5 Days a Stranger Walkthrough Part 2

5 Days a Stranger PC Game Walkthrough Part 2. After reading this, we need to find the "Object" we're looking for. First of all, grab the teddy off the bed. Head over to the library. find a book about the occult. Read it for info on how to find the "Object" we're looking for. Head down to the TV Room. If you don't remember, go downstairs to the lounge, then head through that back door. In here, grab the cord attached to the TV. Now, head to the back yard. Take the twig by the tree stump here. While you're out here, go ahead and drop in the shed and take the pickaxe. Now, use the cord on the teddy, then use that on the stick. Head back into the kitchen and check the cabinets under the sink. Use the teddy on the salt. Go back up to Matthew's Bedroom. Now, use the teddy on the bed. In case you don't feel like following the stick, head back down to the kitchen. Use the pickaxe on the wall. Down here, you have to use the finder to locate a spot on the floor. It's in the southeastern area of the room. After the indicator is pointing straight down, an area of the floor can be used. Use it.

Head back to the hunting room. If you've forgot, its through the dining room, east to the lounge, through the TV room, then voila. Go over to the broken jar. Touch the idol. Day Four Seem's like we're locked in. Go ahead and talk to the window. If you care about plot, talk to Simone about everything. To advance the story, talk to Simone about "What makes you think I killed Phillip, Anyway?" followed by "I was possessed by the ghost!" followed by "It possessed me just like it did when I killed AJ." followed by "I'm delirious with guilt most of the time". Pick up your tie. Use the lockpick on the door. Head to the upstairs hallway. Now would be a good time to SAVE. When ready, go to the eastern most exit, the bathroom. Wait until the welder is on the floor mat, then use the floor mat.

Day Five The whole point of the conversation is to make sure you're understanding the plot so far. First, go into the room behind you. Talk to Jim to retrieve the items from the Welder. Now, go to the library and search the same row of occult books for another. Give it a good looksee. Now we need to make another detector. To do this, head downstairs to the lounge. Take the scissors off the Dresser. Now, use the scissors on the Apron. Use the strip on the mask, then use the mask on the machete. Head back to the kitchen and dip it in salt. Finally, go to the basement and wave it over the manacles. It'll lead you to the upstairs bathroom. The area you're looking for is just below the sink. Now, use the scissors on the detector, then use the machete to pry up the tiles. Take the body. Head back downstairs. Go to the hunting room and use the body on the floor. Now, use either the apron or the mask on the remains. Now, go talk to Simone and Jim. As them both to meet you in the hunting room. Jim is upstairs in Matthew's room and Simone is in the lounge. Back in the Hunting Room, use the Teddy on Jim. Then grab the rifle off the wall and use it on Simone. Now, use the Black Magic book on yourself. Kick back and enjoy the ending. Books Article It's an article cut out from a magazine called Treasure Hunting Monthly. THE MYSTERY OF THE DEFOE MANOR DeFoe Manor, one of the countyr's more notorious stately homes, is renowned for being a great source of untold wealth, but what is the curse that surrounds the creaking house?

The mansion was built in the early 19th century by the legendary explorer Roderick DeFoe, in celebration of his retirement and marriage. Sir Roderick disappeared along with his only son, on the fifteen year anniversary of his wife's sudden death. After that, the house fell into the possession of a succession of heirs, most of whom died or disappeared in mysterious circumstances. The house as left abandoned after the last heir was thought to have died in 1946, until the recent appearance of Clarence DeFoe, who managed to prove his connection to the lineage and inherit the house. Family History A History of the DeFoe Family: Volume VII Roderick DeFoe, later Sir Roderick DeFoe, is probably the most famous of the lineage. Using a lot of the inheritance he attained when his parents died suddenly, he embarked on a series of adventures througought the globe, earning quite a reputation as a colonial explorer. He retired from adventuring at the age of 40 when he met his future bride, Belinda Rothman, and feel instantly in love. He built a luxury manor in the English countryside, and the couple moved in as soon as work was complete. By all accounts, the couple were deliriously happy, which is what made Belinda's sudden death, while giving birth to their only son, Matthew, all the more tragic.

Sir Roderick was in mourning for a long time, leaving the up bring in of Matthew in the hands of numerous nannies and tutors. When he finally did start taking an interest in his son, he was known to be bitterly disappointed as his son rejected the idea of joining the army, preferring to pursue art and literature. As Matthew neared the age of 15, however, he and his father seemed to grow closer. They didn't always see eye to eye, but they seemed to understand each other, and offer unconditional love. An then, on Matthew's 15th birthday, he and Roderick disappeared. A servant found bloodstains in one of the rooms, but no bodies were found. The fate of Sir Roderick and his wayward son remains a mystery to this day, the first of many mysterious disappearances connected to the DeFoe line and the family house. Continue to 5 Days a Stranger Walkthrough Part 3.