from  right  to  left,  in the second row you'll find Football; in the\u003cbr /\u003ethird  row,  Dominos;  in the fifth row, Poker and Hearts; in the seventh row,\u003cbr /\u003eBlackjac  k; in the second to the bottom row, Checkers; and in the bottom row,\u003cbr /\u003eHorseshoes.  Now  you  try.  Examine  each column, both from top to bottom and\u003cbr /\u003ebottom  to  top.  Finally,  look  for any words spelled diagonally. \u003cbr /\u003e\u003cbr /\u003eProblem: I can't  figure  out  the  Acrostics Puzzle. \u003cbr /\u003eHint: \u003cbr /\u003eYou're trying to spell Parlor\u003cbr /\u003eGames.  Therefore,  from  top  to  bottom, select these games: Spades, Hearts,\u003cbr /\u003eCribbage,  Blackjack,  Poker,  and  Bridge  to spell Parlor. Then select these\u003cbr /\u003egames:  Backgammon,  Tic-tac-toe, Dominoes, Checkers, and Chess to spell Games\u003cbr /\u003e \u003cbr /\u003e\u003cbr /\u003eProblem: I'm stumped by the Tangram Puzzle. \u003cbr /\u003eHint: \u003cbr /\u003eArrange the tangram pieces to  spell the word Enter. \u003cbr /\u003e\u003cbr /\u003eProblem: I need a clue to solve the Jigsaw Puzzle!\u003cbr /\u003eHint:  \u003cbr /\u003eOne  way  to solve jigsaw puzzles is to look for edge and corner pieces\u003cbr /\u003efirst.  If  a  puzzle  piece  has a flat edge on the top, left, or right side,\u003cbr /\u003eplace it along the edges of the screen. Then you can also look for like colors\u003cbr /\u003eor  patterns and assemble these pieces right in the middle of the screen, then\u003cbr /\u003eplace  them  into their final position. If your screen gets too cluttered, you\u003cbr /\u003ecan always place pieces back into the box. \u003cbr /\u003e\u003cbr /\u003eProblem: I keep hanging the Hangman Dummy!  \u003cbr /\u003eHint: \u003cbr /\u003eDid you notice the chart on the wall? The most common letters to\u003cbr /\u003eguess  are  E, T, and A -- so you're usually better off to guess these letters\u003cbr /\u003efirst.  Some  other  common letters are O, I, N, S, H, R, D, L, and U. Some of\u003cbr /\u003ethe words you'll encounter in this p uzzle: honest, antelope, entrance, train,\u003cbr /\u003esession,  pattern,  doctor,  resistance,  rental,  password, brains, complete,\u003cbr /\u003eeditorial,  newspaper,  magazine, western, and dentist. \u003cbr /\u003e\u003cbr /\u003eProblem: How do I open Dr.  Brain's Safe? \u003cbr /\u003eHint: \u003cbr /\u003eYou can solve this puzzle by a process of elimination\u003cbr /\u003eand  trial  and  error.  On  the  first  line,  start by guessing all the same\u003cbr /\u003esymbols,  for  instance,  all  hearts.  If you get one right, on the next line\u003cbr /\u003eguess one heart and two of another symbol, such as two oranges. If you get two\u003cbr /\u003eright, then guess one heart, one orange, and one of the remaining symbols. Now\u003cbr /\u003ejust  keep  working  with  the  symbols until they all fall in place. \u003cbr /\u003e\u003cbr /\u003eProblem:Cipher  Monitor message - Novice. \u003cbr /\u003eHint: \u003cbr /\u003eThe Novice level message is \"Your mind\u003cbr /\u003eis  the  key to every door. When you set your mind free, no lock can hold you,\u003cbr /\u003eno  bars  restrain you.\" \u003cbr /\u003e\u003cbr /\u003eProblem: Cipher Monitor message - Standard. \u003cbr /\u003eHint: \u003cbr /\u003eThe Standard  level  message  is  \"Free  from  every  earthen tide, past stars and\u003cbr /\u003eplanets  you  must  ride,  until  you reach the farther side.\"\u003cbr /\u003e\u003cbr /\u003eProblem: Cipher Monitor  message - Expert. \u003cbr /\u003eHint: \u003cbr /\u003eThe Expert level message is \"The elevators of\u003cbr /\u003ethe   mind   only  operate  for  those  who  keep  their  minds  open  to  new\u003cbr /\u003epossibilities.\"  \u003cbr /\u003e\u003cbr /\u003e5\u003eThe  Basement \u003cbr /\u003e---------------\u003cbr /\u003eProblem: Where is Perseus? \u003cbr /\u003eHint: \u003cbr /\u003ePerseus is the constellation on the far left-hand side of the screen and is made up of\u003cbr /\u003enine  stars.  If you examine closely the illustration of Perseus on the Novice\u003cbr /\u003elevel  setting,  you  can see which nine stars you'll need to choose. \u003cbr /\u003e\u003cbr /\u003eProblem: Where  is  Ursa Major? \u003cbr /\u003eHint: \u003cbr /\u003eUrsa Major is just to the right of Perseus and is\u003cbr /\u003emade  up  of  fifteen  stars.  If you examine closely the illustration of Ursa\u003cbr /\u003eMajor  on  the  Novice  level  setting, you can see which stars you'll need to\u003cbr /\u003echoose.  \u003cbr /\u003e\u003cbr /\u003eProblem:Where  is Cancer? \u003cbr /\u003eHint: \u003cbr /\u003eCancer is just to the right of Ursa\u003cbr /\u003eMajor  and  is made up of seven stars. If you examine closely the illustration\u003cbr /\u003eof  Cancer  on  the Novice level setting, you can see which seven stars you'll\u003cbr /\u003eneed  to choose. \u003cbr /\u003e\u003cbr /\u003eProblem: Where is Orion? \u003cbr /\u003eHint: \u003cbr /\u003eOrion is on the far right side\u003cbr /\u003eof  the  screen  and  is made up of nineteen stars. If you examine closely the\u003cbr /\u003eillustration  of Orion on the Novice level setting, you can see which nineteen\u003cbr /\u003estars you'll need to choose. \u003cbr /\u003e\u003cbr /\u003eProblem: What are the alien's homes? \u003cbr /\u003eHint: \u003cbr /\u003eGeoids live  on  Magma  4.  Mastons live on Graviton. Winged Icarians live on Aerios.\u003cbr /\u003eMechroids  live  on Metallica. Webbed Amphitons live on Oceania. Giras live on\u003cbr /\u003eVeldta.  Strigers live on Stroud. Moleri live on Hollucidar.\u003cbr /\u003e\u003cbr /\u003eProblem: How do I place the planets where they belong? \u003cbr /\u003eHint: \u003cbr /\u003eRemember the cosmic scroll from the\u003cbr /\u003eHangman  safe?  Consider  the  first  letter of each word in the clue: My Very\u003cbr /\u003eEnergetic Mother Just Sent Us Nine Pies. Each word starts with the same letter\u003cbr /\u003eas  the  planets  orbiting the sun, from nearest to farthest--Mercur y, Venus,\u003cbr /\u003eEarth,  Mars,  Jupiter,  Saturn, Uranus, Neptune, and Pluto. \u003cbr /\u003e\u003cbr /\u003eProblem: How do I open the desk drawer in Dr. Brain's Private Office? \u003cbr /\u003eHint: \u003cbr /\u003eUse the red key from\u003cbr /\u003ethe  Mastermind  Safe to open Dr. Brain's desk drawer. You'll find Dr. Brain's\u003cbr /\u003eSecret  Decoder  Ring. \u003cbr /\u003e\u003cbr /\u003eProblem: How do I use the job skills board? \u003cbr /\u003eHint: Match the Memory card to the picture of the Simon Puzzle Pieces. Match the Logic and\u003cbr /\u003eDeduction  Card  to  the  picture  of  the  Mastermind  Safe. Match the Follow\u003cbr /\u003eInstructions  Card  to the picture of the Circuit Board. Match the Mathematics\u003cbr /\u003eCard  to  the card with the equation 2+2\u003d4. Match the Pattern Recognition Card\u003cbr /\u003eto  the picture of the Puzzle Piece. Match the Programming Card to the picture\u003cbr /\u003eof  the  Robot.  Match  the  Language Card to the card with the letters A-T-E,\u003cbr /\u003eT-E-A, and E- A-T arranged on it. Match the Ti meliness Card to the picture of\u003cbr /\u003ethe  Hourglass.  Finally, match the Cosmic Consciousness Card with the picture\u003cbr /\u003eof  the  Stars.  \u003cbr /\u003e\u003cbr /\u003eProblem: Which  books  should I get from Dr. Brain's Private Bookcase? \u003cbr /\u003eHint:  \u003cbr /\u003eDid  you  crack  the  Mastermind Safe in the Doce Amor Room?\u003cbr /\u003eInside  the  Mastermind  Safe was a step-by-step code sheet and a red key. Use\u003cbr /\u003ethe  red  key from the Mastermind Safe to open Dr. Brain's desk drawer. You'll\u003cbr /\u003efind Dr. Brain's Secret Decoder Ring. Click Dr. Brain's Secret Decoder Ring on\u003cbr /\u003ethe  code sheet to decipher the message. Now you'll have a set of instructions\u003cbr /\u003eexplaining how to arrange these books.\u003cbr /\u003eRegards,SparkBoy\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-2886223495443824158?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2886223495443824158"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/2886223495443824158"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/castle-of-drbrain.html","title":"Castle of Dr.Brain"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-1220684479331210634"},"published":{"$t":"2009-01-09T08:03:00.000-08:00"},"updated":{"$t":"2009-01-09T08:03:00.628-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Castle Fantasia 2"},"content":{"type":"html","$t":"Castle Fantasia 2 Renewel FAQ v1.01\u003cbr /\u003eBy The Epyon Avenger\u003cbr /\u003e\u003cbr /\u003e-\u003cbr /\u003eNotes: \u003cbr /\u003e'lo all. My first FAQ ever.\u003cbr /\u003eHopefully worth playing through the game half a million times. XD\u003cbr /\u003e\u003cbr /\u003eQuestions or comments are welcome, just send'em along to my email.\u003cbr /\u003eepyon_avenger(at)chaos-axiom.com (replace the (at) with @) ^_~\u003cbr /\u003e\u003cbr /\u003ev1.00\u003cbr /\u003e* Initial Release\u003cbr /\u003e\u003cbr /\u003ev1.01\u003cbr /\u003e* Fixed my line length\u003cbr /\u003e\u003cbr /\u003ev1.02\u003cbr /\u003e* Fixed Somia's path (Thanks to William Huynh!)\u003cbr /\u003e\u003cbr /\u003ev1.03\u003cbr /\u003e* Fixed Ciruela (Thanks to Jesse McGarrett!)\u003cbr /\u003e-\u003cbr /\u003e\u003cbr /\u003eChapter 1\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Dodge to the left\u003cbr /\u003e  Dodge to the right\u003cbr /\u003e  Block\u003cbr /\u003e Choice\u003cbr /\u003e  I’m used to it. Don’t worry. (-Ciruela)\u003cbr /\u003e  Well, we’ll show her her place sooner or later. (+Ciruela)\u003cbr /\u003e Choice\u003cbr /\u003e  Go to Aria and Hannah’s room\u003cbr /\u003e   Ah, don’t worry about it. (+Hannah)\u003cbr /\u003e   Be a little more careful in the future. (+Aria)\u003cbr /\u003e  Go to Seria’s room\u003cbr /\u003e Choice\u003cbr /\u003e  Go to Ciruela’s place (+Ciruela)\u003cbr /\u003e  Go to town\u003cbr /\u003e\u003cbr /\u003eChapter 2\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  There is no point throwing away your life (+Aria, -Hannah)\u003cbr /\u003e  Somebody has to watch the rear (-Aria, +Hannah)\u003cbr /\u003e  I just want to take it easy (-Aria, -Hannah)\u003cbr /\u003e Choice\u003cbr /\u003e  Let’s pretend we didn’t see it (-Aria)\u003cbr /\u003e  We’re going in to take a look\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 3\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go to sleep\u003cbr /\u003e   Soldiers should march at a fast pace (-Aria)\u003cbr /\u003e   Battles should be short and decisive (+Aria)\u003cbr /\u003e   Soldiers gossip easily\u003cbr /\u003e  Go to the barracks (+Ciruela)\u003cbr /\u003e  Take a stroll\u003cbr /\u003e   Take a look (Optional CG)\u003cbr /\u003e   Don’t take a look\u003cbr /\u003e    ...Did you come down with a fever?\u003cbr /\u003e    ...Come back in a year or ten (+Hannah)\u003cbr /\u003e    Don’t say anything and touch her (-Hannah)\u003cbr /\u003e\u003cbr /\u003eChapter 4\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  If push comes to shove, I’ll protect you (+Hannah)\u003cbr /\u003e  Well, let’s go ask her if it’s true, then (-Hannah)\u003cbr /\u003e  If it gets dangerous, we should run away\u003cbr /\u003e Choice\u003cbr /\u003e  Don’t go (Optional CG)\u003cbr /\u003e   Battle\u003cbr /\u003e  Go (Optional CG)\u003cbr /\u003e   Battle\u003cbr /\u003e\u003cbr /\u003eChapter 5\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go to the kitchen\u003cbr /\u003e   Cream soup\u003cbr /\u003e   Minestrone (+Hannah)\u003cbr /\u003e   Corn soup\u003cbr /\u003e  Go to the living room\u003cbr /\u003e   Choice\u003cbr /\u003e    Six\u003cbr /\u003e    Thirteen (+Aria)\u003cbr /\u003e    Thirty-one\u003cbr /\u003e   Choice\u003cbr /\u003e    The terrain can save a soldier’s life\u003cbr /\u003e    Never let the enemy surround you\u003cbr /\u003e    Tactics are like water (+Aria)\u003cbr /\u003e  Go to sleep\u003cbr /\u003e Choice\u003cbr /\u003e  Sure, let’s get ready for a dive in the ocean (+Hannah)\u003cbr /\u003e  Sorry, we’ve got a job to do (+Aria, -Hannah)\u003cbr /\u003e  A swimsuit...That sounds nice (-Aria, -Hannah, Optional CG)\u003cbr /\u003e Choice\u003cbr /\u003e  Probably fireworks (+Hannah)\u003cbr /\u003e  Let’s go take a look! (+Aria)\u003cbr /\u003e  Right now, the sea is more important (-Aria, -Hannah)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 6\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Get some sleep\u003cbr /\u003e  Go to the bath (+Aria)\u003cbr /\u003e  Go to town (+Hannah)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 7\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Stay awake\u003cbr /\u003e   Go to the kitchen (+Hannah)\u003cbr /\u003e   Go to the living room (+Tia)\u003cbr /\u003e   Go to the garden (+Aria)\u003cbr /\u003e  Go to sleep\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 8\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  What do you think? (+Aria)\u003cbr /\u003e  ...I don’t know\u003cbr /\u003e  Some kind of huge animal (-Aria)\u003cbr /\u003e Choice\u003cbr /\u003e  Go to the garden\u003cbr /\u003e   ...Yeah, sure (+Tia)\u003cbr /\u003e   ...I’ll pass.\u003cbr /\u003e   I’d rather like to see more of you (-Tia)\u003cbr /\u003e  Go to Hannah’s room\u003cbr /\u003e   You’ll make a good wife (+Hannah)\u003cbr /\u003e   Sigh...Well done\u003cbr /\u003e   ...It’s not something to give praise about (-Hannah)\u003cbr /\u003e  Go to Aria’s room (+Aria)\u003cbr /\u003e Choice\u003cbr /\u003e  Let Somia be the main force (-Aria)\u003cbr /\u003e  Be the main force yourself\u003cbr /\u003e   Be the main force even so\u003cbr /\u003e   No choice but to let Somia do it\u003cbr /\u003e Battle\u003cbr /\u003e Choice\u003cbr /\u003e  Hit Somia (Select this always) \u003cbr /\u003e  Glare at her without a word\u003cbr /\u003e\u003cbr /\u003eChapter 9\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  You’re too young to know (-Tia)\u003cbr /\u003e  I’ll tell you instead, then (+Tia)\u003cbr /\u003e  I meant menstruation (-Tia)\u003cbr /\u003e Choice\u003cbr /\u003e  Agreed (-Tia)\u003cbr /\u003e  Watch what you say (+Tia)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 10\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go to the kitchen\u003cbr /\u003e   It, it’s good (+Aria, -Hannah)\u003cbr /\u003e   ...Bye\u003cbr /\u003e   How can you expect anyone to eat this!! (-Aria, +Hannah)\u003cbr /\u003e  Go to Cecile’s room\u003cbr /\u003e   Look inside\u003cbr /\u003e    Look once again\u003cbr /\u003e     Neck chop (-Aria, +Tia, +Cecile)\u003cbr /\u003e     Flying kick (-Tia, -Cecile)\u003cbr /\u003e     Good for you, Tia (+Tia, +Cecile)\u003cbr /\u003e    Go away\u003cbr /\u003e   Go away\u003cbr /\u003e  Go to the salon\u003cbr /\u003e\u003cbr /\u003eChapter 11\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Save her (-Aria, +Hannah, +Tia)\u003cbr /\u003e  Don’t save her (+Aria, +Hannah, +Cecile)\u003cbr /\u003e Choice\u003cbr /\u003e  Ask the man if you can take a bath (+Tia)\u003cbr /\u003e  Don’t ask him (-Tia)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 12\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go back by yourself\u003cbr /\u003e   Go to your room right away (+Renoir)\u003cbr /\u003e   Take the long route\u003cbr /\u003e  Let Karawei take you there (+Cecile)\u003cbr /\u003e Battlex3\u003cbr /\u003e\u003cbr /\u003eChapter 13\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go with her (+Renoir)\u003cbr /\u003e   Spoil her (+Renoir)\u003cbr /\u003e   Don’t spoil her (-Renoir)\u003cbr /\u003e  Don’t go with her (-Renoir)\u003cbr /\u003e   Take a short cut\u003cbr /\u003e    Call out\u003cbr /\u003e     Return her glasses (-Cecile)\u003cbr /\u003e     Don’t return her glasses (+Cecile)\u003cbr /\u003e     Give condition\u003cbr /\u003e      Feel her chest (-Cecile, Optional CG)\u003cbr /\u003e      Kiss (-Cecile)\u003cbr /\u003e    Don’t cross that line\u003cbr /\u003e     Watch (+Tia)\u003cbr /\u003e     Return to your room\u003cbr /\u003e   Don’t take a short cut\u003cbr /\u003e    Watch (+Tia)\u003cbr /\u003e    Return to your room\u003cbr /\u003e Choice\u003cbr /\u003e  Kiss her\u003cbr /\u003e  Respond to Milka’s feelings (Optional Scene)\u003cbr /\u003e\u003cbr /\u003eChapter 14\u003cbr /\u003e\u003cbr /\u003e Battlex3\u003cbr /\u003e\u003cbr /\u003eChapter 15\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go out into the garden (+Ciruela, Optional CG)\u003cbr /\u003e  Go get a bite to eat (+Hannah, +Renoir, +Tia)\u003cbr /\u003e  Go to sleep (+Aria, +Cecile)\u003cbr /\u003e Battlex2\u003cbr /\u003e\u003cbr /\u003eChapter 16\u003cbr /\u003e\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 17\u003cbr /\u003e\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 18\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Make love to Somia (Aria, Hannah, Judy, or Tia Endings)\u003cbr /\u003e  Don’t make love to Somia (Cecile, Ciruela, Renoir, or Somia Endings)\u003cbr /\u003e\u003cbr /\u003eBranch 1\u003cbr /\u003e\u003cbr /\u003e No more choices\u003cbr /\u003e\u003cbr /\u003eBranch 2\u003cbr /\u003e\u003cbr /\u003eChapter 18 (continued)\u003cbr /\u003e\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 19\u003cbr /\u003e\u003cbr /\u003e Battlex2\u003cbr /\u003e\u003cbr /\u003eChapter 20\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  Go play (+Hannah, +Renoir, +Tia)\u003cbr /\u003e  Return to your room\u003cbr /\u003e   Return to the Mess (+Cecile)\u003cbr /\u003e   Go outside\u003cbr /\u003e   Wander around (+Aria, + Ciruela, Optional CG)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 21\u003cbr /\u003e\u003cbr /\u003e Choice (Only if your reputation is high enough with Renoir)\u003cbr /\u003e  Go to sleep\u003cbr /\u003e  Teach her about sex for her own good (+Renoir)\u003cbr /\u003e Choice (Only if your reputation is high enough with Cecile)\u003cbr /\u003e  Tell Cecile that Somia lied\u003cbr /\u003e  Help Cecile gain more self-confidence (+Cecile)\u003cbr /\u003e Battle\u003cbr /\u003e\u003cbr /\u003eChapter 22\u003cbr /\u003e\u003cbr /\u003e Battlex2\u003cbr /\u003e\u003cbr /\u003e Choice\u003cbr /\u003e  To join with the Rushieran troops (To Cecile, Renoir, and Somia Endings)\u003cbr /\u003e  To capture Arihato (To Ciruela Ending)\u003cbr /\u003e\u003cbr /\u003eAria\u003cbr /\u003e1. Choose any\u003cbr /\u003e2. I’m used to it. Don’t worry.\u003cbr /\u003e3. Go to Aria and Hannah’s room\u003cbr /\u003e4. Be a little more careful in the future.\u003cbr /\u003e5. Go to town\u003cbr /\u003e6. There is no point throwing away your life\u003cbr /\u003e7. We’re going in to take a look\u003cbr /\u003e8. Go to sleep\u003cbr /\u003e9. Battles should be short and decisive\u003cbr /\u003e10. Well, let’s go ask her if it’s true, then\u003cbr /\u003e11. Go\u003cbr /\u003e12. Go to the living room\u003cbr /\u003e13. Thirteen\u003cbr /\u003e14. Tactics are like water\u003cbr /\u003e15. Sorry, we’ve got a job to do\u003cbr /\u003e16. Let’s go take a look!\u003cbr /\u003e17. Go to the bath\u003cbr /\u003e18. Stay awake\u003cbr /\u003e19. Go to the garden\u003cbr /\u003e20. What do you think?\u003cbr /\u003e21. Go to Aria’s room\u003cbr /\u003e22. Be the main force yourself\u003cbr /\u003e23. No choice but to let Somia do it\u003cbr /\u003e24. Hit Somia\u003cbr /\u003e25. You’re too young to know\u003cbr /\u003e26. Agreed\u003cbr /\u003e27. Go to the kitchen\u003cbr /\u003e28. It, it’s good\u003cbr /\u003e29. Don’t save her\u003cbr /\u003e30. Don’t ask him\u003cbr /\u003e31. Go back by yourself\u003cbr /\u003e32. Take the long route\u003cbr /\u003e33. Don’t go with her\u003cbr /\u003e34. Don’t take a shortcut\u003cbr /\u003e35. Return to your room\u003cbr /\u003e36. Kiss her\u003cbr /\u003e37. Go to sleep\u003cbr /\u003e38. Make love to Somia\u003cbr /\u003e\u003cbr /\u003eCecile\u003cbr /\u003e1. Choose any\u003cbr /\u003e2. I’m used to it. Don’t worry.\u003cbr /\u003e3. Go to Seria’s room\u003cbr /\u003e4. Go to town\u003cbr /\u003e5. I just want to take it easy\u003cbr /\u003e6. Let’s pretend we didn’t see it\u003cbr /\u003e7. Take a stroll\u003cbr /\u003e8. Take a look\u003cbr /\u003e9. Well, let’s go ask her if it’s true, then\u003cbr /\u003e10. Go\u003cbr /\u003e11. Go to sleep\u003cbr /\u003e12. A swimsuit...That sounds nice\u003cbr /\u003e13. Right now, the sea is more important\u003cbr /\u003e14. Get some sleep\u003cbr /\u003e15. Go to sleep\u003cbr /\u003e16. Some kind of huge animal\u003cbr /\u003e17. Go to the garden\u003cbr /\u003e18. I’d rather like to see more of you\u003cbr /\u003e19. Let Somia be the main force\u003cbr /\u003e20. Hit Somia\u003cbr /\u003e21. You’re too young to know\u003cbr /\u003e22. Agreed\u003cbr /\u003e23. Go to Cecile’s room\u003cbr /\u003e24. Look inside\u003cbr /\u003e25. Look once again\u003cbr /\u003e26. Neck chop\u003cbr /\u003e27. Don’t save her\u003cbr /\u003e28. Don’t ask him\u003cbr /\u003e29. Let Karawei take you there\u003cbr /\u003e30. Don’t go with her\u003cbr /\u003e31. Take a short cut\u003cbr /\u003e32. Call out\u003cbr /\u003e33. Don’t return her glasses\u003cbr /\u003e34. Kiss her\u003cbr /\u003e35. Go to sleep\u003cbr /\u003e36. Don’t make love to Somia\u003cbr /\u003e37. Return to your room\u003cbr /\u003e38. Return to the mess\u003cbr /\u003e39. Help Cecile gain more self-confidence\u003cbr /\u003e40. To join with the Rushieran troops\u003cbr /\u003e\u003cbr /\u003eCiruela\u003cbr /\u003e1. Follow Cecile’s walkthrough for steps 1-38\u003cbr /\u003e2. Tell Cecile that Somia lied\u003cbr /\u003e3. To capture Arihato\u003cbr /\u003e\u003cbr /\u003eHannah\u003cbr /\u003e1. Choose any\u003cbr /\u003e2. I’m used to it. Don’t worry.\u003cbr /\u003e3. Go to Aria and Hannah’s room\u003cbr /\u003e4. Ah, don’t worry about it.\u003cbr /\u003e5. Go to town\u003cbr /\u003e6. Somebody has to watch the rear\u003cbr /\u003e7. We’re going in to take a look\u003cbr /\u003e8. Take a stroll\u003cbr /\u003e9. Don’t take a look\u003cbr /\u003e10. ...Come back in a year or ten\u003cbr /\u003e11. If push comes to shove, I’ll protect you\u003cbr /\u003e12. Go\u003cbr /\u003e13. Go to the kitchen\u003cbr /\u003e14. Minestrone\u003cbr /\u003e15. Sure, let’s get ready for a dive in the ocean\u003cbr /\u003e16. Probably fireworks\u003cbr /\u003e17. Go to town\u003cbr /\u003e18. Stay awake\u003cbr /\u003e19. Go to the kitchen\u003cbr /\u003e20. Some kind of huge animal\u003cbr /\u003e21. Go to Hannah’s room\u003cbr /\u003e22. You’ll make a good wife\u003cbr /\u003e23. Let Somia be the main force\u003cbr /\u003e24. Hit Somia\u003cbr /\u003e25. You’re too young to know\u003cbr /\u003e26. Agreed\u003cbr /\u003e27. Go to the kitchen\u003cbr /\u003e28. How can you expect anyone to eat this!!\u003cbr /\u003e29. Save her\u003cbr /\u003e30. Don’t ask him\u003cbr /\u003e31. Go back by yourself\u003cbr /\u003e32. Take the long route\u003cbr /\u003e33. Don’t go with her\u003cbr /\u003e34. Don’t take a shortcut\u003cbr /\u003e35. Return to your room\u003cbr /\u003e36. Kiss her\u003cbr /\u003e37. Go get a bite to eat\u003cbr /\u003e38. Make love to Somia\u003cbr /\u003e\u003cbr /\u003eJudy\u003cbr /\u003e1. Follow Cecile’s walkthrough for steps 1-35\u003cbr /\u003e2. Make love to Somia\u003cbr /\u003e\u003cbr /\u003eRenoir\u003cbr /\u003e\u003cbr /\u003e1. Follow Cecile’s walkthrough for steps 1-28\u003cbr /\u003e2. Go back by yourself\u003cbr /\u003e3. Go to your room right away\u003cbr /\u003e4. Go with her\u003cbr /\u003e5. Spoil her\u003cbr /\u003e6. Kiss her\u003cbr /\u003e7. Go get a bite to eat\u003cbr /\u003e8. Don’t make love to Somia\u003cbr /\u003e9. Go play\u003cbr /\u003e10. Teach her about sex for her own good\u003cbr /\u003e11. To join with the Rushieran troops\u003cbr /\u003e\u003cbr /\u003eSomia\u003cbr /\u003e1. Follow Cecile’s walkthrough for steps 1-38\u003cbr /\u003e2. Tell Cecile that Somia lied\u003cbr /\u003e3. To join with the Rushieran troops\u003cbr /\u003e\u003cbr /\u003eTia\u003cbr /\u003e1. Follow Cecile’s walkthrough for steps 1-14\u003cbr /\u003e2. Stay awake\u003cbr /\u003e3. Go to the living room\u003cbr /\u003e4. Some kind of huge animal\u003cbr /\u003e5. Go to the garden\u003cbr /\u003e6. ...Yeah, sure\u003cbr /\u003e7. Let Somia be the main force\u003cbr /\u003e8. Hit Somia\u003cbr /\u003e9. I’ll tell you instead then\u003cbr /\u003e10. Watch what you say\u003cbr /\u003e11. Go to Cecile’s room\u003cbr /\u003e12. Look inside\u003cbr /\u003e13. Look one again\u003cbr /\u003e14. Neck chop\u003cbr /\u003e15. Save her\u003cbr /\u003e16. Ask the man if you can take a bath\u003cbr /\u003e17. Go back by yourself\u003cbr /\u003e18. Take the long route\u003cbr /\u003e19. Don’t go with her\u003cbr /\u003e20. Don’t take a short cut\u003cbr /\u003e21. Watch\u003cbr /\u003e22. Kiss her\u003cbr /\u003e23. Go get a bite to eat\u003cbr /\u003e24. Make love to Somia\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-1220684479331210634?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/1220684479331210634"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/1220684479331210634"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/castle-fantasia-2.html","title":"Castle Fantasia 2"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-6694077883434224799"},"published":{"$t":"2009-01-05T07:57:00.000-08:00"},"updated":{"$t":"2009-01-05T07:57:00.351-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Cars"},"content":{"type":"html","$t":"______               \u003cbr /\u003e  / ____/___ ___________\u003cbr /\u003e / /   / __ `/ ___/ ___/\u003cbr /\u003e/ /___/ /_/ / /  (__  ) \u003cbr /\u003e\\____/\\__,_/_/  /____/  \u003cbr /\u003e\u003cbr /\u003eDISNEY/PIXAR'S \"CARS\" FAQ/WALKTHROUGH\u003cbr /\u003eV1.02 2007-02-21\u003cbr /\u003eCopyright 2006, 2007 by Barry Scott \"PapaGamer\" Will\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e*GAME VERSION NOTE*\u003cbr /\u003eThis FAQ covers the Playstation 2, XBox, Gamecube and PC versions of the game. \u003cbr /\u003eBasic gameplay should be the same for current-gen consoles (Xbox 360, Wii, \u003cbr /\u003ePS3); but, the controls will differ.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e    ______\u003cbr /\u003e   / ____/\u003cbr /\u003e  / /     \u003cbr /\u003e / /___   \u003cbr /\u003e \\____/ONTACT INFORMATION\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003eTo contact me about the guide, send email to:\u003cbr /\u003e\u003cbr /\u003e   barry@papagamer.com\u003cbr /\u003e\u003cbr /\u003ePlease include \"Cars FAQ\" in your subject line so I don't auto-discard the \u003cbr /\u003emessage. Also, please read the FAQ carefully prior to asking for help on any \u003cbr /\u003epart of the game. If you send me additional suggestions or hints for the game \u003cbr /\u003eand I find them useful, you will be acknowledged in the Credits.\u003cbr /\u003e\u003cbr /\u003eIf you found this guide useful and would like to contribute a small token for \u003cbr /\u003emy efforts, you may send money through PayPal to:\u003cbr /\u003e\u003cbr /\u003e     paypal@cavecreations.net\u003cbr /\u003e\u003cbr /\u003eOr use the Donate link found on my Web site:\u003cbr /\u003e\u003cbr /\u003e     http://www.papagamer.com/\u003cbr /\u003e\u003cbr /\u003eThank you, and enjoy the guide!\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e   ______\u003cbr /\u003e  /_  __/\u003cbr /\u003e   / /   \u003cbr /\u003e  / /    \u003cbr /\u003e /_/ABLE OF CONTENTS\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003e   Gameplay.........................................................GP00\u003cbr /\u003e      Controls......................................................GP01\u003cbr /\u003e      Overview......................................................GP02\u003cbr /\u003e      Tips..........................................................GP03\u003cbr /\u003e      Cheat Codes...................................................GP04\u003cbr /\u003e\u003cbr /\u003e   Walkthrough (Full Size)..........................................WT00\u003cbr /\u003e      Chapter 1\u003cbr /\u003e         Radiator Springs Grand Prix................................WT01\u003cbr /\u003e         Radiator Cap Circuit.......................................WT02\u003cbr /\u003e         Lizzie's Postcard Hunt.....................................WT03\u003cbr /\u003e         Sally's Sunshine Circuit...................................WT04\u003cbr /\u003e         Tractor Tipping............................................WT05\u003cbr /\u003e         Doc's Lesson: Powerslide...................................WT06\u003cbr /\u003e         Doc's Challenge............................................WT07\u003cbr /\u003e         Palm Mile Speedway.........................................WT08\u003cbr /\u003e      Chapter 2\u003cbr /\u003e         Boostin' with Filmore......................................WT09\u003cbr /\u003e         Luigi to the Rescue........................................WT10\u003cbr /\u003e         North Desert Dash..........................................WT11\u003cbr /\u003e         Sarge's Boot Camp..........................................WT12\u003cbr /\u003e         Sarge's Off-Road Challenge.................................WT13\u003cbr /\u003e         Motor Speedway of the South................................WT14\u003cbr /\u003e      Chapter 3\u003cbr /\u003e         Mater's Backwards Lesson...................................WT15\u003cbr /\u003e         Sheriff's Chase............................................WT16\u003cbr /\u003e         Sheriff's Hot Pursuit......................................WT17\u003cbr /\u003e         Rustbucket Race-O-Rama.....................................WT18\u003cbr /\u003e         Ornament Valley Circuit....................................WT19\u003cbr /\u003e         Sun Valley International Raceway...........................WT20\u003cbr /\u003e      Chapter 4\u003cbr /\u003e         Sally's Wheel Well Sprint..................................WT21\u003cbr /\u003e         Doc's Check-Up.............................................WT22\u003cbr /\u003e         Tailfin Pass Circuit.......................................WT23\u003cbr /\u003e         Delinquent Road Hazards....................................WT24\u003cbr /\u003e         Monster Truck Mayhem.......................................WT25\u003cbr /\u003e         Chick's Challenge..........................................WT26\u003cbr /\u003e         High Speed Heist...........................................WT27\u003cbr /\u003e         Lightning Strikes Back.....................................WT28\u003cbr /\u003e         Smasherville International Speedway........................WT29\u003cbr /\u003e      Chapter 5\u003cbr /\u003e         Radiator Springs Grand Prix................................WT30\u003cbr /\u003e         Tailfin Pass Grand Prix....................................WT31\u003cbr /\u003e         Ornament Valley Grand Prix.................................WT32\u003cbr /\u003e         Los Angeles International Speedway.........................WT33\u003cbr /\u003e\u003cbr /\u003e   Compact Version..................................................CV00\u003cbr /\u003e\u003cbr /\u003e   Bonus Content....................................................BC00\u003cbr /\u003e      Characters....................................................BC01\u003cbr /\u003e      Art...........................................................BC02\u003cbr /\u003e      Movies........................................................BC03\u003cbr /\u003e\u003cbr /\u003e   Version History \u0026 Credits\u003cbr /\u003e   Legal\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e    ______                                                            [GP00]\u003cbr /\u003e   / ____/\u003cbr /\u003e  / / __  \u003cbr /\u003e / /_/ /  \u003cbr /\u003e \\____/AMEPLAY \u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CONTROLS [GP01] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003ePS2 controls courtesy of Cameron Deavin. Xbox controls courtesy of soupermom.\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e| Action              | PC+        | Gamecube     | PS2        | XBox       |\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e| Gas*                | SPACE      | A button     | X button   | A button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Brake*              | D          | B button     | Square btn | X button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Steer Left          | LEFT ARROW |         Left control stick left        |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Steer Right         | RIGHT ARROW|         Left control stick right       |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Crouch              | DOWN ARROW |         Left control stick down        |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Raise               | UP ARROW   |         Left control stick up          |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Jump                |                 Crouch + Raise**                    |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Powerslide          | S          | Left trigger | R1 button  | R trigger  |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Boost               | A          | Right trigger| R2 button  | L trigger  |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Tilt                | LEFT SHIFT | Y button     | L1 button  | L bumper   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Emergency Brake     | C          | X button     | Circle btn | B button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Drive Backwards     |             Double-tap Emergency Brake              |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Map (Explore mode)  | TAB        | Z button     | Select     | BACK       |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Reset Car (Races)   | TAB        | Z button     | Select     | BACK       |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Camera              | KP 2,4,6,8 | C-stick      | Right stick| Right stick|\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Camera Presets++    | KP 5       | D-pad up     | D-pad up   | Y button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Enter Event         | D          | B button     | Square btn | X button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Pause/Game Menu     | ESC        | Start        | START      | START      |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Change Menu Option  | ARROWS     | D-pad        | D-pad      | D-pad      |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Confirm Menu Option | ENTER      | A button     | X button   | A button   |\u003cbr /\u003e+---------------------+------------+--------------+------------+------------+\u003cbr /\u003e| Exit Menu           | ESC        | B button     | Circle btn | B button   |\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e+ These are the default keyboard controls for the PC. The controls are \u003cbr /\u003ecompletely configurable to suit your preference. The PC version also supports \u003cbr /\u003egame controllers.\u003cbr /\u003e\u003cbr /\u003e* To drive in reverse (not driving backwards), come to a complete stop, then \u003cbr /\u003epress \"Brake\" to begin moving in reverse. When driving in reverse, these \u003cbr /\u003ebuttons operate in the opposite manner; i.e., \"Brake\" accelerates you faster \u003cbr /\u003ein reverse while \"Gas\" stops your reverse movement.\u003cbr /\u003e\u003cbr /\u003e++ There are three default viewpoints:\u003cbr /\u003e   1) First-person perspective (or \"bumper view\")\u003cbr /\u003e   2) Third-person perspective from close behind the car\u003cbr /\u003e   3) Third-person perspective from far behind the car\u003cbr /\u003ePressing the \"Camera Presets\" button cycles between these viewpoints.\u003cbr /\u003e\u003cbr /\u003e** To jump, press \"Crouch\", then quickly press \"Raise\" (on a controller, this \u003cbr /\u003eis a quick down, then up movement on the left control stick). You can get \u003cbr /\u003eextra height off ramps by jumping right at the edge; just be sure to release \u003cbr /\u003e\"Raise\" quickly, because, once you're in the air, \"Raise\" points your car \u003cbr /\u003etoward the ground, sending you into a nosedive.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d OVERVIEW [GP02] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eCars is primarily a racing game, though a couple of the mini-games don't have \u003cbr /\u003ea racing component. The racing in Cars is \"arcade style\"--i.e. there's no \u003cbr /\u003edamage model (hitting something just slows you down) and the driving physics \u003cbr /\u003eare not very realistic. There are three modes of play:\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e                            ########################\u003cbr /\u003e                                   STORY MODE\u003cbr /\u003e                            ########################\u003cbr /\u003e\u003cbr /\u003eStory Mode puts you in the middle of Radiator Springs and lets you freely (or, \u003cbr /\u003ealmost freely) roam the game world. There are 33 different events spread \u003cbr /\u003ethrough five chapters and two adjacent world areas (Ornament Valley and \u003cbr /\u003eTailfin Pass). Completing events unlocks other events and you work your way \u003cbr /\u003ethrough the main story, which takes place *after* the events in the movie and \u003cbr /\u003einvolves competition for the Piston Cup.\u003cbr /\u003e\u003cbr /\u003eEach event you finish awards you a certain number of trophies--there are 250 \u003cbr /\u003etrophies in all. You must earn a minimum number of trophies to compete in the \u003cbr /\u003efive Piston Cup races that end each chapter of the story.\u003cbr /\u003e\u003cbr /\u003eIn addition to races, there are a number of mini-games to spice up gameplay. \u003cbr /\u003eThese include timed and un-timed collection games, a stealth mini-game and \u003cbr /\u003eseveral mini-games that are variations on a standard race (such as a timed \u003cbr /\u003eobstacle course). To enter events, you must drive around the world, find an \u003cbr /\u003eevent marker, drive into it and press the \"Brake\" button.\u003cbr /\u003e \u003cbr /\u003eWhile exploring the world, you can find bonus point tokens. Each type awards \u003cbr /\u003ea certain number of points to your total:\u003cbr /\u003e\u003cbr /\u003e -\u003e Red icons with a yellow lightning bolt: 100 points--these are literally\u003cbr /\u003e    lying around everywhere and are easy to find.\u003cbr /\u003e\u003cbr /\u003e -\u003e Red icons with a white lightning bolt: 500 points--less numerous than the\u003cbr /\u003e    100-point icons, these are still relatively easy to come by.\u003cbr /\u003e\u003cbr /\u003e -\u003e Gold icons with a yellow lightning bolt: 2,000 points--you'll have to\u003cbr /\u003e    search carefully, and, in some cases, pull off a trick to collect these\u003cbr /\u003e    valuable bonuses.\u003cbr /\u003e\u003cbr /\u003eYou also earn points during races and mini-games by achieving certain \u003cbr /\u003emilestones, such as: best time, best lap time, \"Safe Driver\", \"Big Air\", \u003cbr /\u003e\"Powerslide\", etc. Use your earned points to unlock bonus content including \u003cbr /\u003echaracters, concept art and movies. (*Movies are not available in the \u003cbr /\u003eGamecube version of Cars.*)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e                            ########################\u003cbr /\u003e                                  ARCADE MODE\u003cbr /\u003e                            ########################\u003cbr /\u003e\u003cbr /\u003eLets you pick any of your unlocked characters and use them in any unlocked \u003cbr /\u003erace or mini-game. Races and mini-games are unlocked during Story Mode.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e                            ########################\u003cbr /\u003e                                     VS MODE\u003cbr /\u003e                            ########################\u003cbr /\u003e\u003cbr /\u003eLets you and another player pick from any unlocked characters and compete \u003cbr /\u003eagainst each other in any unlocked race. There is no online competition in VS \u003cbr /\u003eMode.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d TIPS [GP03] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e -\u003e You can Powerslide from the beginning of the game. While not as realistic\u003cbr /\u003e    as Powersliding in other racing games, you need to learn to use this\u003cbr /\u003e    ability to make tough corners and curves. Some cars (Doc Hudson) Power-\u003cbr /\u003e    slide better than others (Sheriff).\u003cbr /\u003e\u003cbr /\u003e -\u003e Use Tilt to make near-90 degree turns. Tilt does slow you down, more so\u003cbr /\u003e    as you hold the tilt; however, it doesn't slow you as much as hitting a\u003cbr /\u003e    wall. Tilt comes in handy for those hard turns that Powersliding can't\u003cbr /\u003e    handle.\u003cbr /\u003e\u003cbr /\u003e -\u003e Use shortcuts as much as possible. Not only do you gain an advantage over\u003cbr /\u003e    the other racers, you also earn bonus points for using the shortcut.\u003cbr /\u003e\u003cbr /\u003e -\u003e Each time you start a new chapter, new bonus point icons appear in the\u003cbr /\u003e    open world areas. Make sure you go exploring in each chapter to collect\u003cbr /\u003e    all the bonus points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Get all three boost tanks by beating \"Boostin' with Filmore\", \"Rustbucket\u003cbr /\u003e    Race-O-Rama\" and \"Delinquent Road Hazards\".\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHEAT CODES [GP02] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eTo enter Cheat Codes, select Options in the main menu (before entering Story \u003cbr /\u003eMode) and enter one of the following codes:\u003cbr /\u003e\u003cbr /\u003e  Code         Result\u003cbr /\u003e---------     ----------------------------------------------------\u003cbr /\u003e YAYCARS       Unlocks all cars\u003cbr /\u003e R4MONE        Unlocks all paint jobs\u003cbr /\u003e CONC3PT       Unlocks all concept art\u003cbr /\u003e WATCHIT       Unlocks all movie clips (doesn't work on Gamecube)\u003cbr /\u003e MATTL66       Unlocks all races \u0026 mini-games for VS and Arcade\u003cbr /\u003e IF900HP       Same as \"MATTL66\"\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e  _       __                                                          [WT00]\u003cbr /\u003e | |     / /\u003cbr /\u003e | | /| / / \u003cbr /\u003e | |/ |/ /  \u003cbr /\u003e |__/|__/ALKTHROUGH\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003eThis Walkthrough is based on the Full-Size version of Story Mode. The \u003cbr /\u003edifferences in the Compact Version are outlined in the next section of this \u003cbr /\u003eFAQ.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHAPTER 1 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Radiator Springs Grand Prix [WT01]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Cozy Cone Motel\u003cbr /\u003e             REQ:      None\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing the race\u003cbr /\u003e             UNLOCKS:  Radiator Cap Circuit\u003cbr /\u003e                       Lizzie's Postcard Hunt\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis opening race is very easy and is intended to get you used to the \u003cbr /\u003econtrols of the game. Finishing the race (which is a \"dream\" by McQueen) \u003cbr /\u003estarts the main story proper and opens your first two events.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Radiator Cap Circuit [WT02]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Flo's V8 Cafe\u003cbr /\u003e             REQ:      Finish Radiator Springs GP\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Sally's Sunshine Circuit\u003cbr /\u003e                       Tractor Tipping\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eAnother pretty easy race. You'll want to master Powersliding to make this one \u003cbr /\u003eeasier; but, you shouldn't have too much trouble. There's one little shortcut \u003cbr /\u003enear the beginning--after passing the firehouse, and curving left, the road \u003cbr /\u003emakes a hard curve to the right. There's a dirt path to the right that cuts \u003cbr /\u003eoff a little of the curve and gives you a chance to catch some air at the end.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Lizzie's Postcard Hunt [WT03]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Lizzie's store\u003cbr /\u003e             REQ:      Finish Radiator Springs GP\u003cbr /\u003e             REWARD:   20 trophies for finding all 20 postcards\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eLizzie's Postcard Hunt is a collection game that spans most of Story mode. \u003cbr /\u003eWhen you activate this event, 20 postcards are scattered around the game \u003cbr /\u003eworld. Only eight are immediately retrievable. You won't be able to finish \u003cbr /\u003ethis hunt until early in Chapter 4, so you might want to just wait until then \u003cbr /\u003eto get into the thick of it.\u003cbr /\u003e\u003cbr /\u003eChapter 1 Postcards:\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThese postcards are in the Radiator Springs area and can be reached \u003cbr /\u003eimmediately, though a couple are easier to reach if you have a boost tank.\u003cbr /\u003e\u003cbr /\u003e -\u003e Directly across the street from Lizzie's, almost in front of Mack.\u003cbr /\u003e\u003cbr /\u003e -\u003e On top of Ramone's House of Body Art; there's a ramp around back to\u003cbr /\u003e    get up on the roof.\u003cbr /\u003e\u003cbr /\u003e -\u003e On top of some crates behind Luigi's Casa Della Tires; go behind Lizzie's\u003cbr /\u003e    shop and get a running start up the ramp and jump to reach the postcard\u003cbr /\u003e    (this one's a bit easier if you have at least one boost tank).\u003cbr /\u003e\u003cbr /\u003e -\u003e In one of the rooms of the Glenn Rio Motel, east of the Cozy Cone Motel\u003cbr /\u003e    on Route 66.\u003cbr /\u003e\u003cbr /\u003e -\u003e In the wash running behind Sarge's compound, underneath the bridge.\u003cbr /\u003e\u003cbr /\u003e -\u003e Behind Sarge's compound, between the fence and the wash; drive to the\u003cbr /\u003e    opposite side of the wash and drive along the edge until you pass the\u003cbr /\u003e    \"back gate\" of Sarge's compound and you'll see the postcard in a clear\u003cbr /\u003e    area just beyond. Find the area on your side of the wash that's about\u003cbr /\u003e    the same height as the area across the wash. Get a good, long running\u003cbr /\u003e    start to make the jump (this one's easier if you have at least one boost\u003cbr /\u003e    tank).\u003cbr /\u003e\u003cbr /\u003e -\u003e Go out the right-hand back gate of the old drive-in (the back exit that\u003cbr /\u003e    leads to a dirt road) and follow the road around to the right and behind\u003cbr /\u003e    the fence you'll find a postcard.\u003cbr /\u003e\u003cbr /\u003e -\u003e From Route 66, head to the firehouse and take a left. When the road makes\u003cbr /\u003e    a hard right turn (marked with yellow directional signs), jump up on the\u003cbr /\u003e    little ledge to the left and drive closely behind the fence along the lip\u003cbr /\u003e    of the wash to find the postcard.\u003cbr /\u003e\u003cbr /\u003eChapter 2 Postcards:\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThese postcards are in Radiator Springs; but, you need at least one boost \u003cbr /\u003etank (complete \"Boostin' with Filmore\") in order to make the jumps.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the Doc's Lesson/Challenge event marker, go due north until you run\u003cbr /\u003e    into a cliff face. Turn right (east) and drive along the cliff until you\u003cbr /\u003e    find a narrow dirt path blocked by an orange and white barricade. Jump\u003cbr /\u003e    the barricade and follow the path. When you reach a T-intersection, go\u003cbr /\u003e    right to pick up a 2,000 point bonus icon, then head back the other way.\u003cbr /\u003e    You'll have to make a big jump onto a plateau, then another, shorter\u003cbr /\u003e    jump to a second plateau. Drive down off the western edge of this second\u003cbr /\u003e    plateau and keep going west to find the postcard.\u003cbr /\u003e\u003cbr /\u003e -\u003e Exit the old drive-in by the dirt road in back. Follow this road straight\u003cbr /\u003e    into the series of criss-crossing washes behind Willy's Butte. You'll go\u003cbr /\u003e    around a fenced-in pit. After rounding the pit, look for a grass-covered\u003cbr /\u003e    slope to your right, this is a slope you do not have to jump up to. Drive\u003cbr /\u003e    up the slope and you'll find two dirt paths. Take the path that goes\u003cbr /\u003e    straight up from the slope (heading west) and follow it upwards. You'll\u003cbr /\u003e    have to make a short jump followed by a big jump to reach a large rock.\u003cbr /\u003e    From this large rock, find the big ramp on the east side and boost-jump\u003cbr /\u003e    it to a sloping rock. Drive up the sloping rock and go left on a path\u003cbr /\u003e    that winds around the inside of a butte. At the end is the postcard.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the previous postcard, find the opening to the west and make a\u003cbr /\u003e    couple of short jumps to another postcard.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the previous postcard, jump down from the north edge (there's a\u003cbr /\u003e    little down-ramp) to another rock, then down again right onto the dirt\u003cbr /\u003e    path you started on. Make the two jumps again to a large rock. This time,\u003cbr /\u003e    boost jump off the small ramp on the south side to reach another post-\u003cbr /\u003e    card.\u003cbr /\u003e\u003cbr /\u003eChapter 3 Postcards:\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThese postcards are located in Ornament Valley, which is opened at the \u003cbr /\u003ebeginning of Chapter 3.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the Rustbucket arena, go west (toward Radiator Springs). Just past\u003cbr /\u003e    the Radiator Springs billboard, turn right onto a dirt road. Take the\u003cbr /\u003e    left path when the road forks. When you reach the concrete bridge, drive\u003cbr /\u003e    down into the gully and pick up a postcard from beneath the bridge.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the above postcard, drive out of the gully, which places you near\u003cbr /\u003e    an orchard. Drive into the orchard and work your way from field to\u003cbr /\u003e    field, following a path of bonus point tokens. When you find a broken\u003cbr /\u003e    cart, use it to jump the fence and continue following the tokens up\u003cbr /\u003e    on to a bluff, where you'll find a postcard.\u003cbr /\u003e\u003cbr /\u003eChapter 4 Postcards:\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003eThese postcards are in Tailfin Pass, though most are only accessible after \u003cbr /\u003eyou've completed \"Delinquent Road Hazards\".\u003cbr /\u003e\u003cbr /\u003e -\u003e Inside the Wheel Well.\u003cbr /\u003e\u003cbr /\u003e -\u003e Going downhill from the Wheel Well, just before you cross a wood trestle\u003cbr /\u003e    bridge, a dirt road leads north. Follow it, making two large jumps (two\u003cbr /\u003e    boost tanks make these jumps easier) to reach the postcard.\u003cbr /\u003e\u003cbr /\u003e*The following areas are not accessible until you have completed \"Delinquent \u003cbr /\u003eRoad Hazards\".*\u003cbr /\u003e\u003cbr /\u003e -\u003e In the mine, near the bottom end, is a shortcut to the right that leads\u003cbr /\u003e    to some wood catwalks. Near the beginning of this shortcut, to the left,\u003cbr /\u003e    break through the wood barrier to find the postcard.\u003cbr /\u003e\u003cbr /\u003e -\u003e At the top end of the mine, on the wood catwalk. You can reach the\u003cbr /\u003e    catwalk using a small ramp further down the mine.\u003cbr /\u003e\u003cbr /\u003e -\u003e Take the side road next to the large waterfall and look for bonus point\u003cbr /\u003e    tokens up on the ridge to your left. Jump up on to the ridge and follow\u003cbr /\u003e    the dirt road up, taking the right-hand path when the road forks. You'll\u003cbr /\u003e    reach a ledge with the postcard next to the waterfall.\u003cbr /\u003e\u003cbr /\u003e -\u003e From the above postcard, find the dirt path that continues behind the\u003cbr /\u003e    waterfall and follow it, making a jump. Stay on the dirt road as it\u003cbr /\u003e    hairpins down the mountain to reach the postcard.\u003cbr /\u003e\u003cbr /\u003eWhen you've retrieved all 20 postcards, you can return to Lizzie's shop, but \u003cbr /\u003ethere's no additional reward other than the 20 trophies you get for the \u003cbr /\u003epostcards.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sally's Sunshine Circuit [WT04]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Cozy Cone Motel\u003cbr /\u003e             REQ:      Finish Radiator Cap Circuit\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Doc's Lesson: Powerslide\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is a simple oval course around Radiator Springs. You're playing Sally in \u003cbr /\u003ethis race; but, she drives pretty much like McQueen. You shouldn't have any \u003cbr /\u003eproblems with this race. If you do this race before \"Tractor Tipping\", you'll \u003cbr /\u003eunlock \"Doc's Lesson: Powerslide\".\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Tractor Tipping [WT05]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Mater's junkyard\u003cbr /\u003e             REQ:      Finish Radiator Cap Circuit\u003cbr /\u003e             REWARD:   20 trophies for completing all eight levels\u003cbr /\u003e                       1 event for finishing the first level\u003cbr /\u003e             UNLOCKS:  Doc's Lesson: Powerslide\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003e\"Tractor Tipping\" is an exercise in stealth and pattern memorization. You \u003cbr /\u003econtrol Mater around a field, driving up to tractors and blowing your horn to \u003cbr /\u003etip them over. You must avoid being caught in Frank's headlights, and you \u003cbr /\u003ealso must avoid searchlights, maneuver around obstacles and tip all the \u003cbr /\u003etractors in the level before time runs out. If you finish the first level of \u003cbr /\u003e\"Tractor Tipping\" before \"Sally's Sunshine Circuit\", you'll unlock \"Doc's \u003cbr /\u003eLesson: Powerslide\".\u003cbr /\u003e\u003cbr /\u003eTo control Mater, simply move your left joystick (console versions) or arrow \u003cbr /\u003ekeys (PC version). Press the \"Gas\" button to blow your horn when you're right \u003cbr /\u003enext to a tractor. You cannot control the camera (one of the difficulties of \u003cbr /\u003ethis mini-game), jump Mater or anything other than simple movement and \u003cbr /\u003eblowing your horn.\u003cbr /\u003e\u003cbr /\u003eYou may need two or three tries at each level to memorize the locations of \u003cbr /\u003ethe tractors and the most efficient route to each. In some levels, you must \u003cbr /\u003etip the tractors in a specific order, as moving on blocks some of the \u003cbr /\u003etractors. In the higher levels, you can push carts into ditches to form \u003cbr /\u003ebridges--just drive into the cart. Be careful you don't block a tractor!\u003cbr /\u003e\u003cbr /\u003eWatch the \"Frank meter\" on the left of your screen. If it goes completely red, \u003cbr /\u003eyou're caught and you have to start the level over. Getting caught in Frank's \u003cbr /\u003eheadlights is an instant loss. Staying too long in a searchlight (or getting \u003cbr /\u003ecaught in too many searchlights) will also bring down the wrath of Frank.\u003cbr /\u003e\u003cbr /\u003eSome general tips:\u003cbr /\u003e* Go into any trenches in the level and tip those tractors first\u003cbr /\u003e* Don't push any carts until you're sure you've cleared the trenches\u003cbr /\u003e* Drive through a level first and note the positions of the tractors\u003cbr /\u003e* Save tractors up on plateaus for last\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 1: 7 tractors, 3:00, 1 trophy\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 2: 8 tractors, 3:40, 1 trophy\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 3: 7 tractors, 3:00, 2 trophies\u003cbr /\u003e    Go ahead and push the cart in front of you immediately, tip the\u003cbr /\u003e    first tractor, then push the next cart.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 4: 7 tractors, 3:20, 2 trophies\u003cbr /\u003e    Clear the trenches before pushing any carts.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 5: 6 tractors, 4:00, 3 trophies\u003cbr /\u003e    Save the tractor on the center plateau for last, the other five\u003cbr /\u003e    are around the edges of the area.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 6: 13 tractors, 4:05, 3 trophies\u003cbr /\u003e    You may have to do this one several times to get the most\u003cbr /\u003e    efficient order.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 7: 8 tractors, 2:05, 4 trophies\u003cbr /\u003e    This is a race not only against the clock, but against Frank; he's\u003cbr /\u003e    coming right at you as the level begins, so quickly drive the other way\u003cbr /\u003e    and keep following the path, trying to stay ahead of Frank and tipping\u003cbr /\u003e    tractors on the way. Don't worry too much about the searchlights, waiting\u003cbr /\u003e    on them will only let Frank catch you.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 8: 10 tractors, 3:40, 4 trophies\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Doc's Lesson: Powerslide [WT06]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: East of Sarge's compound\u003cbr /\u003e             REQ:      Finish either Tractor Tipping\u003cbr /\u003e                       or Sally's Sunshine Circuit\u003cbr /\u003e             REWARD:   3 trophies for time under 1:04.00\u003cbr /\u003e                       2 trophies for time under 1:06.00\u003cbr /\u003e                       1 trophy for time under 1:11.00\u003cbr /\u003e                       1 event for finishing the lesson\u003cbr /\u003e             UNLOCKS:  Doc's Challenge\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eDrive around the oval course three times. You only need to Powerslide on the \u003cbr /\u003eback turn (the front turn is banked and you can take it easily). Finish in \u003cbr /\u003eless than 1 minute 4 seconds to earn three trophies. After finishing the \u003cbr /\u003elesson, you move immediately to \"Doc's Challenge\".\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Doc's Challenge [WT07]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: East of Sarge's compound\u003cbr /\u003e             REQ:      Finish Doc's Lesson: Powerslide\u003cbr /\u003e             REWARD:   5 trophies for winning\u003cbr /\u003e                       1 event for winning\u003cbr /\u003e             UNLOCKS:  Palm Mile Speedway\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eAn auto-a-auto race between you and Doc. As befitting the challenge, there \u003cbr /\u003eare plenty of hard turns to practice your Powersliding. Still, Doc's a bit \u003cbr /\u003eslower than you and shouldn't pose much of a problem unless you just can't \u003cbr /\u003eget the hang of Powersliding. There's a good opportunity to catch Big Air \u003cbr /\u003eright before the finish line--don't miss it.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Palm Mile Speedway [WT08]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: In front of Mack, next to Flo's\u003cbr /\u003e             REQ:      Finish Doc's Challenge\u003cbr /\u003e                       Earn 15 trophies\u003cbr /\u003e             REWARD:   10 trophies for 1st place\u003cbr /\u003e                       6 trophies for 2nd place\u003cbr /\u003e                       4 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Chapter 2\u003cbr /\u003e                       Boostin' with Filmore\u003cbr /\u003e                       Luigi to the Rescue\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eWelcome to your first Piston Cup race! These races are quite different from \u003cbr /\u003ethe others in the game. First, you're racing on a NASCAR-style track \u003cbr /\u003e(basically a large oval). Second, there are a lot of other cars. Third, you \u003cbr /\u003ehave to complete 12 laps. Fourth, in the middle of the race, you have to make \u003cbr /\u003ea pit stop and play a mini-game with Guido.\u003cbr /\u003e\u003cbr /\u003eKeys to winning Piston Cup races:\u003cbr /\u003e\u003cbr /\u003e-\u003e Keep your speedometer north of 180 mph. You can't use boosts in Piston Cup\u003cbr /\u003e   races, so you can't afford to lose too much speed. Stay out from behind\u003cbr /\u003e   slower cars and keep yourself off the walls.\u003cbr /\u003e\u003cbr /\u003e-\u003e You can't Powerslide in Piston Cup races. Stay low in the turns. Try to\u003cbr /\u003e   take turns inside another car; when you start to slide outside, you'll\u003cbr /\u003e   hit the other car and bounce back inside. What you don't want to do is\u003cbr /\u003e   drive into the wall on the outsides of turns, you'll lose too much speed\u003cbr /\u003e   trying to get off the wall.\u003cbr /\u003e\u003cbr /\u003e-\u003e Get your pit stops under 20 seconds. Each pit stop is a set of four\u003cbr /\u003e   \"button mashing\" exercises. E.g. \"Press B repeatedly\", \"Press B, X,\u003cbr /\u003e   A, B\", \"Rotate the control stick clockwise\", etc. If you master these\u003cbr /\u003e   little mini-games, you'll receive a time bonus when you restart.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHAPTER 2 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eNo new areas open as you begin Chapter 2; you're still confined to Radiator \u003cbr /\u003eSprings. However, once you complete \"Boostin' with Filmore\", you'll have a \u003cbr /\u003eboost tank and can reach some previously unreachable parts of Radiator \u003cbr /\u003eSprings. (As well as have a lot more fun in the races.)\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Boostin' with Filmore [WT09]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Filmore's tent\u003cbr /\u003e             REQ:      Finish Palm Mile Speedway\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing 3rd or higher\u003cbr /\u003e                       First boost tank\u003cbr /\u003e             UNLOCKS:  North Desert Dash\u003cbr /\u003e                       Sarge's Boot Camp\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eIf you finish \"Boostin' with Filmore\" before \"Luigi to the Rescue\", you will \u003cbr /\u003eunlock \"North Desert Dash\" and \"Sarge's Boot Camp\". This is a pretty standard \u003cbr /\u003erace, you should be used to them by now. You'll be doing a lot of \u003cbr /\u003ePowersliding and Tilting, so the new boost tank will come in handy. You get \u003cbr /\u003eto keep the boost tank after finishing the race, so do this event as soon as \u003cbr /\u003eChapter 2 starts.\u003cbr /\u003e\u003cbr /\u003eThere are a couple of good shortcuts near the beginning of the race as you go \u003cbr /\u003ethrough the gullies behind the Cozy Cone. The first is to your right as you \u003cbr /\u003eenter the first wash; Tilt to turn hard right into it. The second is to your \u003cbr /\u003eleft after the big jump coming out of the gullies. Again, Tilt hard left to \u003cbr /\u003eturn into it, then boost to make a couple of jumps into the old drive-in.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Luigi to the Rescue [WT10]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Casa Della Tires\u003cbr /\u003e             REQ:      Finish Palm Mile Speedway\u003cbr /\u003e             REWARD:   20 trophies for finishing all eight levels\u003cbr /\u003e                       2 events for finishing the first level\u003cbr /\u003e             UNLOCKS:  North Desert Dash\u003cbr /\u003e                       Sarge's Boot Camp\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eIf you complete the first level of \"Luigi to the Rescue\" before finishing \u003cbr /\u003e\"Boostin' with Filmore\", you will unlock \"North Desert Dash\" and \"Sarge's \u003cbr /\u003eBoot Camp\".\u003cbr /\u003e\u003cbr /\u003e\"Luigi to the Rescue\" is a timed collection game. Tires are scattered around \u003cbr /\u003eRadiator Springs, and you must rescue them *and* return to Casa Della Tires \u003cbr /\u003ebefore time runs out. Tires will show on your mini-map, and can be seen from \u003cbr /\u003ea distance by the vibrating arrow floating over them. (The arrow moves up-\u003cbr /\u003eand-down.) Run over a tire stack to pick it up.\u003cbr /\u003e\u003cbr /\u003eLater levels will generally require two or three (or more) tries to memorize \u003cbr /\u003ethe optimal retrieval order. Remember, you need time to get back to Casa \u003cbr /\u003eDella Tires after you've picked up all the tires. (Note: Luigi can't boost.)\u003cbr /\u003e\u003cbr /\u003eIn general, pick up tires that are farther out of town, trying to move in a \u003cbr /\u003ecircular pattern. The tires are typically on or beside roads, so you can kind \u003cbr /\u003eof follow a \"race course\", picking up tires as you go. There are a few tires, \u003cbr /\u003eespecially in level 8, that are positioned on ledges or in shortcuts and take \u003cbr /\u003ea bit more work to get.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 1:  6 tires, 1 trophy,   2:30 time limit\u003cbr /\u003e -\u003e Level 2:  7 tires, 1 trophy,   2:30 time limit\u003cbr /\u003e -\u003e Level 3:  8 tires, 2 trophies, 3:00 time limit\u003cbr /\u003e -\u003e Level 4: 10 tires, 2 trophies, 3:30 time limit\u003cbr /\u003e -\u003e Level 5:  9 tires, 3 trophies, 3:00 time limit\u003cbr /\u003e -\u003e Level 6: 12 tires, 3 trophies, 5:00 time limit\u003cbr /\u003e -\u003e Level 7: 11 tires, 4 trophies, 5:30 time limit\u003cbr /\u003e -\u003e Level 8: 12 tires, 4 trophies, 5:00 time limit\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    North Desert Dash [WT11]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Flo's V8 Cafe\u003cbr /\u003e             REQ:      Finish either \"Boostin' with Filmore\"\u003cbr /\u003e                       or Level 1 of \"Luigi to the Rescue\"\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eComplete \"Boostin' with Filmore\" before attempting this race. While not \u003cbr /\u003eoverly difficult, you'll definitely want a boost tank in case you have to \u003cbr /\u003emake a quick recovery.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sarge's Boot Camp [WT12]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Sarge's compound, north of town\u003cbr /\u003e             REQ:      Finish either \"Boostin' with Filmore\"\u003cbr /\u003e                       or Level 1 of \"Luigi to the Rescue\"\u003cbr /\u003e             REWARD:   2 trophies for beating Level 1\u003cbr /\u003e                       3 trophies for beating level 2\u003cbr /\u003e                       5 trophies for beating level 3\u003cbr /\u003e                       1 event for finishing the first level\u003cbr /\u003e             UNLOCKS:  Sarge's Off-Road Challenge\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThe Boot Camp is a series of timed obstacle courses. There are three courses, \u003cbr /\u003eand you must complete three laps within a time limit on each course in order \u003cbr /\u003eto move on to the next course. Complete the first course to open \"Sarge's \u003cbr /\u003eOff-Road Challenge\". Each course follows the same track, only the obstacles \u003cbr /\u003echange. Be sure to earn your first boost tank before attempting this \u003cbr /\u003echallenge.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 1: 4:00 time limit. Jump a couple of boards to start, then it's\u003cbr /\u003e    through a tunnel with a sharp left turn. Try to stay off the wall and\u003cbr /\u003e    catch some air coming out of the tunnel. When you reach the walls of\u003cbr /\u003e    tires, slow down to weave your way through, then boost out of the next\u003cbr /\u003e    turn.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 2: 4:00 time limit. The walls of tires are worse here; don't try to\u003cbr /\u003e    speed through, you'll lose more time crashing into the walls than just\u003cbr /\u003e    picking your way around. After the walls and the ensuing jump, there's a\u003cbr /\u003e    180-degree turn. There's now wire over the turn lane; stay inside to\u003cbr /\u003e    avoid getting caught in the wire. After that turn, there's a narrow\u003cbr /\u003e    bridge over a dip in the course--take the bridge, even if you have to\u003cbr /\u003e    drive slowly. The pit underneath is filled with obstacles.\u003cbr /\u003e\u003cbr /\u003e -\u003e Level 3: 4:15 time limit. The tire walls are gone on this course,\u003cbr /\u003e    replaced with a series of platforms you have to jump up. After that are\u003cbr /\u003e    some swinging tires, which actually aren't that hard to avoid. At the\u003cbr /\u003e    180-degree turn, you now want to jump up on the ledge to the left and\u003cbr /\u003e    try to stay up on it to avoid the barrels in the lower turn. The bridge\u003cbr /\u003e    is wider, but has a lot of holes. Either jump them or slow down and\u003cbr /\u003e    weave through them.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sarge's Off-Road Challenge [WT13]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Sarge's compound, north of town\u003cbr /\u003e             REQ:      Finish Level 1 of \"Sarge's Boot Camp\"\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Motor Speedway of the South\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis course is full of sharp turns, high jumps and shortcuts. A lot of the \u003cbr /\u003eshortcuts can do you more harm than good, since you have to jump onto most of \u003cbr /\u003ethem, thus leaving yourself momentarily out-of-control. Go for them only if \u003cbr /\u003eyou really want the bonus points. You'll definitely need a boost tank as \u003cbr /\u003eyou'll be doing a lot of Powersliding and Tilting around the turns.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Motor Speedway of the South [WT14]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: In front of Mack, next to Flo's\u003cbr /\u003e             REQ:      Finish Sarge's Off-Road Challenge\u003cbr /\u003e                       Earn 40 trophies\u003cbr /\u003e             REWARD:   10 trophies for 1st place\u003cbr /\u003e                       6 trophies for 2nd place\u003cbr /\u003e                       4 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Chapter 3\u003cbr /\u003e                       Mater's Backwards Lesson\u003cbr /\u003e                       Sheriff's Chase\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis race takes place on a flattened oval--the ends of the oval have short \u003cbr /\u003estraightaways so you have four 90-degree turns instead of two 180-degree \u003cbr /\u003eturns. The turns are only slightly banked, but since you're only turning 90 \u003cbr /\u003edegrees, this isn't much of a problem. Still, it's easy to slide into the \u003cbr /\u003eoutside walls, so take the turns hard inside and use a bit of tilt if you get \u003cbr /\u003etoo far outside. Try to take the turn inside of other cars so you'll bounce \u003cbr /\u003eoff them rather than the wall.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHAPTER 3 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e\"Motor Speedway of the South\" takes place at night, and it's still night when \u003cbr /\u003eyou return to Radiator Springs. This is a good time to go bonus-point-token \u003cbr /\u003ehunting, as they stand out much better in the dark than in the sun. The first \u003cbr /\u003etwo events in this chapter also take place at night.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Mater's Backwards Lesson [WT15]\u003cbr /\u003e             TYPE:     Race (2 laps)\u003cbr /\u003e             LOCATION: Mater's junkyard\u003cbr /\u003e             REQ:      Finish Motor Speedway of the South\u003cbr /\u003e             REWARD:   5 trophies for completing the lesson\u003cbr /\u003e             UNLOCKS:  Backwards driving ability\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eOverall, this is a useless event. Backwards driving serves no purpose during \u003cbr /\u003ethe rest of the game, and this event doesn't unlock anything. Only bother \u003cbr /\u003ewith it if you're going for a full game and need the 5 trophies for a \u003cbr /\u003ecomplete set.\u003cbr /\u003e\u003cbr /\u003eFollow Mater (you can't pass him) around Radiator Springs two times, flipping \u003cbr /\u003earound and driving backwards whenever Mater does. Press the Emergency Brake \u003cbr /\u003ebutton twice to flip and drive backwards. Do it again to flip and drive \u003cbr /\u003eforwards again. While driving backwards, the Gas button accelerates and the \u003cbr /\u003eBrake button decelerates. Steering is reversed--steer left to go right...\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sheriff's Chase [WT16]\u003cbr /\u003e             TYPE:     Race (1 lap)\u003cbr /\u003e             LOCATION: East of town, on Route 66\u003cbr /\u003e             REQ:      Finish Motor Speedway of the South\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       2 events for winning\u003cbr /\u003e             UNLOCKS:  Ornament Valley\u003cbr /\u003e                       Sheriff's Hot Pursuit\u003cbr /\u003e                       Rustbucket Race-O-Rama\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eBeat Sheriff in a one-lap race around just about every road in Radiator \u003cbr /\u003eSprings. There are lots of tight turns and switchbacks on this course. Use \u003cbr /\u003eTilt to take the turns as fast as possible.\u003cbr /\u003e\u003cbr /\u003eIt will still be night after beating Sheriff, so go explore Ornament Valley \u003cbr /\u003eand collect bonus point tokens and two postcards. Ornament Valley is east of \u003cbr /\u003eRadiator Springs, along Route 66. When you try one of the next events, you \u003cbr /\u003ereturn to daytime.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sheriff's Hot Pursuit [WT17]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: East of town, on Route 66\u003cbr /\u003e             REQ:      Finish Sheriff's Chase\u003cbr /\u003e             REWARD:   2 trophies for catching the Speeders\u003cbr /\u003e                       3 trophies for catching the Hooligans\u003cbr /\u003e                       3 trophies for catching the Road Hazards\u003cbr /\u003e                       4 trophies for catching the Delinquents\u003cbr /\u003e                       5 trophies for catching the Hot-Rodders\u003cbr /\u003e                       1 event for catching the Speeders\u003cbr /\u003e             UNLOCKS:  Ornament Valley Circuit\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eIn each level of Hot Pursuit, you must run down three cars. To run down a car, \u003cbr /\u003etrack them down (they show on your mini-map) and get behind them. Your siren \u003cbr /\u003ewill start running and a red \"chase meter\" shows next to the car's icon on \u003cbr /\u003ethe left side of the screen. Deplete the chase meter by staying close behind \u003cbr /\u003ethe car; the closer you stay to the perp, the faster the chase meter runs \u003cbr /\u003edown.\u003cbr /\u003e\u003cbr /\u003eAs the levels increase, the speed and dexterity of the cars increases as well. \u003cbr /\u003eYou should be able to easily finish the first level when you unlock the game; \u003cbr /\u003ebut, you may want to have extra boost tanks to finish the higher levels.\u003cbr /\u003e\u003cbr /\u003eThe cars all stay on the road; though, they will use anything that remotely \u003cbr /\u003equalifies as \"road\", including dirt paths. They won't jump to reach shortcuts, \u003cbr /\u003eand they won't just go cross country. They follow a set course, so if you \u003cbr /\u003eknow where they are going (by watching them before chasing them) you can \u003cbr /\u003ebetter stay on their tail.\u003cbr /\u003e\u003cbr /\u003eDon't try to \"head them off at the pass\", getting too far away--even if \u003cbr /\u003eyou're using a shortcut to gain ground--will qualify as losing the car. Do \u003cbr /\u003etry to cut corners a little bit, you don't have to stay on a course, as you \u003cbr /\u003edo in races. Fortunately for you, there's no other traffic in the world area \u003cbr /\u003eduring this event.\u003cbr /\u003e\u003cbr /\u003eIf you lose a car, you only have to start chasing that car again, you don't \u003cbr /\u003ehave to restart the level. Once you do run down a car, that car remains in \u003cbr /\u003ethe world area; you can avoid chasing the same car again by watching for the \u003cbr /\u003earrows floating over them. Previously caught cars don't have the arrow.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Rustbucket Race-O-Rama [WT18]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: Rustbucket Arena\u003cbr /\u003e             REQ:      Finish Sheriff's Chase\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e                       Boost tank for winning\u003cbr /\u003e             UNLOCKS:  Ornament Valley Circuit\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is a short-track race with you playing as Mater. Mater can Tilt and \u003cbr /\u003ePowerslide, just like McQueen and has as much boost as you've earned thus far. \u003cbr /\u003eThe course is a figure-eight pattern with lots of jumps and high, banked \u003cbr /\u003eturns. Because it's a short track, there's lots of bumping going on; \u003cbr /\u003efinishing first is not an easy task. You're going to want to surge to the \u003cbr /\u003elead as quickly as possible and try to hold it because gaining ground late in \u003cbr /\u003ethe race will be difficult. Winning gets you an extra boost tank.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Ornament Valley Circuit [WT19]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Ornament Valley Gas Station\u003cbr /\u003e             REQ:      Finish either Rustbucket Race-O-Rama\u003cbr /\u003e                       or Level 1 of Sheriff's Hot Pursuit\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Sun Valley International Raceway\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eA standard race around Ornament Valley. The main feature of the valley is a \u003cbr /\u003elarge, narrow canyon which heavily penalizes poor Powersliding skills.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sun Valley International Raceway [WT20]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: In front of Mack, next to Flo's\u003cbr /\u003e             REQ:      Finish Ornament Valley Circuit\u003cbr /\u003e                       Earn 70 trophies\u003cbr /\u003e             REWARD:   10 trophies for 1st place\u003cbr /\u003e                       6 trophies for 2nd place\u003cbr /\u003e                       4 trophies for 3rd place\u003cbr /\u003e                       2 events for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Chapter 4\u003cbr /\u003e                       Sally's Wheel Well Sprint\u003cbr /\u003e                       Doc's Check-Up\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis might just be the most difficult Piston Cup race. One end of the track \u003cbr /\u003ehas two 90-degree turns, similar to Motor Speedway of the South, but the \u003cbr /\u003eother end is a 180-degree turn and it's not banked. You have to use Tilt, or \u003cbr /\u003eslow down and stay inside other cars to avoid getting hung up on the wall. \u003cbr /\u003eObviously, a great pit stop (under 20 seconds) will help, but you're going to \u003cbr /\u003ehave to avoid mistakes to have any chance at crossing the finish line in \u003cbr /\u003efirst place.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHAPTER 4 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Sally's Wheel Well Sprint [WT21]\u003cbr /\u003e             TYPE:     Race (1 lap)\u003cbr /\u003e             LOCATION: Cozy Cone Motel; or,\u003cbr /\u003e                       Entrance to Tailfin Pass\u003cbr /\u003e             REQ:      Finish Sun Valley International Speedway\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 events for winning\u003cbr /\u003e             UNLOCKS:  Tailfin Pass\u003cbr /\u003e                       Tailfin Pass Circuit\u003cbr /\u003e                       Monster Truck Mayhem\u003cbr /\u003e                       Delinquent Road Hazards\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eYou'll get to explore (at high speed) Tailfin Pass in this race up the \u003cbr /\u003emountain. There are only a couple of shortcuts, and they're not worth the \u003cbr /\u003ebother (they'll probably slow you down more than help). Your only opponent is \u003cbr /\u003eSally, so you have to finish first to unlock Tailfin Pass and three new \u003cbr /\u003eevents. When you finish, you'll be in front of the Wheel Well, so trundle \u003cbr /\u003eback into the motel to pick up a postcard, then jump straight into Tailfin \u003cbr /\u003ePass Circuit at the event marker out front.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Doc's Check-Up [WT22]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Doc's Service Station\u003cbr /\u003e             REQ:      Finish Sun Valley International Speedway\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eA standard race against Doc and some of your other friends. The course takes \u003cbr /\u003eyou around Radiator Springs, concentrating on the area of criss-crossing \u003cbr /\u003ewashes behind Willy's Butte. There are several shortcuts, and lots of narrow, \u003cbr /\u003ewalled-in racing--not to mention some chances for big air. You'll need a lot \u003cbr /\u003eof Powersliding and Tilting finesses to finish first (and an extra boost tank \u003cbr /\u003ewouldn't hurt).\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Tailfin Pass Circuit [WT23]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Wheel Well\u003cbr /\u003e             REQ:      Finish Sally's Wheel Well Sprint\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eA very short circuit around the top of Tailfin Pass. There's one tiny \u003cbr /\u003eshortcut after the first turn. Since the course is so short, you won't have \u003cbr /\u003emuch time to recover should you have a bad crash. Drive on the conservative \u003cbr /\u003eside rather than flat out.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Delinquent Road Hazards [WT24]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Bottom of road leading to Wheel Well\u003cbr /\u003e             REQ:      Finish Sally's Wheel Well Sprint\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e                       Boost tank for winning\u003cbr /\u003e             UNLOCKS:  Chick's Challenge\u003cbr /\u003e                       Additional roads in Tailfin Pass\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eA race around Tailfin Pass against DJ, Wingo and friends. You'll travel \u003cbr /\u003ethrough an abandoned mine, which can present a special set of problems, \u003cbr /\u003eincluding narrow passages and uphill racing. Avoid the shortcut in the mine \u003cbr /\u003eunless you're really good at jumping. This is a good race to do quickly in \u003cbr /\u003eChapter 4 as you get an extra boost tank (the third one available) for \u003cbr /\u003ewinning, and you'll unlock some roads you need for getting the final four \u003cbr /\u003epostcards for Lizzie.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Monster Truck Mayhem [WT25]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: Casa Della Tires; or,\u003cbr /\u003e                       Rustbucket Arena\u003cbr /\u003e             REQ:      Finish Sally's Wheel Well Sprint\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eAnother short-track race on the Rustbucket course. This time, the course is \u003cbr /\u003etwo adjacent ovals--you can race around either oval or switch back-and-forth. \u003cbr /\u003eYou're also piloting a monster truck version of McQueen. Because your vehicle \u003cbr /\u003eis jacked up, turns are a bit more problematic. You can Powerslide, but not \u003cbr /\u003eTilt. Try to take whatever track the other trucks are not using and boost \u003cbr /\u003eover the ramps.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Chick's Challenge [WT26]\u003cbr /\u003e             TYPE:     Race (3 laps)\u003cbr /\u003e             LOCATION: Ornament Valley Gas Station\u003cbr /\u003e             REQ:      Finish Delinquent Road Hazards\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for winning\u003cbr /\u003e             UNLOCKS:  High Speed Heist\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThe story goes into high gear at this point. First up is this standard race \u003cbr /\u003earound Ornament Valley. The big difference this time is you must win (not \u003cbr /\u003ejust place) to advance the story.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    High Speed Heist [WT27]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Flo's V8 Cafe\u003cbr /\u003e             REQ:      Win Chick's Challenge\u003cbr /\u003e             REWARD:   5 trophies for collecting Lightning's Gear\u003cbr /\u003e                       1 event for winning\u003cbr /\u003e             UNLOCKS:  Lightning Strikes Back\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is a three-stage mini-game. In the first stage, you control DJ and have \u003cbr /\u003eto catch Mack on a crowded freeway. You have to catch up to Mack within two \u003cbr /\u003eminutes. Hitting other cars or going off the road slows you down tremendously. \u003cbr /\u003eYou do have whatever boost tanks you've earned in the game thus far (up to \u003cbr /\u003ethree).\u003cbr /\u003e\u003cbr /\u003eThe key is to drive mistake-free rather than fast. There are three lanes of \u003cbr /\u003etraffic, and one lane will always be open as you weave through the other cars. \u003cbr /\u003eIf you can avoid hitting other cars or going off the road and maintain a \u003cbr /\u003espeed in excess of 100mph, you will have no problem completing this stage.\u003cbr /\u003e\u003cbr /\u003eStage 2 is similar; this time you're controlling Boost and you, again, have \u003cbr /\u003eto catch Mack within 2:00. The twist is, when you catch Mack, you have to \u003cbr /\u003eboost over a ramp at the same time that Mack, who is weaving back-and-forth, \u003cbr /\u003eis in front of the ramp. You'll need to catch Mack with enough time to spare \u003cbr /\u003eto time your jump, so drive a little fast when trying to run Mack down.\u003cbr /\u003e\u003cbr /\u003eIn stage 3, Wingo has two minutes to collect five boxes as they fall out of \u003cbr /\u003eMack's trailer. Catch up to Mack, which won't take long, then dodge anything \u003cbr /\u003ethat's not a yellow box. Hit the yellow boxes to add them to your total--when \u003cbr /\u003eyou have five, you win the mini-game.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Lightning Strikes Back [WT28]\u003cbr /\u003e             TYPE:     Mini-game\u003cbr /\u003e             LOCATION: Ornament Valley Gas Station\u003cbr /\u003e             REQ:      Win High Speed Heist\u003cbr /\u003e             REWARD:   5 trophies for winning\u003cbr /\u003e                       1 event for winning\u003cbr /\u003e             UNLOCKS:  Smasherville International Speedway\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eSimilar to \"High Speed Heist\", you're controlling McQueen and chasing down DJ, \u003cbr /\u003eBoost, Wingo and Snot Rod. You have to bump each perp three times and collect \u003cbr /\u003ea box of your stuff. Once you've hit all four cars three times within a time \u003cbr /\u003elimit of 3:30, you win the game.\u003cbr /\u003e\u003cbr /\u003eYou can't boost, but that's OK, because speed isn't an issue. The other cars \u003cbr /\u003edrive pretty slowly, so catching them is easy unless you hit a lot of traffic. \u003cbr /\u003eYou see, this time, you're going the wrong way on the freeway, so avoiding \u003cbr /\u003eoncoming cars is the biggest challenge. As long as you can keep the number of \u003cbr /\u003etraffic hits down to a handful, you'll win this game easily.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Smasherville International Speedway [WT29]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: In front of Mack, next to Flo's\u003cbr /\u003e             REQ:      Win Lightning Strikes Back\u003cbr /\u003e                       Earn 115 trophies\u003cbr /\u003e             REWARD:   10 trophies for 1st place\u003cbr /\u003e                       6 trophies for 2nd place\u003cbr /\u003e                       4 trophies for 3rd place\u003cbr /\u003e                       1 event for winning\u003cbr /\u003e             UNLOCKS:  Chapter 5\u003cbr /\u003e                       Radiator Springs Grand Prix\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is a short-track oval with high, banked turns. It is actually relatively \u003cbr /\u003eeasy, since you can go flat out all the time. This is good, because you have \u003cbr /\u003eto win this time (not just place) to advance the story. Stay off the walls \u003cbr /\u003e(pretty easy) and don't get caught behind a slow car (not quite as easy) and \u003cbr /\u003eyou'll win going away.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHAPTER 5 \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Radiator Springs Grand Prix [WT30]\u003cbr /\u003e             TYPE:     Race (2 laps)\u003cbr /\u003e             LOCATION: Flo's V8 Cafe\u003cbr /\u003e             REQ:      Win Smasherville International Speedway\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Tailfin Pass Grand Prix\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eA two-lap course that covers just about every inch of road in Radiator \u003cbr /\u003eSprings. There are lots of tight turns and a couple of switchbacks to watch \u003cbr /\u003eout for. You can advance without winning, though you do have to place.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Tailfin Pass Grand Prix [WT31]\u003cbr /\u003e             TYPE:     Race (1 lap)\u003cbr /\u003e             LOCATION: Wheel Well\u003cbr /\u003e             REQ:      Finish Radiator Springs Grand Prix\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Ornament Valley Grand Prix\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is a sprint down Tailfin Pass. You start in front of the Wheel Well and \u003cbr /\u003ego around the top of the Pass, then downhill. You'll go over what is, \u003cbr /\u003earguably, the biggest jump in the game--better make it or you're in trouble \u003cbr /\u003eright from the start. Then downhill to the mine entrance, back uphill through \u003cbr /\u003ethe mine (ignore the shortcut) and downhill again next to the waterfall. The \u003cbr /\u003efinish line is at the bottom, next to the waterfall, so be sure you're \u003cbr /\u003ecarrying a lead as you leave the mine.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Ornament Valley Grand Prix [WT32]\u003cbr /\u003e             TYPE:     Race (2 laps)\u003cbr /\u003e             LOCATION: Ornament Valley Gas Station\u003cbr /\u003e             REQ:      Finish Tailfin Pass Grand Prix\u003cbr /\u003e             REWARD:   5 trophies for 1st place\u003cbr /\u003e                       3 trophies for 2nd place\u003cbr /\u003e                       2 trophies for 3rd place\u003cbr /\u003e                       1 event for finishing 3rd or higher\u003cbr /\u003e             UNLOCKS:  Los Angeles International Speedway\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eTwo trips around Ornament Valley, with a little side trip into part of \u003cbr /\u003eRadiator Springs thrown in. Near the start, as you turn left at the railroad \u003cbr /\u003etracks, bear right instead of left. Boost through the banked turn and you'll \u003cbr /\u003egain a lot of time on your opponents and the race will be easy.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e            ######################################################\u003cbr /\u003e             EVENT:    Los Angeles International Speedway [WT33]\u003cbr /\u003e             TYPE:     Race (12 laps)\u003cbr /\u003e             LOCATION: In front of Mack, next to Flo's\u003cbr /\u003e             REQ:      Finish Ornament Valley Grand Prix\u003cbr /\u003e                       Earn 140 trophies\u003cbr /\u003e             REWARD:   10 trophies for 1st place\u003cbr /\u003e                       6 trophies for 2nd place\u003cbr /\u003e                       4 trophies for 3rd place\u003cbr /\u003e             UNLOCKS:  Nothing\u003cbr /\u003e            ######################################################\u003cbr /\u003e\u003cbr /\u003eThis is your last race, a relatively easy Piston Cup. There are three turns \u003cbr /\u003eon the track. (Ever see a triangular race course? Didn't think so.) Each is \u003cbr /\u003ewell banked so you can go full speed all the time. There are nice, long \u003cbr /\u003estraightaways to get yourself out of any trouble that develop during a turn. \u003cbr /\u003eStay inside, keep out of traffic, pull off a great Pit Stop and you'll win \u003cbr /\u003ethe race. You have to win to officially finish the story.\u003cbr /\u003e\u003cbr /\u003eThat's it! You're finished with Cars. If you don't have 250 trophies yet, you \u003cbr /\u003ecan go back and re-run races and play mini-games until you've earned all the \u003cbr /\u003etrophies.\u003cbr /\u003e\u003cbr /\u003eNot that you actually, like, get anything for doing so...\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e    ______                                                            [CV00]\u003cbr /\u003e   / ____/\u003cbr /\u003e  / /     \u003cbr /\u003e / /___   \u003cbr /\u003e \\____/OMPACT VERSION\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003eCompact is a shorter, easier version of the Story than Full-Size. There are \u003cbr /\u003etwo primary differences:\u003cbr /\u003e\u003cbr /\u003e1) The races are much easier as your opponents drive more slowly, especially \u003cbr /\u003eon the last lap. The Full Size races aren't the most challenging in the world, \u003cbr /\u003ethe Compact races are specifically designed for young or novice gamers. \u003cbr /\u003eIronically, the mini-games are no less challenging and are apt to prove the \u003cbr /\u003emost frustrating.\u003cbr /\u003e\u003cbr /\u003e2) There are fewer events arranged in three chapters rather than five. The \u003cbr /\u003echapter/event breakdown is:\u003cbr /\u003e\u003cbr /\u003e -\u003e Chapter 1:\u003cbr /\u003e    * Radiator Springs Grand Prix\u003cbr /\u003e    * Radiator Cap Circuit\u003cbr /\u003e    * Lizzie's Postcard Hunt\u003cbr /\u003e    * Sally's Sunshine Circuit\u003cbr /\u003e    * Tractor Tipping\u003cbr /\u003e    * Doc's Challenge\u003cbr /\u003e    * Palm Mile Speedway\u003cbr /\u003e\u003cbr /\u003e -\u003e Chapter 2:\u003cbr /\u003e    * Boostin' with Filmore\u003cbr /\u003e    * Luigi to the Rescue\u003cbr /\u003e    * Sarge's Off-Road Challenge\u003cbr /\u003e    * Mater's Backwards Lesson\u003cbr /\u003e    * Sheriff's Hot Pursuit\u003cbr /\u003e    * Rustbucket Race-O-Rama\u003cbr /\u003e    * Sun Valley International Speedway\u003cbr /\u003e\u003cbr /\u003e -\u003e Chapter 3:\u003cbr /\u003e    * Sally's Wheel Well Sprint\u003cbr /\u003e    * Delinquent Road Hazards\u003cbr /\u003e    * Monster Truck Mayhem\u003cbr /\u003e    * Chick's Challenge\u003cbr /\u003e    * High Speed Heist\u003cbr /\u003e    * Lightning Strikes Back\u003cbr /\u003e    * Los Angeles International Speedway\u003cbr /\u003e\u003cbr /\u003eObviously, there are fewer trophies available (177 rather than 250).\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e     ____                                                             [BC00]\u003cbr /\u003e    / __ )\u003cbr /\u003e   / __  |\u003cbr /\u003e  / /_/ / \u003cbr /\u003e /_____/ONUS CONTENT\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d CHARACTERS [BC01] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eThere are a total of 13 characters that can be unlocked, and each character \u003cbr /\u003ehas a number of paint jobs. During Story Mode, you can only use Lightning \u003cbr /\u003eMcQueen and his paint jobs that you've unlocked. To change Lightning's paint \u003cbr /\u003ejob in Story Mode, go to Ramone's House of Body Art and enter it to choose a \u003cbr /\u003edifferent look. All other unlocked characters are only available in Arcade \u003cbr /\u003eand VS races. To unlock all the characters, go to Cheat Codes under Options \u003cbr /\u003ein the main menu and enter \"YAYCARS\". To unlock all paint jobs, go to Cheat \u003cbr /\u003eCodes under Options in the main menu and enter \"R4MONE\".\u003cbr /\u003e\u003cbr /\u003e -\u003e Lightning McQueen: base look and three additional paint jobs are unlocked\u003cbr /\u003e    at the beginning of the game. Lightning has 10 additional paint jobs:\u003cbr /\u003e    4 x 2,000 points; 2 x 2,500 points; 3 x 3,000 points; 1 x 5,000 points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Mater: base look is unlocked at the beginning of the game. There are six\u003cbr /\u003e    additional paint jobs: 2 x 2,000 points; 3 x 2,500 points; 1 x 3,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Sally: base look is unlocked at the beginning of the game. There are four\u003cbr /\u003e    additional paint jobs: 1 x 2,000 points; 1 x 3,000 points; 1 x 4,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Doc: 5,000 points to unlock the base character. There are seven\u003cbr /\u003e    additional paint jobs: 4 x 2,000 points; 2 x 3,000 points; 1 x 5,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Ramone: 7,500 points to unlock the base character. There are six\u003cbr /\u003e    additional paint jobs: 3 x 2,000 points; 2 x 3,000 points; 1 x 4,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Flo: 6,000 points to unlock the base character. There are nine\u003cbr /\u003e    additional paint jobs: 3 x 2,000 points; 3 x 2,500 points; 3 x 3,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Sheriff: 8,000 points to unlock the base character. There are nine\u003cbr /\u003e    additional paint jobs: 3 x 2,000 points; 3 x 2,500 points; 3 x 3,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Chick Hicks: 10,000 points to unlock the base character. There are four\u003cbr /\u003e    additional paint jobs: 3 x 2,500 points; 1 x 5,000 points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Wingo: 12,000 points to unlock the base character. There are eight\u003cbr /\u003e    additional paint jobs: 3 x 2,500 points; 3 x 3,000 points; 2 x 4,000\u003cbr /\u003e    points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Darrell Cartrip: base look is unlocked at the beginning of the game.\u003cbr /\u003e    There are five additional paint jobs, all cost 2,000 points.\u003cbr /\u003e\u003cbr /\u003e -\u003e King: 12,000 points to unlock the base character. There are seven\u003cbr /\u003e    additional paint jobs: 3 x 2,000 points; 4 x 3,000 points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Lightning McQueen (monster truck version): base look is unlocked at the\u003cbr /\u003e    beginning of the game. There are 13 additional paint jobs: 7 x 2,000\u003cbr /\u003e    points; 2 x 2,500 points; 3 x 3,000 points; 1 x 5,000 points.\u003cbr /\u003e\u003cbr /\u003e -\u003e Count Spatula (monster truck): 15,000 points to unlock the base character.\u003cbr /\u003e    There are six additional paint jobs: 3 x 2,500 points; 1 x 3,000 points;\u003cbr /\u003e    2 x 4,000 points.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d ART [BC02] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003eThere are a total of 35 pieces of concept art available. There are 13 \u003cbr /\u003echaracter concepts, each costing 2,500 points to unlock. There are 22 \u003cbr /\u003eenvironment concepts, each costing 2,500 points to unlock. To unlock all the \u003cbr /\u003econcept art, go to Cheat Codes under Options in the main menu and enter \u003cbr /\u003eCONC3PT.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d MOVIES [BC03] \u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003d\u003cbr /\u003e\u003cbr /\u003e*IMPORTANT* Movie clips are not available on the Gamecube. Sorry, that's what \u003cbr /\u003ehappens when the console maker uses little discs. :(\u003cbr /\u003e\u003cbr /\u003eThere are three types of movie clips available under Bonus Content. To unlock \u003cbr /\u003eall the clips, go to Cheat Codes under Options in the main menu and enter \u003cbr /\u003e\"WATCHIT\".\u003cbr /\u003e\u003cbr /\u003e -\u003e Deleted Scenes: Six unfinished scenes that did not make the final cut of\u003cbr /\u003e    the movie. Each costs 5,000 points to unlock.\u003cbr /\u003e\u003cbr /\u003e -\u003e Movie Clips: Nine clips from the movie. Each costs 2,500 points to\u003cbr /\u003e    unlock.\u003cbr /\u003e    * \"Opening Race\"\u003cbr /\u003e    * \"On the Road\"\u003cbr /\u003e    * \"Impound\"\u003cbr /\u003e    * \"Bessie\"\u003cbr /\u003e    * \"Training\"\u003cbr /\u003e    * \"Tractor Tippin'\"\u003cbr /\u003e    * \"Tractor Tippin': Frank's Chase\"\u003cbr /\u003e    * \"Stampede\"\u003cbr /\u003e    * \"Doc Racing: Willy's Butte\"\u003cbr /\u003e\u003cbr /\u003e -\u003e Extras: Trailers for the next Pixar film, \"Ratatouille\" and for the\u003cbr /\u003e    video game \"Incredibles: Rise of the Underminer\". Both are unlocked\u003cbr /\u003e    automatically.\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e  _    __\u003cbr /\u003e | |  / /\u003cbr /\u003e | | / / \u003cbr /\u003e | |/ /  \u003cbr /\u003e |___/ERSION HISTORY \u0026 CREDITS\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003eV1.02 2007-02-21\u003cbr /\u003e      - Added Xbox controls courtesy of soupermom\u003cbr /\u003e\u003cbr /\u003ev1.01 2006-08-06\u003cbr /\u003e      - Added PS2 controls courtesy of Cameron Deavin\u003cbr /\u003e\u003cbr /\u003ev1.00 2006-07-31\u003cbr /\u003e      - First published version of FAQ\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e    __ \u003cbr /\u003e   / / \u003cbr /\u003e  / /  \u003cbr /\u003e / /___\u003cbr /\u003e/_____/EGAL\u003cbr /\u003e\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d~\u003d\u003cbr /\u003e\u003cbr /\u003eWritten \u0026 Copyright 2006, 2007 by Barry Scott Will\u003cbr /\u003e\u003cbr /\u003eTrademarks and other marks are reserved to their original owners. This guide \u003cbr /\u003eis not endorsed or authorized by Disney, Pixar, THQ or Rainbow Studios.\u003cbr /\u003e\u003cbr /\u003eThis guide is for informational purposes only and no explicit or implicit \u003cbr /\u003ewarranty is made with regards to the suitability of this information. The \u003cbr /\u003ereader agrees to indemnify and hold harmless the author, Barry Scott Will, \u003cbr /\u003efrom any consequences of using this information.\u003cbr /\u003e\u003cbr /\u003eThis work is licensed under the Creative Commons Attribution-ShareAlike \u003cbr /\u003eLicense. To view a copy of this license, visit\u003cbr /\u003e  http://creativecommons.org/licenses/by-sa/2.5/\u003cdiv class\u003d\"blogger-post-footer\"\u003e\u003cimg width\u003d'1' height\u003d'1' src\u003d'https://blogger.googleusercontent.com/tracker/7931077483840320775-6694077883434224799?l\u003dgamewalkz.blogspot.com' alt\u003d'' /\u003e\u003c/div\u003e"},"link":[{"rel":"edit","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/6694077883434224799"},{"rel":"self","type":"application/atom+xml","href":"http://www.blogger.com/feeds/7931077483840320775/posts/default/6694077883434224799"},{"rel":"alternate","type":"text/html","href":"http://gamewalkz.blogspot.com/2009/01/cars.html","title":"Cars"}],"author":[{"name":{"$t":"Ayiek"},"email":{"$t":"noreply@blogger.com"},"gd$extendedProperty":{"xmlns$gd":"http://schemas.google.com/g/2005","name":"OpenSocialUserId","value":"05978339554322090390"}}]},{"id":{"$t":"tag:blogger.com,1999:blog-7931077483840320775.post-577859428486955665"},"published":{"$t":"2009-01-03T07:57:00.000-08:00"},"updated":{"$t":"2009-01-03T07:57:00.582-08:00"},"category":[{"scheme":"http://www.blogger.com/atom/ns#","term":"PC - Walkthrough"}],"title":{"type":"text","$t":"Carnivores 2"},"content":{"type":"html","$t":"CARNIVORES 2 FAQ V1.0\u003cbr /\u003e---------------------------------------\u003cbr /\u003eby David J. Stein, Esq.\u003cbr /\u003e\u003cbr /\u003e0. Introduction\u003cbr /\u003e   0.1 Foreward\u003cbr /\u003e   0.2 Game Versions and Troubleshooting\u003cbr /\u003e1. Gameplay and Controls\u003cbr /\u003e   1.1 Gameplay\u003cbr /\u003e      1.1.1 Gameplay Cycle\u003cbr /\u003e      1.1.2 The Options Screen\u003cbr /\u003e      1.1.3 The Hunt\u003cbr /\u003e      1.1.4 The Spoils\u003cbr /\u003e   1.2 Controls\u003cbr /\u003e2. Weapons, Accessories, and Options\u003cbr /\u003e   2.1 Weapons\u003cbr /\u003e      2.1.1 Pistol\u003cbr /\u003e      2.1.2 Shotgun\u003cbr /\u003e      2.1.3 Double-Barrel Shotgun\u003cbr /\u003e      2.1.4 X-Bow (Crossbow)\u003cbr /\u003e      2.1.5 Rifle\u003cbr /\u003e      2.1.6 Sniper Rifle\u003cbr /\u003e   2.2 Accessories\u003cbr /\u003e      2.2.1 Camouflage\u003cbr /\u003e      2.2.2 Radar\u003cbr /\u003e      2.2.3 Cover Scent\u003cbr /\u003e      2.2.4 Double Ammo\u003cbr /\u003e   2.3 Options\u003cbr /\u003e      2.3.1 Night vs. Day\u003cbr /\u003e      2.3.2 Tranquilizers vs. Bullets\u003cbr /\u003e      2.3.3 Observer Mode vs. Hunter Mode\u003cbr /\u003e3. Dinosaurs\u003cbr /\u003e   3.1 Trophy Dinosaurs\u003cbr /\u003e      3.1.1 Parasaurolophus\u003cbr /\u003e      3.1.2 Akylosaurus\u003cbr /\u003e      3.1.3 Stegosaurus\u003cbr /\u003e      3.1.4 Allosaurus\u003cbr /\u003e      3.1.5 Chasmosaurus\u003cbr /\u003e      3.1.6 Velociraptor\u003cbr /\u003e      3.1.7 Spinosaurus\u003cbr /\u003e      3.1.8 Ceratosaurus\u003cbr /\u003e      3.1.9 T-Rex\u003cbr /\u003e   3.2 Non-Trophy Dinosaurs\u003cbr /\u003e      3.2.1 Moshops\u003cbr /\u003e      3.2.2 Dimetrodon\u003cbr /\u003e      3.2.3 Galimimus\u003cbr /\u003e      3.2.4 Pteranodon\u003cbr /\u003e      3.2.5 Dimorphodon\u003cbr /\u003e      3.2.6 Brachiosaurus\u003cbr /\u003e4. Maps\u003cbr /\u003e   4.1 Delphaeus Hills\u003cbr /\u003e   4.2 Fort Ciskin\u003cbr /\u003e   4.3 Vengar Fjords\u003cbr /\u003e   4.4 Manya Jungle\u003cbr /\u003e   4.5 Mount Ravan\u003cbr /\u003e5. Tactics\u003cbr /\u003e   5.1 Hunt Parameter Selection\u003cbr /\u003e      5.1.1 Map Selection\u003cbr /\u003e      5.1.2 Dinosaur Selection\u003cbr /\u003e      5.1.3 Weapon Selection\u003cbr /\u003e      5.1.4 Equipment Selection\u003cbr /\u003e      5.1.5 Option Selection\u003cbr /\u003e   5.2 Movement Tactics\u003cbr /\u003e      5.2.1 Walking/Running\u003cbr /\u003e      5.2.2 Angular Travel\u003cbr /\u003e      5.2.3 Climbing\u003cbr /\u003e      5.2.4 Swimming\u003cbr /\u003e   5.3 Hunting Tactics\u003cbr /\u003e      5.3.1 Selecting Prey\u003cbr /\u003e      5.3.2 Stalking Prey\u003cbr /\u003e      5.3.3 Killing Prey\u003cbr /\u003e      5.3.4 Evading Predators\u003cbr /\u003e6. Revision History\u003cbr /\u003e7. Credits\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e0. INTRODUCTION\u003cbr /\u003e\u003cbr /\u003e0.1 FOREWARD\u003cbr /\u003e\u003cbr /\u003eCarnivores 2 is a first-person shooter released in 1999. It wasn't a very\u003cbr /\u003ehigh-profile release, but it's a solid, enjoyable title.\u003cbr /\u003e\u003cbr /\u003ePerhaps the best way to describe Carnivores 2 is this:\u003cbr /\u003e\u003cbr /\u003e* Carnivores 2 is NOT:\u003cbr /\u003e  * A fragfest like Doom or Quake. Those games involve slaughtering many dozen\u003cbr /\u003e    enemies using tons of ammunition. In contrast, Carnivores 2 is a contest\u003cbr /\u003e    between you and a few dinosaurs in each \"level.\" (There are always about\u003cbr /\u003e    twenty dinosaurs in every \"level,\" but you will never have enough\u003cbr /\u003e    ammunition to take them all down.) You have to be very selective in your\u003cbr /\u003e    hunting, and you have to conserve your ammunition very carefully.\u003cbr /\u003e  * A zero-sum struggle like Counter-Strike or Unreal Tournament. In these\u003cbr /\u003e    games, your mission is to win each level either by killing all of your\u003cbr /\u003e    similarly-armed opponents, or by surviving long enough to complete some\u003cbr /\u003e    other task. By contrast, in Carnivores 2, there isn't any \"mission.\" There\u003cbr /\u003e    is no way to \"win\" anything. You *can* kill some dinosaurs, or you can\u003cbr /\u003e    tranquilize them, or you can just observe them. You can leave the level at\u003cbr /\u003e    any time without penalty. So your \"mission,\" really, is to do whatever you\u003cbr /\u003e    want. Many people may find this lack of objective boring; I find it\u003cbr /\u003e    liberating.\u003cbr /\u003e  * An exploration game like Myst and Tomb Raider. Many (almost all!) games\u003cbr /\u003e    with large, organic environments encourage the player to poke into unusual\u003cbr /\u003e    niches, often by challenging means (e.g., finding a way up a steep cliff),\u003cbr /\u003e    and reward the player with interesting discoveries. By contrast, Carnivores\u003cbr /\u003e    2 presents no such inducement. It *does* have a few interesting\u003cbr /\u003e    discoveries, but they aren't difficult to spot - most are visible on the\u003cbr /\u003e    radar, and all are accessed simply by walking to them. While the maps in\u003cbr /\u003e    this game have a great number of geographic challenges - steep mountains,\u003cbr /\u003e    ostensibly inaccessible areas - if you manage to reach them, you'll find\u003cbr /\u003e    nothing there except a scenic view. This is most disappointing, and it\u003cbr /\u003e    might take several excursions (lacking payoff) before you will accept its\u003cbr /\u003e    truth. This is particularly so because the map designers created several\u003cbr /\u003e    areas that seem perfectly designed as a typical videogame challenge... yet\u003cbr /\u003e    there's no gold, or even an empty pot, at the end of the trail.\u003cbr /\u003e  * An adventure game like Diablo or World of Warcraft. There is no story line\u003cbr /\u003e    or drama. Your character won't develop or progress in any meaningful way,\u003cbr /\u003e    aside from earning credits that open up some new options. Of course, this\u003cbr /\u003e    means that you won't have to waste much time \"leveling up\" by achieving\u003cbr /\u003e    repetitive tasks; and you can't make a mistake that requires you to reload\u003cbr /\u003e    an earlier saved game. It's really just about having fun.\u003cbr /\u003e\u003cbr /\u003e* Carnivores 2 IS...\u003cbr /\u003e  * A hunting experience game. Its central theme involves selecting a dinosaur\u003cbr /\u003e    within the environment, carefully stalking it across an interesting\u003cbr /\u003e    landscape, creeping up on it, and plugging it with some well-placed shots.\u003cbr /\u003e    Its core danger is in having a large, angry, prehistoric predator stalking\u003cbr /\u003e    and charging at you. If you're more interested in an unusual hunting\u003cbr /\u003e    experience than a conventional fragfest, then Carnivores 2 will deliver.\u003cbr /\u003e  * A game with a nice, natural-environment graphics engine. Even for a\u003cbr /\u003e    seven-year-old game, Carnivores 2 presents a very appealing nature\u003cbr /\u003e    environment: rolling hills; copious ground cover; swamps and bogs; rivers\u003cbr /\u003e    and beaches; moutains of granite and of ice; and an impressive array of\u003cbr /\u003e    trees, bushes, cacti, and petrified forests. Carnivores 2 serves up a very\u003cbr /\u003e    nice backdrop for a dinosaur hunting game.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e0.2 GAME VERSIONS AND TROUBLESHOOTING\u003cbr /\u003e\u003cbr /\u003eCarnivores 2 was initially released as version 1.0, but this version no longer\u003cbr /\u003eappears to be available. If you happen to obtain v1.0 of Carnivores 2, you'll\u003cbr /\u003ewant to patch it up to version 1.1, which (according to the documentation)\u003cbr /\u003efixes some graphics and stability bugs. The patch is available from the Action\u003cbr /\u003eForms website; a few Google searches will turn up a link to it.\u003cbr /\u003e\u003cbr /\u003eVersion 1.1 of Carnivores 2 was released circa DirectX 7, and is *mostly*\u003cbr /\u003estable under Windows... if you use the software renderer. Unfortunately, this\u003cbr /\u003eversion Carnivores 2 doesn't do well with Direct3D or hardware acceleration. My\u003cbr /\u003esystem (an HP Pavilion zd7000 notebook with an nVidia GeForce FX Go 5600 GPU)\u003cbr /\u003ecan't even start up the Direct3D renderer in Carnivores v1.1 - the game just\u003cbr /\u003ecrashes every time. By serendipitous circumstances, the designers wrote\u003cbr /\u003eCarnivores 2 so that the main game/graphics engine is spawned as a separate\u003cbr /\u003ethread from the main menu. This means that if the graphics game ever crashes,\u003cbr /\u003eyou'll just be taken back to the main menu. (You may have to Alt-Tab back\u003cbr /\u003ethere, and you may have to kill the unresponsive Direct3D process through your\u003cbr /\u003eWindows Task Manager - but if you can do that, the game will pick up again at\u003cbr /\u003ethe main menu.) And while the software renderer is stable, it has some graphics\u003cbr /\u003ebugs that detract from the gameplay. For instance, when you toggle into \"run\"\u003cbr /\u003emode, the surfaces of all bodies of water appear as flat, light blue instead of\u003cbr /\u003ethe ripply blue of the sea. It's unfortunate, but tolerable.\u003cbr /\u003e\u003cbr /\u003eApparently, the developers recognized this problem and struggled to address it.\u003cbr /\u003eThe Action Forms website includes a link to a beta version of a Direct3D patch\u003cbr /\u003elabeled \"beta 1.5,\" and the readme file provides the personal email address\u003cbr /\u003efrom a gentleman in the Ukraine in case \"you still have technical problems.\"\u003cbr /\u003eSo it appears that one or a few of the coders hacked together an unofficial\u003cbr /\u003epatch. In fact, it works pretty well! The patched-up Direct3D game engine still\u003cbr /\u003eoccasionally crashes when starting a level (maybe 30% of the time), but if it\u003cbr /\u003edoesn't crash, it works quite well. The framerate and rendering sharpness are\u003cbr /\u003enotably improved, so this is a viable and suggested option. (For some reason,\u003cbr /\u003ethe Direct3D engine doesn't display shadows from clouds - which is a shame,\u003cbr /\u003ebecause seeing a valley of dinosaurs with large cloud shadows moving across it\u003cbr /\u003eis a very pleasing visual.)\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e1. GAMEPLAY AND CONTROLS\u003cbr /\u003e\u003cbr /\u003e1.1 GAMEPLAY\u003cbr /\u003e\u003cbr /\u003e1.1.1 GAMEPLAY CYCLE\u003cbr /\u003eThe gameplay of Carnivores 2 is quite simple - much more simple than most\u003cbr /\u003egames:\u003cbr /\u003e  1. You choose a location, some weapons, and some dinosaurs to hunt.\u003cbr /\u003e  2. You visit the location and hunt as little or as much as you wish.\u003cbr /\u003e  3. When you're killed or when you're ready to leave, you leave the location\u003cbr /\u003e     and return to step 1.\u003cbr /\u003eThat's really it. There is no plot line; the levels have no missions; there is\u003cbr /\u003eno \"game over\" screen. With exactly one exception (an active lava flow), the\u003cbr /\u003eenvironments are completely harmless - even falling from the top of a mountain\u003cbr /\u003ehas no impact on your avatar. (Of course, you can drown if you stay underwater\u003cbr /\u003etoo long, but that's easy to avoid.) Hostile dinosaurs can kill you, but then\u003cbr /\u003eyou merely return to step 1; it's as if the hunt (and your death) never\u003cbr /\u003ehappened - there is no cost of any kind. It's really just a friendly,\u003cbr /\u003eexperience-driven game.\u003cbr /\u003e\u003cbr /\u003e1.1.2 THE OPTIONS SCREEN\u003cbr /\u003eThe options screen allows you to define the parameters of the hunt:\u003cbr /\u003e* Location: Five locations are available. These options don't substantially\u003cbr /\u003e  change the nature of the hunt - they just change the scenery.\u003cbr /\u003e* Weapons: Six weapons are available. Each comes with a full clip of ammunition\u003cbr /\u003e  (between six and eight bullets), and you can get a second clip for each\u003cbr /\u003e  weapon by selecting the \"Double Ammo\" option.\u003cbr /\u003e* Trophy Dinosaurs: Nine kinds of trophy dinosaurs can be selected for the\u003cbr /\u003e  hunt. You may select as many kinds as you wish (and can afford.)\u003cbr /\u003e* Equipment: Five different kinds of non-weaponry equipment are available.\u003cbr /\u003e  These are important and often indispensible.\u003cbr /\u003e* Options: Some details about the hunt can be altered.\u003cbr /\u003eMore information about these parameters is provided in each section below.\u003cbr /\u003e\u003cbr /\u003e1.1.3 THE HUNT\u003cbr /\u003eThe hunt begins by dropping you into the chosen location at a random position.\u003cbr /\u003eYou may begin hunting immediately. The hunt ends when you leave the location or\u003cbr /\u003eare killed (or when the 3D rendering engine crashes!)\u003cbr /\u003e\u003cbr /\u003eDuring the hunt, you will not be able to get new items, ammunition, or weapons\u003cbr /\u003e- you're limited to your starting inventory. In addition to the tools that you\u003cbr /\u003eselect in the Options screen, you have a compass (Which is a little hard to\u003cbr /\u003eread) and a pair of binoculars that will not only zoom in on your surroundings,\u003cbr /\u003ebut will label any creatures with names, weights, and distances from you. This\u003cbr /\u003eis a handy feature, especially when you're new to the game and can't\u003cbr /\u003edistinguish dinosaurs visually. Also, you will have the ability (through some\u003cbr /\u003eunexplained mechanism) to make dinosaur mating calls that will attract a\u003cbr /\u003eparticular species of dinosaur. Finally, your hunt is supported by a spaceship\u003cbr /\u003ethat will carry off your kills for mounting in your trophy room.\u003cbr /\u003e\u003cbr /\u003e1.1.4 THE SPOILS\u003cbr /\u003eThe rewards of a successful hunt are trophies and credits:\u003cbr /\u003e* Trophies: Your saved character owns a trophy room with spots for\u003cbr /\u003e  taxidermically preserved dinosaurs. Whenever you kill a dinosaur on land, you\u003cbr /\u003e  will see a spaceship retrieve the carcass and carry it away. (Note: If you've\u003cbr /\u003e  chosen the \"Tranquilizer\" option for a hunt, then your kills don't get\u003cbr /\u003e  carried away by the spaceship, and don't appear in your trophy room. Also,\u003cbr /\u003e  dinosaurs killed in the water can't be retrieved - the spaceship won't even\u003cbr /\u003e  try.) If you survive the hunt, then any time thereafter, you can visit the\u003cbr /\u003e  trophy room to see the dinosaur. If you get close to it, you'll be shown a\u003cbr /\u003e  record of how you killed it: its weight, the time of day and its distance\u003cbr /\u003e  from you when you killed it, the weapon that you used, etc. Approaching the\u003cbr /\u003e  trophy will also give you the option of discarding it, in case you run out of\u003cbr /\u003e  trophy positions (or tire of that trophy, or want to rearrange, etc.)\u003cbr /\u003e* Credits: Carnivores 2 provides a modest incentive for succcessful hunting in\u003cbr /\u003e  the form of a \"credits\" system. You start the game with 100 credits, and you\u003cbr /\u003e  earn more credits by killing (or tranquilizing) dinosaurs. The number of\u003cbr /\u003e  credits that you earn increases with the dangerousness of your target and the\u003cbr /\u003e  distance of the target at the time of death. You can use these credits to\u003cbr /\u003e  select a new location, new weapons, and new or additional dinosaurs on your\u003cbr /\u003e  next hunt. (Credits aren't ever really \"spent\"; you get 100% of them back at\u003cbr /\u003e  the end of the hunt, even if it ends because you died. In other words, you\u003cbr /\u003e  can never lose credits. It's just a way of limiting your options at the\u003cbr /\u003e  beginning, and gradually expanding your options for the hunt.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e1.2 CONTROLS\u003cbr /\u003e\u003cbr /\u003eThe controls are simple. They can be mapped to any button, and you should spend\u003cbr /\u003esome time at the beginning of the game learning and customizing these controls.\u003cbr /\u003eMost actions are typical of the first-person-shooter genre:\u003cbr /\u003e  Walk forward\u003cbr /\u003e  Walk backward\u003cbr /\u003e  Turn left\u003cbr /\u003e  Turn right\u003cbr /\u003e  Strafe (sidestep) left\u003cbr /\u003e  Strafe (sidestep) right\u003cbr /\u003e  Toggle between walking and running (NOTE: you can't run while wielding a\u003cbr /\u003e   weapon, and vice versa)\u003cbr /\u003e  Jump (this becomes Swim Up if you're underwater, and Tread Water if you're\u003cbr /\u003e   on the surface of water)\u003cbr /\u003e  Crouch (this becomes Swim Down if you're underwater)\u003cbr /\u003e  Select Pistol\u003cbr /\u003e  Select Shotgun\u003cbr /\u003e  Select Double-Barrel Shotgun\u003cbr /\u003e  Select Crossbow\u003cbr /\u003e  Select Rifle\u003cbr /\u003e  Select Sniper Rifle (will force your perspective into zoom mode)\u003cbr /\u003e(note: selecting a weapon while you're already wielding it will put it away and\u003cbr /\u003edisarm you. You can push the button a third time to wield it again.)\u003cbr /\u003e\u003cbr /\u003eHere are the less typical controls:\u003cbr /\u003e  Radar: You can't use this option while you're wielding a weapon.\u003cbr /\u003e  Binoculars: This gives you a zoom view of your surroundings. It's very\u003cbr /\u003e   effective for pinning down the location of a dinosaur that's within radar\u003cbr /\u003e   range but not directly visible. Also, any dinosaur visualized through the\u003cbr /\u003e   binoculars will have its name, weight, and distance displayed - very useful\u003cbr /\u003e   for determining whether that thing moving in the distance is or isn't a\u003cbr /\u003e   threat.\u003cbr /\u003e  Call for evacuation: This takes five seconds to execute, and, yes, you can\u003cbr /\u003e   be killed in this time.\u003cbr /\u003e  Dino calls: Your avatar has the power to issue a dinosaur mating call for\u003cbr /\u003e   each dinosaur that's been designated as a target. One button will page\u003cbr /\u003e   through the available dinosaur calls. The other issues the call, which will\u003cbr /\u003e   bring all matching dinosaurs in or near radar range running toward you. This\u003cbr /\u003e   is a very useful tactic.\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e2. WEAPONS, ACCESSORIES, AND OPTIONS\u003cbr /\u003e\u003cbr /\u003e2.1 WEAPONS\u003cbr /\u003e\u003cbr /\u003eThe weapons in Carnivores 2 are mostly typical of first-person shooters.\u003cbr /\u003eUnfortunately, they feel a little underpowered: targets don't react much to\u003cbr /\u003eshots that don't kill them, and in fact it's sometimes difficult to tell\u003cbr /\u003ewhether or not your shot *did* hit the target.\u003cbr /\u003e\u003cbr /\u003eWeapons cost money to carry on a mission. The good news is that ammunition is\u003cbr /\u003efree, and that you can carry as much as possible. However, the amount of\u003cbr /\u003eammunition that you have for each mission is extremely limited: you will have\u003cbr /\u003eone or two clips of ammo for each weapon per mission, with each clip holding\u003cbr /\u003ebetween six and eight bullets - and that's it for the trip. This is the most\u003cbr /\u003esignificant difference between Carnivores 2 and a conventional Doom clone. (If\u003cbr /\u003eyou prefer dinos that drop ammunition boxes when killed, you can always play\u003cbr /\u003eTurok.) So you can't just blaze away at your target - you have to make every\u003cbr /\u003eshot count.\u003cbr /\u003e\u003cbr /\u003e2.1.1 PISTOL\u003cbr /\u003e\u003cbr /\u003eCost: 20 points\u003cbr /\u003e \"This weapon has fast shooting range, but its accuracy declines depending on\u003cbr /\u003e  the range of shot. It is very good for close combat, but its lame for\u003cbr /\u003e  shooting a distant targets. The pistol will scare plant eaters, but the\u003cbr /\u003e  noise will alert dangerous carnivores.\"\u003cbr /\u003e  Fire power: 1.0/4.0\u003cbr /\u003e  Shot precision: 1.6/4.0\u003cbr /\u003e  Volume: 1.6/4.0\u003cbr /\u003e  Rate of fire: 3.1/4.0\u003cbr /\u003eAs one might expect, the pistol is quite weak. Non-trophy dinos like Moshops\u003cbr /\u003ewill fall with one or two pisol shots, but it will take many hits to take down\u003cbr /\u003ea trophy dinosaur. However, the pistol does have a few uses:\u003cbr /\u003e  * It's useful for making noise to scare off dinosaurs. Most dinosaurs except\u003cbr /\u003e    T-Rex will instintively flee when they hear an unexpected noise, so if a\u003cbr /\u003e    dino is nearby and you don't want to be pursued, fire off a pistol round.\u003cbr /\u003e  * It's also useful for making noise to attract dinosaurs. If a predator is\u003cbr /\u003e    too far to see you but has your scent, it will begin stalking slowly toward\u003cbr /\u003e    you. You can get its full attention (without wasting more precious ammo) by\u003cbr /\u003e    popping off a pistol shot at it. Your chances of hitting it at that\u003cbr /\u003e    distance are small, and your chances of doing significant damage are zero;\u003cbr /\u003e    but it will bring the beast toward you in a hurry.\u003cbr /\u003e  * It can take down smaller targets, including small trophy dinosaurs, with a\u003cbr /\u003e    few close-distance shots.\u003cbr /\u003e  * Hey, it's better than nothing. If you've run out of every other kind of\u003cbr /\u003e    ammo, your only other real option is to leave the mission - so it might be\u003cbr /\u003e    worth trying to finish off that ceratosaurus with the pistol.\u003cbr /\u003eIn other words, if you have a spare 20 points to allocate, you may as well toss\u003cbr /\u003ethe pistol into your backpack.\u003cbr /\u003e\u003cbr /\u003e2.1.2 SHOTGUN\u003cbr /\u003eCost: 100 points\u003cbr /\u003e  \"This is a very powerful weapon that uses buck-shot bullets as an ammunition.\u003cbr /\u003e   The grouping of shots decreases on farther distances. Shooting from this\u003cbr /\u003e   weapon requires less precise aiming due to its grouping of shots.\"\u003cbr /\u003e  Fire power: 2.9/4.0\u003cbr /\u003e  Shot precision: 0.6/4.0\u003cbr /\u003e  Volume: 2.9/4.0\u003cbr /\u003e  Rate of fire: 2.3/4.0\u003cbr /\u003eThis is your garden-variety shotgun - a solid, reliable weapon. It packs a\u003cbr /\u003edecent punch and has an acceptable rate of fire. Unfortunately, its\u003cbr /\u003eeffectiveness drops off rather quickly, making it inferior to the Rifle, which\u003cbr /\u003eis the same cost. In total, it's a good mid-range alternative to the Rifle, so\u003cbr /\u003eyou should bring it along if you can afford it.\u003cbr /\u003e\u003cbr /\u003e2.1.3 DB SHOTGUN\u003cbr /\u003eCost: 150 points\u003cbr /\u003e  \"This weapon is same as shotgun, but can make two shots almost\u003cbr /\u003e   simultaneously. However it maeks a lot of noise, so it will scare all plant\u003cbr /\u003e   eaters and some small carnivores, causing them to run away.\"\u003cbr /\u003e  Fire power: 2.9/4.0\u003cbr /\u003e  Shot precision: 0.3/4.0\u003cbr /\u003e  Volume: 3.8/4.0\u003cbr /\u003e  Rate of fire: 2.4/4.0\u003cbr /\u003eWhat's better than hitting your target with a shotgun blast? Hitting it with\u003cbr /\u003etwo shotgun blasts, of course. Unfortunately, it's difficult to realize this\u003cbr /\u003eprospect: the shotgun is so loud that your target will bolt after the first\u003cbr /\u003eshot, so unless your target is large and close, your second round will probably\u003cbr /\u003ehit partially or not at all. And therein lies the problem. Any beast large\u003cbr /\u003eenough to necessitate two shotgun blasts in short order (the Velociraptor or\u003cbr /\u003eCeratosaurus) is also quick and vicious enough to tackle you before you can\u003cbr /\u003efinish reloading. And the reload time on this weapon is terrible. Overall, the\u003cbr /\u003estopping power of the double-barrel shotgun doesn't justify its cost, making\u003cbr /\u003ethe DB shotgun a second-rate weapon. Tote it along on your trip only if you\u003cbr /\u003ehave plenty of points.\u003cbr /\u003e\u003cbr /\u003e2.1.4 X-BOW (CROSSBOW)\u003cbr /\u003eCost: 50 points\u003cbr /\u003e \"This weapon has two areas, called aiming pins. The top pin is sighted in for\u003cbr /\u003e  40 meters, and the bottom pin is sighted for 80 meters. It is relatively\u003cbr /\u003e  silent, and can be shot several times without alerting dinosaurs.\"\u003cbr /\u003e Fire power: 2.9/4.0\u003cbr /\u003e Shot precision: 2.0/4.0\u003cbr /\u003e Volume: 0.8/4.0\u003cbr /\u003e Rate of fire: 2.0/4.0\u003cbr /\u003eThe Crossbow delivers good firepower with nice precision in a quiet manner.\u003cbr /\u003eUnfortunately, it has a crippling defect: it's very difficult to aim\u003cbr /\u003eeffectively - the \"aiming pin\" design leaves a lot to be desired. So while it's\u003cbr /\u003epossible to hit your target and deliver 100% of the damage of a close-range\u003cbr /\u003eshotgun blast, it's substantially more likely to miss your target (even by a\u003cbr /\u003ehair) and deliver no damage whatsoever. As a result, the crossbow is a poor\u003cbr /\u003eweapon. However, it's also a cheap weapon, so you should bring it along if you\u003cbr /\u003ehave credits to spare.\u003cbr /\u003e\u003cbr /\u003e2.1.5 RIFLE\u003cbr /\u003eCost: 100 points\u003cbr /\u003e  \"The target area for this weapon is the center of the sighting circle.\u003cbr /\u003e   Although powerful, aim your shot well. The shotgun will scare plant eaters,\u003cbr /\u003e   causing them to scatter, but the noise will alert dangerous carnivores.\"\u003cbr /\u003e  Fire power: 2.0/4.0\u003cbr /\u003e  Shot precision: 3.6/4.0\u003cbr /\u003e  Volume: 2.9/4.0\u003cbr /\u003e  Rate of fire: 2.0/4.0\u003cbr /\u003eThe Rifle is the best weapon in the game. The statistics above don't reflect\u003cbr /\u003eits value (and in fact don't seem accurate): it hits hard, shoots fairly\u003cbr /\u003eprecisely, and reloads very quickly. Few dinosaurs will withstand a full clip\u003cbr /\u003eof rifle rounds fired in their direction, even at a modest distance, as long as\u003cbr /\u003eyour aim is reasonable. The Rifle should be your weapon of choice once you can\u003cbr /\u003eafford it, as it will increase the percentage of targets that end up in your\u003cbr /\u003etrophy room. (Also, its quick reload rate maximizes the amount of damage that\u003cbr /\u003eyou can deliver to fleeing prey, so you'll find yourself having to chase\u003cbr /\u003ewounded targets less often.)\u003cbr /\u003e\u003cbr /\u003e2.1.6 SNIPER RIFLE\u003cbr /\u003ecost: 200 points\u003cbr /\u003e  \"This weapon is very accurate, and will shoot exactly where the crosshairs\u003cbr /\u003e   are placed. Its range goes as far as the binoculars, but is narrow. This is\u003cbr /\u003e   not a weapon for a charging meat eater, but fantastic for distance shots.\"\u003cbr /\u003e  Fire power: 2.0/4.0\u003cbr /\u003e  Shot precision: 4.0/4.0\u003cbr /\u003e  Volume: 2.7/4.0\u003cbr /\u003e  Rate of fire: 2.0/4.0\u003cbr /\u003eAs in many other games, the Sniper Rifle is a specialized weapon. Whenever it's\u003cbr /\u003eequipped, your world view will be restricted to the rifle scope - so you can't\u003cbr /\u003etravel with it, and you certainly won't win any close-range battles with it.\u003cbr /\u003eThe Sniper Rifle is useful solely when you're perched somewhere safe\u003cbr /\u003e(preferably at a higher altitude) and at a distance from your target.\u003cbr /\u003eUnfortunately, the Sniper Rifle doesn't have the hitscan-style, instant-kill\u003cbr /\u003estopping power of equivalent weapons from other games: it's really just a Rifle\u003cbr /\u003ewith a sniper scope. Fortunately, the Sniper Rifle has the rate of fire of a\u003cbr /\u003eRifle, and its accuracy is perfect. As a result, you can take down most targets\u003cbr /\u003ewith two or three direct shots. Finally, the Sniper Rifle is a reliable tool\u003cbr /\u003efor taking down T-Rexes, since it's the only opportunity to aim at a\u003cbr /\u003e(relatively) docile target with the requisite precision. See the section on\u003cbr /\u003e\"Tactics\" below.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e2.2 ACCESSORIES\u003cbr /\u003e\u003cbr /\u003eAccessories are available at the outset, and you can select any or all of them\u003cbr /\u003efor any mission (including the first.) Rather, the costs are assessed by\u003cbr /\u003ereducing the amount of points that you get from every successful kill.\u003cbr /\u003eNevertheless, some of them are indispensible: it's better to use equipment and\u003cbr /\u003ereceive a smaller point reward, than to forego the equipment and get killed.\u003cbr /\u003e\u003cbr /\u003e2.2.1 CAMOUFLAGE\u003cbr /\u003e  \"This special suit decreases the dinosaur's ability to detect you through\u003cbr /\u003e   sight. Use of the Camouflage deducts 15% from your total points acquired\u003cbr /\u003e   during that hunt.\"\u003cbr /\u003eThe camouflage seems pretty effective at preventing dinosaurs from spotting you\u003cbr /\u003e(before you're ready, that it.) Naturally, it's more effective against\u003cbr /\u003edinosaurs that rely on sight than those that rely on sound. However, you should\u003cbr /\u003eskip it if (a) you're hunting only small prey (which won't rush you if they\u003cbr /\u003espot you), or (b) you're primarily relying on the Sniper Rifle.\u003cbr /\u003e\u003cbr /\u003e2.2.2 RADAR\u003cbr /\u003e  \"This allows you to view the dinosaur locations on the map during your hunt.\u003cbr /\u003e   A dinosaur is depicted on the map as a green dot. Your location is shown as\u003cbr /\u003e   the red dot with the circle surrounding it. Please note that the map shows\u003cbr /\u003e   only the dinosaurs you are hunting. All other dinosaurs are masked. Use of\u003cbr /\u003e   the map deducts 30% from your total points acquired during that hunt.\"\u003cbr /\u003eThe Radar is utterly indispensible. Not having the Radar makes long-range\u003cbr /\u003etravel more difficult; it forces you to rely on your sight and acoustics for\u003cbr /\u003ehunting (both of which are imperfectly rendered by the Carnivores 2 game\u003cbr /\u003eengine); and it makes you much more vulnerable prey to aggressive dinosaurs.\u003cbr /\u003eDon't leave home without it! Unfortunately, the Radar isn't perfect. It only\u003cbr /\u003edisplays dinosaurs that you have selected as targets for this hunt. Non-trophy\u003cbr /\u003edinosaurs like Moshops and Pteranodon won't be displayed, but that's fine. The\u003cbr /\u003emuch larger problem is that trophy dinosaurs that you *haven't* selected for\u003cbr /\u003ethis hunt won't be displayed, but may be in your vicinity anyway! This even\u003cbr /\u003eincludes carnivorous dinosaurs - don't be surprised if your low-stress hunt for\u003cbr /\u003eAnkylosaurs is spoiled by the cameo appearance of an Allosaurus - Carnivores 2\u003cbr /\u003ewill do that to you sometimes. For the most part, however, the Radar will\u003cbr /\u003edisplay much valuable information and will become a crucial part of your\u003cbr /\u003ehunting tactics.\u003cbr /\u003e\u003cbr /\u003e2.2.3 COVER SCENT\u003cbr /\u003e  \"This item allows you to mask your scent from all dinosaurs reducing the\u003cbr /\u003e   likelihood of you being spotted. Use of the Cover Scent deducts 20% from\u003cbr /\u003e   your total points acquired during that hunt.\"\u003cbr /\u003eThe Cover Scent is olfactory camouflage: dinosaurs that rely on scent rather\u003cbr /\u003ethan sight will be less likely to spot you. The same comments as for the\u003cbr /\u003eCamouflage apply: don't bother with Cover Scent if you're going to be sniping,\u003cbr /\u003eor if you're hunting (mostly) harmless targets; *do* rely on it in other\u003cbr /\u003ecircumstances.\u003cbr /\u003e\u003cbr /\u003e2.2.4 DOUBLE AMMO\u003cbr /\u003e  \"It doubles the amount of ammunition for every weapon during hunting season.\"\u003cbr /\u003eThere is no apparent cost or penalty to selecting double ammo, so you should\u003cbr /\u003eselect this option every time. Naturally, the extra ammo clip doesn't cost you\u003cbr /\u003eanything, and you don't have to use it.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e2.3 OPTIONS\u003cbr /\u003e\u003cbr /\u003eOptions are simply parameters that modify your hunting experience. They don't\u003cbr /\u003ecost anything and aren't very significant, but it's nice to have them\u003cbr /\u003eavailable.\u003cbr /\u003e\u003cbr /\u003e2.3.1 TIME OF DAY\u003cbr /\u003eThe time of day doesn't really change much of the gameplay - it's more an\u003cbr /\u003eexperience/environmental feature than a tactical factor.\u003cbr /\u003e\u003cbr /\u003eDawn\u003cbr /\u003e  \"Dawn is good time for hunting herbivorous creatures, because they are less\u003cbr /\u003e   scarable. Carnivores are less agressive at dawn.\"\u003cbr /\u003eThe environments in Carnivores 2 appear more high-contrast during dawn:\u003cbr /\u003ebrighter colors appear washed out; dimmer colors appear crushed. This effect\u003cbr /\u003eimpairs your visibility. Nevertheless, the difference shouldn't be enough to\u003cbr /\u003echange your mind (and it's not clear that the dinosaurs actually behave\u003cbr /\u003edifferently at dawn than at other times.) So, you should feel free to select\u003cbr /\u003eDawn as your time frame when you want a change of pace.\u003cbr /\u003e\u003cbr /\u003eDay\u003cbr /\u003e  \"Day is a best time for hunt, because you can see every move of a dinosaur\u003cbr /\u003e   much better than at night or dawn. It is good for beginners.\"\u003cbr /\u003e\u003cbr /\u003eDaytime is a typical hunting opportunity with good visibility. You should\u003cbr /\u003eselect this most of the time, especially if you're hunting particularly vicious\u003cbr /\u003edinosaurs.\u003cbr /\u003e\u003cbr /\u003eNight\u003cbr /\u003e  \"You are hunting at night using night-vision system. At night many of small\u003cbr /\u003e   herbivorous creatures are sleeping. However, carnivores are more agressive\u003cbr /\u003e   at night.\"\u003cbr /\u003eVisibility is more difficult at night - everything is green-screen, so much\u003cbr /\u003evisual detail is lost. The atmosphere is nice, however - a knee-high mist fills\u003cbr /\u003ethe swamps, and the moon looms large and full overhead. Again, it's not\u003cbr /\u003eapparent that dinosaurs act differently at night than at other times of the\u003cbr /\u003eday.\u003cbr /\u003e\u003cbr /\u003e2.3.2 TRANQUILIZERS VS. BULLETS\u003cbr /\u003e  \"Tranquilizing a dinosaur is an alternative to killing it. This will drop the\u003cbr /\u003e   dinosaur where it stands with a quick-acting drug. Use of the Tranquilizer\u003cbr /\u003e   adds 25% to your total points acquired during that hunt.\"\u003cbr /\u003eThis option will increase your point totals, so you should select it most of\u003cbr /\u003ethe time. It doesn't seem to take more ammunition to incapacitate a dinosaur\u003cbr /\u003ewith tranquilizers than to kill it with bullets. The only drawback to selecting\u003cbr /\u003ethe Tranquilizer option is that none of your kills will appear in your trophy\u003cbr /\u003eroom. (Also, the ship won't come pick them up. Instead, the defeated dinosaur\u003cbr /\u003ewill collapse into sleep, snoring slightly. Amusingly, they even snore\u003cbr /\u003eunderwater! Try tanking a dinosaur while it's swimming, and then visiting its\u003cbr /\u003eunderwater resting spot.)\u003cbr /\u003e\u003cbr /\u003e2.3.3 OBSERVER MODE VS. HUNTER MODE\u003cbr /\u003e  \"Use the Observer Mode to familiarize yourself wtih dinosaur behavior and\u003cbr /\u003e   different terrain. Please note that no weapons and accesories are available\u003cbr /\u003e   in this mode except binoculars and area map.\"\u003cbr /\u003eThis option is puzzling: it just takes away all of your weapons. Dinosaurs act\u003cbr /\u003ethe same and will kill you just as quickly as in hunter mode. I have no idea\u003cbr /\u003ewhat purpose this option is meant to serve, but I never use it.\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e3. DINOSAURS\u003cbr /\u003e\u003cbr /\u003e3.1 TROPHY DINOSAURS\u003cbr /\u003e\u003cbr /\u003e3.1.1 PARASAUROLOPHUS\u003cbr /\u003eCost: 10 points\u003cbr /\u003e  Size: length 15-24 ft\u003cbr /\u003e  Weight: up to 3.5 tons\u003cbr /\u003e  Diet: plants\u003cbr /\u003e  Points: 5\u003cbr /\u003e  Danger: not dangerous\u003cbr /\u003e  Sight: 1.7/4.0\u003cbr /\u003e  Scent: 3.1/4.0\u003cbr /\u003e  Hearing: 4.0/4.0\u003cbr /\u003eThis dinosaur most closely resembles a kangaroo, although it runs rather than\u003cbr /\u003ehops. It's harmless and weak (hence the low point reward), but it makes a good\u003cbr /\u003e\"starter\" trophy.\u003cbr /\u003e\u003cbr /\u003e3.1.2 ANKYLOSAURUS\u003cbr /\u003eCost: 15 points\u003cbr /\u003e  Size: length 12-21 ft\u003cbr /\u003e  Weight: up to 2.5 tons\u003cbr /\u003e  Diet: plants\u003cbr /\u003e  Points: 6\u003cbr /\u003e  Danger: not dangerous\u003cbr /\u003e  Sight: 2.3/4.0\u003cbr /\u003e  Scent: 1.6/4.0\u003cbr /\u003e  Hearing: 3.1/4.0\u003cbr /\u003eThe Ankylosaurus resembles a turtle with a spiny shell and a long tail. In\u003cbr /\u003ereal life, the Ankylosaur's tail was a threatening, club-like weapon - but this\u003cbr /\u003eAnkylosaur is harmless to you. It's an easy target, and in fact it seems to\u003cbr /\u003emove more slowly than the Parasaurolophus, so it's a pretty good target for a\u003cbr /\u003ehunt.\u003cbr /\u003e\u003cbr /\u003e3.1.3 STEGOSAURUS\u003cbr /\u003eCost: 20 points\u003cbr /\u003e  Size: length 18-30 ft\u003cbr /\u003e  Weight: up to 7 tons\u003cbr /\u003e  Diet: plants\u003cbr /\u003e  Points: 7\u003cbr /\u003e  Danger: not dangerous\u003cbr /\u003e  Sight: 2.4/4.0\u003cbr /\u003e  Scent: 1.7/4.0\u003cbr /\u003e  Hearing: 3.1/4.0\u003cbr /\u003eThe Stegosaurus is a large dinosaur that most closely resembles a hippopotamus\u003cbr /\u003ewith a row of thin, vertical, red fins running down its back. It's a harmless\u003cbr /\u003eplant eater that usually wanders slowly (and is pretty oblivious to humans),\u003cbr /\u003ebut it can move surprisingly quickly when startled, creating a rapid, stomping\u003cbr /\u003enoise as it hustles away from you. Its size makes it pretty hardy.\u003cbr /\u003e\u003cbr /\u003e3.1.4 ALLOSAURUS\u003cbr /\u003eCost: 30 points\u003cbr /\u003e  Size: length 12-18 ft\u003cbr /\u003e  Weight: up to 2.5 tons\u003cbr /\u003e  Diet: herbivorous dinosaurs\u003cbr /\u003e  Points: 10\u003cbr /\u003e  Danger: extremely dangerous\u003cbr /\u003e  Sight: 2.0/4.0\u003cbr /\u003e  Scent: 4.0/4.0\u003cbr /\u003e  Hearing: 1.2/4.0\u003cbr /\u003eThe Allosaurus is a small version of the Velociraptor: a vicious, scrappy\u003cbr /\u003ebiped. It can leap when it gets close to you, so it's not wise to let it get\u003cbr /\u003eclose to you. Fortunately, the Allosaurus doesn't take much damage before\u003cbr /\u003edropping, so it's only a significant threat if you encounter it with other\u003cbr /\u003epredators, if it surprises you at close range, or if you encounter it amidst\u003cbr /\u003eterrain with bad visibility.\u003cbr /\u003e\u003cbr /\u003e3.1.5 CHASMOSAURUS\u003cbr /\u003eCost: 50 points\u003cbr /\u003e  Size: 18-24 ft\u003cbr /\u003e  Weight: up to 4.5 tons\u003cbr /\u003e  Diet: fibrous plants\u003cbr /\u003e  Points: 9\u003cbr /\u003e  Danger: dangerous if wounded\u003cbr /\u003e  Sight: 1.7/4.0\u003cbr /\u003e  Scent: 2.4/4.0\u003cbr /\u003e  Hearing: 2.0/4.0\u003cbr /\u003eThe Chasmosaurus, commonly known as a Triceratops, is essentially a cross\u003cbr /\u003ebetween a bull and a tank. It's smaller than the Stegosaurus, but it has the\u003cbr /\u003esame hardiness, and also some offensive hardware: some tusks protruding from\u003cbr /\u003ethe top of its head and a hard, cartilagenous shield surrounding and rising\u003cbr /\u003efrom its neck. It will generally run away if startled, but if you get too\u003cbr /\u003eclose or wound it, it will charge and attempt to gore you with its tusks. As\u003cbr /\u003elong as you maintain distance, the Chasmosaurus isn't dangerous, and the point\u003cbr /\u003ereward makes it a worthwhile target.\u003cbr /\u003e\u003cbr /\u003e3.1.6 VELOCIRAPTOR\u003cbr /\u003eCost: 100 points\u003cbr /\u003e  Size: length 9-15 ft\u003cbr /\u003e  Weight: up to 2 tons\u003cbr /\u003e  Diet: large dinosaurs\u003cbr /\u003e  Points: 12\u003cbr /\u003e  Danger: extremely dangerous\u003cbr /\u003e  Sight: 2.0/4.0\u003cbr /\u003e  Scent: 3.8/4.0\u003cbr /\u003e  Hearing: 2.8/4.0\u003cbr /\u003eThanks to Michael Crichton's works, everyone in America can identify the\u003cbr /\u003eVelociraptor. The version presented here in Carnivores 2 is pretty\u003cbr /\u003estraightforward: it's a man-sized, bipedal dinosaur with acute senses and sharp\u003cbr /\u003etalons. It can withstand more damage than the smaller Allosaurus, so the point\u003cbr /\u003etotal for bagging a Velociraptor is justifiable.\u003cbr /\u003e\u003cbr /\u003e3.1.7 SPINOSAURUS\u003cbr /\u003eCost: 250 points\u003cbr /\u003e  Size: length 12-18 ft\u003cbr /\u003e  Weight: up to 3 tons\u003cbr /\u003e  Diet: large dinosaurs\u003cbr /\u003e  Points: 15\u003cbr /\u003e  Danger: extremely dangerous\u003cbr /\u003e  Sight: 2.8/4.0\u003cbr /\u003e  Scent: 3.5/4.0\u003cbr /\u003e  Hearing: 2.3/4.0\u003cbr /\u003eThis dinosaur is like a small T-Rex - it's a running biped with big teeth and\u003cbr /\u003esmall arms. If you spot it up close, then you're probably going to lose - but\u003cbr /\u003eif you get the drop on it from a distance, the Spinosaurus is surprisingly easy\u003cbr /\u003eto take down. About five or six well-aimed Rifle or Sniper Rifle bullets will\u003cbr /\u003edo the trick. Just keep your distance, and don't underestimate its speed. The\u003cbr /\u003ereward is surprisingly abundant - this dinosaur is not 2.5x more threatening\u003cbr /\u003ethan a Velociraptor!\u003cbr /\u003e\u003cbr /\u003e3.1.8 CERATOSAURUS\u003cbr /\u003eCost: 300 points\u003cbr /\u003e  Size: length 24-30 ft\u003cbr /\u003e  Weight: up to 6 tons\u003cbr /\u003e  Diet: large dinosaurs\u003cbr /\u003e  Points: 18\u003cbr /\u003e  Danger: extremely dangerous\u003cbr /\u003e  Size: 2.8/4.0\u003cbr /\u003e  Scent: 3.8/4.0\u003cbr /\u003e  Hearing: 2.8/4.0\u003cbr /\u003eThis beast is mean! It's a big, ferocious T-Rex-style carnivore, it runs very\u003cbr /\u003equickly, and it can absorb a lot of damage. If you try to face it down when\u003cbr /\u003eit's charging at you across level ground, you will likely lose every time; it's\u003cbr /\u003ejust not possible to apply enough stopping power in that span of time. Rather,\u003cbr /\u003eyou should always plan to snipe at a Ceratosaurus from behind some kind of\u003cbr /\u003eobstacle: a large body of water, a steep mountain range, or some kind of\u003cbr /\u003euncrossable chasm.\u003cbr /\u003e\u003cbr /\u003e3.1.9 T-REX\u003cbr /\u003eCost: 500 points\u003cbr /\u003e  Size: length 30-42 ft\u003cbr /\u003e  Weight: up to 8 tons\u003cbr /\u003e  Diet: everything that moves\u003cbr /\u003e  Points: 25\u003cbr /\u003e  Danger: extremely dangerous - the only way to kill T-Rex is shooting his eye\u003cbr /\u003e  Size: 3.1/4.0\u003cbr /\u003e  Scent: 3.3/4.0\u003cbr /\u003e  Hearing: 3.1/4.0\u003cbr /\u003eThe T-Rex is the centerpiece of Carnivores 2. It has a distinctive look and\u003cbr /\u003estyle of movement, and hunting it is a quite different exercise than hunting\u003cbr /\u003eany of the other dinosaurs. As indicated above, a T-Rex doesn't sustain damage\u003cbr /\u003elike the other targets in this game; you just have to shoot it in the eye. Any\u003cbr /\u003eweapon will suffice - including the pistol! - but the target area is very\u003cbr /\u003esmall. See the section on T-Rexes in \"Tactics\" below.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e3.2 NON-TROPHY DINOSAURS\u003cbr /\u003e\u003cbr /\u003eThe environments of Carnivores 2 would be barren if filled only with\u003cbr /\u003etrophy-caliber dinosaurs. Fortunately, the environments are populated with a\u003cbr /\u003evariety of non-trophy dinosaurs that do not substantially contribute to the\u003cbr /\u003egameplay, but that add to the ambience and the feeling of hunting in a\u003cbr /\u003eprehistoric era. Although these dinosaurs often respond to the player's\u003cbr /\u003eactions, all of them are completely harmless. You may shoot and kill (or\u003cbr /\u003etranquilize) most of them with little effort, but you will receive no points or\u003cbr /\u003eother reward for the feat, and the ammo used in the process will be gone. Thus,\u003cbr /\u003eit doesn't make much sense to target or shoot at them - live and let live.\u003cbr /\u003e\u003cbr /\u003e3.2.1 MOSHOPS\u003cbr /\u003eThis is a small, fat lizard that quietly waddles quickly through the brush. It\u003cbr /\u003eis easily startled and will scurry away from human presence or noise.\u003cbr /\u003e\u003cbr /\u003e3.2.2 DIMETRODON\u003cbr /\u003eThis is a small, fan-backed lizard that walks slowly across the ground. It can\u003cbr /\u003epick up speed in a hurry if startled into fleeing.\u003cbr /\u003e\u003cbr /\u003e3.2.3 GALIMIMUS\u003cbr /\u003eThis is a medium-height, bipedal lizard. It's completely harmless, but it can\u003cbr /\u003ebe confused at first glance with an Allosaurus, so you'll probably find\u003cbr /\u003eyourself plugging a defenseless Galimimus at least once. The easiest way to\u003cbr /\u003edifferentiate them is through the Binoculars, which display text labels of each\u003cbr /\u003evisualized dinosaur.\u003cbr /\u003e\u003cbr /\u003e3.2.4 PTERANODON\u003cbr /\u003eThis is a flying dinosaur with webbed wings, a long, skinny beak, and a long,\u003cbr /\u003epointy horn. It spends its time wheeling across the sky, but will\u003cbr /\u003eunceremoniously tumble out of the sky if shot.\u003cbr /\u003e\u003cbr /\u003e3.2.5 DIMORPHODON\u003cbr /\u003eThis dinosaur behaves identically to the pteranodon, but it looks slightly\u003cbr /\u003edifferent; its head is shaped more like a dog than a bird.\u003cbr /\u003e\u003cbr /\u003e3.2.6 BRACHIOSAURUS\u003cbr /\u003eThis animal (which was somewhat recently renamed by paleontologists to\u003cbr /\u003e\"Sauropod\") was one of the marvels of the prehistoric era, and is still the\u003cbr /\u003elargest creature ever to walk on land. You may not get an adequate sense of its\u003cbr /\u003esize until you're pretty close to it, but when you are, imagine this enormous\u003cbr /\u003edinosaur wandering around in the real world. You will always find it in or near\u003cbr /\u003eshallow water - on river banks, beaches, even swamps. It won't interact with\u003cbr /\u003eyou in any way, and none of the weapons will affect it.\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e4. MAPS\u003cbr /\u003e\u003cbr /\u003e4.1 DELPHAEUS HILLS\u003cbr /\u003eCost: 20 points\u003cbr /\u003e  \"The smallest island on the tour. The rolling hills surround an enormous bay.\u003cbr /\u003e   Impassible mountains make deadly traps for the unwary. In the center of the\u003cbr /\u003e   island is a large chasm of unknown origin, and the deserted remains of an\u003cbr /\u003e   archaeology outpost. Mild difficulty.\"\u003cbr /\u003e\u003cbr /\u003eThis is a good general-purpose island - it doesn't have any significant\u003cbr /\u003eobstacles, but it also doesn't have any features particularly useful for\u003cbr /\u003ehunting. Since you'll spend most of your point-gathering missions on this\u003cbr /\u003eisland, it pays to get to know it well.\u003cbr /\u003e\u003cbr /\u003eSites of interest:\u003cbr /\u003e* Abandoned Settlement (north border area):  This settlement primarily contains\u003cbr /\u003e  a large, disintegrating satellite dish and some abandoned crates. There's\u003cbr /\u003e  also an abandoned bunker with bunk beds and some puddles.\u003cbr /\u003e* Fissure (north center area): This fissure is deep and filled with smoke or\u003cbr /\u003e  mist. The unfortunate problem is that they're one of the only areas within\u003cbr /\u003e  Carnivores 2 that is inescapable. If you fall into the fissure, you won't\u003cbr /\u003e  die, but you won't be able to climb out, so you should just quit and restart\u003cbr /\u003e  the level.\u003cbr /\u003e* Stone Arch (western island): This rock formation is sandwiched between the\u003cbr /\u003e  long, skinny island at the west edge of the map and the mainland. It's kind\u003cbr /\u003e  of picturesque and prehistoric-feeling.\u003cbr /\u003e* Petrified Forest (east area): This area contains many dead tree trunks and\u003cbr /\u003e  marshy ground - it's an atmospheric area, and it's fun to hunt here.\u003cbr /\u003e* Swamp (southwest area): This swamp is nice at night, with the sounds of frogs\u003cbr /\u003e  and shadows cast by reeds poking through the low-lying fog.\u003cbr /\u003e* Pond with Lily Pads (south area): This pond area is nice and atmospheric.\u003cbr /\u003e* Mountains (center area): These mountains aren't very interesting - they're\u003cbr /\u003e  not very tall, and scaling them isn't particularly rewarding. You'll\u003cbr /\u003e  undoubtedly have to encounter them and skirt around the base, since they\u003cbr /\u003e  occupy the dead center of the island.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e4.2 FORT CISKIN\u003cbr /\u003eCost: 50 points\u003cbr /\u003e  \"A good sized area consisting of dense pine forests encircling a murky swamp.\u003cbr /\u003e   In the southwest corner lies an abandoned settlement guarded by a towering\u003cbr /\u003e   'Dinosaur Wall', that now lies in ruins from the fury of a T-Rex.\"\u003cbr /\u003e\u003cbr /\u003eMost of this area is a flat plain with thick vegetation and some marshes. Most\u003cbr /\u003eof it is a poor place to hunt, since visibility and walking speed are limited\u003cbr /\u003eby the dense tree growth.\u003cbr /\u003e\u003cbr /\u003eSites of interest:\u003cbr /\u003e* Abandoned Settlement (southwest area): This settlement consists of about a\u003cbr /\u003e  half-dozen abandoned huts, which now contain lumps of dirt, standing water,\u003cbr /\u003e  and cat-tails. The \"dinosaur wall\" initially blocked off the eastern end of\u003cbr /\u003e  the path through the settlement, but now lies in ruins. The opposite end of\u003cbr /\u003e  the path trails off near a stream that, apparently, the settlers were trying\u003cbr /\u003e  to dam; some vertical wooden pillars remain in and near the river at this\u003cbr /\u003e  point.\u003cbr /\u003e* Stonehenge (east border area): Between the two beaches on the eastern border\u003cbr /\u003e  of the map is Stonehenge - a circle of standing stones, with an altar-like\u003cbr /\u003e  rock formation in the middle. It has a nice, picturesque overlook of the\u003cbr /\u003e  ocean to the east. Otherwise, it's less interesting than it could have been.\u003cbr /\u003e* Abandoned Building (northwest area): A small, one-story building is here, but\u003cbr /\u003e  its entrance has been completely blocked off, and it contains no windows.\u003cbr /\u003e* Inland Lake (north center area): This lake can be used tatically - just find\u003cbr /\u003e  dinosaurs on the other side of it, and snipe at them as they swim across the\u003cbr /\u003e  lake.\u003cbr /\u003e* Mountains (throughout the north half of the area): The mountains on this map\u003cbr /\u003e  are odd - they are like large, isolated columns of stone; they can't be\u003cbr /\u003e  scaled, and they don't make up a mountain range of any kind. They're just\u003cbr /\u003e  really large rocks.\u003cbr /\u003e* Brown Bog (east center area): This shallow bog of standing, brown water can\u003cbr /\u003e  be a little creepy - you might expect quicksand, or some kind of nasty swamp\u003cbr /\u003e  monsters here - but of course it's completely harmless.\u003cbr /\u003e* Swamp (center area): This area isn't quite as muddy as the brown bog to the\u003cbr /\u003e  east, but it's considerably larger.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e4.3 VENGAR FJORDS\u003cbr /\u003eCost: 100 points\u003cbr /\u003e  \"Lush pockets of vegetation, and thousands of inlets cover this area. This\u003cbr /\u003e   beauiful but treacherous piece of land includes an ancient volcano. Be\u003cbr /\u003e   careful when wandering the virtual maze of water and mountains created by\u003cbr /\u003e   glaciers milions of years ago. Intermediate difficulty.\"\u003cbr /\u003e\u003cbr /\u003eThe Vengar Fjords are very pretty - verdant grasses, lush vegetation, deep\u003cbr /\u003efjords wending through hills with thick ground cover. Unfortunately, it's not a\u003cbr /\u003egreat hunting ground, because it's difficult to navigate - the overly hilly\u003cbr /\u003elandscape and the deep, watery channels will hamper your mobility. In fact,\u003cbr /\u003eit's just frustrating to try to walk around this level - it feels slow and\u003cbr /\u003eclumsy.\u003cbr /\u003e\u003cbr /\u003eSites of interest:\u003cbr /\u003e* Cactus Forest (center area): This area is more like a maze than a jungle.\u003cbr /\u003e  It's mostly flat and dotted by pretty cacti; many steep mounds of earth\u003cbr /\u003e  break up this region into an oversized hedge maze. It might be good for\u003cbr /\u003e  hunting smaller and slower prey, but if a quick predator spots you here,\u003cbr /\u003e  you're a sitting duck - there might not be any geographical features nearby\u003cbr /\u003e  to help secure your escape.\u003cbr /\u003e* Volcanic Pool (east center area): A tall, dormant volcano in this area has\u003cbr /\u003e  evolved into a high pool of standing water. The pool has an eerie feel, but\u003cbr /\u003e  if you face away from it, you'll have a great, high-altitude view of the lush\u003cbr /\u003e  jungle area below.\u003cbr /\u003e* Cave (north center area): This area contains an underground cave containing a\u003cbr /\u003e  small pool and some stalactites/stalagmites. It can be entered from the west\u003cbr /\u003e  or the north, and these entrances are connected.\u003cbr /\u003e* Large lake (northwest area): This large, inland lake has a couple of\u003cbr /\u003e  interesting natural features. The northern lip of the lake presents a high\u003cbr /\u003e  bank with a window-like carve-out; if you approach this area from the\u003cbr /\u003e  northeast, you'll be able to see through the window and into the pool below.\u003cbr /\u003e  And just off to the west of this window, you'll find an underwater tunnel -\u003cbr /\u003e  you have to submerge in order to pass under a low-lying rock edge - and it\u003cbr /\u003e  emerges through a small cave back into the forest.\u003cbr /\u003e* Fjords (stretching across north area): The fjords - a long, deep river\u003cbr /\u003e  channel with many forks - are very pretty in a lonesome, abstract kind of\u003cbr /\u003e  way. You'll see some underwater plants and many odd clumps of crystals on\u003cbr /\u003e  the bottom of the fjord. However, it's surprisingly difficult to get out of\u003cbr /\u003e  the fjords if you fall in! Many areas of the bank on each side of the fjord\u003cbr /\u003e  are too vertical to scale, so you might find yourself swimming for a long\u003cbr /\u003e  time trying to secure an exit.\u003cbr /\u003e* Pools (south center area): A number of small, deep pools are scattered across\u003cbr /\u003e  the southern area of the island. These add to the lush feel of this region.\u003cbr /\u003e* Mountain Ranges (south area and all along the north border): These mountains\u003cbr /\u003e  are very steep and jagged. Many of them look like they might contain a secret\u003cbr /\u003e  hideaway at the top or in their midst... unfortunately, I've spent many hours\u003cbr /\u003e  hopping around these mountains, and I've never found anything out of the\u003cbr /\u003e  ordinary up there. In fact, many such regions *look* like they should be\u003cbr /\u003e  scalable, but actually aren't. In fact, while scaling these mountains, you\u003cbr /\u003e  will often encounter an invisible wall that prevents forward progress - even\u003cbr /\u003e  if it looks feasible. It's very frustrating!\u003cbr /\u003e* Tiny Island (west/southwest area): The radar/map shows a two-pixel-long\u003cbr /\u003e  island in the middle of the water in this area. Unfortunately, there's\u003cbr /\u003e  nothing special about this island - it just rises out of the ocean, presents\u003cbr /\u003e  a small flat surface, and drops away again.\u003cbr /\u003e* Stone Arches (southeast area): The beaches in this region feature two stone\u003cbr /\u003e  arch formations very near each other. There is no apparent significance to\u003cbr /\u003e  these features.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e4.4 MANYA JUNGLE\u003cbr /\u003eCost: 150 points\u003cbr /\u003e  \"Ringed with snow-capped mountains, this hunting area is rumored to be a\u003cbr /\u003e   nesting ground for some of the larger dinosaurs. Muddy marshes to the\u003cbr /\u003e   southwest, and a long abandoned 'Dragon Wall' make this one of the most\u003cbr /\u003e   mysterious areas on the tour. Intermediate difficulty.\"\u003cbr /\u003e\u003cbr /\u003eThe Manya Jungle is a mix of three regions: the hilly, fern-filled area in the\u003cbr /\u003enorth and west; the beach and ocean area to the south and southwest; and the\u003cbr /\u003ebogs and mountains in the east. Aside from a few difficult spots, this island\u003cbr /\u003emakes for pretty good hunting - there's water to slow down charging aggressors,\u003cbr /\u003eclimbable mountains for safe sniping, and topography that permits long-distance\u003cbr /\u003evisibility. The jungle-like humidity is conveyed well - the vegetation is\u003cbr /\u003eprimarily ferns and palm trees, and the marsh areas feel as through they're\u003cbr /\u003efull of moss and decay.\u003cbr /\u003e\u003cbr /\u003eSites of interest:\u003cbr /\u003e* Large Stone Arch (north border): The pond in the north has an outlet to the\u003cbr /\u003e  ocean that passes underneath a huge stone arch. It's very nice, but a little\u003cbr /\u003e  eerie. If you pass through it, you'll find yourself in a large pool of water\u003cbr /\u003e  partly encircled by mountains that stretches to the horizon... and it's\u003cbr /\u003e  likely to be *completely* devoid of animal life, adding to the eerie effect.\u003cbr /\u003e* Dragon Wall (southeast border): The southeast part of the map is bordered by\u003cbr /\u003e  a long, tall fence, comprised of wooden posts with sharpened tops. The posts\u003cbr /\u003e  don't have a single gap and can't be scaled or jumped over, so you won't be\u003cbr /\u003e  able to move through it. If you climb the mountains to the north, however,\u003cbr /\u003e  you can see some of what's on the other side... which, sadly, is just more of\u003cbr /\u003e  the same forest.\u003cbr /\u003e* Bog (east area): The eastern part of the map is a large bog, filled with\u003cbr /\u003e  standing, brown water (sometimes deep) and many dead tree trunks. This area\u003cbr /\u003e  is desolate and creepy... but it's made much worse by the fact that one of\u003cbr /\u003e  the ambient sound effects in this region sounds *very* much like a headcrab\u003cbr /\u003e  from the Half-Life games. If you've played either of those games, then you\u003cbr /\u003e  have a well-developed sense of startlement from this sound, especially when\u003cbr /\u003e  you can't see any headcrabs nearby (and, worse, when you're wading through\u003cbr /\u003e  opaque brown water!) It's most likely a complete coincidence, but its effect\u003cbr /\u003e  may put you on edge (in an enjoyable way.)\u003cbr /\u003e* Cave and Hatchery (east border area): The mountain range in the east features\u003cbr /\u003e  a large cave system at its north end. It's desolate and filled with the\u003cbr /\u003e  echoes of condensation dripping from stalactites. At the back of the cave,\u003cbr /\u003e  you'll find a room filled with eggs! Presumably they're dinosaur eggs, but\u003cbr /\u003e  they look exactly like the egg hatchery from the Aliens movie. This is made\u003cbr /\u003e  even creepier by the fact that a few of the eggs are hatched, and the use of\u003cbr /\u003e  an egg-creaking-open ambient sound. Of course, nothing actually emerges from\u003cbr /\u003e  the eggs, and you can't damage them with weapons or otherwise interact with\u003cbr /\u003e  them. But it's a nice touch.\u003cbr /\u003e* Beach (southwest area): The long, sandy beach area bordering the ocean makes\u003cbr /\u003e  for difficult hunting, since it has many dunes and islands that interfere\u003cbr /\u003e  with visibility. Worse, the beach is separated from the main part of the\u003cbr /\u003e  island by a long, steep cliff - it's virtually unclimbable at any part along\u003cbr /\u003e  its length. You'll have to circumvent it if you wish to return to the main\u003cbr /\u003e  part of the island.\u003cbr /\u003e* Ocean (southwest corner): The southwest region of this area, almost a sixth\u003cbr /\u003e  of the entire map, is the ocean. There's nothing in it - just water and some\u003cbr /\u003e  very typical underwater plants. I spent quite a lot of time swimming around\u003cbr /\u003e  this region, hoping to find a sea creature, a submarine or sunken ship, maybe\u003cbr /\u003e  a large dinosaur fossil... nothing. It's just empty water. Very\u003cbr /\u003e  disappointing.\u003cbr /\u003e* Misty Mountains (north area): The mountains in the north present some good\u003cbr /\u003e  hunting opportunities, but there's not much there - just some vegetation.\u003cbr /\u003e  This area stretches across to the northwest area, which becomes much more\u003cbr /\u003e  hilly, and even difficult to traverse.\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e4.5 MOUNT RAVAN\u003cbr /\u003eCost: 200 points\u003cbr /\u003e  \"This island, broken by waterways and mountains is the most difficult by far.\u003cbr /\u003e   The frozen peaks of Mt. Ravan overlook a thick tropical forest that may\u003cbr /\u003e   quickly become a deadly maze where hidden danger abounds. Be careful of the\u003cbr /\u003e   active lavaflow to the south as well. Advanced difficulty.\"\u003cbr /\u003e\u003cbr /\u003eThis is my favorite map - its environment is conducive to hunting,\u003cbr /\u003eaesthetically pleasing, and nicely varied. Unfortunately, due to the steep\u003cbr /\u003epoint cost, you won't be able to see it until you're an experienced hunter;\u003cbr /\u003ebut you probably won't tire of Carnivores 2 before you're able to experience\u003cbr /\u003ethis.\u003cbr /\u003e\u003cbr /\u003eSites of interest:\u003cbr /\u003e* Active Volcano (southwest area): The visual centerpiece of the map is the\u003cbr /\u003e  circular mountain standing by itself in the southwest corner of the map. Most\u003cbr /\u003e  of the volcano is below sea level, so you have a very short climb before\u003cbr /\u003e  you're standing on the rim and looking into the crackling lava flow within.\u003cbr /\u003e  This is also the only part of any map that can actually kill you. (It's not\u003cbr /\u003e  clear whether or not dinosaurs are also killed by the lava; I could never\u003cbr /\u003e  lure one into it.) Unfortunately, the lava doesn't show up as it should on\u003cbr /\u003e  night-vision goggles (it should be just off the scale in visual intensity.)\u003cbr /\u003e* Ocean and Beach (all map borders): As in the other maps, the ocean is devoid\u003cbr /\u003e  of life and features, with the exception of some underwater plants. Unless\u003cbr /\u003e  you're chasing a dinosaur (or fleeing from one), there's no reason to go into\u003cbr /\u003e  the ocean. Pretty disappointing... The island is ringed by a small beach that\u003cbr /\u003e  serves as a buffer to the ocean; this can make for pretty good hunting.\u003cbr /\u003e* Rivers (throughout map): Wide rivers run through the island that effectively\u003cbr /\u003e  trisect it. Especially in the middle of the map, these rivers are bordered by\u003cbr /\u003e  very tall mountains - these are difficult to scale, but excellent for\u003cbr /\u003e  sniping. Some dino mating calls can draw targets toward you, while the sheer\u003cbr /\u003e  mountain face will keep them at a distance.\u003cbr /\u003e* Clay Hills (north area): The large red/brown smudge in the north part of the\u003cbr /\u003e  island map is a tall mountain range. It's different from the stony mountains\u003cbr /\u003e  in other parts of the island - it's more rolling (and hence scalable) than\u003cbr /\u003e  precipitous, and it looks like it's composed of clay or mud.\u003cbr /\u003e* Mountain (center area): In the center of the map (well, a little south of\u003cbr /\u003e  the center, actually) is a tall mountain. It's easily scalable from the\u003cbr /\u003e  south, and the panorama is both visually pleasing and a good sniping spot.\u003cbr /\u003e* Desert (northwest area): The northwest edge of the map contains a fairly\u003cbr /\u003e  large expanse of desert, complete with dunes, cacti, and a couple of low,\u003cbr /\u003e  muddy swamps. This is a fun area for hunting; it's amusing to see dinosaurs\u003cbr /\u003e  running among the sand dunes.\u003cbr /\u003e* Ice-Capped Mountains (north area): The icy mountains in the north part of the\u003cbr /\u003e  map are very steep and unclimbable, but they add some variety to the region.\u003cbr /\u003e* Deep Bog (north area): Just south of the ice-capped mountains is a\u003cbr /\u003e  surprisingly deep bog that adds a touch of mystique to the area.\u003cbr /\u003e* Crater Lake (southwest area): There's a circular, pretty deep lake in the\u003cbr /\u003e  southwest corner of the map. It's not very unusual, but it's a little\u003cbr /\u003e  interesting: its hemispherical shape and rocky edges are suggestive of an\u003cbr /\u003e  impact crater.\u003cbr /\u003e\u003cbr /\u003e---------------------------------------\u003cbr /\u003e\u003cbr /\u003e5. TACTICS\u003cbr /\u003e\u003cbr /\u003e5.1 HUNT PARAMETER SELECTION\u003cbr /\u003e\u003cbr /\u003eWhen you reach a certain level of proficiency (and have accrued a nice stock\u003cbr /\u003eof points), you can do anything you want. You can choose all of the dinosaurs,\u003cbr /\u003eall of the weapons, and all of the equipment features (since you won't care\u003cbr /\u003eabout reduced point values.) However, surpassing all such limits requires 2,095\u003cbr /\u003epoints - probably several hours of hunting.\u003cbr /\u003e\u003cbr /\u003eBefore you reach this level, you'll have to be picky about your hunting\u003cbr /\u003eoptions. First, decide what you intend to accomplish on the mission - are you\u003cbr /\u003ehunting to maximize your point total, or hunting for large game trophies, or\u003cbr /\u003ejust visiting for a sightseeing experience? Here are some loadout\u003cbr /\u003erecommendations for each objective:\u003cbr /\u003e\u003cbr /\u003e5.1.1 MAP SELECTION\u003cbr /\u003eAll of them have good spots and bad spots. In fact, I'm not even sure why the\u003cbr /\u003edesigners designated \"difficulty\" levels for the maps; they all have strengths\u003cbr /\u003eand weaknesses.\u003cbr /\u003e* Winning points: Do all of your hunting in Delphaeus Hills. The points that\u003cbr /\u003e  you would have spent on selecting another map can instead be used to bring\u003cbr /\u003e  along more weapons (and the ammo that they contain), or to select more, or\u003cbr /\u003e  more valuable, targets.\u003cbr /\u003e* Winning trophies: For really mean targets like Ceratosaurus and T-Rex, it\u003cbr /\u003e  will be easiest to snipe at them from the top of a mountain. Mount Ravan\u003cbr /\u003e  has many steep but scalable mountains, so it's your best bet. Find a perch up\u003cbr /\u003e  high and near your target of choice, make a few dino calls to attract it, and\u003cbr /\u003e  then snipe at it from your safe little hunting bluff.\u003cbr /\u003e* Sightseeing: All of the maps have something interesting to offer - and\u003cbr /\u003e  they're well-differentiated from each other. Visit all of them.\u003cbr /\u003e\u003cbr /\u003e5.1.2 DINOSAUR SELECTION\u003cbr /\u003eNaturally, your choice of dinosaurs is important; choosing Ankylosaurus will\u003cbr /\u003eoffer a completely different experience than choosing T-Rex, even for the same\u003cbr /\u003eisland. IMPORTANT NOTE: The population of an island is not *strictly* defined\u003cbr /\u003eby your dinosaur selections; you will occasionally encounter a trophy dinosaur\u003cbr /\u003ethat you didn't select on this hunt. And these anomalous dinosaurs won't appear\u003cbr /\u003eon your radar - and it can be quite startling to encounter a radar-invisible\u003cbr /\u003eVelociraptor on a map that should contain only Stegosaurus dinosaurs. The good\u003cbr /\u003enews is that these dinosaurs retain \"trophy\" status, and will be displayed in\u003cbr /\u003eyour trophy room if you kill them.\u003cbr /\u003e* Winning points: When you're not well-equipped (and inexperienced), you should\u003cbr /\u003e  populate the island with harmless and mostly-harmless dinosaurs. In\u003cbr /\u003e  particular, the Chasmosaurus offers many points without posing much of a\u003cbr /\u003e  threat. When you've gained enough points to support a decent arsenal, start\u003cbr /\u003e  choosing the Velociraptor and Spinosaurus - these are dangerous beasts, but\u003cbr /\u003e  the rewards are good. Avoid the Ceratosaurus and T-Rex; even the large point\u003cbr /\u003e  rewards that these beasts convey don't justify the danger levels that they\u003cbr /\u003e  pose. (In other words, more often than not, they will kill you and deprive\u003cbr /\u003e  you of all points for that hunt!)\u003cbr /\u003e* Winning trophies: Of course, you should select the dinosaurs that you want as\u003cbr /\u003e  trophies.\u003cbr /\u003e* Sightseeing: You can't start a hunt without selecting one dinosaur, so choose\u003cbr /\u003e  one of the harmless ones. Alternatively, you can choose *all* of the harmful\u003cbr /\u003e  ones, which will guarantee that you can see all potential threats on your\u003cbr /\u003e  radar and avoid them.\u003cbr /\u003e\u003cbr /\u003e5.1.3 WEAPON SELECTION\u003cbr /\u003eHaving the right weapon is the critical difference between bagging a dinosaur\u003cbr /\u003eand losing the mission. As soon as you can, start selecting the Rifle for every\u003cbr /\u003emission. As long as your aim is reasonable (and you're not surprised by a\u003cbr /\u003epredator), you should be able to bag at least one trophy on every hunt - a full\u003cbr /\u003eclip of rifle rounds can take down even a Ceratosaurus. When you have some more\u003cbr /\u003epoints, start bringing along the Shotgun; and when you can afford a third\u003cbr /\u003echoice, select ither the Double-Barrel Shotgun or the Sniper Rifle. Finally,\u003cbr /\u003eevery time you find yourself with a spare 20 points to allocate, bring along\u003cbr /\u003ethe Pistol - as suggested above, it's better than nothing. More specifically:\u003cbr /\u003e* Winning points: The goal here is to maximize your kills, so you'll need to\u003cbr /\u003e  maximize your ammo. Take as many weapons as you can, and of course be sure to\u003cbr /\u003e  select Double Ammo. For the harmless dinosaurs, take all of your shots at\u003cbr /\u003e  close range in order to maximize damage and hit potential.\u003cbr /\u003e* Winning trophies: Big-target dinosaurs need lots of damage, so the Rifle and\u003cbr /\u003e  Sniper Rifle are your best bets, followed by the DB Shotgun. Don't even\u003cbr /\u003e  bother with the Pistol, X-Bow, or Shotgun, unless you have points to spare.\u003cbr /\u003e* Sightseeing: Well, if this is your goal, then weapons don't much matter. In\u003cbr /\u003e  fact, you're better off bringing the loudest weapons - the shotguns - for the\u003cbr /\u003e  sole purpose of scaring off dinosaurs that encroach on your radar circle.\u003cbr /\u003e\u003cbr /\u003e5.1.4 EQUIPMENT SELECTION\u003cbr /\u003eThere's never a reason not to select \"Double Ammo,\" since it doesn't have any\u003cbr /\u003epenalty. Also, *always* select the Radar - the cost (in reduced point totals\u003cbr /\u003eper trophy) is entirely worth it.\u003cbr /\u003e* Winning points: Don't bother with the Camouflage or Cover Scent; these will\u003cbr /\u003e  only diminish the point yield for each trophy.\u003cbr /\u003e* Winning trophies: It doesn't really matter either way. The big-game dinosaurs\u003cbr /\u003e  will immediately bolt toward you when you hit them the first time (and if\u003cbr /\u003e  they appear nearby, it's too late - you're dead.)\u003cbr /\u003e* Sightseeing: Absolutely bring along the Camouflage and Cover Scent - this\u003cbr /\u003e  will reduce the odds of dinosaurs rushing at you when you just want to be\u003cbr /\u003e  left alone.\u003cbr /\u003e\u003cbr /\u003e5.1.5 OPTION SELECTION\u003cbr /\u003eThere's not too much tactical difference between hunting at different times of\u003cbr /\u003ethe day. The visibility problems with nighttime hunting are (more than)\u003cbr /\u003ecompensated by night-vision goggles. So you may not be able to see the exact\u003cbr /\u003eskin features of that Velociraptor, but it stands out in bright green from its\u003cbr /\u003esurroundings. Don't ever select \"Observer\" mode - there's no reason ever to do\u003cbr /\u003eso. Otherwise:\u003cbr /\u003e* Winning points: Obviously, you'll want to select \"Tranquilizers\" over\u003cbr /\u003e  \"Bullets\" in order to maximize your point yields.\u003cbr /\u003e* Winning trophies: Obviously, you'll want to deselect \"Tranquilizers,\" since\u003cbr /\u003e  you won't get any trophies this way.\u003cbr /\u003e* Sightseeing: Obviously, it doesn't matter whether you select Tranquilizers\u003cbr /\u003e  or Bullets, since you probably won't be shooting at anything. As for the\u003cbr /\u003e  time of day: Be sure to experience all three - they each have a different\u003cbr /\u003e  experience to offer. (Note: The night vision effect isn't perfect: it doesn't\u003cbr /\u003e  really tint everything according to its heat, it just makes dinosaurs appear\u003cbr /\u003e  bright green. The active lava flow in Mount Ravan just comes across as a pale\u003cbr /\u003e  green!)\u003cbr /\u003e\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e5.2 MOVEMENT TACTICS\u003cbr /\u003e\u003cbr /\u003e5.2.1 WALKING/RUNNING\u003cbr /\u003eYou can increase your movement by running, but you can't run and wield a weapon\u003cbr /\u003eat the same time - so you should disarm any time you're not near or targeting a\u003cbr /\u003edinosaur. Even so, your avatar in Carnivores 2 is a typical human trying to\u003cbr /\u003enavigate a prehistoric land filled with dinosaurs. This raises several\u003cbr /\u003ecomplications. First, your footspeed (even while running) is quite slow, and\u003cbr /\u003ethe environments are large; it would take several minutes to walk straight\u003cbr /\u003efrom one end of a map to the other. Worse, many obstacles are in your way:\u003cbr /\u003erolling hills, steep mountains, clumps of trees, fissures, holes - all of them\u003cbr /\u003ewill make pedestrian travel difficult. Third, every one of the dinosaurs walks\u003cbr /\u003efaster than you - sometimes much faster. As a result of these factors, your\u003cbr /\u003enormal traveling speed is a liability. (One additional note about walking or\u003cbr /\u003erunning: The sound engine in Carnivores 2 is a little odd - if you walk\u003cbr /\u003ebackwards, the sound of your footsteps DOUBLE in volume. It's just a\u003cbr /\u003eprogramming error, but you should be aware of it, because it will throw off\u003cbr /\u003eyour ability to track prey by ear.)\u003cbr /\u003e\u003cbr /\u003e5.2.2 ANGULAR TRAVEL\u003cbr /\u003eThere is one way of increasing your walk/run speed. The game engine in\u003cbr /\u003eCarnivores 2 has a pretty typical flaw: you can walk forward at (x) speed, and\u003cbr /\u003ewhile you're doing so, you can also strafe to either side at (y) speed -\u003cbr /\u003ewithout diminishing the rate of forward motion. This means that you can\u003cbr /\u003eeffectively walk at the speed of (x + y) in your chosen direction. You just\u003cbr /\u003eneed to turn to a 45-degree angle with relation to your destination, and\u003cbr /\u003esimultaneously walk forward while strafing in that direction. If you use this\u003cbr /\u003emethod while running, you can *almost* keep up with a running dinosaur. Very\u003cbr /\u003ehandy! Of course, while you're doing this, your avatar will continue to look\u003cbr /\u003estraight forward, not at your intended target. Your actual direction of\u003cbr /\u003emovement will be at the edge of the screen: if you're oriented 45 degrees to\u003cbr /\u003ethe right of your target and you're strafing left, then \"forward\" is really\u003cbr /\u003ethe left scree edge. You'll be able to see most obstacles this way (trees,\u003cbr /\u003erocks, and land formations), and you can navigate around them by jumping or\u003cbr /\u003eturning slightly to get around it. Keep the map open, and keep an eye on the\u003cbr /\u003ecompass so that you're headed in the right direction.\u003cbr /\u003e\u003cbr /\u003e5.2.3 CLIMBING\u003cbr /\u003eThe natural environments of Carnivores 2 present many steep and vertical\u003cbr /\u003esurfaces, and you'll need to scale some of them in order to gain an altitude\u003cbr /\u003eadvantage on a target or just to get past the topography. The game engine will\u003cbr /\u003eallow you to walk up surfaces that are angled less than approximately 35\u003cbr /\u003edegrees, and to stand on surfaces that are angled less than approximately 45\u003cbr /\u003edegrees. Steeper surfaces will, of course, cause you to slide or fall. Hence,\u003cbr /\u003eyou can climb large mountains just as in other games (and real life): by\u003cbr /\u003epicking your way from one slightly-less-vertical spot to the next. Just\u003cbr /\u003eapproach the vertical surface, hold down \"forward\" and \"jump\" continuously,\u003cbr /\u003eand use your mouse or keyboard to change your facing slightly while trying to\u003cbr /\u003elocate more horizontal surfaces. You can scale many large cliffs this way - but\u003cbr /\u003emany others will simply be too steep to traverse. In the latter case, try\u003cbr /\u003ecircling the base of the vertical surface to see if you can spot a slightly\u003cbr /\u003eeasier path. Some areas are simply unscalable.\u003cbr /\u003e\u003cbr /\u003e5.2.4 SWIMMING\u003cbr /\u003eYour speed disadvantage with respect to dinosaurs is much greater on land than\u003cbr /\u003ein the water, so you may often find yourself fleeing into a pond to fend off a\u003cbr /\u003epredator (or to chase your prey.) Surprisingly, diving under water is\u003cbr /\u003eineffective at dodging dinosaurs - apparently, depth is not taken into account\u003cbr /\u003ewhen the game decides whether or not a dinosaur can reach you. The angular\u003cbr /\u003etravel trick described above works equally well in water as on land, so be sure\u003cbr /\u003eto use it constantly. And since swimming submerged doesn't improve your speed\u003cbr /\u003eover treading water, hold down the \"jump\" button the entire time - your\u003cbr /\u003echaracter doesn't tire, so you can swim as long as you like this way.\u003cbr /\u003e---\u003cbr /\u003e\u003cbr /\u003e5.3 HUNTING TACTICS\u003cbr /\u003e\u003cbr /\u003e5.3.1 SELECTING PREY\u003cbr /\u003eWhen you're on the ground on one of the maps, you'll notice a dozen or more\u003cbr /\u003etrophy dinosaurs on your radar. In light of your small ammunition load, it's\u003cbr /\u003emathematically impossible for you to capture all of them, so you'll have to be\u003cbr /\u003eselective. Here are some tips:\u003cbr /\u003e* All of the dinosaurs except the T-Rex are prone to fleeing when startled, so\u003cbr /\u003e  you can cut down on your \"chase\" time by choosing targets that can't escape -\u003cbr /\u003e  e.g., located an island surrounded by water, in front of an impassable\u003cbr /\u003e  mountain range, or at an edge of the map.\u003cbr /\u003e* Some dinosaurs will flee into the water when startled, and since they swim\u003cbr /\u003e  slowly and predictably, they become very easy targets. Always go after them -\u003cbr /\u003e  especially if you can stay on shore, and maintain a footspeed advantage.\u003cbr /\u003e* If you're hunting aggressive dinosaurs, try selecting a target that's on the\u003cbr /\u003e  other side of a body of water. If the target charges you, it might swim\u003cbr /\u003e  through the water or take the long way around; either way, this tactic\u003cbr /\u003e  increases the amount of time that you can snipe at it - you can probably take\u003cbr /\u003e  it down before it gets anywhere near you.\u003cbr /\u003e* If you're hunting aggressive dinosaurs, do NOT select a target that is very\u003cbr /\u003e  near any other target. Taking down a Velociraptor is difficult, but surviving\u003cbr /\u003e  two Velociraptors that are charging you at the same time is nigh impossible.\u003cbr /\u003e  Choose isolated targets, especially while you're still new to Carnivores 2.\u003cbr /\u003e* If you're nowhere near any prey, consider just ending the mission. This is\u003cbr /\u003e  quick and without penalty, and it will ensure that 