9 Walkthrough

9 PC Walkthrough. First open the envelope and read the will, the code for the door is at the bottom. Be sure to include the dashes. Then push enter button. Open the gate. Grab the Monacle and you will fall down the stairs don't worry that the Twins take the Monacle, you will get it back later. Listen to Salty whenever he comes up, he will give you clues. Explore the Lobby. To the right of the furnace is a ladder, go up and get the CD. Put CD in empty holder to the left of the ladder, turn on fuel. Face furnace (boiler) and turn red wheel to the right and fill boiler. Push red button, when gauge read 7 pull red knob down. Go to the steps on the opposite side of the room and go down the left side. Pull the lever and hold it for a second or two. Turn right twice and you will see the water wheel turning. This powers up the bridge to the Organ and the neon "Muse" light below you. Turn right and get coin. Put coin in Isadora's machine and listen to what she says. The grub means nothing.

Just something wierd. Go up the ladder beside Isadora to the balcony. Click on the center of the door and solve the match the sounds puzzle. This changes with each game and is time consuming but not difficult Go straight ahead to the Muse Machine and look it over. on the way back look at the back of the door to see the chart of what goes in the Muse Machine. Go to the Organ. Turn left and look and touch the Dog skeleton. Just something fun to do. Pull the lever beside the canal and a bridge comes up. Go forward to the Organ. Look up at monkey. Read sheet music on Organ. Play notes from left to right WITH NO STOPS. You should hear some music. Go to the Tiki Gods guarding the door beside the stairs. They should laugh and let you into the Drum Room. Explore. Go through the door at the opposite end of the room into the T-shaped hall. Look over juke box. Turn left and go forward to end of hall.

Turn left and touch sign with colors, it should start blinking, the number of blinks for each color will be important later. Look at the other picture opposite. Just weird, not important as is the dripping sac thing at the other end of the hall. Now go to the other end of the hall. Turn right and touch the cat picture. Remember the part of the guitar that you see there. (this is called a notation clue) Click to open the door and watch the Salty sequence. Listen to what Salty says when he comes out. Go back to Drum Room to the masks and click on them for mask puzzle. The masks have to be in order from left to right. Each mask must have a characteristic of one next to it. Try the round face with big eyes at the left, then the next with big eyes, then the next with funny fangs, and so on. IMPORTANT Make a note of the color of the background and the masks to use on the Juke Box. Use that on the Juke box and the needle falls through the record and drops the gear. look down and open the grate and get the gear. Go to the Clown pole which is at the top of the stairs and down the ladder.

Turn left and click on the heart revealing the gears. Pull the bottom gear all the way down. (it takes twice) Pull the left gear down twice. Insert the gear you have in the center. This will reverse the walkway right above you to let you in the upstairs hallway. Be sure to go to the CD to the right of Isadora and turn it over to get the number of the song to play for Salty. Also be sure to turn left at the top of the stairs and look under Thurston's picture for another notation clue. Go upstairs. Turn left and listen to Thurston. just fun stuff. Go to microwave looking thing and open it and look at another notation clue. Go to Victrola and set lever to the number of song on the CD you just looked at. Push button and Salty goes crazy. Go to the end of the hall and look into binoculars, just shows chasm. Turn left and turn board over and get first notation clue with music to play on the Organ. Write this down or push the "PrintScreen" button and go to Paint and paste and print.

This is a pain, because you have to quit the game, but we found it the best way. Go to elevator and push button. Go in and turn left and push whatever lights up. Turn left and move lever to 1. (2 is where you are and the basement doesn't work yet) Attic you can go up and look but not enter. Exit elevator and go down the stairs, across to the ladder and up. Go to drum room, turn right, click on drum with face on it. Turn left, go to drum machine, pull lever on left side. Pull all the buttons down and listen to the drum solos. When ready push red button and play "Simon Says" with drummer. Get maraca from drummer. Go to muse machine and insert maraca. Go to door in right side of T-shaped hall. Enter tapestry room, turn right. Click on tapestry. Enter room, and turn gears to show thone ( eye under screen will be blinking). Go set in thone, push red button, make note of the alignment of letter and symbol. Go to door, turn right, click on tapestry, enter, align wheel of fortune with clue from throne. This sequence of symbols and letters will be applied to the Organ keyboard. Continue to 9 PC Walkthrough 2.